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Knightica on Steam

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Recruit powerful units, place them strategically and find the best synergies in this Roguelike Autobattler! Knightica lets you guide a warband through many challenges to free the Kingdoms. Discover optimal combinations, weave powerful enchants, face dangerous monsters and lead your army to victory!

Knightica is a auto battler, tower defense and deckbuilding game developed by Mad Mango Games and published by Goblinz Publishing and WR game.
Released on August 21st 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 1,202 reviews of which 900 were positive and 302 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 14.99€ on Steam, but you can find it for 1.26€ on Eneba.


The Steam community has classified Knightica into these genres:

Media & Screenshots

Get an in-depth look at Knightica through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit only
  • Processor: Intel Core i3 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel UHD Graphics 630
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
May 2026
It's a good game but keep in mind the amount of content is VERY small especially since it forces you to grind a lot. It's well designed and runs well and is fun... for a while but it is badly in need of more content/units especially. At the bare minimum better ways to get units you want/remove the chance of getting units you don't but mostly it just needs more actual units and frankly a even though there are few units theres STILL some that are absolutely worthless/a gold trap.
204 hours played
May 2026
Fun game. Great presentation, great UI, high quality all around - legendary even for this genre. Challenging until you get the gist and some unlocks rolling. Can be beaten with a variety of builds along the way that spices things up. There's nothing rocket science here but still plenty of systems to chew on. I'm usually pretty casual but I was inspired by this game to beat it on every difficulty, with every character, and unlocked every trinket thus unlocking everything. The game beat me up a little early and revenge was thoroughly handled. The power of auto battling compelled me. And I'm still playing even though there's nothing left to unlock. Beating the game mercilessly in different ways with the plethora of trinkets to entertain myself and attempting to push endless further. There's enough bang for buck here but since I've seen and done it all about the only negative I can posit is the obligatory "I wish there was more content" but that's just because one hates to see a good time come to an end, especially in this grossly underserved genre.
24 hours played
April 2026
The game is fun . Trying different combinations makes you want to come back. Think about this like backpack battles with more depth. now the downside of this is the last boss. You can get through the whole game without losing once and get crushed at the end and the balancing of this game needs a little work. some archtypes just are not strong enough to survive to the end game. I would say pick this up on sale
66 hours played
April 2026
Excellent gameplay. I love the art style. It definitely has challenges aplenty with the trinket system. My only gripe is that there isn't enough troop types. I feel like there needs to be more, especially unique to class troops. Playing between commanders gives unique pro's/con's but often only include 1 new troop type, which makes it feel like you basically play thru the same strategies too frequently. I LOVE this game, but am hoping additional content comes out, especially more troops!!!
65 hours played
Feb. 2026
Fun game, but feels kinda basic. Good graphics, good enough interface, kind of poor information display. If you want a somewhat casual battler that you feel the need to abuse in order to finish post run, its a pretty good game. I'm mostly going to list problems I had with the game below, but none of these are that bad. Its great as a somewhat casual game, and it has some sense of progression, but it just doesn't hold up well in the longer term. Units feel and look distinct, but you quickly realize that a lot of units are just massively outclassed. I didn't play before the trait rework, but I really dislike the new trait system. It honestly wasn't difficult to finish runs for each class in the hardest difficulty well before unlocking the second trinket slot You absolutely fall back to using the same trait over and over to get some kind of income bonus early on. Your character choice doesn't mean as much as it should because most of the character mechanics aren't important enough and the extra characters feel like they are just polluting your pool. Post run honestly just feel bad. If you aren't using some kind of repeatable percent bonus to already large stats, you can't advance more than a couple levels. This realistically means that you build up to hit infinite, hit it in the first couple of run after the boss, then waste a huge amount of time doing fights that you literally cannot lose until the 15th is done and you lose to the stronger than infinity unit. Wish it instead had infinite units hit each other and cancel out or something so it felt at all rewarding. You get tons of exp in the level up system and there is achievements for reaching 15, so you just kind of suffer through wasting a lot of time when you can until leveling up is done, then you never do endless again. Boss souls are cool, but you end up only caring about reroll and gold income ones because they are randomized enough (both which are offered to you and if you actually get to fight extra bosses) that you wont build around anything, so they end up feeling unimportant. I wish that when it offered you 3, you always had the option to instead take the option to lose health for gold or lose health for rerolls, rather than them taking up slots. Some units just aren't strong enough to build around but act like they are (lol zombies), greed is just too consistent and strong. I'm tired of filling my field with the defense up trees. I'm tired of filling the field with the treasure spawners, then needing to cycle them to and from my hand, it would feel much better if units like these could work from the hand. It feels bad that there are like 2 options to hit infinite stats, so if you want to reach that you need to build around them for endless. Pools for a lot of things feel pretty large, and its kinda frustrating sometimes. You will repeatedly go the entire run seeing almost no enchantments at random chance - which sucks as they are important. You end up burning silly amounts of gold on rerolls trying to find units that you just feel like you should have gotten by now. I know this is just the nature of random choices and all that, but it feels bad when so many units are just kind of not great. The more optimal choices outstrip everything else so much that you just reroll and accept losing to restart rather than trying to make a bad run work. The way random things work is really unclear, and the lookup for units is just kind of bad. I often was sitting at boss souls like "Oh boy, ancient unit buffs! I ... have no idea if I have an ancient unit and can't see my board. Great. Lets look at the codex. Oh, the codex is a pain to look through (though it looks nice) with no filtering or search. Troops with multiple units often feel way weaker than single units so the numbers feel misleading. Some effects just aren't clear at all. The mech says that enchants scale, but some just don't. I wish it was more clear how things improve without you just needing to remember from having tried it in the past. This is fine as a casual game, some of the discovery is alright, but the more you learn about the game the less you really want to play it. Runs aren't really different often, most random things aren't substantial enough, and it could use some QoL features. It's a good game for the price, I just wish it had more depth rather than feeling you you had to figure out the "good" options and force them. A large amount of my playtime was grinding out achievements, or early runs before I unlocked any of the better traits or figured out what units were really worth using, and it felt really tedious a while back. You can absolutely get 30+ hours of fun out of this, and I hope they make adjustments to improve that.

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Frequently Asked Questions

Knightica is currently priced at 14.99€ on Steam.

No, Knightica is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Knightica received 900 positive votes out of a total of 1,202 achieving a rating of 7.19.
😊

Knightica was developed by Mad Mango Games and published by Goblinz Publishing and WR game.

Yes, Knightica is playable and fully supported on Windows.

No, Knightica is not playable on MacOS.

No, Knightica is not playable on Linux.

Yes, Knightica is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Knightica is playable and fully supported on Steam Machine.

No, Knightica does not support VR.

Knightica is a single-player game.

No, Knightica does not currently offer any DLC.

No, Knightica does not support mods via Steam Workshop.

No, Knightica does not support Steam Remote Play.

Yes, Knightica is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Knightica.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 17:09 UTC
SteamSpy data 13 October 2026 09:34 UTC
Steam price 27 October 2026 04:16 UTC
Steam reviews 18 October 2026 15:53 UTC

If you'd like to dive deeper into the details about Knightica, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Knightica
  • SteamCharts - Analysis of Knightica concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Knightica compatibility
Knightica
Rating
7.2
900
302
Game modes
Features
Online players
12
Developer
Mad Mango Games
Publisher
Goblinz Publishing, WR game
Release 21 Aug 2025
Platforms
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