The Room Two on Steam - User reviews, Price & Information

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Unique events transport you to the halls of a long-forgotten crypt. The only means of escape lies locked within a stone pedestal, along with a note from your mysterious ally. His words promise assistance, but only serve to entice you into a compelling world of mystery and exploration.

The Room Two is a puzzle, mystery and point & click game developed and published by Fireproof Games.
Released on July 05th 2016 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Portuguese - Brazil.

It has received 19,928 reviews of which 19,460 were positive and 468 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 4.99€ on Steam.


The Steam community has classified The Room Two into these genres:

Media & Screenshots

Get an in-depth look at The Room Two through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or higher
  • Processor: 2.0 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: Video card with 512MB of VRAM
  • DirectX: Version 9.0
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
I'm going to leave the same review for all 4 games, because if you're interested enough to click on one and read reviews to figure out if it's worth buying, then you're equally interested in all of them. Because fundamentally it's the same game, with 4 different chapters. Do I recommend the series? I absolutely do. If you enjoy puzzle games generally, you're a sucker for Cthulhu-vibes, and you have fond memories of things like Myst or Monkey Island or other point-and-click riddle games, you should absolutely get this whole series and play it through. If you don't know whether you like puzzle games or not, because you've never played them (especially on the PC, maybe you've just done some mobile gaming?) then this is an extremely solid, exceptionally affordable entry to the genre, especially when they're all on sale and you can pick up all four for around £6. The games increase in length as they go on, with the first being the shortest, solvable in I'd say about 2-4 hours depending on how experienced/good you are at puzzlers. The third was the longest for me, at 5+ hours. So for the series in total you're looking at about 20 hours? It's all a bit down to the player. The devices in the games are generally satisfying to move around, with nice audio feedback with solid clicks, thumps, whirring and so on. Some of the lens-based puzzles were a tiny bit less impressive on this front, because you're not operating 'reality' per se. But that's not a detraction from the game at all. Very few, if any, of the puzzles break immersion by violating the spatial capacity of the objects they're made from - each box, desk or prop feels as though it could fully contain the components you manipulate and reveal, and you find yourself almost marvelling at the engineering, forgetting it's an entirely virtual construct. I think in each game I clicked the hint button once. Maybe twice in the longer ones. Generally not because I was stuck on a puzzle - they're all fairly self-contained and intuitive, which is great - but because I was moving between puzzles and there was no obvious link that connected one to the next. Sure, I could have blindly hunted around for ages fiddling with every thing on every screen, but really the only reason to not click the hint button if you're super stuck is your own ego. It's not like you get an achievement or a different ending based on how many times you clicked it. The first game is definitely suitable for playing with children, the cosmic horror elements are negligible. The second through fourth games are a bit scarier, so you might want your kids to be a bit older before playing, and you might want to play through first to be sure you're happy with the cutscenes. Overall, I really enjoyed the series, getting fantastic value for money when they're on sale, and enjoying almost every aspect of them. If the Devs are to continue creating games like this, or might revisit the franchise in the future, I'd only offer two main bits of minor improvement: - I was hoping for some easter eggs by using the lens in places not obviously designed to prompt you to put it on. For example when flicking through books, or moving between rooms, or behind/under objects. Maybe they exist and I just didn't find them? But a couple of hidden messages that aren't related to the puzzles, but simply add to the plot or feel of the game would be great! - I think my biggest frustration was when presented with something with no indication that it was movable in a particular direction. Off the top of my head, I think in number 3, or end of number 2, there was a hollow metal rectangle that you could move around the rim of a circular table using a crank handle which you found and stuck onto it, but there was no hint whatsoever that you could also raise and lower the rectangle, as well as move it around the rim. Sure, you can make the player mindlessly drag every single puzzle element up, down, left, right, around, in, out and so on - but it'd be a lot easier on my mouse hand (and slightly less rage inducing...) if the metal shape had simply been a stylised vertical arrow or something that gave a hint, however subtle, that it could be raised. That said, those are extremely minor gripes. These are excellent games, worth your time, stimulate your brain, and have excellent visual and sound design that are perfect for relaxing at the end of the day, playing before you go to bed, or completing with your (not super young) kids. Also, from an accessibility point of view, there are no timed challenges, and no way to 'fail' anything. Take your time, look around, and enjoy the escapism!
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June 2025
The end card said I should review this game so I review this game I quite enjoyed The Room Two but since I am not the brightest for some puzzle solutions I had to wait for a hint (Like looking under a drawer or turning something I wasn't aware could be turned) The interaction and switching between objects is also very slow This was a Room, Two.
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May 2025
I really enjoyed playing The Room Two! It definitely had a better story line compared to The Room One. After finishing the first game, I felt comfortable with the mechanics, so The Room Two felt a bit easier. Some mechanics, like using the special lens, were especially helpful... I was able to solve puzzles that were actually right in front of me. Even though it felt easier than The Room One, the graphics and story were much better. I definitely recommend playing this game if you've already played the first one!
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Feb. 2025
The Room Two is a puzzle game where you solve puzzles and investigate the mysteries of A.S. and the null element. It's the sequel to The Room and picks up where the previous game left off. The Room Two is still mostly puzzles, but instead of solving one puzzle box at a time, you solve puzzle rooms. You'll still solve puzzle boxes, but now you get to explore the whole room instead of just the top of the table. This allows for more complex and creative puzzles, and the game didn't start to feel repetitive by the end the way the first one did. The puzzles are a little more difficult than in the first game, although most of the time that's just because the rooms are big and dark and some of the things you have to look for are small parts of the background. I did have to use the hint system a couple of times, and the hints were just enough to point me in the right direction. The story is still a small part of the game, but because the game is longer, you do get a bit more of it. You still get the notes from A.S., and they continue where they left off at the end of the first game. In a couple of the rooms, the environment and the notes tie together, although these parts seem to be tangentially related to the "main story." The game is more about atmosphere than story, but the atmosphere is very well done. There's an otherworldly element to the way you travel through the rooms, and the environments and sounds are very creepy, much more so than in the first game. Like the previous game, this was originally designed with a touch screen in mind, which makes some of the movements and gestures awkward. Certain actions like opening boxes and turning keys were more annoying than they needed to be, and occasionally it was hard to see something from a specific angle. I did have one weird bug, where I was able to focus on something inside an item I hadn't opened yet, but other than that the game worked fine. Overall, The Room Two is very similar to the first game, but improved in almost every way. It's a bit longer than the first game as well, and I enjoyed playing it a bit more. I'm eager to see where the rest of the series goes. 7/10
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Dec. 2024
Thrilling and futuristic. This game is a fun and atmospheric puzzle-solving game with occult symbols etched all over it. It takes around 5 to 6 hours to complete. You cannot miss any achievements since all of them are level based. A solid 7 out of 10. It is not a perfect puzzle solving game since some of the riddles are relatively easy and simple. Would recommend it to any puzzle-lover any day.
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Frequently Asked Questions

The Room Two is currently priced at 4.99€ on Steam.

The Room Two is currently not on sale. You can purchase it for 4.99€ on Steam.

The Room Two received 19,460 positive votes out of a total of 19,928 achieving an impressive rating of 9.52.
😍

The Room Two was developed and published by Fireproof Games.

The Room Two is playable and fully supported on Windows.

The Room Two is not playable on MacOS.

The Room Two is not playable on Linux.

The Room Two is a single-player game.

The Room Two does not currently offer any DLC.

The Room Two does not support mods via Steam Workshop.

The Room Two does not support Steam Remote Play.

The Room Two is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Room Two.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 July 2025 06:23
SteamSpy data 22 July 2025 17:36
Steam price 30 July 2025 20:46
Steam reviews 29 July 2025 06:00

If you'd like to dive deeper into the details about The Room Two, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Room Two
  • SteamCharts - Analysis of The Room Two concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Room Two compatibility
The Room Two
9.5
19,460
468
Game modes
Features
Online players
30
Developer
Fireproof Games
Publisher
Fireproof Games
Release 05 Jul 2016
Platforms