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Kona on Steam - User reviews, Price & Information

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Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. Kona is a chilly interactive tale you won't soon forget.

Kona is a survival, adventure and detective game developed by Parabole and published by Parabole and Ravenscourt.
Released on March 17th 2017 is available on Windows, MacOS and Linux in 6 languages: English, French, Italian, German, Spanish - Spain and Simplified Chinese.

It has received 3,384 reviews of which 2,807 were positive and 577 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 14.99€ on Steam, but you can find it for 0.68€ on Gamivo.


The Steam community has classified Kona into these genres:

Media & Screenshots

Get an in-depth look at Kona through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 and up
  • Processor: i5 2.0 ghz+
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 460 / ATI Radeon 6850 / Intel HD 5000+
  • DirectX: Version 11
  • Storage: 5 GB available space
MacOS
  • OS: Mac OS 10.8+
  • Processor: i5 2.0 ghz+ (2013 and newer) + Apple Silicon (Any)
  • Memory: 5 GB RAM
  • Graphics: Intel HD 5000+ with at least 1.5 GRAM
  • Storage: 5 GB available space
  • Additional Notes: We officially support 2013 Macbook Pro, iMac and Mac Pro and newer models.
Linux
  • OS: Ubuntu 12.04+ 64-bit, SteamOS+
  • Processor: i5 2.0 ghz+
  • Graphics: GeForce GTX 460 / ATI Radeon 6850 / Intel HD 5000+
  • Additional Notes: Other Linux distro should work but haven't been tested.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

6 hours played
July 2026
Kona is an “open world” investigation survival game/“Carl” simulator developed by Canadian studio Parabole, a studio which was founded by Alexandre Fiset, who used to work at Activision’s Beenox Studio working on Spider-Man games. However he ended up founding Parabole based on the lack of Quebec representation in video games. The original vision for Kona was to create four 1-2 hour episodes with two playable characters, one being Carl (who you play as in this game) and another character named Tereza who doesn’t seem to be anywhere. However limitations involving Steam’s two-hour refund policy, the lack of popularity with publishers, time and money would lead to a lot of features originally intended for the game to be changed (such as the addition of the “Ice Wall”). Some other features that would be drastically backed up include “more wildlife, more combat, more horror moments in the game and also more time spent driving the snowmobile” according to another Reddit AMA. Parabole would also go out of their way to release a Kickstarter page, where it would make 44,000 Canadian Dollars out of the 40,000 Canadian Dollars goal, though this was a bit of a rough estimate as 26,000 was the minimum that the entire development team would take along with some add-on costs and according to a Gamasutra article on the team’s finances, Fiset would be quoted as saying that the 40Gs of Canadian Dollars “would have only been about a five-minute game”. However, through a lot of haggling with banks, extra work and funding through the “Canada Media Fund” (which covered about half of the development costs at the offset of taking around half the revenue), they were able to create the final game that they had wanted and teased throughout the Kickstarter, though with a slightly different scope in mind. For most of review: https://backloggd.com/u/gamemast15r/review/4958713/ How could the gameplay be described for Kona? It can be described in two ways: the exploration/investigation and the survival mechanics. The exploration is rather simple: you’re able to walk around this giant lake named Lake Atamipek and the homes surrounding it in the middle of a snowstorm. Exploring the various homes and buildings are imperative to learning about what happened through picking up all of the documents in order for Carl Foubert to fill up his journal, alongside taking photographs of the various different sights (such as mysterious Ice, frozen bodies, fire arrows and more). The region is pretty big for the most part and so there will be A LOT of ground to cover, enough so that you’ll probably need to drive a vehicle like the truck or the snowmobile if you’re able to fix that one up, which is useful for when you have a lot of things in your inventory and you can’t pick anything else up. You’ll also find numerous campfires throughout the region and if you’re able to throw down some wood and light it on fire then you’ll have a permanent checkpoint you can run to for your time in the game. Alongside picking up scraps of evidence, you’ll have the ability to witness previous events through various visions which will help expand the story for Carl. How about the survival aspects? Remember when I said that vehicles can be used for storage? There’s a lot of items to pick up from guns, ammunition, painkillers, cigarettes, matches and god knows what else alongside keys which will help you start fires, get into cabins, boost some of your stats or give you the proper tools to defend yourself against wolves (or distract them by throwing down raw steak). So how do I feel about the gameplay? For the most part I felt that it was fine stuff, relaxing and enjoyable though there were a few things that irritated me about the game. Number 1 is the whole stats, like your Heat (which is understandable) and your stress which I’ll be honest I was only ever really able to keep consistently under halfway because SO MANY THINGS stress Carl the hell out. This stress lowers the amount of time you can run and leads to shakier aim, and while I didn’t really fire a gun until the finale, it was still pretty annoying to deal with all of that. Another issue I don’t like: backtracking, specifically in the event that you forget an important key item. There’s at least two examples where I missed out on finding a key (more specifically in the maintenance shed between Cabin A and B where there’s a key to a cabin up north), which after chugging my way through the game to the cabin up north, made me have to run all the way down to this one shed where the key had blended in with the background. What this means is either have a really good guide or be thorough as hell. How about combat? For the most part it’s fine, but don’t expect opening up the inventory to be a pause no matter how slow it looks because I had to do something real quickly after being spotted by a “Spirit Wolf” and came back to being murdered. Beyond that I don’t really have too much to say except I don’t feel like the inventory space adds much of anything for me personally and makes the survival aspects a bit more annoying, but I can also understand that realistically no one is able to carry around fifty guns alongside 20 blocks of chopped wood. The last complaint I have is that I wish I could read the map while on the snowmobile like in Far Cry 5 but I also wasn’t super bothered by it either. What I can compliment on is how enticing it is in line with the plot to make me actually want to go out and explore every nook and cranny I can find, even if there’s a lot of vast nothingness. While that seems like only one real compliment, it’s actually a super effective game in that regard and made the survival mode feel a bit better through sheer dopamine rush after finding warmth inside of an abandoned home. Perhaps for those who want to explore a “walking simulator” but also have a little more agency in that regard, Kona might be for you with the extra added survival mechanics. Links: https://steamcommunity.com/app/365160/discussions/0/133259956018577848/ https://gamefaqs.gamespot.com/ps4/204984-kona/faqs/78417/paparazzi-trophy https://steamcommunity.com/sharedfiles/filedetails/?id=889191517 https://steamcommunity.com/sharedfiles/filedetails/?id=2355227675 https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Kona https://steamcommunity.com/app/365160/discussions/0/357284767251522422/?l=greek&ctp=4 https://steamcommunity.com/games/365160/announcements/detail/876336565702582985 https://www.pantaloon.io/news/parabole-interview https://www.reddit.com/r/NintendoSwitch/comments/8gr79b/we_are_parabole_the_makers_of_kona_an_adventure/?solution=8d73e43536f6cc358d73e43536f6cc35&js_challenge=1&token=7afd7253fec22262ff1c52b1703fe9ec59a696d521e5f2db669d9c6d839f1cce&jsc_orig_r= https://www.kickstarter.com/projects/studioparabole/kona-a-survival-adventure-game/description https://web.archive.org/web/20170520214612/http://www.gamasutra.com/view/news/298282/Take_a_look_at_the_indie_biz_strategy_that_made_Kona_successful_on_Steam.php https://steamcommunity.com/app/1229020/discussions/0/5913806367111949623/ https://www.youtube.com/watch?v=ZJ6IE1_sJpo https://www.gamebits.net/2017/04/19/indiesider-59-kona/ https://web.archive.org/web/20170520085208/http://www.gamasutra.com/view/news/298469/How_Konas_devs_used_the_Canada_Media_Fund_and_why_they_wont_use_it_again.php https://www.imdb.com/title/tt8723856/ https://downloads.khinsider.com/game-soundtracks/album/kona-original-game-soundtrack-2017 https://www.reddit.com/r/KonaGame/comments/166j0gy/where_did_the_doctor_go_after_the_crash/ https://www.reddit.com/r/KonaGame/comments/fv6f68/can_someone_explain_the_story/ https://www.youtube.com/watch?v=S9CLncswLIA (Soundtrack/OST) https://fr.wikipedia.org/wiki/Cur%C3%A9label https://store.steampowered.com/app/612650/Kona_Original_Soundtrack/ https://steamcommunity.com/app/365160/discussions/0/133259956009180596/
15 hours played
April 2026
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
13 hours played
Feb. 2026
Pros: Story + Atmosphere + Snow + Rural Canada + (Mostly) Chill Gameplay Cons: Can't use map while riding Snowmobile + Doors shut themselves automatically
8 hours played
Dec. 2025
turned out to be one of my favorite games. the atmosphere is amazing and the graphics has a specific style i really liked. the best games for people who likes relatively easy but engaging puzzles and a large lore.
10 hours played
Sept. 2025
This is one of those cases where a middle-thumbs would be nice. I recommend it for those that enjoy an atmospheric narrative-driven game. Or for those like me that played the sequel and want a little more story. Pros: +Nice winter weather effects, though obviously the sequel improved on this. +Nice driving with realistic gear shifting. You drive around a lot in this game. The skidoo was cool too. +Investigating houses was neat. Lots of stuff to find, from tools to loot to notes left by the inhabitants. The house layouts are very detailed and well thought-out. +Monster actually looks scarier and better than in the sequel imho. Shame he's only there briefly. +Journal is great, but fills too quickly and it doesn't open to new entries when you press when added. Sequel fixed this. +I liked that you could keep ANY polaroid in the journal, dunno why they removed this in sequel. +I think sanity is a good mechanic to have, though underused here and removed in sequel. There are so much potential for a variety of hallucinatory events you could create (in Kona 3?). However I recommend limiting recovery methods (drinking water is too easy), though game progress and relaxing by a fire is good. Interacting with NPCs could be another good way too. +Map was fantastic, glad we could check it while driving. Fast-travel would be nice though. +Couple fun surprises I honestly wasn't expecting! +Voice acting in the original Quebecois french was top-notch. I recommend it with subtitles. +I liked following tracks to find things, à la Witcher 3. +Zero game breaking bugs, no crashes. Neutrals (Things you may or may not like) : ~Some puzzles were a bit obtuse, but then again I don't like puzzles very much (unless they're imbedded in logic and realism). They're serviceable though and I only needed online help for one. ~Combat is actively discouraged; it's not that kinda game (even though you have guns). You actually get an achievement for dealing with enemies non-violently, or avoided altogether. Sets it apart from others in the genre. ~Advertises itself as a survival game, but lacks food and water meters. The only real threat is the cold, which acts the de-facto antagonist. Even so, I only died once to it and only cuz I went somewhere I needed a warmer coat. However, it focuses more on the story, don't expect any challenge aside from your patience. ~Some Achievements are a tedium and a couple require replaying the (linear) game in boring ways (e.g. not driving), if you care about that. ~Fire/rest/house spots are very close apart and you can easily get to each one in a moment's notice. On one hand, more time spent investigating. On the other, easier game. ~Has a lot of optional texts that tend to ramble on inanely and not be of much relevance to the story. You can just skip it, but one may like that kind of thing. Sequel's were more interesting. ~Ending is short and swiftly plops you right into the sequel. ~70s Quebecois culture! Vive le Québec! ⚜️ Cons : -Game will often freeze out of nowhere (e.g. while driving) to load with a little wheel. This isn't a great way to handle an "openworld" game. -Guns are buggy, can't be reloaded, sound bad and there are only two. You don't need to *use* them per-se, but they're required to progress. -Inventory designed for gamepad use rather and mouse&keyboard (Shortcuts on d-pad not labeled 1-2-3-4) Sometimes bugged in car storage (name not matching with icon). -Lotsa empty open space with not that much to find. I did enjoy a little treasure hunt I randomly stumbled upon though. Can get boring if you go out in the wilderness to explore. -Weight limit uses an bar that is annoying. If you're full, you just can't pick up anything more, forcing you to temporarily drop an item. Better to just progressively slow you down. Also a backpack upgrade would have been nice. -Only one enemy type (not counting boss). To be fair, the Penumbra games also had few enemies (like 1 or 2), but still, it would be nice to have more. -Music was very short loops and got kinda annoying. Sequel also improved on this. -Graphics look a bit dated for a 2017 game, though I believe it was the studio's 1st game, so it's to be expected. Design is fantastic and makes up for it. -The strident sound and flashing visual from the frozen corpses made me think it was attacking my character's sanity so I stayed away from them for most of the game. This is not the case. I got stuck because of this poor design choice... I did figure it out but only by accident. It was really cool sequences though, shame they didn't bring this back in the sequel. -Revisiting areas multiple times looking for progress items pushed game length longer than it normaly would be. Conclusion: This game is just brimming with imagination and neat ideas, some of which land and some which don't. Some mechanics (good & bad) were dropped in the sequel - maybe because they couldn't figure how to make them fun or weave it into it's different level design. I do believe the latter is superior and playing this one is optional to enjoying the story, but a good intro nonetheless. I hope they'll make a 3rd game, which could improve previous entries' gameplay setpieces, while also doing it's own thing... I really felt like Carl Faubert's story wasn't quite over yet at the end of Kona 2... and exploring more of old-timey Quebec would be great.

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Frequently Asked Questions

Kona is currently priced at 14.99€ on Steam.

No, Kona is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Kona received 2,807 positive votes out of a total of 3,384 achieving a rating of 8.01.
😎

Kona was developed by Parabole and published by Parabole and Ravenscourt.

Yes, Kona is playable and fully supported on Windows.

Yes, Kona is playable and fully supported on MacOS.

Yes, Kona is playable and fully supported on Linux.

Kona is a single-player game.

Yes, there are 2 DLCs available for Kona. Explore additional content available for Kona on Steam.

No, Kona does not support mods via Steam Workshop.

Yes, Kona supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Kona is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Kona.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 09:02 UTC
SteamSpy data 22 July 2026 08:02 UTC
Steam price 28 July 2026 18:45 UTC
Steam reviews 26 July 2026 00:07 UTC

If you'd like to dive deeper into the details about Kona, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Kona
  • SteamCharts - Analysis of Kona concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Kona compatibility
Kona
Rating
8.0
2,807
577
Game modes
Features
Online players
1
Developer
Parabole
Publisher
Parabole, Ravenscourt
Release 17 Mar 2017
Platforms
Remote Play
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