The Necromancer's Tale on Steam - User reviews, Price & Information

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A story-rich gothic RPG. Master the rituals of an ancient spellbook. Raise an undead army to march against your enemies. Commune with the realm of the dead & struggle with your descent into madness. Progress through secrecy, diplomacy, blackmail, coercion & seduction until ready to reveal yourself.

The Necromancer's Tale is a crpg, story rich and magic game developed and published by Psychic Software.
Released on July 17th 2025 is available in English on Windows and MacOS.

It has received 670 reviews of which 624 were positive and 46 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 23.99€ on Steam.


The Steam community has classified The Necromancer's Tale into these genres:

Media & Screenshots

Get an in-depth look at The Necromancer's Tale through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 8/10/11
  • Processor: Intel i5-7500 or AMD 1500 equivalent
  • Memory: 8 GB RAM
  • Graphics: Integrated Intel HD620 or equivalent
  • DirectX: Version 11
  • Storage: 5 GB available space
MacOS
  • OS: MacOS version 11.0 or newer
  • Processor: i3
  • Memory: 8 GB RAM
  • Graphics: A Metal supported GPU
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
I loved, loved, LOVED this game. How much, you say? Well, so much that I've been a Steam user for around 20 years and this is my first review ever. That much. The Necromancer´s Tale is a narrative CRPG in the vein of Disco Elysium. But while the latter had a detective-novel-meets-New-Weird storyline, this one's pure XVIII century Gothic horror with certain dashes of modern pulp. The game finds you, [X] Van Elstrik (you can choose your gender and detailed past in a wonderful interactive prologue), the scion of the noble family Van Elstrik, one of the leading families in the fictional Ruritanian monarchy of Rulsthen. Years before your birth, Rulsthen won a pyrrhic victory against the Republic of Venice using... more than unsavoury methods (spoiler, zombies, it was zombies), but that's of little concern to you; you've been away from home most of your life, and only the sudden and dare I say mightily suspicious death of your father forces you to return home. And that's when your adventure starts. This game does things I've never seen a game do. For starters, this is one of the best "descent into evil" narratives I've ever seen, a pitch-perfect tale of how good intentions and curiosity may bring ruin to the best of people. Obviously there's a general line to the story, but the game's systems give you a great deal of freedom and flexibility within it. You decide a great deal of what goes on in the game's world: the personality of your Van Elstrik, moral choices, the fate of dozens of carefully characterized NPCs, how your MC approaches their descent into depravity. And depravity it shall be: the game takes its main subject (necromancy) with the utmost seriousness. Here you won't find D&D-esque spells or tiresome fireballs: each spell is a detailed ritual that demands cunning, will and increasing moral flexibility to fit its quite rigid demands in both ingredients and reprobable actions. A lot of times you will find yourself questioning the path you've decided to follow, and trying to find alternative means to acquire some of the most unsavoury items (give it a thought, most quests can be completed in different ways), but this also means that each step in your dark studies feels like something legitimately earned. The world of the game is detailed and lived in, with tens of thousands of lines of high quality writing showing a very plausible early XVIII Europe where true historical figures such as Isaac Newton or Alexander Pope meet mythological creatures, where actual ancient magicks are competing for domination with the first baby steps of the Age of Reason and where the world doesn't necessarily have to run the same course as it did in real life. Is it a perfect game? Well, no. It's a hugely ambitious game developed by a small indie team, and that means there's a certain degree of jankiness you have to learn to tolerate. The combat, while most of the time perfectly skippable, is quite simple, and slightly cumbersome in late stages, when you have a veritable Army of Darkness at your command. And the final portion of the game is slightly rushed: while most of the early chapters require a several hour investment each, the climax, covering the last 4 chapters or so, can be completed in 1 hour and a half, tops (giving time for retries). But honestly, those are very minor flaws in my book. I have no qualms in admitting this is my favourite game of 2025 by far, and if you love reading, historical fiction, dark fantasy, or just a well put story, this is a must-buy. Believe me, you won't regret it.
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Nov. 2025
An excellent, story-drive RPG and one of the best indie titles to come out in 2025. While I heartily recommend that its target audience play this game, you should assess whether it is the type of game for you as the story-focused and combat-light gameplay isn't for everyone. It is a game that focuses on the characters, their motivations and personalities, and how the player chooses to interact with the vibrant game world. It is not, however, a game that puts much emphasis on the gameplay itself. You will create your necromancer at the beginning of the game, distributing skill points among 9 possible attributes and selecting some basic background information. Outside of a few hidden events that can increase or decrease these stats, however, there is no leveling. While the basic story remains the same every playthrough, what opportunities you have and how you uncover mysteries and solve problems will be shaped by the type of character you built at the beginning. You will unlock more necromancy as the game progresses, but this is linked to plot progression rather than a traditional leveling system. Another important note about gameplay is the flawed combat system. Combat primarily centers around controlling your undead minions although you can also equip a weapon and there are a few combat spells that you can find scattered throughout caves and dungeons. Controlling said minions, however, can be quite janky and battles can thus prove to be both frustrating and slow. This is not a combat focused game, however; this is more of a detective story, where your necromancer dives ever deeper into the dark arts to uncover the truth behind their father's death and to resolve the problems facing their family and city. In fact, combat is so unimportant to the game that the lowest difficulty setting disables combat altogether and will auto-resolve what few combat encounters exist. That being said, the developer is actively working on improving the combat system and making many QoL adjustments based on user feedback. Overall, this is a wonderful narrative experience with an intriguing setting that encourages the player to explore every nook and cranny of the city and its environs to learn more. It gives you remarkably little guidance, leaving it up to the player to unravel the many mysteries plaguing the town rather than just following the next quest objective. Reading books and speaking to NPCs may not update your journal, but it will point you toward solutions as long as you pay attention. The developer's faith that players can solve mysteries without their hands being held the entire way was a refreshing change in market full of games that feature giant, glowing quest markers. As long as you don't go into it expecting a combat focused game, I truly think any fan of RPGs or good narratives will appreciate this little indie gem.
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Aug. 2025
First off, as other commenters have said, this game is JANKY. It's one of the jankiest games I have played in the last decade. Sometimes the jank is cool. Mostly it's just annoying. If you can't get past that, then move along. But now that that's out of the way, if what you want is be a necromancer, then this is the game for you. Full stop. I have not been so immersed in a world since Disco Elysium. I'm not sure what I expected from this game, but now that I have played it, I don't know how I could have expected anything else. Spoilers ahead: Essentially, this game takes you down the path of a person who falls into the necromantic arts in a town in the 1700s that doesn't allow magic, with all that that entails, and it does it slowly and lovingly. You have to translate the pages of your grimoire. You have to gather exotic reagents. You have to find places of power. You must consult ancient spirits. You have to track down arcane texts and coerce people into helping you understand them. And you have to do this a lot, for all the various spells you will concoct. And EVERY TIME YOU DO IT FEELS AWESOME. Every spell you do feels earned, and every time you cast it you can feel yourself growing in power (and becoming more corrupt). There's a very compelling story, that makes you feel every step of the way like you are really doing all of this for a reason. Are you learning necromancy to try to ultimately help people? Or are you lying to yourself that you are and you're really just doing it for power? And does that answer change over the course of the game? That's up to you. Some games make you make generic moral choices like, do you execute a corrupt king or let him live? This game makes you make moral choices like, do you sacrifice your friends and allies for power? Do you infect a town with a literal plague so you can defeat its ruler? There were several times I actually put the game down so I could think through how I felt about a decision I was making. The consequences of your actions are also always logical, even if they aren't always what you expected. A few times I made a choice without thinking much about it because, well, video games, and the result was NOT what I expected, but in a really good way, and I began to think much harder about the effects my choices will have on my friends and the world. Ultimately this game is unique. There is truly nothing else like it. It very much feels like someone's life's work, a true labor of love. The kind of thing that immediately dies at committee when it's brought up, and then someone goes "WELL I'M GOING TO DO IT ANYWAY" and then goes and codes it in a cave for five years. If any of this sounds appealing to you, you will love this game.
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July 2025
To be very clear this game is CRUSTY but also to be clear I'm a huge fan of CRUSTY. This is like a CRPG you'd find in the early 2000s that 5 people have heard of but could be your favorite game of all time. Being very blunt there's a lot here that isn't good. There's a huge amount of text that seems very unnecessary, the open world is fairly lifeless. There's very little in the way of a progression or inventory management system, and the combat is extremely barebones. All that being said I have a profound love of this game, it has an extremely palpable atmosphere and you truly do get immersed in the world that it offers. There are interesting mysteries, fascinating spells, and just a ton of things to discover as you play. The closest comparison I'd say exists for it is a mixture of neverwinter nights 2 in terms of feel and Age of Decadence in terms of gameplay and looks. The game is clearly very focused on roleplaying a character and proceeding however you feel is most fun, there's a ton of ways to complete different quests, and if you want to you can make brisk progress if you don't care about always making the correct choice. Overall just a very immersive and enjoyable experience, something I'm glad to have found. If you have any tolerance for crust or jank then I'd 100% recommend you pick it up.
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July 2025
As you can see, i have played the game... a little. I beat the game, and i can definitively say, it was a very fun experience. If you are looking for a book-like experience where you get to add your little twist of flavor to? then this will be up your ally. I would not recommend this if you are purely looking for large conquest or battling. The fights are nice, but the vast majority of the game is story based. I personally feel that the story, social interactions, and the depiction of black magic are definitely some of the games high points. The story can get annoying personally if you get tripped up in finding the right actions needed to progress the plot, which can occasionally have you feeling like you are running around waiting to hit the right "landmine". The social interactions are rewarding enough in the ways of being able to skip certain fetch quests if you do well in the interactions. Lastly, the largest high of this game is easily the rituals and magic. The rituals and magic will quickly immerse you in the layers you set up to be able to work freely. While I do enjoy the highs of this game, there are some prominent lows... The main one is the entire lack of a quest marker for visually hinting where to go. This lends well to the exploration and immersion... but can also have you chasing things completely wrong if you miss read a small detail, or otherwise are unable to find an NPC to tell you where to go. This can lead to seemingly very simple quests, turning into wild goose chases as you bounce around the usual NPC's looking for the chat option to ask them a question. If the game had an option to toggle quest markers, hints, and other accessibility tools, it would vastly improve the feel of the linear story line. The other main low that I can personally note, Is end game combat. I wont spoil anything about the story, worry not. But Individually commanding each singular undead is tedious at best, and not worth the effort at worst. Being able to toggle allies and minions to automatically move and attack once given actions would drastically improve the pace of combat. Otherwise, small scale fights are very enjoyable. Note to Devs - Allow the character to run while carrying skeletons... or even allow us to carry multiple or to put them in bags and put them in our inventory... They weigh 20 pounds... if my character can have 30 swords, 6 pots, and a whole kitchen sink in my inventory... he can bag some skeletons... skeletons are probably my least favorite ritual, purely for the unnecessary amount of real time it takes to carry the bodies, forbid multiple die? you risk the corpse despawning. Improve skeletons so I can use more of them. Zombies make skeletons completely pointless when compared to the sheer effort they take. otherwise 10/10 game. Maybe add a conquest mode to actually play out the epilogue, but that is just me wanting to actually feel the conquest that the story lead up to.
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Frequently Asked Questions

The Necromancer's Tale is currently priced at 23.99€ on Steam.

The Necromancer's Tale is currently not on sale. You can purchase it for 23.99€ on Steam.

The Necromancer's Tale received 624 positive votes out of a total of 670 achieving a rating of 8.71.
😎

The Necromancer's Tale was developed and published by Psychic Software.

The Necromancer's Tale is playable and fully supported on Windows.

The Necromancer's Tale is playable and fully supported on MacOS.

The Necromancer's Tale is not playable on Linux.

The Necromancer's Tale is a single-player game.

The Necromancer's Tale does not currently offer any DLC.

The Necromancer's Tale does not support mods via Steam Workshop.

The Necromancer's Tale does not support Steam Remote Play.

The Necromancer's Tale is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Necromancer's Tale.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 03:17
SteamSpy data 22 January 2026 21:52
Steam price 28 January 2026 20:37
Steam reviews 28 January 2026 23:50

If you'd like to dive deeper into the details about The Necromancer's Tale, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Necromancer's Tale
  • SteamCharts - Analysis of The Necromancer's Tale concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Necromancer's Tale compatibility
The Necromancer's Tale
Rating
8.7
624
46
Game modes
Features
Online players
27
Developer
Psychic Software
Publisher
Psychic Software
Release 17 Jul 2025
Platforms