Sync your Steam wishlist to track the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to track the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Knightica on Steam - User reviews, Price & Information

Quick menu

Recruit powerful units, place them strategically and find the best synergies in this Roguelike Autobattler! Knightica lets you guide a warband through many challenges to free the Kingdoms. Discover optimal combinations, weave powerful enchants, face dangerous monsters and lead your army to victory!

Knightica is a auto battler, tower defense and deckbuilding game developed by Mad Mango Games and published by Goblinz Publishing and WR game.
Released on August 21st 2025 is available only on Windows in 12 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Turkish.

It has received 1,191 reviews of which 892 were positive and 299 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 14.99€ on Steam, but you can find it for 1.31€ on Eneba.


The Steam community has classified Knightica into these genres:

Media & Screenshots

Get an in-depth look at Knightica through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit only
  • Processor: Intel Core i3 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel UHD Graphics 630
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
May 2026
It's a good game but keep in mind the amount of content is VERY small especially since it forces you to grind a lot. It's well designed and runs well and is fun... for a while but it is badly in need of more content/units especially. At the bare minimum better ways to get units you want/remove the chance of getting units you don't but mostly it just needs more actual units and frankly a even though there are few units theres STILL some that are absolutely worthless/a gold trap.
204 hours played
May 2026
Fun game. Great presentation, great UI, high quality all around - legendary even for this genre. Challenging until you get the gist and some unlocks rolling. Can be beaten with a variety of builds along the way that spices things up. There's nothing rocket science here but still plenty of systems to chew on. I'm usually pretty casual but I was inspired by this game to beat it on every difficulty, with every character, and unlocked every trinket thus unlocking everything. The game beat me up a little early and revenge was thoroughly handled. The power of auto battling compelled me. And I'm still playing even though there's nothing left to unlock. Beating the game mercilessly in different ways with the plethora of trinkets to entertain myself and attempting to push endless further. There's enough bang for buck here but since I've seen and done it all about the only negative I can posit is the obligatory "I wish there was more content" but that's just because one hates to see a good time come to an end, especially in this grossly underserved genre.
66 hours played
April 2026
Excellent gameplay. I love the art style. It definitely has challenges aplenty with the trinket system. My only gripe is that there isn't enough troop types. I feel like there needs to be more, especially unique to class troops. Playing between commanders gives unique pro's/con's but often only include 1 new troop type, which makes it feel like you basically play thru the same strategies too frequently. I LOVE this game, but am hoping additional content comes out, especially more troops!!!
22 hours played
Oct. 2025
I'm an experienced TFT, Autochess etc. player and the tldr here is that it's an enjoyable experience that I played for 2 weeks and then just kinda ran out of content. I also think most people complaining about the balance are correct. However I think it's still worth the price tag if you like these sorts of games. More details Presentation - I think it's a very high quality game with charming visuals and satisfying looking fights. As played more runs I tended to speed up the battles and especially buffs but I think that's pretty normal for a game of this type. Some art is reused or similar but everything looks and acts differently enough that it doesn't bother me at all. One exception here are the blobs that are recolors and could really use some more distinguishing features since their effects vary a lot. Besides that I have no criticisms here for an indie game of this price this is some top tier visuals. - Sounds are fine since it's not really important for games of this type but doesn't feel particularly satisfying either. Performance To preface this I want to mention that I primarily play on Steam Deck. - I did run into a couple performance problems pretty consistently. They mostly show up deeper into runs but were never severe enough to stop the game from being enjoyable. Balancing issues - As an experienced player in this genre I might have a different experience than someone who just picks this up on a whim. I think they actually put effort into easing players who are newer to auto battlers into the genre and have done so pretty successfully. - Let me start of with my biggest gripe I have about the game. Splitting units into "squads". Most Units in the game come in a squad of multiple units. These squads take additional damage from AoE attacks and distribute the damage they deal across the different members of the squad. I feel like this mechanic is bad for multiple reasons. 1) It makes the game needlessly difficult to read. Why is my 500/500 Squad losing to a 50/150 single unit? why is my 30/80 Dragon completely outperforming a 150/150 Zombie Squad? 2) It invalidates Squad unity from being tanks. Most of the bosses and elites apply AoE Damage. These are the challenges you are building your team up to in a stage. If you can buff up a squad to beat them you could have buffed up a mid sized unit for much more benefit. This even applies to smaller squads. 3) On the same note it also invalidates melee squads from being effective damage dealers as they never deal full damage and don't effectively surround bigger enemies. This hurts especially Zombies since they have some support units attached to them that loose all viability because Zombies don't work as a tank or a damage dealer. Honestly I wish they would just remove the mechanic entirely. - My next point kinda intersects with the previous but too many units are unviable at higher difficulties. This is okay for units that are worse than others but can still perform since they will sometimes be your best option in the right situation. A number of units are only unviable because they are worse than other options at the same tier, not necessarily because they are bad themselves.(Mages, Towers, Salamander, Spellblade, Succubus). However a significant number of units just don't fulfill their role (Sentinels, Wardens, Zombies) and a couple also vastly overperform (Dragons,Sergeant, Dryads, King). This creates a formula for winning runs (build up dragons early, add in dryads, miners and sergeants, get an Ogre, add in King) that feels way too consistent. - I want to emphasize again that I still had fun figuring out the game and I still think it is worth a purchase. - The above points combine to make the game a bit too easy. I found some success pretty quickly on the normal and hard difficulty finishing both in just 1 run. That's fine of course as players should still be figuring out the quirks of the game. Insane difficulty was harder to beat but not in the way I expected. I just felt more funneled into the strategy mentioned above instead of using whatever units I had by the end of finishing all characters on insane I really felt like each game felt the same and whenever I tried branching out I got punished for it. - This unit balancing problem also makes most classes feel very similar and their unique units very rarely felt like worthwhile additions that made other strategies more viable. I hope they can improve the balance of the game and I will be very excited to try it out again when they do as I think the foundation they built is very solid and can become a truly great game.
14 hours played
Sept. 2025
Don't normally review games but a "Mixed" rating for this is just absurd. The game isn't perfect- information given to the player is incomplete, units are not properly balanced, the game is very easy to break very quickly due to the limited choices and cheap rerolls, the game's difficulty curve is out of whack, feeling too easy and too hard all at once... the game will really benefit from as much content and love as the devs can give it. That being said, it's still a unique game- a well made auto chess with charming visuals and a lot of interesting ideas- and one that is very promising. While the information isn't complete, it's far from necessary to enjoy the game, bad balance isn't noticeable until you've already experienced the bulk of what the game has to offer (which is very fun), and there's a tonne of potential. I think for the price tag and the amount of fun I got out of this game before starting to notice the cracks, "Mixed" is criminal. This is a game worth your time, and it will only get better with time.

Similar games

View all
Grail In this deckbuilder your deck plays automatically. Upgrade, enchant and stickerize your cards to create clever cascading effects that defeat monsters and other players. Can you reach the Grail?
Similarity 60%
Price 9.75€
Rating 8.4
Release 01 Sep 2026
Poly TD Classic Warcraft III TD customs meet roguelike strategy. Summon and merge units to evolve them into legendary figures like Joan of Arc, Guan Yu, and Lovecraft—Legendary heroes from across time and space await! Prove your ultimate synergy against endless waves of enemies.
Similarity 59%
Price -24% 5.99€
Rating 7.7
Release 29 Jan 2026
My Card Is Better Than Your Card! Become the coolest kid of the playground in this playful roguelike deckbuilder. Craft every card yourself with adorable stickers and wow your rivals in tug-of-war card battles full of wonder!
Similarity 59%
Price 14.79€
Rating 9.0
Release 06 Oct 2025
Hive Blight Hive Blight is a roguelite autobattler where you lead a team of insect warriors against a corrupting Fungal Threat. Build powerful synergies, uncover the source of the plague, and destroy it to save your world!
Similarity 59%
Price 12.49€
Rating 8.7
Release 09 Mar 2026
Turnbound Turnbound is an auto battler, where you manage a hero's inventory to escape a haunted boardgame. Each run is different from the last, with unique upgrades, combos and synergies. Async PvP lets you battle the ghosts of other players at your own pace in this unique new inventory battler.
Similarity 57%
Price -56% 6.66€
Rating 7.4
Release 06 May 2026
Backpack Dungeon A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Similarity 57%
Price 4.15€
Rating 8.3
Release 14 Jul 2026
Wireworks Design your defenses, build your module board, and manage your wires. Combine signals and create synergies to empower your weapons and survive in this base-defense roguelike auto-battler.
Similarity 56%
Price 6.89€
Rating 8.4
Release 09 Mar 2026
Die in the Dungeon: Origins Fight your way through a mysterious dungeon in this deck-building, turn-based roguelike game where you don't use cards, but DICE! Deal with enemies by combining dice on your board, boost their effects with magical relics, and discover the story behind Die in the Dungeon!
Similarity 55%
Price Free to play
Rating 9.2
Release 01 Dec 2023
Villages & Dungeons A hardcore roguelite card game where deck-building strategies are at the core of everything! With a vast array of cards, random dungeons, a wealth of encounter events, and diverse enemies, it awaits your exploration and challenge.
Similarity 54%
Price -80% 1.40€
Rating 8.4
Release 19 May 2025
Looper Tactics Welcome again, wandering soul. Will this be the time of your success? Watch your steps as you advance in this roguelike-deck builder and engage in auto-battler card encounters of increasing difficulty. Get stronger in each battle, rise from the ashes, and break free from endless reincarnation!
Similarity 54%
Price -64% 3.98€
Rating 8.3
Release 28 Aug 2023
Cubic Cosmos Cubic Cosmos is a thrilling fast-paced roguelike card game. You have been trapped in a deadly game. One wrong move could see you reduced to a plaything of the goddess. Can you free yourself from the endless cycle and escape your fate?
Similarity 53%
Price -50% 6.50€
Rating 8.7
Release 28 Apr 2026
The Bazaar The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Similarity 53%
Price 15.99€
Rating 6.9
Release 13 Aug 2025

Frequently Asked Questions

Knightica is currently priced at 14.99€ on Steam.

No, Knightica is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Knightica received 892 positive votes out of a total of 1,191 achieving a rating of 7.19.
😊

Knightica was developed by Mad Mango Games and published by Goblinz Publishing and WR game.

Yes, Knightica is playable and fully supported on Windows.

No, Knightica is not playable on MacOS.

No, Knightica is not playable on Linux.

This information about Knightica is not available yet.

This information about Knightica is not available yet.

No, Knightica does not support VR.

Knightica is a single-player game.

No, Knightica does not currently offer any DLC.

No, Knightica does not support mods via Steam Workshop.

No, Knightica does not support Steam Remote Play.

Yes, Knightica is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Knightica.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 August 2026 21:12 UTC
SteamSpy data 04 September 2026 10:17 UTC
Steam price 11 September 2026 18:52 UTC
Steam reviews 09 September 2026 05:52 UTC

If you'd like to dive deeper into the details about Knightica, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Knightica
  • SteamCharts - Analysis of Knightica concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Knightica compatibility
Knightica
Rating
7.2
892
299
Game modes
Features
Online players
16
Developer
Mad Mango Games
Publisher
Goblinz Publishing, WR game
Release 21 Aug 2025
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.