Titan Souls on Steam - User reviews, Price & Information

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Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.

Titan Souls is a souls-like, pixel graphics and difficult game developed by Acid Nerve and published by Devolver Digital.
Released on April 14th 2015 is available on Windows and MacOS in 5 languages: English, German, French, Spanish - Spain and Portuguese - Brazil.

It has received 13,113 reviews of which 10,347 were positive and 2,766 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 14.79€ on Steam, but you can find it for 0.59€ on Gamivo.


The Steam community has classified Titan Souls into these genres:

Media & Screenshots

Get an in-depth look at Titan Souls through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista/7/8
  • Processor: 2.0 Ghz i5 or better
  • Memory: 4 GB RAM
  • Graphics: 1GB Video RAM
  • DirectX: Version 10
  • Storage: 400 MB available space
  • Additional Notes: PlayStation 4 or Xbox 360 Gamepad Recommended
MacOS
  • OS: OS 10.9+
  • Processor: 2.0 Ghz i5 or better
  • Memory: 4 GB RAM
  • Graphics: 1GB Video RAM
  • Storage: 400 MB available space
  • Additional Notes: Gamepad Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
I have fond memories of this game. Well, fond memories and a few controller shaped holes in my wall. But mostly fond memories. Simple concept, great execution, can be a bit of a walking simulator but I am a determined masochist so I don't mind the psychological warfare of walking back to the guy that just kicked my ass just for it to happen again and again. One of the first games I played on my own PC in middle school. One of the first I 100%d years later (took me almost 90 hours) so I will continue to have nostalgia for the challenge.
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March 2025
4 YEARS LATER AND I FINALLY BEAT IT!!! This game was super frustrating, but it was because of how challenging it was, which is what I like in my games. Don't hold my hand, and this game definitely does not do that. All 19 bosses killed, 397 deaths, 5:39:23 completion time. If you want a challenge, good music and creative fights, I highly recommend.
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Oct. 2024
Titan Souls - a delightful blend of frustration and triumph, where every tiny pixel counts! Battling colossal bosses with just one arrow feels like a game of high-stakes dodgeball—except you’re the ball. It’s punishingly fun, and each victory has you dancing like you just won the lottery. Bring on the rage!
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Sept. 2024
Titan Souls is a decent game that you must play. I remember hearing about this game a decade(!!) ago by way of Game Informer and enjoying the little bit of gameplay they showed off, thinking that it was right up my alley. Despite constantly going on sale for a dollar I never actually got around to picking this game up until a few months ago after hearing about how beloved Death's Door was and finding out it was the same studio. It was surprising then to see that despite this game's pedigree the actual completion rate (reaching the credits mind you) of the game is hovering somewhere around 10% despite it being a short game. After periodically popping in over the past week and taking out all of the various bosses I can better understand why. Titan Souls walks a fine line of inspirations and comes away feeling wholly unique, even if it frustrates more than it thrills. The gameplay is exceedingly simple and the bosses are anything but, distilling down a very fun formula that I haven't seen replicated since. The game design is well thought out even if it is often the core of frustration; you need to think fast, but you move pretty slow and you need to draw your arrow before you fire--you only have one arrow, but you can call it back across the field. There are numerous strategies you can build around this, and the best bosses from my playthrough are the ones that give you time to interact with them. Most of the time however, if you ain't moving you are pulped instantly--moving and thinking on the fly being half the game has its charms and the most memorable bosses having a nice mix of both, but the rapid chaos and innate nature of a one-hit-kill system can create for some interesting moments. When I say dud, I will use the "final" boss as an example spoiler free. It's hard to say if this fight is *THE* filter for players but it nearly was for me. You have very marginal room for error, naturally less so than most fights. Most of the time I would enter, I would die instantly. On occasion I would feel the pattern and not mess up my dodge roll, and I would last a minute or two before getting splattered--except for one time. Without realizing it, I fired my arrow at the guy at a near frame perfect moment, winning the fight. All I could think was "that's it?" Meanwhile a random mushroom boss that bounced around and spat hallucinogenics at me took me an hour straight despite the enormous weakspot I kept missing the shot on. I point this out because I am by no means a good player. I can almost guarantee your experience playing through this will be quite different if you play it; and there is some magic there. I'd say from my playthrough I took out 3 or 4 by accident, while another 3 or 4 were relative cakewalks. The rest kicked my ass to varying degrees that I would step away from the game a day or two to come back with fresh focus. These examples aren't meant to be negative necessarily; the game invites this kind of chaos by design. So much of the game comes down to positioning. tight time windows and a handful of RNG that anyone committed to beating the game will have some wild things happen by chance or intent. There is a certain "watercooler" quality to this game that I would probably enjoy discussing this game with someone who's beaten it as well. The environments follow a classic formula but the richness of the pixel art and the animations behind them never failed to charm. Titan Souls' take on the Lost Woods was a particular highlight to figure out and explore and housed some of my favorite bosses, but I never finished an area feeling disappointed. In any other game with lower stakes and a generous health bar, most of these bosses would still be memorable--but its the high stakes that make for some sharp, tense duels or uniquely executed puzzle fights. I would like to mention that the music seems pretty good across the board, but because every time you die you are sent back to a checkpoint instead of respawning in the boss room (and you will most likely die a lot) you are rarely going to spend more than half a minute or more in the fight to appreciate it. I did like how the boss theme picks up where you left off when you restart the fight, but this only served to highlight the pointless boss run you have to do each time. Did I mention you have to manually start the fight each time as well? It's a shame that the best fight in the game--one that respawns you in the boss fight, nor pacing interruptions, and a continuously playing boss theme--is also a secret boss a good chunk of people might miss due to the easily missable trigger in the games semi-open world. It is the only boss that takes multiple direct hits, and it is hands down the best boss of the game with the coolest music, the strangest visuals, and the most skill based solutions. It is a really cool boss in a game filled with varied and cool bosses, and was absolutely worth the frustrations getting there--even though the boss before it nearly made me throw in the towel. As absurd as it is to write for a game near a decade old, I'd kill for a sequel that learned from this game's lessons and made fights like the secret boss more than just a one time thing. While Titan Souls never lives up to its potential until the very end, I found it an incredibly valuable experience in understanding what exactly I enjoy from challenging games like these. A great way to kill an afternoon too! There is a lot it takes from and a lot that misses the mark, but there isn't anything out there quite like Titan Souls. Its the best kind of indie game that takes risks and polishes them into a splendid experience you can't have anywhere else. Don't miss this one.
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June 2024
Titan Souls is a captivating gaming experience where every moment counts. Armed with a single arrow, you explore mysterious ruins, battling immense titans in intense and demanding combat. Each victory is a true feat, a perfect blend of strategy and reflexes. The retro visuals and atmospheric soundtrack perfectly complement this epic adventure. For those seeking rewarding challenges and deep immersion, Titan Souls is a must-have on Steam.
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Frequently Asked Questions

Titan Souls is currently priced at 14.79€ on Steam.

Titan Souls is currently not on sale. You can purchase it for 14.79€ on Steam.

Titan Souls received 10,347 positive votes out of a total of 13,113 achieving a rating of 7.72.
😊

Titan Souls was developed by Acid Nerve and published by Devolver Digital.

Titan Souls is playable and fully supported on Windows.

Titan Souls is playable and fully supported on MacOS.

Titan Souls is not playable on Linux.

Titan Souls is a single-player game.

There is a DLC available for Titan Souls. Explore additional content available for Titan Souls on Steam.

Titan Souls does not support mods via Steam Workshop.

Titan Souls supports Remote Play on TV. Discover more about Steam Remote Play.

Titan Souls is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Titan Souls.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2025 14:10
SteamSpy data 09 June 2025 19:51
Steam price 15 June 2025 04:42
Steam reviews 12 June 2025 21:52

If you'd like to dive deeper into the details about Titan Souls, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Titan Souls
  • SteamCharts - Analysis of Titan Souls concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Titan Souls compatibility
Titan Souls
7.7
10,347
2,766
Game modes
Features
Online players
20
Developer
Acid Nerve
Publisher
Devolver Digital
Release 14 Apr 2015
Platforms
Remote Play
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