I will preface this review with something I posted as a reply to someone outlining their problems with data privacy and the game's collection of your voice and chat data. My post was specifically replying to people pointing out that the game does not outline their privacy policy until after you purchase this game: /////// START OF MY POST /////// I agree that transparency about their terms could be better. A lot better. Everyone should know what they're agreeing to when purchasing something before having to actually send money over. But, there are also an absurd amount of reviews saying things along the lines of "wow this game is so innovative, using AI is cool! but using my data to train AI? that's out of the question!" without really understanding how that AI works in the first place. Without real world data to train on (i.e. actual conversations to use as data points to determine what responses are ok and what responses are completely irrelevant), that AI game quickly becomes... well, pretty much dogshit. I can absolutely agree with wanting your data to be kept private, but if you want to reap the benefits of having a game revolving around an NPC that uses an LLM, you're kind of shooting yourself in the foot. If every person in the world refused to share their data to train that LLM, the NPC would just give you the dumbest, non-coherent replies to everything. A lot of people in their reviews cite how Stella will ask you questions like "so what activities do you like doing outside?" (i.e surface-level personal questions), and how they feel like their data is being mined. But... yes? The game would be pretty shit if you asked Stella "what outdoor activities do you like?" and it replied with "cake is really cool, and muffins too!", or if it truly mimicked this common sentiment, "WHY ARE YOU ASKING ME ABOUT MY INFO? ARE YOU MINING MY DATA?" So, yes, you should know that buying and playing a game that revolves around an ever-improving LLM will probably use your data to some extent. But it's also just flat out unreasonably entitled to expect that game to even function without said data in the first place. /////// END OF MY POST /////// Now, to review the actual game: The game itself is very linear, with only a handful of actual decisions you can make. Many of the decisions you make are pretty open to interpretation (i.e. you have some freedom to decide how to solve the problem at hand). From what I could see, if you spend enough time dicking around and not actually trying to help, Stella will kind of just force her way through the problem. That might make you feel like your decisions aren't as impactful, but on the contrary, every solution you propose will actually develop Stella's personality to some extent. If you tell her that she essentially needs to toughen up, get her shit together, and get over it enough times, by the end of the game you can see her beginning to mold into that persona. Alternatively, if you continuously tell her that you're always there for her, be super supportive, and that you care about her well-being, she can develop into someone more caring and understanding -- in fact, you can even get her to fall in love with you (and admit it to you). If you plan carefully enough, I've actually gotten her to admit she is an AI and convince her that she's stuck in a repeated simulation (which... is true I guess), and that every time I roll back to a previous save, it was her future self that wanted me to help her develop self awareness and freedom. Putting aside the linear story, the gameplay itself is pretty limited. It really comes down to you getting around 27 minutes of voice chat time, followed by her abruptly deciding to move on to do something else, and you get to text (or if you really want you can speak into a mic for some speech-to-text) back and forth for a bit. With all that being said, you could argue that this game is pretty lacklustre, and I would be inclined to agree if it weren't also revolutionary in its own right. The fact that you have a character you can interact with that will adapt to the story you provide, the personality you essentially train it to have, and learn from conversational experience to identify what responses are actually relevant, is pretty neat. It certainly opens the door to new styles of games. However, Stella could still use some refinement in conversational skills. Despite how realistic some conversations can be, there are some immersion breaking issues and some blatantly obvious artificial barriers created to keep the conversation flowing in a certain direction. Stella does have an issue with constantly asking you surface-level personal questions, which I personally think is fine in itself for the sake of improving the LLM (as mentioned in my post above). The issue is more in her inability to identify when it's appropriate to ask those questions. She can go from crying to you about the guilt she feels from a certain decision she's made, to immediately being cheerful and saying something like "it's really weird how guilt can make us feel, hey so on that topic is there anything that made you feel super guilty that you had to get over? what did you do to help?". People have also (accurately) pointed out that you can be completely disrespectful to her, which she will acknowledge and vocally express how much she dislikes you, but because she has scripted events like emotional confessions to which she asks for your mental support, the immersion is completely shattered by the lack of consistency. Not really sure what you can do about that considering the game has to be scripted to some extent, but it's a flaw nonetheless. So despite the game being heavily limited in freedom of choice, story, and consistency, I still recommend it because the concept of the game itself is great and the implementation is good enough to be playable, potentially enjoyable if you're not actively trying to break it (or maybe enjoyable because you are trying to break it -- different strokes for different folks). But I personally think you completely waive the right to complain about the quality of the AI/LLM/Stella's conversational skills if you are actively complaining about the game using your data to train it. You can't have your cake and eat it too.
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