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Virtua Unlimited Project on Steam - User reviews, Price & Information

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Virtua Unlimited Project is a 2D pixel-art style ACT game featuring VTuber characters. With classical platformer gameplay, challenging combat, and retro game feelings, VUP presents you a surreal, virtual world in which you will play as Aizawa Kana to venture and seek the truth beneath.

Virtua Unlimited Project is a 2d platformer, action and action rpg game developed by Virtua Ride System and published by Neverland Entertainment.
Released on April 24th 2024 is available only on Windows in 4 languages: English, Japanese, Simplified Chinese and Traditional Chinese.

It has received 355 reviews of which 327 were positive and 28 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 10.79€ on Steam.


The Steam community has classified Virtua Unlimited Project into these genres:

Media & Screenshots

Get an in-depth look at Virtua Unlimited Project through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7& Windows 10
  • Processor: Intel Core i7-3770
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 650
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Sound Card: 集成声卡

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
July 2026
This game is "Imitation is the sincerest form of flattery" incarnate. If you took everything great about the Mega Man Zero/ZX games but the main character and 8 bosses were Vtubers (non that I've heard of to be quite honest), you'd get this game. That can be a good or a bad thing depending on how much you love those specific, challenging Mega Man games. Sometimes it's a simple reference that leaves me saying "oh cute, I recognize that thing!" to other times things are more blatant leaving me asking "Did they not just trace over official game assets?" The story is pretty mid and tries its best to be philosophical, but again comes across as parroting the games that inspired this. Fortunately with the gameplay, they managed to copy/cover all the things that made those games play great. - Kana is straight up a Zero clone with the movement physics feeling as tight as the original. - Kana's EX-Moves don't require some bs to unlock like they did in the Zero games, allowing you to play her how you want - The summons mechanic is incredibly cool (probably the one of the few original things I liked from this game) - The most important thing to me in these type of games are the boss fights. Thankefully, they're all fun and challenging. However, the "Final Attack" they do can sometimes be a little much with the bullet hell spam. If you can get past how shameless this copy can get, there is a genuinely fun game to be played here.
5 hours played
June 2026
This is the closest thing to the Megaman Zero series, in everything minus story/characters that are the only part that is underwhelming and really doesn't make sense at times. Everything down to the animations, core gameplay loop while building on using the abilities as a key part of platforming which is a bit different from Megaman Zero. Really enjoyable game, which seems to be built on being very replay-able with it's multiple playthroughs!
11 hours played
March 2026
A love letter to the Mega Man Zero series with some flair from Gunvolt/iX thrown in? A game released in 2024 that only installs a single executable file? An actual hidden gem? I'm genuinely impressed at the mechanics here, they're solid and fun. I was never good at the MMZ series in the technical sense, but even I managed to use some of the old combos here, such as midair saber spinning with left/right input double jump spam against bosses. I got to 101%+ on Hard after over 10 hours, and that's about as far as I'm willing to grind. There are a lot of hidden items that require returning to levels with double jumps, air dashes, block breaking to access, as well as secret rooms that are extremely well hidden but actually have some kind of tells on the background layer. Some are only a couple of lines of pixels for a false floor you can drop through... I wish there was some kind of system to show if you're missing an item in a level/level completion %. There are no guides on Steam, but I found one on YouTube for the items I couldn't find myself. The English translation is definitely rough, a direct translation rather than a localization, so characters don't really feel genuine at all. Most of the personalities are basic cute vtuber stereotypes. It's passable though and the plot makes basic sci-fi sense. Recommended for fans of Mega Man Zero, Inti Creates, or combo/speed focused platformers & metroidvania.
7 hours played
Feb. 2026
I had heard of this game from a YouTube video while looking for games like Mega Man Zero, and I was a little skeptical that it'd be as close as I wanted, but wow, this plays exactly like how I imagine a modernized Zero game would. The main character's moveset is extremely similar to Zero's moveset, the main difference being that the aerial charge is the spinning slash instead of a proper aerial charge, which took a bit to get used to, but wasn't a huge deal, the lack of Skull Crush (which I'll get into later, as it DOES exist!), and the addition of a dive kick move that can be used to bounce off enemies to get to secret areas or skip platforming challenges, a little like the recoil rod. It felt like I was genuinely just playing more Zero. What really surprised me was that they included the combo system. In the Zero games, there's an unexplained mechanic where every move has a 'priority value', and if you hit an enemy with a higher priority move during the iframes of a previous attack, it'll ignore the iframes. This allows for fluid, high damaging combos if you know what you're doing. VUP maintains this system, even including a counter for how much damage you've dealt in your current combo. This goes a long way into making the game FEEL like Zero, and kept me hooked until the very end. Along with the mentioned simularities, there are also systems that serve as reimaginings of Zero mechanics. The Card system works like the elemental chips, providing an element to your charge attacks, while also providing "Support Skill", powerful super moves that help a lot with taking down bosses. The EX Skills are largely the same as Zero, a flaming uppercut and a freezing downward stab, as well as unique charged buster shots for each element, but there's also an 'Iai Slash" that functions like the dash slash Kirin uses in Gunvolt 3, and a move that enhances your dive kick with more damage. The Extender system is effectively a more in-depth version of the Chip system from Zero 3, 4, ZX, and ZXa. You collect "Extenders" that give you various benefits, such as negating knockback, extending invincibility timers, granting an air dash or double jump, or automatically charging your weapons. Each uses an amount of "RAM", you start with 8, and can increase it to 16. Most Extenders use three, some use four, and then a couple use even more. Going over your RAM limit decreases your max health, but there's an Extender that also allows you to deal more damage the further over your limit you are. This is also where the Skull Crush comes in. In the DLC, there's a hidden boss that grants a special Extender, that effectively serves to fill the gaps missing from Zero's moveset. This includes allowing you to perform the spinning slash by spamming attack in the air, perform the Skull Crush, cancel your third slash into the flaming uppercut, then into the downward stab, while also granting you a fourth slash with a sword beam. The story was... It was okay. The setting and concept for the world is actually really cool and interesting, though the game doesn't explore it too well. It's also marred by a somewhat poor translation, so don't expect to be pulled in by the story too much. The game's stages are all very good, each having a unique gimmick associated with them, and the boss fights are extremely fun, feeling good to learn the patterns of and master. Overall, if you loved the Zero games, but were left itching for more after finishing them all, this should be effectively an instabuy, I enjoyed my entire playthrough and intend to do a run on the Hard difficulty at some point.
9 hours played
Dec. 2025
I tried many platformers that were supposed to be similar to Megaman (the most popular: Gunvolt), and nope, not got even close, specially to the controls and platforming. This one feels polished and responsive. I did a skim of the story (I will need a second run to properly understand it), but gameplay wise this game is amazing. If you want more of Megaman Zero, this is your game.

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Frequently Asked Questions

Virtua Unlimited Project is currently priced at 10.79€ on Steam.

No, Virtua Unlimited Project is currently not on sale. You can purchase it for 10.79€ on Steam.

Yes, Virtua Unlimited Project received 327 positive votes out of a total of 355 achieving a rating of 8.49.
😎

Virtua Unlimited Project was developed by Virtua Ride System and published by Neverland Entertainment.

Yes, Virtua Unlimited Project is playable and fully supported on Windows.

No, Virtua Unlimited Project is not playable on MacOS.

No, Virtua Unlimited Project is not playable on Linux.

Virtua Unlimited Project is a single-player game.

Yes, there are 3 DLCs available for Virtua Unlimited Project. Explore additional content available for Virtua Unlimited Project on Steam.

No, Virtua Unlimited Project does not support mods via Steam Workshop.

No, Virtua Unlimited Project does not support Steam Remote Play.

Yes, Virtua Unlimited Project is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Virtua Unlimited Project.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 August 2026 21:23 UTC
SteamSpy data 04 August 2026 11:44 UTC
Steam price 07 August 2026 18:47 UTC
Steam reviews 07 August 2026 18:00 UTC

If you'd like to dive deeper into the details about Virtua Unlimited Project, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Virtua Unlimited Project
  • SteamCharts - Analysis of Virtua Unlimited Project concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Virtua Unlimited Project compatibility
Virtua Unlimited Project
Rating
8.5
327
28
Game modes
Features
Online players
0
Developer
Virtua Ride System
Publisher
Neverland Entertainment
Release 24 Apr 2024
Platforms