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Verho - Curse of Faces on Steam

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Verho, a Dark RPG following the tradition of the King’s Field series, takes place after the catastrophic Era of Solitude, where masks have become the only protection against the Curse of Faces. Travel to the land of Yariv, find the source of this scourge and face its dangers.

Verho - Curse of Faces is a dungeon crawler, exploration and first-person game developed by Kasur Games and published by CobraTekku Games.
Released on November 10th 2025 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Russian, Portuguese - Brazil and Japanese.

It has received 1,225 reviews of which 1,115 were positive and 110 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 7.99€ on Eneba.


The Steam community has classified Verho - Curse of Faces into these genres:


Here is the detailed breakdown of supported languages for Verho - Curse of Faces:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Verho - Curse of Faces through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 7
  • Processor: AMD Phenom(tm) 8450 Triple-Core Processor (3 CPUs), ~2.1GHz or Intel Core 2 Duo E8400 @ 3.0 GHz
  • Memory: 4 GB RAM
  • Graphics: Graphics: NVIDIA® GeForce GTX 470 (1Gb VRAM) / ATI Radeon TM HD 6870 (1Gb VRAM)
  • Storage: 8 GB available space
  • Sound Card: DirectX 11 sound device

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

19 hours played
May 2026
Great game for a single developer. Only critique is the final area seemed the least interesting but overall fantastic kings field like game.
25 hours played
Jan. 2026
Wow, what a breath of fresh air. Kingsfield-likes are getting popular since Lunacid and this is the best one I've played so far. Highlights: + Exploration and secret-finding is central to the experience. You are allowed to get lost but there is cryptic direction if you talk to the right NPC. + Despite looking like a game from a simpler era, the developer came up with some interesting level design with plenty of verticality. Some of these designs borrow heavily from famous Fromsoft ideas, but I'm not complaining. + You can get your ass turned inside out by approaching the wrong enemies at the wrong time with the wrong weapon, but you can easily turn that situation on its head by learning their weaknesses, picking up superweapons, solving a puzzle, or grinding for about 10 minutes. Experience quotas don't increase out of control like they do in other ARPGs. When you get stuck, there is always something else you can work on. + No bloodstains, no soul penalties on death. When you die, you only lose whatever incremental progress you made since your last save. Shortcuts will connect you back to the most recent save point and they are not spaced out too far from each other. + There are a handful of pretty metal moments in this game that surprised me in the best ways, from dropping into an area that gave me goosebumps to a sudden, visceral cutscene where the player character cheats death in a way only Mad Max could. + The game is pretty big. Quibbles: - The lore is kind of silly. - The fact that everyone wears a mask and you pick a mask to determine your starting stats doesn't really impact any other part of the game. It's not anything like Majora's Mask where you would swap masks to use different abilities. The masks themselves don't seem to have any other gameplay contribution beyond theme. - The voice acting is pretty lame. I think the developer does most of the voices and they are way too cute and subdued to match the relatively polished product they ended up with. That can work for some characters for some lines, but its almost all the male characters and all of their lines. - Inventory menus don't wrap around - Blocking with a shield is too slow and lumbering to be a viable strategy Overall, I am having a blast with this game and strongly recommend it to players who prefer Souls-likes for the exploration, secret finding, puzzle and problem solving.
18 hours played
Dec. 2025
It's a Kings Field like, but the thing I find myself most wanting to compare it to is Frogmonster. Arenas are big, your move speed is pretty quick, and later bosses start turning into touhou patterns. There's also not as much freedom to explore laterally as you'd get in a Kings Field---there's often one path, and you're on it. However, this all makes for a pretty darn good game. And that's without the full voice acting, clever writing, really interesting lore, and soundtrack that keeps making me think of Hollow Knight. Character progression is fun too. I do think ranged combat is a little too advantaged, as you can't get armor and enemy hurtboxes can be a little too unreactable when you're right up on them, but weapon attacks have a crit mechanic where if you swing just as they full charge you deal bonus damage, so it kinda evens out. I've no-hit a boss using just melee, ducking and jumping through its pattern, so I wouldn't say you're forced into a particular way to play. There is occasionally some jank. I hit an early bug where the game wouldn't detect one of my key items until I quit and reloaded, which made me gunshy about everything else. However the developer is actively patching and rebalancing, so this is probably not a permanent concern. Also you might want to go kinda gently with mask shards and also platforming to places it doesn't look like you're supposed to reach---I got into an area that would've softlocked me if I hadn't had a shard by parkouring off of a tree, and I think you can softlock by using a shard in certain wrong places. Still. It's an indie King's Field and it compares favorably to Frogmonster. That's some of the highest praise I can give. I'll update when I've hit credits, but I'm having a blast and if you like the genre I think it's worth it at full price. Edit: I do think game over on death is kinda unnecessary here. If you run into something unexpected, like one of the bosses the game suddenly springs on you, and it does something unexpected or you get caught out of position, that's sometimes half an hour you're repeating. And it's not interesting to repeat. You can mitigate this by just running back to the save point often, but you kinda shouldn't need to. Hard game overs don't really add any tension here, because you'd still have to fight back through a bunch of enemies on a dark souls style reset to checkpoint. 2nd Edit: Some enemies are a little glitchy. Their attacks go through walls, track you across the map, etc. You mostly start running into them in the lower city, but they kind of force the game into ranged combat only. Impaled Ones, in particular, can fling themselves across the map to your position and then instantly AoE nuke for half bar and slow status, even with decent defensive investment. If you're not abusing terrain and playing cheap, they can land right on top of you and one tap you from full health, which I think might be an issue of the AoE dealing damage per frame. They don't make the game unplayable, but they're a little overcooked. 3rd Edit: After an hour of research, I have determined that there is a probably a location called the cemetery. How do you get to it? Great question. It has the key that you need to access the lift in the lower city. The lower city lift does not tell you this, nor does anything else. I've done all the content available to me, and my options for guides are the disorganized steam forums which do not say anything about it, several youtube videos which don't mention the cemetery but do open the gate to the lift with its key, and one youtube video listed on steam under guides which runs twelve ads per second and also doesn't visit the cemetery. 4th Edit: It's called the cemetery key because it's the key to the gate that goes to the lift that goes to the Foggy Burrows. Get it? (it is nearly invisible as a gray object on the gray ground at the back of the Impaled One petting zoo) 5th Edit: Some other glitches: light spell is inconsistent underground. Sometimes it requires you to keep your camera at exactly the right angle, and you default back to ambient lighting otherwise. Some enemies (cough Impaled Ones cough) have no trouble clipping through all kinds of barriers and will tag you across the map through houses. With ghosts it's fine, but the Impaled Ones are physical and it's weird seeing insects do it too. Also, whenever this game requires you to key hunt it's deeply tedious---everything else in the castle is cool, but waggling my face on every surface trying to find another camouflaged gray key sucks. These issues don't diminish the fact that when the game is good it's good, but they do detract from the overall experience. Still, glitches are reasonable for any game, and doubly so for an indie, and there's regular patches coming out. If you're reading this review in the future, it's probably safe to assume most issues have been fixed. 6th Edit: So, the more scuffed the combat is, the more it turns into a measure of how many potions you have. To that end. Why. Does the village. Only sell. A couple potions. At a time. It's pretty clear that the game would be wretched if potions were a limited resource, but instead I have to farm them, and that doesn't add *anything* to the experience. There's also kind of always enemies that can do scuffed dash hitscan AoE nuke shenanigans. Chaos Knights are really just a later version of Impaled Ones, and they're tedious to fight for the same reasons. If they give you a bad enough pattern and you aren't monomaniacally raising CON and potioning at 70% health, they delete you in one attack. And because your dps lags if you're investing in enough CON to survive getting hit, the fight stretches on a bit, meaning more chances for that bad pattern. Grinding helps a little, but most of the problem is that the enemies that would feel fair in a King's Field are a piece of cake here, and the enemies that would feel fair in an fps are unavoidable hitscans here. 7th Edit: Yeah, I ain't finishing that. Just out of curiosity, I tried sheathing my weapon and running past a couple encounters in Sesechel's dimension. And. Uh. They all teleport to your direct location and frame 0 use AoE nukes. They seem to have no upper bound to their aggro range and the further you get the more of them are permanently locked onto you, teleporting and spamming attacks. So my options are farm up a hundred potions, try to clear the dimension block by block, and still reset a lot because chaos knights can insta you and there are a LOT of chaos knights on every platform, or do literally anything else with my time. I like most of this game quite a lot, and I think without the bugs and scuffed hitboxes and keyhunts and teleporting and noclipping enemies it would be quite an easy recommend. As is, I think it's still a pretty good Kings Field successor. With a bit more polish it'll really shine, and I'm looking forward to whatever the developers do next.
27 hours played
Nov. 2025
Edit: Updating this review since I nominated this game for GOTY on the Steam Awards. Completed the game in about 25 hours and I still think about it two weeks later. The final grind to find everything was difficult as there are not a lot of articles or info about the game out there, but that is part of the fun. It reminded me of the early PS2 era where we barely had internet forums and computers as kids and you have to find out the secrets on your own. Great game and I will always love it. There are very few games that I pick up and cannot put down. This is one of them. It’s fantastic. It feels a lot like Dark Souls 2 but first person and PS1 graphics. But don’t let the graphics steer you away, they are part of what makes this game great. It has charm. I don’t want to stop exploring the world, it’s fascinating. The variety of weapons and play styles are vast, and the enemy types are awesome. I’ve put maybe around ten hours in since yesterday. If you’re a souls fan, you will love this game.
25 hours played
Nov. 2025
I've never played a King's Field game or any of the so-called "King's Field-likes" before Verho: Curse of Faces, so I can't say how it compares to other games in the genre, but I really enjoyed my time with this game. Pros: + Excellent exploration with meaningful treasure (mostly weapons/spells) to find as rewards for exploration. + Interesting story, lore, world design, and characters + Fun combat system that allows for different builds (I played a magic build and really enjoyed the variety of spells available, plus there is an elemental weakness system that encourages you to mix things up) Negative: - Some of the enemies, especially the flying ones, felt a little janky and were often involved in sections where the difficulty would suddenly spike (not in a fun way) - Not much variety in melee weapons that allow you to wield them with solely an INT/mage build - Some of the voice acting is not the greatest

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Frequently Asked Questions

Verho - Curse of Faces is currently priced at 19.99€ on Steam.

No, Verho - Curse of Faces is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Verho - Curse of Faces received 1,115 positive votes out of a total of 1,225 achieving a rating of 8.62.
😎

Verho - Curse of Faces was developed by Kasur Games and published by CobraTekku Games.

Yes, Verho - Curse of Faces is playable and fully supported on Windows.

No, Verho - Curse of Faces is not playable on MacOS.

No, Verho - Curse of Faces is not playable on Linux.

Yes, Verho - Curse of Faces is playable and fully supported on Steam Deck.

Yes, Verho - Curse of Faces is playable and fully supported on Steam Machine.

No, Verho - Curse of Faces does not support VR.

Verho - Curse of Faces is a single-player game.

Yes, there is a DLC available for Verho - Curse of Faces. Explore additional content available for Verho - Curse of Faces on Steam.

No, Verho - Curse of Faces does not support mods via Steam Workshop.

No, Verho - Curse of Faces does not support Steam Remote Play.

Yes, Verho - Curse of Faces is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Verho - Curse of Faces.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 October 2026 23:27 UTC
SteamSpy data 23 October 2026 12:42 UTC
Steam price 26 October 2026 20:14 UTC
Steam reviews 20 October 2026 21:47 UTC

If you'd like to dive deeper into the details about Verho - Curse of Faces, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Verho - Curse of Faces
  • SteamCharts - Analysis of Verho - Curse of Faces concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Verho - Curse of Faces compatibility
Verho - Curse of Faces
Rating
8.6
1,115
110
Game modes
Features
Online players
30
Developer
Kasur Games
Publisher
CobraTekku Games
Release 10 Nov 2025
Platforms
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