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True Fear: Forsaken Souls Part 1 on Steam

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True Fear: Forsaken Souls takes the best of the psychological thriller, blending in fun and intuitive gameplay mechanics. Episode 1, the first in a trilogy, will long be remembered.

True Fear: Forsaken Souls Part 1 is a exploration, hidden object and horror game developed by Goblinz Enterprises Ltd and published by The Digital Lounge.
Released on October 19th 2016 is available on Windows and MacOS.

It has received 1,040 reviews of which 957 were positive and 83 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 2.19€ on Steam with a 75% discount.


The Steam community has classified True Fear: Forsaken Souls Part 1 into these genres:

Media & Screenshots

Get an in-depth look at True Fear: Forsaken Souls Part 1 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 х64
  • Processor: 1.5Ghz CPU: SSE2 instruction set support.
  • Memory: 1 GB RAM
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • Requires an Apple processor
  • Processor: Apple Silicon
  • Memory: 1 GB RAM
  • Graphics: 256MB VRAM
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

6 hours played
Oct. 2026
A compelling hidden object horror adventure combines mystery, exploration, and psychological suspense into a memorable experience. The story unfolds through well paced discoveries, abandoned locations, and unsettling clues that gradually reveal a larger mystery. Every chapter introduces new questions while maintaining enough momentum to keep curiosity high from beginning to end. Puzzle design strikes a good balance between challenge and accessibility. Hidden object scenes, environmental puzzles, and investigative elements work together naturally, ensuring that progression feels rewarding rather than repetitive. Exploration is encouraged through detailed environments packed with clues, secrets, and story elements that add depth to the narrative. Atmosphere remains one of the strongest aspects of the experience. Strong visual design, effective sound work, and a constant sense of mystery create tension without relying solely on jump scares. The combination of engaging storytelling, satisfying puzzles, and immersive worldbuilding results in a captivating horror adventure that delivers a rewarding journey for fans of mystery and suspense.
20 hours played
Oct. 2026
This is a fun game at a Great price. Works perfect on steam deck. I very much appreciate that you can choose between a standard hidden object game or switch it to adventure mode. I like to have a balance and change of pace. I typically prefer adventure dominant games mostly, with some hidden object list scenes. Sometimes the hidden object scenes go too overboard in some games, for my liking. I prefer a balance. When I saw in the settings that you could completely change between "hidden object mode" & "Adventure mode" I thought that was a cool feature. I started on adventure mode, but definitely plant to play it on hidden object mode on my next play through. At first I thought there was an issue nearing the end, I am playing on Advanced with no hints, and it really has been hard mostly common sense. Before that I had a problem in the beginning with flashlight placement but other than that it was a great balance, challenging just enough to be enjoyable, but not overly so. Upon coming up towards the end I really thought my game was bugged and wouldn't allow me to continue. I spent several hours trying like hell to figure out why in the world I wasn't able to continue. I finally broke down and read a study guide with big fish, which made me think that there was definitely a bug. I thought for sure part 2 would be ruined and I wouldn't get to finish the game. Then I was just about to give up and I realized the problem was all me haha. 6 of the skulls were super simple and couldn't really miss them. But I tell you what, the skull that you can only access with the "monkey wrench".... That one is one big S.O.B.... I don't see how anyone could find that without any help. Anyways I really like the game, and the price on sale, you simply couldn't pass it up. Even the normal price is a great price for this game. I definitely recommend. I look forward to starting part 2 later and hopefully can buy part 3 in the coming days. Excellent start to the franchise, can't wait to see what happens next!
5 hours played
Oct. 2026
Fun Halloween point and click with puzzles that most of the time make sense.
67 hours played
Sept. 2026
I love the minor jump scares. I would like it to have more scary parts though. My computer is old and other than a one time crash in the middle of the game, the game ran fine. It kept me busy while I recovered from surgery. I had a hard time keeping up with the knight memory game on expert mode so here is a hint if others have memory retention issues -- write down the first letter of the colors as the knights turn and play their tune. example b,r,o,g,b --once I did that I had no issue following the tune. It's a fun, semi-scary, and detailed game. I love the cut scenes. I would buy this game again if I had to after I get a new computer. I will buy similar games from this same company if they have any yet that is. It's worth the money even at full price.
5 hours played
July 2026
It's fine. While looking for short horror games to play without a ton of chasing and hiding, gameplay that doesn't really suit me, I was told this was genuinely a little scary despite being a hidden object game. OK, I guess I'm game to try anything once. However ... it's not scary. At all, not even a little bit. There's some decent atmosphere, but this is PG horror at most. I was never tense wondering what I'd find around the next corner. If you're looking for that you won't find it here. It's also not really a hidden object game? At least not the way I played it. In the settings there's a toggle for "adventure" vs "hidden object" which is by default set to "adventure". I don't know what this does because I kept it on "adventure", which is fine by me; I think I'd prefer point-and-click to hidden object anyway. There were some hidden object elements but it's relatively sparing, and for the most part it felt like a traditional point-and-click. How is it as a point-and-click? It's (again) fine. Most of the solutions are relatively logical, though there is a bit of traditional moon logic, and a lot of it verges on hackneyed. For the most part the game is actually quite easy, because it offers a map that tells you which rooms have something you can do at any given point. This really constraints the puzzle-solving space to the point that it would be hard to ever feel too stuck. You could always play without the map if you want extra challenge, but some of the solutions are just obscure enough that it might go from too easy to a bit frustrating without it. As it is, the only time I did get stuck were a few of the annoying minigame-style puzzles -- stuff like sliding blocks. I don't have much patience for those, but the game does allow you to skip them, at least on the default difficulty, which I made use of once or twice. The hidden object stuff comes into play when some element of a room is in black-and-white. When you click on that element, you're moved into a space that's cut off from the rest of the game in terms of puzzle solving (though you can move back and forth). You don't have access to your normal inventory. Instead, you have to find things in the current view that let you move forward. The reward for this is always a single item that gets added to your permanent inventory. It's still a bit like solving a puzzle, but the goal is never clear when you start and the item location gameplay is amped up. Not my favorite part of the game but I didn't hate it I guess. As far as the narrative ... eh, it served its purpose. The story's just an excuse to set up why it makes sense for your character to go to creepy places and endure creepy things. You won't be thinking for days about this game's plot and its secrets after you exit the game for the last time. I'll admit that the way it kept trying to up the story stakes with new plot curveballs was a bit funny in a soap opera kind of way (just how many twin sisters does the protagonist have?) , but I'm not sure it really stands up to scrutiny. The writing was clearly translated into English and some translation oddities pop up here and there, but it's not too bad. I'll add that it's short -- about four hours for me, maybe more or less depending on how much or how little you use the help system -- but it's also pretty cheap. If you want a passable, breezy point-and-click and you dig the seasonal Halloween store vibe, it's not a bad purchase.

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Frequently Asked Questions

True Fear: Forsaken Souls Part 1 is currently priced at 2.19€ on Steam.

Yes, True Fear: Forsaken Souls Part 1 is currently available at a 75% discount. You can purchase it for 2.19€ on Steam.

Yes, True Fear: Forsaken Souls Part 1 received 957 positive votes out of a total of 1,040 achieving a rating of 8.68.
😎

True Fear: Forsaken Souls Part 1 was developed by Goblinz Enterprises Ltd and published by The Digital Lounge.

Yes, True Fear: Forsaken Souls Part 1 is playable and fully supported on Windows.

Yes, True Fear: Forsaken Souls Part 1 is playable and fully supported on MacOS.

No, True Fear: Forsaken Souls Part 1 is not playable on Linux.

This information about True Fear: Forsaken Souls Part 1 is not available yet.

This information about True Fear: Forsaken Souls Part 1 is not available yet.

No, True Fear: Forsaken Souls Part 1 does not support VR.

True Fear: Forsaken Souls Part 1 is a single-player game.

No, True Fear: Forsaken Souls Part 1 does not currently offer any DLC.

No, True Fear: Forsaken Souls Part 1 does not support mods via Steam Workshop.

No, True Fear: Forsaken Souls Part 1 does not support Steam Remote Play.

Yes, True Fear: Forsaken Souls Part 1 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for True Fear: Forsaken Souls Part 1.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 10:05 UTC
SteamSpy data 14 October 2026 13:04 UTC
Steam price 26 October 2026 20:05 UTC
Steam reviews 22 October 2026 06:02 UTC

If you'd like to dive deeper into the details about True Fear: Forsaken Souls Part 1, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about True Fear: Forsaken Souls Part 1
  • SteamCharts - Analysis of True Fear: Forsaken Souls Part 1 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck True Fear: Forsaken Souls Part 1 compatibility
True Fear: Forsaken Souls Part 1 PEGI 12
Rating
8.7
957
83
Game modes
Features
Online players
6
Developer
Goblinz Enterprises Ltd
Publisher
The Digital Lounge
Release 19 Oct 2016
Platforms
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