Vernal Edge on Steam - User reviews, Price & Information

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Vernal Edge is a 2D action-packed Metroidvania featuring an intense combat system, tight platforming sequences and a powerful story of rivalry, revenge and growth.

Vernal Edge is a metroidvania, female protagonist and action game developed by Hello Penguin Team LLC and published by PID Games.
Released on March 14th 2023 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese and Portuguese - Brazil.

It has received 526 reviews of which 410 were positive and 116 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 16.99€ on Steam, but you can find it for 3.04€ on Instant Gaming.


The Steam community has classified Vernal Edge into these genres:

Media & Screenshots

Get an in-depth look at Vernal Edge through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8
  • Processor: AMD Ryzen 3 2200G or higher | i5-7600/i3-8100 or higher
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce GT1030/Radeon RX 550
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Мне сложно сделать выбор рекомендовать эту игру или нет. Рекомендую с большой оговоркой. Играть стоит только если вы цените в играх эксплоринг и не сильно злитесь на отвратительную боёвку. Из резко негативного - отвратительная не работающая боевая система. Мало видов противников. Игра построена на битемап аренах и это в игре не работает абсолютно. Бои скучные, душные и затянутые. Из позитивного - игровой мир и его исследование. Это метроидвания, то есть с прогрессом игрок находит различные способности. Мир состоит из десяткак островов-локаций, между окторыми игрок летает на эдаком дерижабле. Есть и другой способ перемещаться между островами но это спойлер. Из нейтрального - наполнение мира. Хоть его интересно исследовать - всё же он бедноват и местами однообразен. Ситуацию спасют секретки, мини-игры и пара сабквестов. Ещё в игре есть несколько опциональных боссов. В целом боссфайты нормальные, гораздо лучше основной боёвки на аренах. Играть можно, но ожидать от боевой составляющей не стоит ничего. На харде игра начинает реально душить - ко всем проблемам боевой системы добавляются жирные противники против которых только выживать, зачастую на RNG.
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March 2025
Vernal Edge is a difficult experience to judge. I genuinely think this game is absolutely brimming with fresh ideas and a sense of authenticity; however, for every moment of brilliance, there is a rough edge (or 10) to diminish the shine. Ultimately, I do think the game is worth trying, if for no other reason than its novelty, as there's nothing else really like it in the genre. However, there are definitely some polarizing design choices, and a glaring lack of polish pervades pretty much every aspect of the game. Still, I did ultimately enjoy my time with it, and I'd recommend it on sale if you're interested. For specifics, read on: I'll start with the combat, because this is the one area of the game I truly have nothing bad to say about. Combat in Vernal Edge is EXCELLENT, revolving around a stagger system to create windows of vulnerability. Enemies have varying stagger points, which you can chip away with charged attacks, select spells, or knocking a vulnerable enemy into another; reduce the stagger points to zero, and enemies become ragdolls against your sword, open to a good old-fashioned walloping from your sword combos. The game draws inspiration from platform fighters, as you can enter directional inputs to your charged attacks to execute different moves, which act as 'launchers' of sorts to help you knock enemies around. Combat nails a great depth to capture complexity without being cumbersome, offering player expression without the need to memorize more complex strings of moves. It's also largely fair, letting you adeptly avoid damage with good positioning. I've seen complaints about staggering enemies being too difficult when faced with groups, but I personally didn't find this to be an issue; mixing up spells with hit-and-run charge attacks (which keep their charge through dashing and jumping) does the trick. I've also seen complaints about the healing system, which I LOVE. Essentially, you build up a 'Pulse' meter through your standard attacks; you can then spend your accumulated Pulse on (appropriately named) Pulse attacks, which automatically seek out enemies and heal you upon connection. This is a MUCH more interesting system than "press button to drink potion" and fits the intense combat of the game overall. You actually have to think before healing: using a Pulse attack right in front of an enemy is liable to get you a smack in the face. But there are ranged Pulse attacks as well, and, with a bit of positional awareness, it's plenty easy to heal when you need. Also, environmental hazards deal very little damage and are actually never lethal, so there's never any need to heal outside of combat. All in all, it's a unique system that really enhances the combat in the game. Beyond combat, you'll also be undertaking quite a bit of platforming in Vernal Edge. And this is, quite possibly, the most unique aspect of the game. Vernal Edge makes great effort to offer an incredibly fresh set of movement skills, several of which I've never seen in any other Metroidvania. The game is so committed to breaking the mold, in fact, that it forgoes a double jump upgrade entirely, a borderline-insane choice for a game with constant, dedicated platforming segments. But this is where the blemishes of Vernal Edge begin to show, because the consequence of using weird movement abilities is that... a lot of them are, uh, pretty bad. The more standard stuff like the air dash works fine as you'd expect, but some of the more unique upgrades, like the dashjump, are absolutely atrocious to execute and generally awkward to work into the platforming flow. And the most freeing of them, Pulse flight, also drains your Pulse meter, diminishing your healing capabilities and being entirely inaccessible if you don't have Pulse left over from combat. Beyond some specific questionable design choices for abilities, there's also a general wonkiness to environmental design that diminishes the platforming experience. Much of the game utilizes ledge-grabbing as a mechanic of traversal, with plenty of "just low enough to grab onto" ledges and airborne nodes that act sort of like monkey bars to help you traverse open spaces. The problem is that ledge grabbing uses auto-detection based on proximity to trigger, and it is INCREDIBLY inconsistent, meaning you're liable to just fail to grab onto something when you really need to. Some of the inputs for movement abilities also interfere with how you interact with walls and ledges in strange ways, adding additional frustration when your character just won't do what you need to do when platforming. And, overall, there's just a sense that player momentum feels off, which can make controlling character movement difficult in really tight sections. I do want to mention that there are some genuinely amazing puzzles, both for quest items and optional collectibles, and these were really enjoyable to work through. But I couldn't shake this feeling that they would've been better if I didn't have to fight the game's controls the entire time. The worst aspect of the game far and away, though, is the twin prongs of its map system and exploration design. I can't really separate these two because they're so intertwined with each other. Let's start with exploration: rather than utilizing one interconnected map, Vernal Edge has a litany of individual 'islands' that you can explore. I like this, in theory, as it adds a sort of dungeoneering feel to the game and offers a different take on Metroidvania progression. However, it can be VERY difficult to determine where you need to go next for an upgrade or key item, as the game gives you no direction whatsoever, which means you have no recourse but to simply hop from island to island in blind search of your next objective. And this is easier said than done, as there are dozens of islands in the game, which means that sussing out the critical path later in the game feels increasingly impossible. You can't just look at one big map to see which paths you haven't gone down yet; you have to physically travel to each island, land your ship, and determine if there's somewhere there you haven't probed yet. But even THAT is made more difficult, because the map system in the game is, frankly, pretty terrible. The game has two map states for each island: you don't have a map and see nothing, or you have a map and see everything. Neither are ideal, because neither lets you actually tell where you've traveled yet. You have to forgo relying on maps entirely and just keep track mentally of where you have and haven't gone, which becomes nearly impossible late-game because there are literally dozens of islands to juggle in your working memory. And this is made worse YET AGAIN, because many of the islands have special sub-zones, which offer yet another layer to memorize AND also never have maps. And—I am not kidding you—some of those sub-zones have further sub-zones, like a Matryoshka doll of annoying level design. It's actually kind of outrageous. I really, really wanted to finish this game without using guide, but, after spending several hours trying to find the final of five key items to progress, I had to check a guide. The way forward was down a path I didn't realize existed and NEVER would've checked. I know getting lost is part of the Metroidvania experience, but you don't get lost in Vernal Edge; you're just completely directionless. It's not fun, and the game really needs a support system to help guide the player a bit better. I'll end on aesthetics, which I think are strong. The pixel art is phenomenal, and facial portraits during speech add a lot of expression to the characters. The art direction and atmosphere are also great, which helps keep exploration fun during frustrating moments of wandering. While the sound design is on the weaker side, lacking impact and variety, the excellent music helps make up for it. ...And I hit the review character limit! Try the game, it's worth rolling the dice.
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Oct. 2024
I slept on this one, but really wish I hadn't. It's a great MV. It has a bit of an atypical design in that the biomes are segmented into levels, but once you get used to that it's great. Exploration is great, combat is really good though it does get tedious at times. Story is pretty decent. There are some points I could nitpick, but I really liked it.
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Oct. 2024
Cool combat loop, but it gets old after 3 hours or so. Cool art style, but not very interesting characters. Cool setting, but remembering which floating island is which seems impossible combined with the metroidvania ability unlocks. I'm mixed on this, but I'm giving a thumbs up because I think it's well made and worth trying. Someone with more thirst for adventure might really fall in love with this game.
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Sept. 2024
after playing through all of vernal edge and 100% completing it on normal difficulty, i can say i really liked the game. Combat feels pretty nice with the combo-centric systems and the pretty fast paced movements, even though there is some bullshit enemies and attacks. some of the bosses are decently tough and really force you to learn attack patterns and patience to strike at the right moments. Platforming can be a bit annoying at time, especially in the beginning when you really need to come from nothing and run into some walls before finding the right planet to start with. The game has some nice upgrades that do really entice you to explore further in my opinion, and some of the exploration rewards are decently unique or useful to the point where it does feel worth it to explore every area and collect every bit of treasure. The movement mechanics introduced range from very niche to some of the most fun movement i've encountered, most combat moves are pretty cool, and the spells and memories do give you some interesting changes to playstyle, but all in all it's mostly minor stuff. the boss fights can be a bit tough, but the final boss was a bit of a letdown. It was pretty short, and the ending itself felt a bit anticlimactic. In general the story is actually not all that interesting. There's potential there, but it's not really used to its fullest. I'd have liked it if they explored the relations between vernal and her mother, asphodel and saffron more, or had more npcs that actually do something in terms of sidequests. There's some npcs that ask you to do something for them, but there's only one that leads to an actual questline with a secret boss at the end. On finishing the game i was told i unlocked "viscious" difficulty, and to be honest, i won't be going back to play through it on a harder difficulty. Normal difficulty is already plenty hard, and the story doesn't do enough to really make the exploration feel worthwhile from a narrative standpoint. all in all, not bad, but not amazing either. Would recommend if you really like metroidvanias and a combat system that forces you to learn how to handle enemy attacks and how to counter them.
Expand the review

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Frequently Asked Questions

Vernal Edge is currently priced at 16.99€ on Steam.

Vernal Edge is currently not on sale. You can purchase it for 16.99€ on Steam.

Vernal Edge received 410 positive votes out of a total of 526 achieving a rating of 7.37.
😊

Vernal Edge was developed by Hello Penguin Team LLC and published by PID Games.

Vernal Edge is playable and fully supported on Windows.

Vernal Edge is not playable on MacOS.

Vernal Edge is not playable on Linux.

Vernal Edge does not currently offer any DLC.

Vernal Edge does not support mods via Steam Workshop.

Vernal Edge does not support Steam Remote Play.

Vernal Edge does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Vernal Edge.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 April 2025 00:35
SteamSpy data 23 April 2025 03:01
Steam price 30 April 2025 04:37
Steam reviews 28 April 2025 12:01

If you'd like to dive deeper into the details about Vernal Edge, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Vernal Edge
  • SteamCharts - Analysis of Vernal Edge concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Vernal Edge compatibility
Vernal Edge
7.4
410
116
Online players
2
Developer
Hello Penguin Team LLC
Publisher
PID Games
Release 14 Mar 2023
Platforms
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