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The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots on Steam

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You awaken in the Forest of Silver Shallots, setting out to uncover the secret of the Morphean Paradox. Above, factions weave their schemes; below, the black mist hides a swelling undercurrent. Time never stands still, and truth wears many faces. Not everyone can return to their fate…

The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots is a jrpg, visual novel and turn-based combat game developed by 0x0Real Studio and published by Nino Games.
Released on January 18th 2026 is available only on Windows.

It has received 2,108 reviews of which 1,467 were positive and 641 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 6.20€ on Steam with a 10% discount.


The Steam community has classified The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots into these genres:

Media & Screenshots

Get an in-depth look at The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots through various videos and screenshots.

System requirements

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Windows
  • OS: TBA
  • Processor: TBA
  • Memory: 8 GB RAM
  • Graphics: TBA
  • Storage: 7 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

25 hours played
Aug. 2026
TLDR: Potential game hopium My thoughts on NONMP are very much conflicting, especially in the state it's currently in; there's a lot of good, bad, and potential. As it stands as of right now, the game is full of bugs, the English translation can be messy and inconsistent at times (though not in the way that machine translation or AI translation is); albeit coherent enough regardless for the time being. It lacks tutorials or really any kind of information or guides about its systems; you're instead just tossed in and expected to figure it out yourself in a system with mechanics that many people still struggle to understand (such as the dynamic range system), and in the current iteration; finishing a particular route ( the "Stay" route when the town is attacked ) can feel somewhat punishing due to what appears(?) to be a bug, showing the ending scene of the alternate route afterwards without any context or explanation, resulting in a strong narrative clash due to both routes leading to entirely different results, especially in regards to character relationships/interactions ( Being jumpscared by the option to swing my sword at Lilith out of nowhere was certainly not what I was expecting to see after having done the stay route and shown the flee route ending after the stay route scenes finished ). On top of all that, there's smaller nitpicks, such as at-times restrictive dialogue options that namely do not feel suitable with the context of NONMP's predecessor (The NOexistenceN of You AND Me [aka NONAND]) & the ways in which the story or characters can feel a little too detached from NONAND at times. Not to mention the whole Green Roland drama and following overhauls to game and development team, including the original lead of the NOexistenceN projects: yukitobi. Yet, in spite of these issues, I can't quite bring myself to give NONMP a negative review. The fact it's in early access is certainly a major factor as to why, especially with the recent acknowledgement of major glaring issues within the project giving me hope for the future of NONMP (in fact, seeing that notice was what inspired me to write this review), but on top of this, it's also in part due to a far simpler reason. The NOexistenceN projects are very special to many people, myself included. I can't help but want to play more of NONMP even with its countless flaws simply due to my love for it all, and the fact that the current dev team is willing to continue on with development even after all the controversy around NONMP & resulting changes in budget & staffing makes me want to believe that they care just as much as we do, and that they want to see NONMP reach a state far better than where it is now. It would also be rather unfair not to speak on some of the things NONMP has gotten right even now, in my opinion. The further development of Sartre and Fouco, namely, has been very welcome, personally, seeing as they had little opportunity to shine in NONAND due to the nature of the game. The music and art are as lovely as ever ( albeit, the combat ost drives me mad at times... some variance in that department would be fantastic especially after hearing some of the more dramatic OST ), and there are certainly moments in the story that warrant some intrigue ( such as the evil and impending Day 27 & related events with Lilith, or whatever is going on with MP's internal self ) in spite of the story being somewhat generic (which, shouldn't come as a surprise, we did play the prototype in NONAND-- we already knew the goal. I just wonder if there will be more to it). The combat is a pretty standard turn-based combat system; while it's not anything particularly special, I found the foundation of it enjoyable enough as I gradually figured it out (asides from dynamic range, still no clue how that's supposed to work), though it can be trivialised via a bit of grinding-- it could use some additional touches to make it more intuitive, engaging, and difficult. I personally also enjoyed the concept/foundation of other systems outside of combat; though they could absolutely use some further polishing (and explanation so you're not fumbling about early on), the day/time & energy systems, salesman visits, cooking, dispatching, and training + affection systems were all fairly interesting ideas despite ( again ) their simplicity. Involving a degree of time management & guild management was super neat and I very much hope it's further explored in future updates, though could certainly use some polishing, as some of the days drag on quite long as it stands (on this note, I have heard that the previous build prior to the major rebuild had days shorter by 1 segment, and cooking was at the end of each day automatically-- I would love to see this format return over the current one). All in all, the game has MANY bugs and flaws at the moment, though the proof of concept & potential is there. It is still an enjoyable playthrough if you already love NONAND and want more Lilith, Sartre, and Fouco (just don't expect it to be nearly as polished as NONAND, or as profound-- at the moment NONMP touches on philosophical & psychological concepts only on occasion, and not quite as in depth as its predecessor) but otherwise I would suggest waiting for further updates/news.
16 hours played
March 2026
this in no way compares to the original game at all lmao but its still decent and got a somewhat good story. firing the original director from the first game and a bunch of the original team was a terrible move though lol.
6 hours played
Feb. 2026
WARNING!!! To all new players: Currently, you should expect to spend around 5 hours playing time until you reach the first save point, depending on your read ability!!! It is not possible to save earlier or to leave the game without losing progress!!! I hope this will be changed by the developer in future updates. The game is great, I'm only on day three, but it's a lot of fun and I'm happy about Lilith's return after the first part of the series.
2695 hours played
Feb. 2026
the game is great, and everything I wanted to say was said in the previous review of the first game. https://steamcommunity.com/profiles/76561198138827718/recommended/2873080/ the game is great because it has Lilith and romance developers are working hard to fix bugs every day you can now play the game in peace. The game is great. Dear developers, I hope to live to see your next works. because your work is just beautiful, and despite the bugs, your games are still amazin I don't know if anyone will read this review, but thank you anyway (ps) an unremarkable player and your fan ^^ all legends disappear sooner or later, and one day they will leave, no matter how much you love or appreciate them. Similarly, I will leave without anyone noticing, and there will be no mention of me in 50 or 100 years. If you think about it, there are people who will always be in your memory and your heart. People who everyone knows and will know after you, like the Spartan king Leonidas or Gaius Julius Caesar. We know who these people are, we know their names, and we even know what they look like, at least to some extent. It's scary to admit, but we will never be remembered the way we were before. and what happens to those who are not remembered or even left in the memory? they didn't exist anyway. But I know for sure that people will always remember Lilith, and if people remember Lilith, then maybe someone will remember the legends that made her who she is, and the people who love her. if someone asks me what real existence is, I will say that it is a memory that lives forever. if someone is remembered as they were many hundreds of years ago, isn't that true proof that they existed? Lilith exists and will continue to exist even when the lights go out and my fire goes out.
14 hours played
Feb. 2026
Took me 13 hours to beat the first chapter. That's several times longer than the entire first game. Cool! I haven't really dived deep into the theme of the game yet. It's way more subtle this time in favour of focusing on telling a simple TTRPG-style story that seems to have a lot of metanarrative aspects to it. The whole idea of it heavily focuses on the existence of self within this world, and the question "Who am I?" gets repeated a lot by the protagonist who can't remember his past and doesn't even have a name. I liked it and can't wait to see more of it. The elephant in the room - the jank ... The entire prologue is charming, very captivating and personally the best part of the game by far. Once you hit your first day, the learning curve jumps so high that it's difficult to keep going. You get dropped into an ocean of having no direction where to go, the game doesn't explain to you over half of the player stats and mechanics it offers (I still haven't figured out what the hell is cooking here for) and you're left to come up with the strategy yourself. I'm trying not to be the person that bashes the game for making us pay to do the playtesting for them, that's literally what early access games are, but for me the entire mid-game was heavily carried by the story and pieces of fan service it offers, which is something I wouldn't be able to tolerate if I wasn't a pre-existing NONAND fan. By the time I figured out the strategy and started diving deeper into the fun battle mechanics, the game was already almost over. Can't recommend it to anyone who hasn't played the OG game, but that's obviously not who it's targeted towards. Those who loved the art and soundtrack of NONAND will be really pleased. Lilith still plays a central role in the plot, but other characters also feel mostly fleshed out with plenty of screen time. I feel a lot of sympathy towards the deuteragonist and I'm happy to conclude that most of the essence that made the first title stand out is still there. The game isn't free of controversy though. Apparently some of the story directors got fired/let go and supposedly there will be some changes with the way you obtain party members. There's rumours that some cishet chinese fans raised a lot of fuss about the inclusion of a single male character in the pool of potential romance interests and that the devs bended a knee to them. People are worried that Roland's character is going to suffer because of it and the lack of transparency on the issue is leaving a lot of tension up in the air. I hope it reaches a proper resolution and we don't end up with even more of a generic heteronormative slop than what we're already seeing. I'm overall happy to say that the game wasn't entirely carried by fanservice and that it managed to bring something new onto the table without simply reheating the stuff from NONAND. It's easily been my comfort series so far, so I'm genuinely rooting for the best. Although the ending left us with a nasty cliffhanger and I'm really not amused. Jerks.

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Frequently Asked Questions

The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots is currently priced at 6.20€ on Steam.

Yes, The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots is currently available at a 10% discount. You can purchase it for 6.20€ on Steam.

Yes, The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots received 1,467 positive votes out of a total of 2,108 achieving a rating of 6.76.
😐

The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots was developed by 0x0Real Studio and published by Nino Games.

Yes, The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots is playable and fully supported on Windows.

No, The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots is not playable on MacOS.

No, The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots is not playable on Linux.

This information about The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots is not available yet.

This information about The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots is not available yet.

No, The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots does not support VR.

The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots is a single-player game.

No, The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots does not currently offer any DLC.

No, The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots does not support mods via Steam Workshop.

No, The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots does not support Steam Remote Play.

Yes, The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 22:30 UTC
SteamSpy data 18 October 2026 04:15 UTC
Steam price 27 October 2026 04:35 UTC
Steam reviews 21 October 2026 17:46 UTC

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The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots
Rating
6.8
1,467
641
Game modes
Features
Online players
5
Developer
0x0Real Studio
Publisher
Nino Games
Release 18 Jan 2026
Platforms