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The Riftbreaker on Steam - User reviews, Price & Information

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The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.

The Riftbreaker is a base-building, tower defense and survival game developed by EXOR Studios and published by Surefire.Games and EXOR Studios.
Released on October 14th 2021 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese and Portuguese - Brazil.

It has received 18,005 reviews of which 16,245 were positive and 1,760 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 0.58€ on Gamivo.


The Steam community has classified The Riftbreaker into these genres:

Media & Screenshots

Get an in-depth look at The Riftbreaker through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8.1
  • Processor: Intel i5 gen 2 or AMD Bulldozer {4 cores)
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 750 2GB or AMD R7 265 2GB
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes: The recommended hardware spec. is required for hosting online games.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

134 hours played
Aug. 2026
Riftbreaker is a great game, mix of RTS, Tower Defense, Base Building, Action RPG. Decent story and graphics. Runs well on linux
28 hours played
April 2026
Recently finished an enjoyable three-player co-op campaign. If your RTS play-style is to "turtle" and build an impenetrable fortress while the local wildlife politely tries to eat/melt your face, you’ll feel right at home. Often the best part of building a base is the beginning when you’re planning it out, the game doubles down on this because every time you jump through a rift, you get the satisfaction of starting a fresh base from scratch. The tech tree is DEEP. The game refunds your materials when you deconstruct so you’re encouraged to experiment and optimise. Your gear and ultimates significantly alter how you explore and fight, so absolutely spend time experimenting. The UI is OK and there is decent quality of life features like being able to "paint" your cursor over structures to mass-repair/sell/upgrade makes base management and complete base redesign a breeze. The game plays flawlessly on Linux via Proton. It’s a smooth, "just works" experience. At least with a 7800X3D and an RTX 5080. If the default camera feels a bit claustrophobic, you can open the console (tilde key ~) and enter ‘camera_enable_zoom 1’. This lets you scroll out much further to admire your glorious base – though I feel like it does make the combat a bit easier so your mileage may vary here. The campaign took us about 30 hours on Normal difficulty. The story is a bit generic (Avatar but with a few spreadsheets and heavy weaponry) but it does exactly what it needs to do: give you an excuse to go somewhere and build another base in a new biome. If you love base building, and watching your defensive lines hold against the tide, this is an easy 8 of of 10 recommendation.
147 hours played
April 2026
They are Billions, Factorio and Diabolo II (combatwise) had a threesome. This is their child. Criminally underrated game!
104 hours played
Feb. 2026
I don't write reviews often, and this one I am writing looooong after I have abandoned the game (though surely will pick it up again one day). What can I say, rarely you see such a dedication, effort and love put into a game. I mean, production value is just above any expectations from a relatively small team. It is a SOLID product, meaning when you buy this you will get: * no experience breaking bugs * nice visuals and sound * solid gameplay (if you enjoy this kind of games) * engaging progression * continuous support (and updates!) * ...and a lot more that I have forgotten over years, or haven even seen as I missed a couple of major updates :) Imo not so many games can offer this for the price. Kudos to the team, you made something that I have sincerely enjoyed, every single moment of it. Keep rocking, guys!
60 hours played
Dec. 2025
The Riftbreaker is is an excellent example of a studio having a vision, executing on that vision, and then iteratively improving on that vision. I've played the game twice, once near release on Game Pass, and now more recently here on Steam. Both times I found the game difficult to put down. The Game Your main goal is to build a sizable base from which to stage both your offensive and defensive actions; offensive being things like making mining outposts or taking ground to build defensive outposts, and defensive being actively defending against the enemy. The enemy is a huge horde of various threatening wildlife brought together by the extremely dangerous ecosystem of Galatea 37. There's something like 30+ unique wildlife in the game, each with their own variations. Each creature has its own damage type strengths and weaknesses, their own way of attacking, and their own role in the attack hordes. As you progress, these enemy hordes will grow larger and will gain the aid of powerful Omega class creatures that are larger than all the others. These Omegas also have a number of modifiers that are straight out of Elite packs you might find in ARPGs like Diablo. These attacks trigger every 15 to 30 minutes in normal gameplay. They are also scripted to occur under certain circumstances. Defense wise, you get a little bit of everything from the humble machine gun turret to giant hellfire missiles that can travel a solid 1/8 of the average map size and obliterate entire groups of enemies. Diversification is everything when it comes to building a good defense. You need to cover multiple damage types (to ensure an enemy with a certain damage resistance doesn't walk all over you) and multiple ammunition types (to ensure you don't drain your ammo reserves by shooting just one type of ammo). Between horde attacks, you either build or explore. Building is the more fleshed out part of the game, for certain. Lots of structures, logical ways to put them together, and a very intuitive building system. At base, exploration isn't really the main focus of the game. This has improved with the recent introduction of lootable gear with exclusive modifiers. Even still, you're mostly going to be running from one bioanomaly to another (they're loot chests, but fleshy!) hoping you get something decent. These weapons can be really good, and will significantly boost the offensive power of your mech, but you don't necessarily need them to complete the game. By the end of the campaign, you will need to maintain at least 4 somewhat sizable bases along with your main base. They are necessary to mine some of the other metal types, each type belonging to a unique biome. Endgame consists of throwing all of your gathered resources into a pit to do the end game ritual. Big attack horde. Done. The Good Everything about this game is so quick and snappy. It's not a hotkey nightmare like some TDs or RTSs, and the defaults exist to give you an easy way to get to some of the most often used buildings. I don't think there's a single building that takes more than 4 button presses maximum to place, even with the variety of structures available. Combat is very similar to a classic stick shooter, with a few more buttons for special abilities. You're never left aimless. There's always a new objective to complete. Objectives are not time-gated, so you can tackle them whenever you like, however you like. You can even ignore them for a time if you want to just build or explore. On the factory side of things, every building has a distinct role. There's rarely more than a single way to get a resource, and everything solid goes into an ethereal bank that buildings can pull from. Liquids need to be physically routed with pipes, but that is very easy, especially since you don't have to deal with going around conveyor belts. If you're looking for a complex factory game, this isn't it. But for beginners in the genre? This might be a good entry point. The environment is beautiful. The buildings look cool. By the end of the game, your main base will be filled with so much sci-fi crap, you'll be wondering how you even understood what you put together in the first place. Performance is top notch. The only time I slowed down was on the VERY last attack of the extended post-game campaign, where you're dealing with the equivalent of 3-5 of your normal enemy horde attacks all at once. The Bad Research The Riftbreaker is not a complex game. Once you really know what you're doing, I imagine you could gather enough resources to finish the game in about 5 hours, maybe less, with research being the main time gating factor. And that's the kicker. Research. Research, I think, just takes a tad bit too long. This became overwhelmingly apparent in the post-game content. I was forced to just wait to finish the final research (about 21 minutes) even though I had something like quadruple the amount of resources required to build the structure I was trying to unlock. Even during the mid-game, you'll find you need to come up with something minor to keep yourself busy while you wait for a research to unlock the thing you really need to progress. This is amplified by the extensive research trees. 100s of research nodes, each ranging from 1 minute to 20+ minutes depending upon your research setup. New player experience, this may not be that bad. It gives them time to learn more about the game, add more to their base, and explore. However, returning players may find the slog of just waiting for numbers to tick down a bit more grating. That was certainly my experience. The Camp Look. I enjoy the Command and Conquer series. I grew up thinking Red Alert 3's live action cutscenes were the coolest things ever. I love a good amount of camp in my media. But man. The story, acting, and writing for this game really are not the focus. The main campaign's story is very generic. It was hard to get heavily invested in Ashley's background, especially since her voice actor does the absolute bare minimum for expressing emotion. Mr. Riggs VA does a bit better, but he's also just an AI in a mech suit. There's not much to learn about him. I can stomach listening to them, don't get me wrong. I just think the game would benefit enormously from giving the VAs for these characters actual direction. The DLC stories are a bit more interesting, focusing in on certain biomes on Galatea 37 and how they function, but really just serve as more set dressing. Still fun experiences though! I can get behind the ultimate message of the game. Respect the world you're on. You hurt it, it will hurt you. Post Game Content The post game content update is what brought me back to the game. Was it worth it? Kinda. If you've built an extensive resource stock-pile, you'll be heavily time-gated by research progress. After all the research is done, the final building is kind of absurd. It will take you a solid hour to figure out how to pull together the resources you need for it, even with a well stocked base. Then comes powering it. I had to purify water from just about every pool in my headquarters map to get it running. There were fusion reactors everywhere. Fun? Yeah. Worth doing again? Probably not. The bonuses from the other megastructures were cool though! Conclusion Game is fun. Give it a try. You'll know very quickly if its your cup of tea. I emphatically recommend it to everyone, if nothing but for the fact that I think EXOR deserves money for making a unique and fun experience that they've been refining for four years now.

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Frequently Asked Questions

The Riftbreaker is currently priced at 29.99€ on Steam.

No, The Riftbreaker is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, The Riftbreaker received 16,245 positive votes out of a total of 18,005 achieving a rating of 8.81.
😎

The Riftbreaker was developed by EXOR Studios and published by Surefire.Games and EXOR Studios.

Yes, The Riftbreaker is playable and fully supported on Windows.

No, The Riftbreaker is not playable on MacOS.

No, The Riftbreaker is not playable on Linux.

Yes, The Riftbreaker is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, The Riftbreaker is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, The Riftbreaker does not support VR.

The Riftbreaker offers both single-player and multi-player modes.

The Riftbreaker includes Co-op mode where you can team up with friends.

Yes, there are 4 DLCs available for The Riftbreaker. Explore additional content available for The Riftbreaker on Steam.

Yes, The Riftbreaker is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, The Riftbreaker supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, The Riftbreaker is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Riftbreaker.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 September 2026 22:37 UTC
SteamSpy data 06 September 2026 15:03 UTC
Steam price 12 September 2026 18:47 UTC
Steam reviews 12 September 2026 11:53 UTC

If you'd like to dive deeper into the details about The Riftbreaker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Riftbreaker
  • SteamCharts - Analysis of The Riftbreaker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Riftbreaker compatibility
The Riftbreaker
Rating
8.8
16,245
1,760
Game modes
Multiplayer
Features
Online players
231
Developer
EXOR Studios
Publisher
Surefire.Games, EXOR Studios
Release 14 Oct 2021
Platforms
Remote Play
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