Who's Lila? on Steam - User reviews, Price & Information

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A reverse-detective adventure, where you control your character's face

Who's Lila? is a horror, psychological horror and choose your own adventure game developed by Garage Heathen and published by Garage Heathen and IndieArk.
Released on February 23rd 2022 is available only on Windows in 4 languages: English, Spanish - Spain, Russian and Simplified Chinese.

It has received 2,731 reviews of which 2,598 were positive and 133 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 9.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Who's Lila? into these genres:

Media & Screenshots

Get an in-depth look at Who's Lila? through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: i3–4150 CPU
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics Family
  • DirectX: Version 10
  • Storage: 715 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
It's really funny how one's perception of a game may change over time. When I bought Who's Lila? shortly after it came out, I liked the unique gameplay concept but I quickly abandoned it, brushing it off as one of those games where you replay the same thing with minor variations everytime, to shed light on an overcomplicated and pretentious plot. And while yeah, that is partially true, there is much to love here. Lila could be considered a strange point and click adventure game. Instead of solving puzzles through inventory items, you basically have to go to places, talk with people and think about what you could do differently. The unique gameplay hook of the game is that the protagonist, William Clarke, has to deliberately move face muscles in order to express emotions: this translates to you having to manually compose an expression by clicking and dragging each specific muscle, while also fighting against the involuntary muscle spasms that occour when William is particularly agitated. This is a neat system for different reasons: for starters, it's unique and unlike anything else I've ever played; secondly, it allows for dialogue trees of sorts while remaining unpredictable. Not every emotion gives way to unique dialogue, but many of them do, and witnessing the outcomes is one of the game's strengths. Aside from that, there aren't many traditional puzzles to solve, but there is plenty of meta-game thinking to do: Lila has strong Alternate Reality Game components, and if you want to collect its many endings you'll have to do a bit of investigating among the game files, the Steam and itch.io pages and more. Now, I usually don't really like ARGs, because most of them (at least that I know of in the indie games sphere) are hyperfocused on the community aspect, strictly requiring the collective work because the things you need to do are far too elaborate and esoteric to figure out on your own. In Lila, it's just another component to the single player game. Nothing particularly outlandish is required to get a pretty complete picture of the story, just some lateral thinking and getting into the mindset the game wants you to have. There are crazy secrets which basically require a guide, but they are just that: secrets, and while they reveal some of the most obscure facets of the plot, the story is plenty enjoyable by just achieving the 15 regular endings. If anything, the most frustrating part is that some of the endings are just slight variations of each other, and it's not always clear what exactly nets you one or the other. But it's not egregious. The premise of the game is that a girl named Tanya Kennedy is missing, and pretty much everybody suspects the socially awkward recluse William Clarke. Now, this kind of summary is much like saying "Twin Peaks is about this Laura Palmer girl who got murdered", and I say this because Lila wears its David Lynch influences on its sleeve. Aside from the explicit homage with a poster of Blue Velvet you can find, the game is filled with the legendary director's sense of surrealism, more specifically (but not limited to) the horror-inclined surrealism of Eraserhead and Twin Peaks: The Return. What surprised me is that, while Lila is not subtle about its utter adoration for good ol' David, it still puts its own spin on things and manages to be quite the distinctive blend. Yeah, you can find familiar themes and images such as electricity gaining an almost mythical quality, or souls inhabiting machines much like Philip Jeffries in The Return, but most is contextualized within a philosophical framework, with the game asking explicit questions on the reality of things, the perspective of the beholder, one's sense of self, the life people collective "infuse" within works of art, and more. While David Lynch often just alludes, creates images and refuses to elaborate, requiring the viewer's imagination to figure out a meaning that might or might not even be there (which is something I never fully embraced), Lila requires the player's engagement to piece together what the game has to say, while also leaving them much room for reflection. The player's agency is integral to the game itself, for a storytelling that is unique to games. More and more titles, indies especially, are employing the medium's unique storytelling capabilities, and I love it. The presentation is another thing that's unique to Lila, adopting a crunchy, "ditherpunk" visual style that makes everything hazy and surreal. Plus, the ever-present faces on the right of the screen bring to mind the Nintendo DS cult classics Hotel Dusk: Room 215 and The Secret of Cape West, which I miss very dearly. The game is also not afraid to break its own visual rules and surprise you. The soundtrack and sound design are also great, very alienating and otherwordly. Overall, I'm really glad I gave Lila another chance, as it is one of my favourite ARG-infused experimental horrors with amazing ideas and a unique gameplay to boot.
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Oct. 2025
Somehow went from, "Oh sweet, a murder mystery!" to, "What the **** is going on?" to, "What does it mean to play a game? What even is reality?" Would recommend if you're into philosophy. The game doesn't really have a plot, per se.
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July 2025
The best advice I could give for Who's Lila? , is to play it blind. I initially bought the game after a 10-second preview in some YouTube recommendation, and thought I was getting myself into a mechanically interesting drama where I pull at a guy's face to make expressions. But reading further into it almost turned me away. Only after buying did I notice the Steam reviews mentioning ARGs in the game. I groaned at the prospect of an ARG, because I dislike the hassle that comes with them. THEN I read the game has multiple endings, and you need to do several playthroughs, and... both just felt so overwhelming. That being said, I am SO HAPPY I went against my spoiled gamer gut. So, mechanically, yes, you pull faces when prompted, and do some exploration and dialogues. It's fun and adds to the uneasy atmosphere and the overall theme. The sound design is bangin', and the developer made superb choices in which lines to voice, it all gets wrapped into a nice little atmospheric bow. And about my concerns: 1. The ARGs? Suuuuper beginner friendly, and really cleverly implemented, so my worries were unfounded. 2. The multiple endings? Oh my god - I can't find the words. It's so cool to play a game that doesn't have a definitive "ending"; once you reach one, you simply start again, with some new hints and findings that help you solve the mystery. And the order in which you unlock endings doesn't matter either - the idea is to treat them as puzzle pieces. Only when you collect all of 15 or so will you unravel the story. My personal advice would be to do a blind playthrough to get as many endings by yourself, and only if you get stuck, check a guide. There's no feeling like diving headfirst into a scenario, not knowing how it'll pan out. The biggest selling point of Who's Lila is its exquisite writing. The game explores thought-provoking ideas, and often provides you with unsettling feelings that nestle in some warm, damp back corner of your little 'noggin, and stay there long after the game is over. Also, despite not watching Twin Peaks, even I can feel the Lynchian formula ooze out of this game. So, if you are a fan of Lynch's mind-boggling, esoteric ideas on self, the universe, and human nature in general - you're gonna like this game. The choice of the game genre, the mechanics, the sound design, and the art style could not be more perfect for the story Garage Heathen wanted to tell. I'd smooch their brain if I could, to thank them for the experience. For $10, it's one of the best financial choices I've made this year. Now if you'll excuse me, there's a 7 hour Who's Lila video I need to watch, because I need. more.
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June 2025
Incredible and unique but nonetheless gimmicky. The unparalleled atmosphere undermined by confusing and sort of unfocused gameplay, although I can't say it feels entirely bad to see a game in the 2020s unburdened by the dogma of the "gameplay loop." Unfortunately it *is* burdened by a different plague of modern video games, and that is the need to advertise itself as being an explicit facsimile of something that already exists--Twin Peaks. If you've seen the return, this is basically just a fanart thought exercise of that. Will is Leland, Tanya is Laura, Lila is bob, Yu is Cooper, the Empress is Judy, etc. etc. So the central mystery will be, to some, pretty easy to understand all things considered. Now, as a big Lynch fan I will qualify that shallow criticism with this: I don't think I've ever seen anything else explicitly "Lynchian" that seems to understand David Lynch at all. Most people know only how to ape the weird imagery and stilted dialogue, but this goes above and beyond to recontextualize Lynch's obsessions with Eastern mysticism and Gnostic occultism, primarily Kaballa, Satanism, and the concept of Samsara. This and Winding Refn's *Fear X* are maybe the only works of this kind, except for partially the work of Nikita Kaf. Funny enough, this game drops a subtle easter egg reference to one of his games, which I thought was cute. Why do eastern europeans understand Lynch so much better than everyone else? Is that why he went to Poland so much? Speaking of Lynch in Poland, the crushing darkness of this game puts me perfectly in mind of *Inland Empire* and the short films that preceded it. As much as I find some of this gameplay a bit tacky (and repetitive--by this point I'm pretty sick of games finding creative excuses to make you play the same thing a thousand times,) there's no denying that this may be the most singular and incredible aesthetic craft ever put into a video game. The idea of having the DAEMON companion thing open is some next level shit, and the ARG elements hooked me really early on. That stuff is legit scary, and that's hard to do! Plus the soundtrack is beyond superb; Oh, Angelo! I kinda felt the same way after playing this that I did with that psychopomp game, if you're familiar. Wonderful atmosphere, maybe some all time stuff, but held back by what appears to be a lack of commitment, or maybe just overzealousness. I'm late to this party so nobody will ever read this review, but this game is 100% worth picking up as long as you're okay with some annoying achievement hunting. Using steam guides eliminates the pesky trial-and-error infesting the central mechanic (which would be neat if it worked correctly) but that feels less honest, right? There's a lot to uncover organically, so I say get out there and go for it
Expand the review
May 2025
I have taken physical notes for this game. If the idea of being a detective to figure out what the game is trying to tell you, then get it. It's so much more than funny facial expressions horror game.
Expand the review

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Frequently Asked Questions

Who's Lila? is currently priced at 9.99€ on Steam.

Who's Lila? is currently not on sale. You can purchase it for 9.99€ on Steam.

Who's Lila? received 2,598 positive votes out of a total of 2,731 achieving an impressive rating of 9.10.
😍

Who's Lila? was developed by Garage Heathen and published by Garage Heathen and IndieArk.

Who's Lila? is playable and fully supported on Windows.

Who's Lila? is not playable on MacOS.

Who's Lila? is not playable on Linux.

Who's Lila? is a single-player game.

There are 2 DLCs available for Who's Lila?. Explore additional content available for Who's Lila? on Steam.

Who's Lila? is fully integrated with Steam Workshop. Visit Steam Workshop.

Who's Lila? does not support Steam Remote Play.

Who's Lila? is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Who's Lila?.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 06:18
SteamSpy data 23 January 2026 12:07
Steam price 28 January 2026 20:24
Steam reviews 28 January 2026 20:09

If you'd like to dive deeper into the details about Who's Lila?, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Who's Lila?
  • SteamCharts - Analysis of Who's Lila? concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Who's Lila? compatibility
Who's Lila?
Rating
9.1
2,598
133
Game modes
Features
Online players
8
Developer
Garage Heathen
Publisher
Garage Heathen, IndieArk
Release 23 Feb 2022
Platforms
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