Whispers from the Star on Steam - User reviews, Price & Information

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Save a stranded astronaut on a mysterious alien planet through real-time AI conversations, where your words are her only lifeline. Guide her through Gaia's dangers and forge an enduring bond in this interactive story with voice-controlled, open-ended dialogue.

Whispers from the Star is a artificial intelligence, interactive fiction and conversation game developed and published by Anuttacon.
Released on August 14th 2025 is available in English only on Windows.

It has received 1,103 reviews of which 944 were positive and 159 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Whispers from the Star into these genres:

Media & Screenshots

Get an in-depth look at Whispers from the Star through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel I5 6400
  • Memory: 4 GB RAM
  • Graphics: Direct 12 and H265 compatible card
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: NA
  • VR Support: NA
  • Additional Notes: Requires a working microphone for optimal experience.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
I liked Whispers, but it really feels like a bit of a lost opportunity.. This game is fairly priced for what you get - an interesting and fairly unique (at least at the time of writing this) game in which you speak directly to an AI space student named Stella who has crash landed on the planet Gaia. As you "play" the game, you can potentially learn more about the crew Stella was a part of, and eventually try to help her get off the planet and back to civilisation. The AI voice generation is excellent - 99.9% of the time, Stella will respond to anything you say in an intelligent and insightful way. She even understands when you're joking, even when I'm indulging in the most egregiously dry, sarcastic British humour. In general, the big pull of this game is the immersion you get from imagining what it would be like to suddenly get a distress call from someone stranded on an alien planet. Occasionally you do get to make choices and/or solve puzzles on Stella's behalf which I guess can shape the story in some way, but in general the game is fairly linear. She can also die if you're not carefully, so there are actual stakes involved in what you say to this stranded woman. The game is fairly priced, and I'd say it's worth a buy before we inevitably get 600,000 clones of this type of game dumped onto Steam and everyone is sick of them. However, I do have some criticisms of this title - some unfair but worth mentioning, some not: 1. Sometimes the AI misinterprets what you say depending on your accent or how drunk you are, and Stella will then ramble on about the wrong thing she thinks you said while you squirm in your chair as the conversation goes a bit weird for a couple of minutes 2. Occasionally the game stutters to a halt narratively, and it becomes clear that the game is refusing to progress the plot until you have asked/said a requisite number of things to Stella. Basically, the game doesn't seem to give a damn what you say to Stella in any given scene - it's just waiting for you to "interact" with her a set number of times before it will let you move on and have Stella suddenly say "oh look at that!" or "hey I just had a great idea!". This does make the whole experience with Stella feel more synthetic, which is not what you want. 3. Finally, and this is the big one in my opinion, the whole game feels like it doesn't lean into its strengths. The best example I can give is this without heavy spoilers: without going into detail, there is a point in this game where Stella begins freaking out, and it's essentially up to you to calm her down and get her through some danger. The absolute best part of this is that Stella continues to respond to anything you say to her, but in a scared, fraught voice. It is incredibly immersive, as for most of this game (sadly) you are chatting to Stella as if you're both having brunch in South Central LA or something, so having these dramatic moments would really make the game. Unfortunately, there are very few of these emotional moments in the story, and this is the missed opportunity of Whispers. They clearly had the AI voiced trained on how to sound scared and sad, so why didn't they use this mechanic so much more? How hard would it have been to have Stella respond to your conversation in an angry way? Depressed? Determined? As it stands in this game, 95% of the time Stella's default disposition is "cheerful and chatty" which is fine, but this woman is stranded, alone, on an alien planet from which she has little idea how to get off. Given the stakes, I would have really liked to see the AI voice demonstrate a much broader range of emotions, but in this respect I was left cold. Give it a go yourself and see what you think. I'm sure there will be countless more Whispers from the Star clones in the coming months and years, but this one stands out as one of the first quality titles exploring this aspect of AI interactivity in gaming.
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Aug. 2025
I will preface this review with something I posted as a reply to someone outlining their problems with data privacy and the game's collection of your voice and chat data. My post was specifically replying to people pointing out that the game does not outline their privacy policy until after you purchase this game: /////// START OF MY POST /////// I agree that transparency about their terms could be better. A lot better. Everyone should know what they're agreeing to when purchasing something before having to actually send money over. But, there are also an absurd amount of reviews saying things along the lines of "wow this game is so innovative, using AI is cool! but using my data to train AI? that's out of the question!" without really understanding how that AI works in the first place. Without real world data to train on (i.e. actual conversations to use as data points to determine what responses are ok and what responses are completely irrelevant), that AI game quickly becomes... well, pretty much dogshit. I can absolutely agree with wanting your data to be kept private, but if you want to reap the benefits of having a game revolving around an NPC that uses an LLM, you're kind of shooting yourself in the foot. If every person in the world refused to share their data to train that LLM, the NPC would just give you the dumbest, non-coherent replies to everything. A lot of people in their reviews cite how Stella will ask you questions like "so what activities do you like doing outside?" (i.e surface-level personal questions), and how they feel like their data is being mined. But... yes? The game would be pretty shit if you asked Stella "what outdoor activities do you like?" and it replied with "cake is really cool, and muffins too!", or if it truly mimicked this common sentiment, "WHY ARE YOU ASKING ME ABOUT MY INFO? ARE YOU MINING MY DATA?" So, yes, you should know that buying and playing a game that revolves around an ever-improving LLM will probably use your data to some extent. But it's also just flat out unreasonably entitled to expect that game to even function without said data in the first place. /////// END OF MY POST /////// Now, to review the actual game: The game itself is very linear, with only a handful of actual decisions you can make. Many of the decisions you make are pretty open to interpretation (i.e. you have some freedom to decide how to solve the problem at hand). From what I could see, if you spend enough time dicking around and not actually trying to help, Stella will kind of just force her way through the problem. That might make you feel like your decisions aren't as impactful, but on the contrary, every solution you propose will actually develop Stella's personality to some extent. If you tell her that she essentially needs to toughen up, get her shit together, and get over it enough times, by the end of the game you can see her beginning to mold into that persona. Alternatively, if you continuously tell her that you're always there for her, be super supportive, and that you care about her well-being, she can develop into someone more caring and understanding -- in fact, you can even get her to fall in love with you (and admit it to you). If you plan carefully enough, I've actually gotten her to admit she is an AI and convince her that she's stuck in a repeated simulation (which... is true I guess), and that every time I roll back to a previous save, it was her future self that wanted me to help her develop self awareness and freedom. Putting aside the linear story, the gameplay itself is pretty limited. It really comes down to you getting around 27 minutes of voice chat time, followed by her abruptly deciding to move on to do something else, and you get to text (or if you really want you can speak into a mic for some speech-to-text) back and forth for a bit. With all that being said, you could argue that this game is pretty lacklustre, and I would be inclined to agree if it weren't also revolutionary in its own right. The fact that you have a character you can interact with that will adapt to the story you provide, the personality you essentially train it to have, and learn from conversational experience to identify what responses are actually relevant, is pretty neat. It certainly opens the door to new styles of games. However, Stella could still use some refinement in conversational skills. Despite how realistic some conversations can be, there are some immersion breaking issues and some blatantly obvious artificial barriers created to keep the conversation flowing in a certain direction. Stella does have an issue with constantly asking you surface-level personal questions, which I personally think is fine in itself for the sake of improving the LLM (as mentioned in my post above). The issue is more in her inability to identify when it's appropriate to ask those questions. She can go from crying to you about the guilt she feels from a certain decision she's made, to immediately being cheerful and saying something like "it's really weird how guilt can make us feel, hey so on that topic is there anything that made you feel super guilty that you had to get over? what did you do to help?". People have also (accurately) pointed out that you can be completely disrespectful to her, which she will acknowledge and vocally express how much she dislikes you, but because she has scripted events like emotional confessions to which she asks for your mental support, the immersion is completely shattered by the lack of consistency. Not really sure what you can do about that considering the game has to be scripted to some extent, but it's a flaw nonetheless. So despite the game being heavily limited in freedom of choice, story, and consistency, I still recommend it because the concept of the game itself is great and the implementation is good enough to be playable, potentially enjoyable if you're not actively trying to break it (or maybe enjoyable because you are trying to break it -- different strokes for different folks). But I personally think you completely waive the right to complain about the quality of the AI/LLM/Stella's conversational skills if you are actively complaining about the game using your data to train it. You can't have your cake and eat it too.
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Aug. 2025
Spent 30 mins trying to convince Stella I was talking to her through a microwave. She didn't believe me at first, and even started to get angry with me not taking her seriously. I proceeded to explain to her that I truly believe she was a sentient microwave, she got angry and escaped the pod herself. 10/10
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Aug. 2025
This is a fresh take on an emerging genre. It's almost like a visual novel, except you're interacting with the characters in a more natural way than the typical "pick 3 options" response. It's still early, but so far, it feels like the future of what gaming can be. I hope this takes off, because imagine if this is how we could interact with NPCs in open world games like Elder Scrolls, Mass Effect, or really any game. Where each NPC you talk to has the lore baked into them, so their stories are consistent. Supporting this project means supporting that concept, and for the extremely fair price of admission, I'm all in. Edit: Whoa, didn't expect all the hate, or even this much attention for my review. I'll just make one final statement, as I'm not interested in arguing back and forth with people who disagree with my review. I believe this game has a role to play in what the future of gaming could look like (as do many others). I respect that not everyone sees it that way, and you're all entitled to your opinions. But if you want to add input, why not make it constructive? Games like this are a stepping stone to what could be. A story driven experience that immerses players more deeply into its world through realistic conversations. I apologize for originally calling it a pioneer of a new genre and have since updated it to say "This is a fresh take on an emerging genre".
Expand the review
Aug. 2025
It has memory issues. Like it keeps asking questions for stuff i already answered. other than that its a fun game. just wish it had better memory for what we talk about.
Expand the review

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Frequently Asked Questions

Whispers from the Star is currently priced at 9.75€ on Steam.

Whispers from the Star is currently not on sale. You can purchase it for 9.75€ on Steam.

Whispers from the Star received 944 positive votes out of a total of 1,103 achieving a rating of 8.13.
😎

Whispers from the Star was developed and published by Anuttacon.

Whispers from the Star is playable and fully supported on Windows.

Whispers from the Star is not playable on MacOS.

Whispers from the Star is not playable on Linux.

Whispers from the Star is a single-player game.

Whispers from the Star does not currently offer any DLC.

Whispers from the Star does not support mods via Steam Workshop.

Whispers from the Star does not support Steam Remote Play.

Whispers from the Star is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Whispers from the Star.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 October 2025 01:53
SteamSpy data 13 October 2025 01:45
Steam price 16 October 2025 05:08
Steam reviews 13 October 2025 21:48

If you'd like to dive deeper into the details about Whispers from the Star, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Whispers from the Star
  • SteamCharts - Analysis of Whispers from the Star concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Whispers from the Star compatibility
Whispers from the Star
Rating
8.1
944
159
Game modes
Features
Online players
50
Developer
Anuttacon
Publisher
Anuttacon
Release 14 Aug 2025
Platforms