Tomb Raider V: Chronicles (2000) on Steam - User reviews, Price & Information

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Lara Croft is missing in Egypt - presumed dead. Those closest to her gather together at the Croft Estate on a grey, rainy day for a memorial service in her honour. Afterwards, the friends sit quietly together in the study of the Croft Mansion and reminisce about Lara's past exploits; exploits that have until now remained a secret..

Tomb Raider V: Chronicles (2000) is a adventure, action and female protagonist game developed by Core Design and published by Crystal Dynamics.
Released on November 28th 2012 is available in English only on Windows.

It has received 863 reviews of which 628 were positive and 235 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 6.99€ on Steam.


The Steam community has classified Tomb Raider V: Chronicles (2000) into these genres:

Media & Screenshots

Get an in-depth look at Tomb Raider V: Chronicles (2000) through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Windows XP / Windows Vista / Windows 7
  • Processor:1.8 GHz Processor
  • Memory:512 MB RAM
  • Graphics:3D graphics card compatible with DirectX 7
  • DirectX®:9.0
  • Hard Drive:2 GB HD space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
Feb. 2026
This game does not play well on modern hardware but, thankfully, there is a new enhanced version that will allow you to experience it. It feels more like a series of deleted sequences from previous games and is framed with a narrative of friends telling stories about Lara Croft. As such, it is enjoyable, yet short. Not my least favorite of the series but nowhere near the top. Still, it satisfies the itch to play more Tomb Raider.
16 hours played
Jan. 2026
The fifth Tomb Raider from Core Design. Reading those negative reviews about this being an expansion or whatever, I feel the opposite. This was quite good and I really liked the missions and their stories. I think this is a lot better than the previous one at least. This one has 4 separate missions in different locations that are familiar from previous games, like pyramids and town centrum. Last one is super annoying and difficult, but the other 3 stories are excellent. It was fun going through them and see various enemies and characters and like in Tomb Raider IV, the cutscenes are nice. The awful tank controls gave me a headache many times, but they were okay, except in the last mission/story. There you need to be quick, silent and smooth at the same time and sometimes you need to shoot with the scope accurately in the head in fast situations. Not a good combination with these controls. The difficulty in the last mission sucked all the fun out of me from the previous stories, it was just a torture and I needed a guide to help me to get through it. I also had to use a medipack code in the end because it really started to annoy me loading save files and failing continuously and saving every 15 seconds. The last mission also has some serious bullsh*t moments where it's not possible to react or know what to do and you just die over and over again before you nail it. Some of the enemies are really hard and annoying too, but it was somewhat tolerable. After all that it felt good to complete this. I would still recommend this game and rate it 6.5/10. <3
25 hours played
Jan. 2026
Despite the outdated engine and mechanics, I enjoyed this installment. As usual, this installment adds a couple of new moves for Lara. The plot is just as engaging as the ending of the previous installment. The game is short, 4–6 hours. I give it a 5/10
10 hours played
Dec. 2025
Tomb Raider: Chronicles is a reflective and transitional entry in the classic Tomb Raider lineage, one that feels less like a bold new chapter and more like a retrospective farewell to an era. Developed by Core Design and published by Crystal Dynamics, the game arrived in 2000 after the dramatic ending of The Last Revelation, at a time when the series had reached both commercial saturation and creative exhaustion. Rather than pushing the story forward in a conventional way, Chronicles looks backward, framing its entire structure around memories of Lara Croft’s past exploits and positioning itself as a collection of untold adventures rather than a single, unified journey. The narrative is built around the idea that Lara Croft is missing and presumed dead, with friends and associates gathering at Croft Manor to share stories of her earlier missions. These recollections form the backbone of the game, dividing it into four episodic arcs set in distinct locations across the world. This anthology-style approach allows the game to jump between very different settings and tones, from ancient Roman ruins to a high-tech infiltration in New York. While this structure offers variety, it also results in a somewhat fragmented experience, as each episode feels self-contained rather than part of a cohesive overarching adventure. Gameplay remains firmly rooted in the classic Tomb Raider formula that fans had come to know over the previous four titles. Exploration, platforming, and environmental puzzles once again take center stage, supported by Lara’s familiar movement set and deliberate, methodical controls. The game introduces a handful of new mechanics, such as tightrope walking and enhanced stealth segments, but these additions feel incremental rather than transformative. For longtime players, the controls and interactions are immediately recognizable, providing a sense of comfort and continuity, though newcomers may find the rigidity and precision requirements challenging by modern standards. Level design varies significantly across the episodic structure. Some sections, particularly those set in Rome and Ireland, lean heavily into traditional Tomb Raider strengths, offering layered environments filled with switches, traps, and spatial puzzles that reward careful observation. Other segments, such as the New York episode, experiment with stealth-focused gameplay and limited combat, providing a change of pace but also exposing the limitations of the engine when handling more modern, urban scenarios. While many individual levels are well-crafted, the overall design rarely surprises, relying on familiar patterns that had already been refined in earlier entries. Combat plays a relatively subdued role compared to exploration and puzzle-solving. Lara’s iconic dual pistols return alongside a selection of other weapons, but enemy encounters are often straightforward and occasionally repetitive. Some episodes attempt to increase tension through restricted ammunition or stealth-based avoidance, yet these ideas are not developed deeply enough to redefine the experience. As a result, combat often feels like a functional necessity rather than a highlight, reinforcing the sense that the series’ mechanical evolution had largely stalled by this point. Visually and technically, Tomb Raider: Chronicles reflects the age of its engine. While environments are atmospheric and often evocative, character models, animations, and lighting were already beginning to look dated at release, especially when compared to contemporaries on newer hardware. The soundtrack and sound design do their job effectively, using ambient music to reinforce mood and scale, but they rarely reach the memorable heights of earlier installments. Asset reuse is noticeable, further reinforcing the game’s role as a stopgap rather than a reinvention. Reception to Chronicles has always been mixed, and time has done little to fundamentally change that perception. Many fans appreciate it as a nostalgic collection of classic Tomb Raider experiences, valuing its puzzles, globe-trotting locales, and faithful adherence to the series’ core identity. At the same time, it is often criticized for lacking ambition, with critics noting that it feels more like an obligation than a passion project. The episodic structure, while interesting on paper, underscores the absence of a strong central narrative drive. In hindsight, Tomb Raider: Chronicles is best understood as a coda to Core Design’s original vision for Lara Croft. It captures the strengths that made the series iconic—methodical exploration, environmental puzzles, and a sense of isolated adventure—while also exposing the fatigue that had set in after years of annual releases. For dedicated fans of classic Tomb Raider, it offers a worthwhile if uneven journey through familiar territory. For others, it stands as a reminder of why the franchise needed reinvention, marking the end of one era before Lara Croft’s next evolution began. Rating: 7/10
9 hours played
Sept. 2025
I only got about 8 and a bit hours with Lara before the game just stopped working and refuses to start up, but enjoyable enough!

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Frequently Asked Questions

Tomb Raider V: Chronicles (2000) is currently priced at 6.99€ on Steam.

No, Tomb Raider V: Chronicles (2000) is currently not on sale. You can purchase it for 6.99€ on Steam.

Yes, Tomb Raider V: Chronicles (2000) received 628 positive votes out of a total of 863 achieving a rating of 6.98.
😐

Tomb Raider V: Chronicles (2000) was developed by Core Design and published by Crystal Dynamics.

Yes, Tomb Raider V: Chronicles (2000) is playable and fully supported on Windows.

No, Tomb Raider V: Chronicles (2000) is not playable on MacOS.

No, Tomb Raider V: Chronicles (2000) is not playable on Linux.

Tomb Raider V: Chronicles (2000) is a single-player game.

No, Tomb Raider V: Chronicles (2000) does not currently offer any DLC.

No, Tomb Raider V: Chronicles (2000) does not support mods via Steam Workshop.

No, Tomb Raider V: Chronicles (2000) does not support Steam Remote Play.

Yes, Tomb Raider V: Chronicles (2000) is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tomb Raider V: Chronicles (2000).

Data sources

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Last Updates
Steam data 08 June 2026 08:01
SteamSpy data 10 June 2026 11:31
Steam price 14 June 2026 20:46
Steam reviews 14 June 2026 12:03

If you'd like to dive deeper into the details about Tomb Raider V: Chronicles (2000), we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tomb Raider V: Chronicles (2000)
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tomb Raider V: Chronicles (2000) compatibility
Tomb Raider V: Chronicles (2000) PEGI 12
Rating
7.0
628
235
Game modes
Features
Online players
3
Developer
Core Design
Publisher
Crystal Dynamics
Release 28 Nov 2012
Platforms