Tormented Souls 2 on Steam - User reviews, Price & Information

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Caroline Walker returns in the sequel to the award-winning survival horror classic. Explore the decaying remains of the secluded Villa Hess, use improvised weapons to confront terrifying creatures, and bend the fabric of reality to save your sister from a twisted cult.

Tormented Souls 2 is a survival horror, exploration and 1990's game developed by Dual Effect and published by PQube.
Released on October 23rd 2025 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Spanish - Latin America.

It has received 1,663 reviews of which 1,458 were positive and 205 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Tormented Souls 2 into these genres:

Media & Screenshots

Get an in-depth look at Tormented Souls 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-3470 or AMD Ryzen 5 1400
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 960, 4 GB or AMD Radeon R9 380, 2 GB
  • Sound Card: DirectX compatible soundcard

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Good, solid survival horror. Worth your time. (Has some issues.) + Beautiful game. Very detailed environments. + Huge. Several major areas. Lots of negative space. Like, you can find a huge office with multiple desks with individualized clutter, different wall decorations around, lamps, windows, bulletin boards etc., and there is absolutely nothing of game value in the room. Believable environments that feel like places instead of "game zones". + Great tension building. + Good use of NPC journals to establish background and a sense of dread. + Satisfying, meaty weapons, and really well balanced ammo scarcity. + Generally fun combat. Enough weapons to keep me interested. Monsters that felt satisfying to kill. + Solid boss fights, some very challenging (to me) but nothing impossible. None took me more than like 3 tries on medium difficulty. + Likeable protagonist and a story I cared about. + Truly awful villain, like really disturbing horrible behavior throughout the game and in all the journals. Made me feel good about fighting her. + A real love letter to the classics. + Good QOL features. The map shows locked doors not yet opened, and puzzles and points of interest that are not resolved yet. Checks things off once you are done. Inventory cleans up after itself: once an item has no further use, it simply disappears. Once you solve a control panel or open a puzzle box, if you try to interact again it straight up tells you "There's nothing left to do here" so you're not left wondering. • Leans a little too hard on Silent Hill for inspiration, right down to the rusty metal gratings in the Otherworld. • Tons of weird creepy stuff that makes no sense, just for the sake of being creepy. I get that Hell is hellish because it's Hell and no explanation needed, but seeing severed hands lying around loses its impact when you realize that there was never a person who got their hands cut off. The hands are just prefab body parts provided by the Hell decorators. Still, it does make for a strong atmosphere. - Puzzles often do not communicate well. I feel like the English translator was not a member of the studio, and didn't really understand all the context, so English text is sometimes misleading. - Save points sometimes inconveniently placed. One time I could tell a hard boss fight was coming up but the game locked me in and I couldn't return to a safe area to save the game first. - Map does not show all interactive items. Stuff like movable bookcases you have to guess completely on your own, which is a problem in such a huge detailed environment. - Last level of the game does not have a map at all. I guess this is to try to increase the tension but it only serves to make backtracking and managing one's "to do" list more of a pain in the ass. Rather than forcing me to pay careful attention, it made me want to get this section over with. - There is a lot of backtracking in general. This makes sense for this style of game but I got pretty sick of it. Overall, I greatly enjoyed the game and recommend it unreservedly to genre fans. Puzzles are generally easy ... except when they are vague about what the pieces even are. Misleading text made some puzzles much harder than they needed to be, and sometimes there is not a clear way forward at all. Play this game, but do not feel bad about using a walkthrough when you get stuck. Otherwise you might spend many hours searching the huge maps over and over again to find something badly communicated that was supposed to be obvious. Some people complete the whole game with no spoilers but a lot of people have a hard time with it. Honestly, I don't think it's about smart or stupid, just different ways of absorbing information. Don't let this game make you feel dumb! It's not you! If you are cool with that, you'll find a lot to love here, particularly if you're a Resident Evil and Silent Hill fan.
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Oct. 2025
This game ruined ALL indie and even some AA/AAA survival horror games for me. Absolutely wipes the fucking floor with Them and Us, Signalis, Crow Country, Alisa, Fobia, Daymare, Etc. Enjoyed this WAY more than Silent Hill 2 remake and Cronos. CAPCOM and KONAMI need to take fucking notes. Devs COOKED. Shout out the dev team and Chilean government for funding this masterclass of old school survival horror with modern polish.
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Oct. 2025
This is definitely a good game, but how much you’ll enjoy it really depends on whether you’re looking for a brain-teaser experience or not. Gameplay-wise, it’s a classic, old-school survival horror. The camera and controls are reminiscent of the older Silent Hill games, though combat is slightly improved thanks to the addition of a dodge mechanic and both enemy and boss designs feel more refined overall. That said, the combat system is still quite simple and, while a step up from its predecessors, it feels like nothing to write home about by today’s standards. The atmosphere is serviceable but not outstanding. It’s well-crafted overall, leaning more toward the straightforward, grounded style of Resident Evil rather than the eerie, psychologically layered ambiance of Silent Hill. Where this game truly shines is in its puzzles. Resident Evil puzzles are often very simple, while Silent Hill tends to go in the opposite direction — more challenging and, in rare cases, also poorly designed, with several puzzles reduced to “read several pages of text and extract the correct clue”. Personally, even though I still enjoy most of them, I find that approach a bit cheap. This game, on the other hand, focuses mainly on logic-based and well thought-out puzzles, with very few requiring lengthy reading — something I find both more enjoyable and creative. Many of them aren’t exactly trivial to solve, so they could scratch that part of your brain that craves a challenge. As a side note, the level design also deserves praise: the environments are intricate and layered without ever becoming frustrating, at least in my opinion. Overall, considering its genre and ambitions, and how much I enjoy puzzle-driven gameplay, I’d give this game a solid 8/10. I never felt bored and genuinely enjoyed progressing through it. If you’re a fan of survival horror or puzzle-heavy games, I definitely recommend giving it a try. It’s still a relatively small project, so supporting the developers could also help pave the way for even better future installments :)
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Oct. 2025
I'll chime in early with a review to boost this game. The first one was sleeper hit and a refreshing take on the survival horror, yet it still kept the charm of old fixed camera horror games. In my humble opinion, those fixed camera angles add to the atmosphere and the first Tormented Souls did this quite well. Now that we finally have the sequel, does it do the first one justice? Yes, it does. It doesn't take long for Caroline to experience horror yet again and the camera angles and lighting are so well done. No lengthy tutorials or button prompts, so far everything is taught and told through the environment. The premise might be stereotypical but if done well, why shouldn't it be? To support Dual Effect I additionally bought the physical PS5 version. When Triple A studios disappoint, we need those indie developers to deliver us what we want in games. If you enjoy these kinds of games, please give Tormented Souls 1 & 2 a chance. You won't regret it. Edit: The game is still great. Love the asthetic and the weirdness of the people you meet. So far, I had one bug where it was necessary to close the game during an inventory puzzle but the rest was smooth sailing. The fights are clunky but manageble and they get easier thanks to weapon upgrades you collect on your way. I have one complaint (so far): Once you get to the processing plant , there are steam pipe traps that are WAY too loud. Headphone Users beware.
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Oct. 2025
Tormented Souls 2 is a step up from its predecessor in every way for me. Tormented Souls 1 was a love letter from passionate fans of the survival horror genre. This game takes that love and refines it. As a sequel, Tormented Souls 2 doesn't change the formula that is in no need of fixing. It takes what the already good first game did—namely, the atmosphere, the feeling of isolation, and the fun loop of a survival horror game—and makes it even better. The gameplay feels smoother than ever, dare I say even better than some of the other G.O.A.T.s of the genre. Tank controls have never felt more natural to me than in this game. It achieves this by letting you move more often, which you usually couldn't do in these kinds of games. Want to move while reloading? You can. Want to dodge before you get hit? Yes, you can. It blends tank controls with modern, expected responsiveness almost perfectly. The music is so haunting yet beautiful. You know what to expect from the music in a survival horror game: from tracks of anxiety to beautiful atmospheric music you could even imagine yourself listening to while falling asleep. Music is subjective, but I dare say calling this music objectively well-performed is a fair thing to say. I have not been far in the story yet, as you can see in my hours, but the story so far has been good enough to get me into it. I'm immersed enough that I don’t need a second tab of videos open to keep my brain on dopamine. The game itself keeps me more entertained than many games have this year. The voice acting has been improved by quite a lot. The first game had voice acting, but it had both the charming "bad" voice acting and probably little direction. From the first cutscene, you'll know this game has voice actors who know what they are doing, with direction given by a team that has more experience. In return, they deliver us a better video game. The game is very, very fairly priced. In a modern world where games make you feel like you robbed yourself after buying them, this game makes me feel like I got it from a friend for half the original price, in my opinion. In summary: If you like this genre or are even curious to explore it, this game is certainly worth both your time and money.
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Frequently Asked Questions

Tormented Souls 2 is currently priced at 29.99€ on Steam.

Tormented Souls 2 is currently not on sale. You can purchase it for 29.99€ on Steam.

Tormented Souls 2 received 1,458 positive votes out of a total of 1,663 achieving a rating of 8.36.
😎

Tormented Souls 2 was developed by Dual Effect and published by PQube.

Tormented Souls 2 is playable and fully supported on Windows.

Tormented Souls 2 is not playable on MacOS.

Tormented Souls 2 is not playable on Linux.

Tormented Souls 2 is a single-player game.

There are 2 DLCs available for Tormented Souls 2. Explore additional content available for Tormented Souls 2 on Steam.

Tormented Souls 2 does not support mods via Steam Workshop.

Tormented Souls 2 does not support Steam Remote Play.

Tormented Souls 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tormented Souls 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 January 2026 00:55
SteamSpy data 26 January 2026 17:19
Steam price 01 February 2026 20:16
Steam reviews 01 February 2026 18:04

If you'd like to dive deeper into the details about Tormented Souls 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tormented Souls 2
  • SteamCharts - Analysis of Tormented Souls 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tormented Souls 2 compatibility
Tormented Souls 2
Rating
8.4
1,458
205
Game modes
Features
Online players
68
Developer
Dual Effect
Publisher
PQube
Release 23 Oct 2025
Platforms
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