Tom Clancy's Ghost Recon® Wildlands on Steam - User reviews, Price & Information

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Create a team with up to 3 friends in Tom Clancy’s Ghost Recon® Wildlands and enjoy the ultimate military shooter experience set in a massive, dangerous, and responsive open world.

Tom Clancy's Ghost Recon® Wildlands is a open world, shooter and co-op game developed by Ubisoft Paris, Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Montpellier, Ubisoft Milan, Reflections and Ubisoft Belgrade and published by Ubisoft.
Released on March 06th 2017 is available only on Windows in 16 languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Traditional Chinese, Korean, Japanese, Dutch, Polish, Portuguese - Brazil, Russian, Czech and Spanish - Latin America.

It has received 96,577 reviews of which 77,138 were positive and 19,439 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 49.99€ on Steam.


The Steam community has classified Tom Clancy's Ghost Recon® Wildlands into these genres:

Media & Screenshots

Get an in-depth look at Tom Clancy's Ghost Recon® Wildlands through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
  • Processor: Intel Core i5-2400S @ 2.5 GHz or AMD FX-4320 @ 4 GHz or equivalent
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX660 / AMD R9 270X (2GB VRAM with Shader Model 5.0 or better)
  • Storage: 50 GB available space
  • Sound Card: DirectX-compatible using the latest drivers
  • Additional Notes: Game contains EasyAntiCheat anti-cheat technology and Denuvo anti-tamper technology.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
I remember the first time I played Ghost Recon Wildlands. It was the spring of 2017. I was twenty-two, standing on the edge of adulthood, searching for something vast enough to get lost in. A friend had been talking about it for weeks, and one evening, almost on a whim, I bought the disc. But it wasn’t just a game. It was a map to another world. It was Wildlands. I installed it, turned on the console, and Bolivia stretched out before me — endless mountains, dusty villages, rivers glinting under the burning sun. I spent that whole night learning to move slowly again, to scout, to plan, to breathe before pulling the trigger. The stealth, the firefights, the moments of pure silence broken only by the wind — it wrapped around me like a second skin. I wasn’t playing it. I was living it. Then came dozens of missions, late-night raids, and quiet helicopter rides over sleeping valleys. I learned every province, every cartel leader’s stronghold, every path over the hills. And without any guide — just a map, a marker, and a stubborn will — I built my story, piece by piece. It wasn’t just a playground. It was my war. It was home. Every now and then, my closest friends would join me. We weren’t soldiers. We were just tired kids looking for something bigger than ourselves. I still remember those perfect moments — when the plan went wrong, when the alarm blared, when everything turned to chaos — and we laughed like madmen, scrambling to survive. We didn’t need perfect runs. We needed memories. It was our refuge. It was our bond. And now, eight years later, I go back. The world has changed. I have changed. I’m thirty-one now. And those friends? They’ve moved away, chasing dreams in different cities. Yet every time I boot up Wildlands, it’s like stepping into a painting no one else can see. The graphics are softer now, the servers quieter — but the heart is untouched. Every sunset, every thunderstorm, every whispered radio call speaks in a language only my memory knows. It’s the heartbeat of another life. It’s the breath of a world where we were unstoppable. Ghost Recon Wildlands isn’t just a game. It’s a time machine. It’s a second chance to feel free, to feel fearless, to feel alive. And as the rotors whir over the endless horizon, I remain there. Fingers on the controller... And a tear I cannot tell — whether it’s sorrow or gratitude.
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Dec. 2024
A massive highly re-playable gorgeous co-optional open world (stealth?) experience A tremendous update to the first game, awesome fun solo and great with a friend(or 3!) While a caveat is necessary regarding the current server behaviour when trying to start up a co-op session, being an older title Ubisoft has put this guy onto some sort of aged hobbly decrepit cranky server listing, meaning starting a co-op session requires intense patience. The trick is to wait until the in game store is accessible on both Sessions before attempting to join... Which leads into the second seemingly negative sounding statement regarding this SUPERB title. The DLC and in game stores are both just horrible. The DLC (Narco Road & Fallen Ghosts) actually require a completely SEPERATE toon! Meaning your main game character is not used in any way, and, the writing is rather naff on both of them. Avoid . The in game store allows for "boosting" XP and credits and weapons, avoid this too. Oddly, the free Ubi-Rewards give you 2 of the most powerful and in fact, overpowered weapons available in game...sooo...buy the base game and you good. Right then, on to the cool stuff, because my god this thing is awesome: [*] So big. [*] Excellent story. [*] Varied environments [*] Range of uniquely performing weaponry [*] Multitude of gameplay / mission completion options. [*] Can take as long or as short as you want to finish [*] Cool hidden stuff. [*] BASE jumpiiiiiiiiiiiiiiing!!! The Chilean peninsula this game is situated in is Fictional, but based on superb real world research that includes wildly differing regions varying from Andean snowcapped Alpine peaks to humid swamps and heavily wooded rolling hills, all with industry and town locations fitting to their regions. This accentuates the background to a rather excellent storyline which is wonderfully voice acted and I presume mo-capped. The production values are impressive across the board in this regard. While it is clear many locations have buildings copy/pasted, their interiors and exteriors are all individual removing "repeated dungeon" fatigue common to many titles. The indistinguishable primary bases scattered throughout this world sized....world immerse one even further. The World itself really feels alive with AI citizens wandering around on foot, plane, train or automobile and commenting on story driven events, alongside radio broadcasts setting the scene and enemies commenting on their lives and postings or patrols. All have reactionary based animations and behaviours. Your squad even comments on regions you enter, adding further to the experience. Combat AI is...an interesting one. Depending on your difficulty level which ramps up dramatically if you choose the endgame ranking system in order to unlock more toys, skins and cosmetics, you can end up in one shot instadead territory if discovered. Which does bring forward the GHOST intended nature of the game, you are not really meant to be seen at any point! One can however, allow full degeneration into CQC combat, but the realism kicks in here with you being as squishy as most of the enemies. First shot wins. While playing with the AI teammates who are essentially gods and effectively give you a "life" (later 2) if you are downed, your Co-Op experience will vary in this regard. If your idiot buddy stirs a hornets nest, it really is best to run and hide to return to resurrect them, or let the timer run out and they teleport back. Death merely loses you your most recent XP, resources and objectives earned before the last autosave. Autosaves occur on Teleportation, and entry into fresh combat zones, so its pretty good in that regard. Avoiding all that is done by playing the game as intended. Careful reconnoitring of the objective, enemy patrol patterns, resources and backup potential allow you to select your infiltration point be it via BASE, HALO, ground assault or even using the Rebels to attack and distract. The Rebels you are assisting can be used to call in Mortar Strikes, entire backup squads, auto-recon, or do distraction attacks on command. Your squad, can also to a degree be controlled in this manner, sending them to specific points, holding zones or going stealth or full combat. This leads to the coolest feature of the game, Synchronised Shots. Sync shots with AI are a bit overpowered and can be used to reach all sorts of locations, while doing it in co-op is a lot more satisfying and a true art form. Marking targets, you then wait until all are lined up for their shots and call a simultaneous hit dropping them all without alerting the remaining enemies. Very effective. While the better weapons and attachments are hidden across the entire map, usually in Points Of Interest, some are inside main bases or mission areas. One can attack mission bases outside of the Mission to gain access to the loot, and when you return on the Mission you'll find enemy layouts and triggers dramatically different. POI's are not required to be fully cleared to complete the game, unless you enable the endgame scoring system in which case you'll be hunting for every advantage possible! To be clear, Tier One (endgame scoring) is totally optional, and just ramps up the difficulty while forcing you to then invest in upgrading your weapons to match enemy armour levels. A bit of fun and not terribly complicated, but totally unnecessary to finish the game. The Rebel Leader, Pat Katari is a bit of a miserable qunt. Whenever you do call the chap to drop in a vehicle for you, the clown will do his best to confound you by placing your called in item either halfway up a cliff face, in the middle of traffic, or on top of an entire enemy squad. This feature though is best used when clear of obvous pitfalls where it then behaves as intended, and makes for trudging your way on foot from a random location you found yourself in, back to civilisaton far less tedious (or just teleport to a base...but break your immersion). Overall, one of my most favourite gaming experiences. Highly recommended both solo and if you can find a friend who isnt a gung-ho looney! For more reviews and rantings, march over to my Curator Page, [url=https://store.steampowered.com/curator/27530814-The-Imaginings-of-a-Gamer/] The Imaginings of a Gamer |
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Oct. 2024
best open world military shooter with a focus on single player, that does not require a wifi connection. breakpoint could take the spot if i didnt have to be online to play by myself. always online requirments are game killers.
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Oct. 2024
The most american game ever made: - You are stationed in a foreign country - You are a special agent - No help just you and the spec ops team - A female boss who tells you "I don't care how you do it just do it" - You fighting the cartel - No emotion towards death and killing - Every mission where 100 people die you go "Huh i hope we doing the right thing"
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Sept. 2024
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
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Frequently Asked Questions

Tom Clancy's Ghost Recon® Wildlands is currently priced at 49.99€ on Steam.

Tom Clancy's Ghost Recon® Wildlands is currently not on sale. You can purchase it for 49.99€ on Steam.

Tom Clancy's Ghost Recon® Wildlands received 77,138 positive votes out of a total of 96,577 achieving a rating of 7.89.
😊

Tom Clancy's Ghost Recon® Wildlands was developed by Ubisoft Paris, Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Montpellier, Ubisoft Milan, Reflections and Ubisoft Belgrade and published by Ubisoft.

Tom Clancy's Ghost Recon® Wildlands is playable and fully supported on Windows.

Tom Clancy's Ghost Recon® Wildlands is not playable on MacOS.

Tom Clancy's Ghost Recon® Wildlands is not playable on Linux.

Tom Clancy's Ghost Recon® Wildlands offers both single-player and multi-player modes.

Tom Clancy's Ghost Recon® Wildlands includes Co-op mode where you can team up with friends.

There are 4 DLCs available for Tom Clancy's Ghost Recon® Wildlands. Explore additional content available for Tom Clancy's Ghost Recon® Wildlands on Steam.

Tom Clancy's Ghost Recon® Wildlands does not support mods via Steam Workshop.

Tom Clancy's Ghost Recon® Wildlands does not support Steam Remote Play.

Tom Clancy's Ghost Recon® Wildlands does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tom Clancy's Ghost Recon® Wildlands.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 July 2025 10:18
SteamSpy data 31 July 2025 08:10
Steam price 31 July 2025 20:46
Steam reviews 31 July 2025 13:45

If you'd like to dive deeper into the details about Tom Clancy's Ghost Recon® Wildlands, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tom Clancy's Ghost Recon® Wildlands
  • SteamCharts - Analysis of Tom Clancy's Ghost Recon® Wildlands concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tom Clancy's Ghost Recon® Wildlands compatibility
Tom Clancy's Ghost Recon® Wildlands PEGI 18
7.9
77,138
19,439
Game modes
Multiplayer
Online players
1,063
Developer
Ubisoft Paris, Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Montpellier, Ubisoft Milan, Reflections, Ubisoft Belgrade
Publisher
Ubisoft
Release 06 Mar 2017
Platforms