Virtua Unlimited Project on Steam - User reviews, Price & Information

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Virtua Unlimited Project is a 2D pixel-art style ACT game featuring VTuber characters. With classical platformer gameplay, challenging combat, and retro game feelings, VUP presents you a surreal, virtual world in which you will play as Aizawa Kana to venture and seek the truth beneath.

Virtua Unlimited Project is a 2d platformer, action and action rpg game developed by Virtua Ride System and published by Neverland Entertainment.
Released on April 24th 2024 is available only on Windows in 4 languages: English, Japanese, Simplified Chinese and Traditional Chinese.

It has received 355 reviews of which 327 were positive and 28 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 10.79€ on Steam.


The Steam community has classified Virtua Unlimited Project into these genres:

Media & Screenshots

Get an in-depth look at Virtua Unlimited Project through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7& Windows 10
  • Processor: Intel Core i7-3770
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 650
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Sound Card: 集成声卡

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
I had heard of this game from a YouTube video while looking for games like Mega Man Zero, and I was a little skeptical that it'd be as close as I wanted, but wow, this plays exactly like how I imagine a modernized Zero game would. The main character's moveset is extremely similar to Zero's moveset, the main difference being that the aerial charge is the spinning slash instead of a proper aerial charge, which took a bit to get used to, but wasn't a huge deal, the lack of Skull Crush (which I'll get into later, as it DOES exist!), and the addition of a dive kick move that can be used to bounce off enemies to get to secret areas or skip platforming challenges, a little like the recoil rod. It felt like I was genuinely just playing more Zero. What really surprised me was that they included the combo system. In the Zero games, there's an unexplained mechanic where every move has a 'priority value', and if you hit an enemy with a higher priority move during the iframes of a previous attack, it'll ignore the iframes. This allows for fluid, high damaging combos if you know what you're doing. VUP maintains this system, even including a counter for how much damage you've dealt in your current combo. This goes a long way into making the game FEEL like Zero, and kept me hooked until the very end. Along with the mentioned simularities, there are also systems that serve as reimaginings of Zero mechanics. The Card system works like the elemental chips, providing an element to your charge attacks, while also providing "Support Skill", powerful super moves that help a lot with taking down bosses. The EX Skills are largely the same as Zero, a flaming uppercut and a freezing downward stab, as well as unique charged buster shots for each element, but there's also an 'Iai Slash" that functions like the dash slash Kirin uses in Gunvolt 3, and a move that enhances your dive kick with more damage. The Extender system is effectively a more in-depth version of the Chip system from Zero 3, 4, ZX, and ZXa. You collect "Extenders" that give you various benefits, such as negating knockback, extending invincibility timers, granting an air dash or double jump, or automatically charging your weapons. Each uses an amount of "RAM", you start with 8, and can increase it to 16. Most Extenders use three, some use four, and then a couple use even more. Going over your RAM limit decreases your max health, but there's an Extender that also allows you to deal more damage the further over your limit you are. This is also where the Skull Crush comes in. In the DLC, there's a hidden boss that grants a special Extender, that effectively serves to fill the gaps missing from Zero's moveset. This includes allowing you to perform the spinning slash by spamming attack in the air, perform the Skull Crush, cancel your third slash into the flaming uppercut, then into the downward stab, while also granting you a fourth slash with a sword beam. The story was... It was okay. The setting and concept for the world is actually really cool and interesting, though the game doesn't explore it too well. It's also marred by a somewhat poor translation, so don't expect to be pulled in by the story too much. The game's stages are all very good, each having a unique gimmick associated with them, and the boss fights are extremely fun, feeling good to learn the patterns of and master. Overall, if you loved the Zero games, but were left itching for more after finishing them all, this should be effectively an instabuy, I enjoyed my entire playthrough and intend to do a run on the Hard difficulty at some point.
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Jan. 2026
i don't really know/care about vtubers, so a lot of the referential material about them in this game is completely lost on me. furthermore, the poor english translation present in this game made investment in the story somewhat difficult. i picked this game up because i heard it plays a lot like the mega man zero games, and indeed, it does. other than being a bit too easy, i quite enjoyed the experience of playing this game. it has a lot of really smart ideas. it does a good job of blending zero-style ex skills and elemental attributes with classic/x style weapons. the different "supports" are all pretty distinct and aren't *just* screen nukes. i think my favorite supports by far were the giant fire attack that also makes your own attacks shoot fire waves for a bit, and the attack where you get giant floating fists shooting and punching in tandem with your attacks. those supports that *are* screen nukes do all function pretty distinctly from each other. the simultaneous inclusion of both the mega man 11 styled right stick quick select and the zx advent styled radial selector were very welcome. this game wears its mega man inspirations on its sleeve. the general style, and more specifically a lot of the visuals and music, seem pretty obvious in what they're referencing. an industrial volcano stage with a very particular sound to its heavy guitar song? reminds me a lot of one of zero 3's stages! it even has lava tiles that are very similar to how they look in zero 3, and a lava wall chase mechanic basically identical to the one in zx. in general, there are a whole bunch of sprites in this game that are pretty clearly edited off of random mega man sprites. this is not a critique. this is a good thing. i think more games should blatantly use the ideas of other good games. whoever was in charge of the gameplay design very clearly spent a good while studying the zero/zx games for their gameplay quirks and successes and flaws. for example, the idea of restricting the air spin to a charge attack is incredibly smart, and giving the up sword ex skill a charge variant is fun. i appreciate this game a whole lot even with my difficulty and content related critiques. i would love to see the developers of this game make more games of this sort. this is an easy recommend for anyone who likes the gameplay of inti creates' mega man offerings and needs something a bit fresh.
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Dec. 2025
I tried many platformers that were supposed to be similar to Megaman (the most popular: Gunvolt), and nope, not got even close, specially to the controls and platforming. This one feels polished and responsive. I did a skim of the story (I will need a second run to properly understand it), but gameplay wise this game is amazing. If you want more of Megaman Zero, this is your game.
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Aug. 2025
I don’t know about the vtubers, but I really appreciate how polished the mechanics are, it feels like a love letter to Megaman X, Zero and ZX series with so many homages! Im specially enjoying the references to Megaman x 4,5 and 6 with some stage mechanics and boss habilities
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June 2025
Did you like Mega Man Zero? Did you like the aesthetics that were tweaked/added into Gunvolt? Do you think the issue with the first two is they weren't all cute/sexy women? Do you not mind that the project clearly could not afford both a decent translator -and- a copy editor? bam. This game is incredible, and I enjoyed the heck out of it. It feels like a game I'm likely to come back to in the future--and I really hope we get more games either similar to this from these or other as talented devs, or hey, I wouldn't say no to another in the series. Had it on my wishlist for a long time, and now, that time all feels very, VERY justified.
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Frequently Asked Questions

Virtua Unlimited Project is currently priced at 10.79€ on Steam.

Virtua Unlimited Project is currently not on sale. You can purchase it for 10.79€ on Steam.

Virtua Unlimited Project received 327 positive votes out of a total of 355 achieving a rating of 8.49.
😎

Virtua Unlimited Project was developed by Virtua Ride System and published by Neverland Entertainment.

Virtua Unlimited Project is playable and fully supported on Windows.

Virtua Unlimited Project is not playable on MacOS.

Virtua Unlimited Project is not playable on Linux.

Virtua Unlimited Project is a single-player game.

There are 3 DLCs available for Virtua Unlimited Project. Explore additional content available for Virtua Unlimited Project on Steam.

Virtua Unlimited Project does not support mods via Steam Workshop.

Virtua Unlimited Project does not support Steam Remote Play.

Virtua Unlimited Project is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Virtua Unlimited Project.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 March 2026 00:28
SteamSpy data 14 March 2026 22:42
Steam price 15 March 2026 04:48
Steam reviews 14 March 2026 18:08

If you'd like to dive deeper into the details about Virtua Unlimited Project, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Virtua Unlimited Project
  • SteamCharts - Analysis of Virtua Unlimited Project concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Virtua Unlimited Project compatibility
Virtua Unlimited Project
Rating
8.5
327
28
Game modes
Features
Online players
3
Developer
Virtua Ride System
Publisher
Neverland Entertainment
Release 24 Apr 2024
Platforms