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Heartworm on Steam

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Pass through the threshold and enter a world born of memories. Defend yourself with a camera while solving death’s mysteries in a reverent evolution of 90’s survival horror, integrating both fixed cameras and over the shoulder perspectives.

Heartworm is a adventure, psychological horror and survival horror game developed by Vincent Adinolfi and published by DreadXP.
Released on July 31st 2025 is available on Windows, Steam Deck and Steam Machine in 6 languages: English, French, German, Japanese, Portuguese - Brazil and Spanish - Latin America.

It has received 451 reviews of which 392 were positive and 59 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 8.87€ on Steam with a 40% discount, but you can find it for 4.40€ on Eneba.


The Steam community has classified Heartworm into these genres:


Here is the detailed breakdown of supported languages for Heartworm:

UI Subtitle Audio
English
German
French
Japanese
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Heartworm through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (SP1+) or Windows 10
  • Processor: x86, x64 architecture with SSE2 instruction set support
  • Memory: 8 GB RAM
  • Graphics: DX10, DX11, DX12 capable
  • DirectX: Version 10
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

41 hours played
Aug. 2026
I almost skipped this game; the camera being the main form of combat didn't appeal to me initially. Luckily, I saw some videos on release day to change my mind and I made the day 1 purchase. Survival horror, tank controls, and fixed camera is my favorite genre. It's been such a treat seeing the indie game community revitalize the genre in the last numbers of years. And with such, each game seems to try to appeal to a wider audience with QOL additions and tweaks to the classic formula. From what recent survival horror games I have played, Heartworm handles that aspect by far the best. On game start, the game greets you with a variety of gameplay options for classic or modern fans of the genre, and even has fully re-programmable controls, both on keyboard and gamepad. Heartworm further modernizes the genre with a mechanic to switch between tank controlled aiming or over the shoulder aiming on the fly, with just the push of a button. This isn't a static a menu option; you simply press a button in-game while aiming, and you will be in the over the shoulder perspective. The camera smoothly rotates and resets so this process isn't disorientating at all, which was an initial worry on my part. At times I enjoyed both aiming styles. Tank aiming offers a faster and easier aim, kind of like "hip fire", but as is the case in fixed camera games, sometimes the enemy is just out of sight and it will be better to use over the shoulder aiming. One of Heartworm's standard enemies "teleports" some distance after being attacked, making the two aiming perspectives important throughout the game. In addition to over the shoulder providing you with a better perspective for combat, it also has the added benefit of allowing you to fully explore and look at the environments beyond what typical fixed camera perspectives allow. In a game flush with beautiful, surreal landscapes, this is much appreciated. So much of my time with the game was spent simply looking around with this unique mechanic and soaking in the atmosphere, both visually and with its amazing soundtrack. But it's not all beauty; there is plenty of horror in the game, both physically and psychologically. While perhaps not strictly explained, to me the whole game is one big allegory for depression and getting out of a depressive episode. This isn't completely shoved in your face, and you can choose to view it this way or take the game literally. I think it's a great way to tell a story as deep as this. While a lot of the story deals with grief and depression, the main character, Sam, in perhaps classic "bad things happened to a good person" fashion, displays plenty of humor. Her voice-over is fairly dead pan, and just sounds "done" with the world, but her "inspect" lines are genuinely hilarious at times, and inquisitive at others given her surroundings and experiences. Sam is very likeable and relatable all throughout the game, and I think a perfect example of a solid "modern character". In a lot of ways, I feel like this game was made just for me; in addition to being my favorite genre, the game contains puzzles of my favorite hobbies (chess, music), and it's themes of grief and depression resonate very strongly with me. Shortly before the game was released, I had gone through a passing of my own that I was attempting to navigate. This was my first time going through a grief so strong, and I struggled immensely with it, much like Sam. Near the end of the game, Sam muses about not applying herself to her art and creative abilities, another thing I often grapple with. I attribute this game with helping me take that "first step" toward confronting these thoughts and feelings, instead of fully sinking into the void. Despite these personal feelings and connections, and my general thoughts that this game is more "art" than anything else, it's still a very solid survival horror experience if you aren't interested in all of that. It checks all of the genres' boxes (besides limited saves, but it is still manual saves), doesn't over stay its welcome, and is a great time. I allowed some time to pass between my first play on release day and writing this review, because I wanted to see if I was being blinded by my personal connection with my thoughts and recommendation for the game. After playing it again on its one year anniversary recently, I can still say that this is by far my favorite indie survival horror game, and very high on the list of my favorite games of all time. I recommend Heartworm to all fans of the genre, and rate it a 90/100. Lastly, to the developers, my eternal thanks and gratitude for crafting this experience. You have a fan for life. Thank you!
13 hours played
June 2026
It's a Retro Style Survival Horror game that feels like a tribute to Resident Evil, Silent Hill and Fatal Frame. It's immersive, the combat is somewhat clunky, and does feature a Retro Filter, so you can play it pretty much like if it was a PS1 game. I finished it on challenging difficulty while avoiding most enemies in the first two (out of 3) "levels". So I ended up having plenty of ammo for the last one. Healing items are very scarce on CHALLENGING, you maybe get only a handful of fully healing medkits. If you plan on playing it on CHALLENGING, I recommend waiting until you get the second camera upgrade, which let's you charge shots for about 5x or more times the damage per shot. If you want to check out how it plays or maybe need some help from a walkthrough, look no further: https://www.youtube.com/watch?v=Yomm4j5WPHI
10 hours played
April 2026
For me, the game is a complete mixed bag affair. Mainly, I struggled greatly with the gameplay and writing, both of which felt like they sorely missed the potential of Heartworm's overall concept. There's themes of memory and trauma, but most specifically I enjoy the way the game deals with memory and what we choose to remember. Areas will feature moments and areas from Sam's life in ways that make the world feel personal and more fleshed out, but it's essentially always bad memories that Sam recalls. Her camera is her weapon, but what she take photos of you can consider to be what you memorialize, and all she can picture are things trying to kill her - and some possums, more positively speaking. At the same time, these connections are surface level at best, and the reading I make on taking photos of enemies is realistically not fleshed out at all in the game itself. In relation to that camera, in fact, there's also the fact that the game introduces an idea of using the camera as your light source in a darkened area. This, to me, is a great concept; tying your ammunition to how you choose to light your way is quite clever for a survival horror game. Alas, the game goes nowhere with this idea too. As far as the survival horror gameplay elements are concerned, the game is fine across the board, but at times frustrating. There's a lot of jank here that seems to be against the developer's wishes, thanks to all the (much appreciated) accessibility options they give the game. Enemies are generally easy to ignore until they aren't, and when they aren't you find that combat is ultimately a fail state that you don't want to interact with. Difficulty comes mainly from maneuvering such that you don't accidentally walk into an enemy because of the camera changes or from the enemy simply attacking you before you can fight back. It's not unfun necessarily to master this system of handling the camera changes while fighting, but it seems to me that this is an unintended aspect of the game's difficulty, and more an unfortunate byproduct/sacrifice made for the moody camera angles. Combine that with the puzzles that, generally, explain themselves as you solve them, and you get a game that contrasts with itself in terms of what it wants to do, being both difficult to interact with and too easy to play. But, I don't want to give the impression that this is a game I didn't ultimately enjoy playing. I was frustrated at times, but it was worth it to experience the game's visual flair. There are some truly memorable moments here, in that regard, and with great atmosphere to boot. Even when the visuals are more "plain," the music and general lighting comes together to make something greater than the sum of its parts. By the end, I was happy to be done, the game being far longer than I expected it to be. But, I was also glad to have played it. Check it out if you've got a lot of love for this style of horror.
11 hours played
April 2026
The puzzles were too hard and confusing at times for me. I even got lost one time and had to look up a guide. That said I still gave a positive review to the game. I managed to do all the bonus objectives, the monsters were interesting, the environments were beautifully haunting, the bosses were moderate and that ending was good. If you aren't afraid of hard puzzles you will love this game!
13 hours played
March 2026
I fell in love with this game. The story has plenty of elements regarding memories, the passage of time, fear of death, meaning and purpose of life. It's very relatable to a lot of people, whether we realize it or not. The visuals are impressive at times, using fixed cameras, tracking cameras, and over the shoulder in combat (a fairly simple system, but interesting on its own, you take pictures of the monsters to kill them). The normal difficulty is pretty easy, generous with ammo and health items. Challenge Mode is the complete opposite, you'll feel starved for health and enemies hit much harder, I had to restart the whole game because the first boss left me with only 1 bar of health and any hit killed me, I couldn't find any healing items and couldn't progress. Another of my favorite aspects was the music, heavily atmospheric, fitting tense moments and complementing exploration, and most importantly, filled with beautiful tracks that are ingrained in my brain. A delightful experience, rich and compelling, even if combat or resource management is not its strong suit, I enjoyed it a lot and will come back in the future many times, I'm sure.

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Frequently Asked Questions

Heartworm is currently priced at 8.87€ on Steam.

Yes, Heartworm is currently available at a 40% discount. You can purchase it for 8.87€ on Steam.

Yes, Heartworm received 392 positive votes out of a total of 451 achieving a rating of 8.11.
😎

Heartworm was developed by Vincent Adinolfi and published by DreadXP.

Yes, Heartworm is playable and fully supported on Windows.

No, Heartworm is not playable on MacOS.

No, Heartworm is not playable on Linux.

Yes, Heartworm is playable and fully supported on Steam Deck.

Yes, Heartworm is playable and fully supported on Steam Machine.

No, Heartworm does not support VR.

Heartworm is a single-player game.

Yes, there is a DLC available for Heartworm. Explore additional content available for Heartworm on Steam.

No, Heartworm does not support mods via Steam Workshop.

No, Heartworm does not support Steam Remote Play.

Yes, Heartworm is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Heartworm.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 October 2026 06:51 UTC
SteamSpy data 27 October 2026 07:47 UTC
Steam price 27 October 2026 14:31 UTC
Steam reviews 20 October 2026 16:06 UTC

If you'd like to dive deeper into the details about Heartworm, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Heartworm
  • SteamCharts - Analysis of Heartworm concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Heartworm compatibility
Heartworm
Rating
8.1
392
59
Game modes
Features
Online players
6
Developer
Vincent Adinolfi
Publisher
DreadXP
Release 31 Jul 2025
Platforms
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