THE KING OF FIGHTERS XV on Steam - User reviews, Price & Information

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SHATTER ALL EXPECTATIONS! Transcend beyond your limits with KOF XV!

THE KING OF FIGHTERS XV is a 2d fighter, fighting and action game developed and published by SNK CORPORATION.
Released on December 12th 2024 is available only on Windows in 14 languages: English, Japanese, French, Italian, German, Spanish - Spain, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean and Arabic.

It has received 8,368 reviews of which 6,982 were positive and 1,386 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 11.99€ on Steam with a 60% discount, but you can find it for 7.66€ on Instant Gaming.


The Steam community has classified THE KING OF FIGHTERS XV into these genres:

Media & Screenshots

Get an in-depth look at THE KING OF FIGHTERS XV through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 770 2GB / AMD Radeon R9 280 3GB
  • DirectX: Version 11
  • Storage: 65 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
As a somewhat casual player, I've always been intimidated by the 3-fighter teams. However, KoF XIII sucked me in with its gorgeous pixel art and I realised I'd let my fears get in the way of experiencing an amazing fighting game. This series has such a distinct identity that sets it apart from other fighters, and KoF XV is no exception. The graphics aren't cutting-edge, but they have such flair and impact that you stop caring very quickly. And the sounds are super exaggerated and crunchy, it's like being in a Hong Kong action film from the '80s which is no bad thing! It's got a great cast of characters that's been built up over many years, and while the story was somewhat confusing and bland for me (as someone not familiar with the expanded lore), you really get a sense of their personalities in the endings. Not a huge selection in terms of single-player modes, but story/arcade mode is fine and I really like the boss challenges they added (even though I have yet to beat one!). What I'm getting at is: Please give KoF a try. It's generally overlooked in the genre and I have no idea why. Who knows, you might just like it...
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Feb. 2025
Game is fun as hell even if I suck at it but DLC right now makes no sense 15.99 for Team South Town 15.99 For Team Garou 15.99 for Team Pass 1 (Includes Team South Town and Team Garou) Aside from DLC Pricing making no sense I don't really have many issues aside from the Menu looking boring. I Suggest getting the Ultimate Edition at this point because it has all DLC and Sales are pretty decent. (Plus mod support)
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Feb. 2025
suddenly dwelling on just how good kofxv is, now that it's officially complete—how exceptionally good the new characters are; how well it treats long-absent returning characters; how they handled a certain mr krohnen mcdougall; how full even the base package is (including that wildly generous jukebox mode). it's like they smooshed up the best parts of the nests games and kofxi, then just ran with that as the base dna, to craft one of the most solid and fun and *interesting* games in the series. i wish it got another year of support, but i get that this wasn't planned like a modern service fighter. like, the first year of dlc was just the team finishing what they intended for launch before covid slowed everything down. the second, shorter year was them shrugging and saying, "okay i guess we can expand things a little more if you want it so much—but we've got other projects to work on now." they had a finite plan, they successfully finished the game they wanted to make, then when people kept asking they tacked on a few extra bits that went beyond their intentions. it's kind of a baldur's gate iii situation; they nailed the landing, then dusted off and strolled to the next adventure. keeping in mind how passionately weird i am about kof2k1, a game basically no one else likes, and the nests era generally, which most people are at least a bit dubious about, xv is up there for me with '99, 2k1 and xi—and easily has the best soundtrack since 2000, excepting xi. it feels so joyous. it could easily serve as a fitting grand finale, if kof were to end here. everything about it feels climactic, like the previous fourteen games were circuitously building to this moment, setting up the pieces that xv would put into play—everyone forced to work together, against a shared threat. it's also just such a good sequel to xiv, building off everything that made xiv weird and different and fun and fascinating—all the new story and character and thematic elements, the tone of the thing, the new soundtrack direction—while putting in the hard work to perfect how it looks and plays. i'm having one of my trademark media-swoon moments here; discrete works of human expression, that i can study and ponder for all their intricacies, mean so much to me. what i look for in a video game is what i look for in any human endeavor—call it art, call it craftwork, call it communication, call it life. snk's devs have always had an off-kilter scrappy anarchic underdog too-sincere-to-survive quality that has kept this neurodivergent queer chick actively rooting for them for over half her life, and there is much i can say about most of their major releases of the past 40 years. kofxv embodies that. it's not as full-featured and progressive and galaxy-brained as street fighter 6, guilty gear strive, or even tekken 8—most of which postdate kofxv, but in a tangible and electric and emotionally nourishing way, xv is the most kof that kof has been. it gives me that eyewatering shiver of the best media. already just three years after release, fighting games have advanced so much that kofxv can feel a little dated—if that's a thing one cares about. and right now its ultimate edition, the final complete package, is sixty bucks, which i wouldn't pay for any video game. sales happen, though—so wishlist it. keep checking back. if you have never played an snk fighter... well, i'm guessing city of the wolves would be the best entry point. it's only weeks away as i write this. but kofxv will unlock a whole world for you, which if you choose to engage on its level can feed your soul the rest of your life. ... i like the game.
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Jan. 2025
Would love if more people played for newer people like me. This game is the most fun competitive fighting game I've played, but everyone I play is a dark lord superstar. I very rarely run into someone around the same skill level as me unfortunately.
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Aug. 2024
SUPPORT SNK! I started fighting games with Strive, and already doing combos, movement, the systems, they just work so well! I'm extremely excited for COTW and I hope SNK gets to become a cemented part of the big 3 inshallah
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Frequently Asked Questions

THE KING OF FIGHTERS XV is currently priced at 11.99€ on Steam.

THE KING OF FIGHTERS XV is currently available at a 60% discount. You can purchase it for 11.99€ on Steam.

THE KING OF FIGHTERS XV received 6,982 positive votes out of a total of 8,368 achieving a rating of 8.12.
😎

THE KING OF FIGHTERS XV was developed and published by SNK CORPORATION.

THE KING OF FIGHTERS XV is playable and fully supported on Windows.

THE KING OF FIGHTERS XV is not playable on MacOS.

THE KING OF FIGHTERS XV is not playable on Linux.

THE KING OF FIGHTERS XV offers both single-player and multi-player modes.

THE KING OF FIGHTERS XV offers both Co-op and PvP modes.

There are 16 DLCs available for THE KING OF FIGHTERS XV. Explore additional content available for THE KING OF FIGHTERS XV on Steam.

THE KING OF FIGHTERS XV does not support mods via Steam Workshop.

THE KING OF FIGHTERS XV supports Remote Play Together. Discover more about Steam Remote Play.

THE KING OF FIGHTERS XV is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for THE KING OF FIGHTERS XV.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 June 2025 23:16
SteamSpy data 14 June 2025 16:55
Steam price 14 June 2025 20:34
Steam reviews 12 June 2025 05:58

If you'd like to dive deeper into the details about THE KING OF FIGHTERS XV, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about THE KING OF FIGHTERS XV
  • SteamCharts - Analysis of THE KING OF FIGHTERS XV concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck THE KING OF FIGHTERS XV compatibility
THE KING OF FIGHTERS XV
8.1
6,982
1,386
Game modes
Multiplayer
Features
Online players
179
Developer
SNK CORPORATION
Publisher
SNK CORPORATION
Release 12 Dec 2024
Platforms
Remote Play
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