WitchSpring R on Steam - User reviews, Price & Information

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WitchSpring R is a story-driven RPG combining elements of collecting, simulation, and battling. Experience the joy of training a young witch and accompany her on a grand adventure!

WitchSpring R is a cute, rpg and funny game developed and published by KIWIWALKS.
Released on September 25th 2023 is available only on Windows in 7 languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, French and German.

It has received 6,536 reviews of which 6,305 were positive and 231 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 33.99€ on Steam, but you can find it for 14.90€ on Gamivo.


The Steam community has classified WitchSpring R into these genres:

Media & Screenshots

Get an in-depth look at WitchSpring R through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows® 8.1, Windows® 10, 64bit
  • Processor: Intel Core i3 4340
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 950
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: Compatible with DirectX 11.0

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
What an unexpected treat. This game is an immensely solid addictive RPG. I really didn't expect much but was blown away by the depth and enjoyment I got out of it. You control your main character, a witch called Pieberry, in her quest for pie. The main gameplay loop is you explore, you gather, you fight enemies for materials, then return to base and craft stuff. The game plays most similarly to games from the Atelier series, and could honestly stand up with some of the best there. The gather craft fight repeat loop is immensely addictive, and the game just does so many things right. Not only do you craft new gear or items to use in combat, but you also craft a lot of permanent stat boosts. Beyond ordinary combat, there's SO many systems of advancement in the game and the game allows you to engage with them as little or as much as you want, kind of like Disgaea. If you want to buckle down and grind your way to complete overpoweredness the game lets you, and it's so fun doing it. Pretty much everything respawns in the game, you can go back and refight bosses to get their rare drops (often permanent stat boosters) over and over. Upgrade your pets, upgrade your spells, upgrade your weapons, evolve your weapons, upgrade your merchant, upgrade your training methods which grant higher rates of stat boosts during training. Upgrade everything. I like how the main story quest takes you only about 75% of the way through most dungeons, allowing you to come back and find harder enemies and secret treasure and sometimes optional superbosses in the back rooms. I like how you can track the current spawn status of every enemy and gatherable on the world map, which makes rotating around to collect what you want a breeze. I like the little minimap expansion contraction instead of zooming it. The combat system features deceptive amounts of depth. You control only Pieberry and her single health bar, but she can summon numerous pets in combat which get their own turns and their own attacks, but enemies will only ever attack your single health bar. You get a choice of magic which typically does bigger damage over a wider area but costs MP or high damage single target physical attacks which usually are "free." The real appeal is you are constantly getting an expanded arsenal of abilities to choose from over the course of the game. Instant cast attacks that don't cost a turn, defensive shields, slows, dots, reraises, instant use items, inherent weapon abilities, one-per-combat super attacks, and more than you have to juggle the cooldowns of. You just feel powerful all the time with so many options to choose from. I especially like how the game allows you to swap weapons each turn for free, so if you want to min max and swap between weapons that have high MAG during each magic cast and a high STR sword for physicals, it'll let you. The story is not great, but certainly decent. Dialogue is mediocre but the characters are interesting and the art is good even if the overall graphics are just passable. Some of the music tracks are very catchy. Again. this game is REALLY fun! I highly recommend to any Atelier fan.
Expand the review
May 2025
This has to be the best mobile game remake ever. Don't get it wrong; this game was never a gacha game or never did any of those greedy malpractices that stain the mobile market these days. This was simply a regular game sold only on mobile for cheap, so it was always basically just an indie game that happened to be exclusive on mobile for a while. Until they ported some of them and remade the first game for PC and newer consoles. Now we're here. This game deserves all the love an RPG fan can give it; the developers know what they're doing, they're passionate, and the characters and the story are fantastic. It is an amazing turn-based RPG, and it is most definitely worth the price. To make things better, they're adding free bonus story content with updates soon. I highly, highly recommend it if you like wholesome yet melancholic stories. Take my word for it, I never glaze a game this hard, mainly because the games I think deserve it already have a big fanbase; this game's fanbase doesn't feel as big yet, so I feel the strong need to use my unbridled words of pure endearment for such a gem.
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Dec. 2024
This game is very cute and funny 😭😭😭I love Pieberry so much, she's just too innocent for this cruel world. This is such a great game I highly recommend. I 100%'d the game so here's my thoughts. Spoiler free! The story is charming and lighthearted with dark themes as you go through the adventure with Pieberry. Even though there's cruelty in this world she tries her best to stay positive, despite her situation. It was very nice to go through and I was fully immersed and I wanted more. The music is nice and the characters are great, especially the girl you bump heads with (literally). It has good depth and character development. I enjoyed the experience on the very hard difficulty of the game from start to finish and it was very satisfying. The combat and story are my kind of thing. All my first boss encounters were winnable without much grinding as long as i planned every move, also including optional "super" bosses first chance I get to meet them which includes big lightning boi and locked swordman. Even then, grinding isn't a viable option for certain bosses on very hard as most bosses scale to your stats on this mode. I feel like they do % hp based dmg that cuts through your DEF stat. Although you don't gain exp to increase character lvl in this game to increase stats, you instead grind for items and materials that increases your stats if you choose. If you have trouble with an optional boss you can always progress the story so you can unlock more items and abilities to better deal with them. Early game I used the life staff, and later on I swapped to a sword build. I evenly lvled up my STR and MAG throughout the game while getting AGI as needed. I found an op strat and stuck with it to carry me to the end. There were a few mechanics that I personally missed or forgot about which was my mistake, but I beat the game regardless on Very Hard. That includes me missing the book to make support circles for my magic til NG+, not unlocking swimming, and not knowing that i can have more than 1 pet on the field at a time until chapter 3 lmao. Of course i figured it out by then end it all. Although on very hard it was punishing, the game itself has a quality life feature that doesn't use any items you used if you quit or fail a battle and you can either redo the fight or play before you got into the fight as if nothing happened, There's also no random battle encounters and most battles can be skipped. Instead you have enemy groups that you run into to initiate fights which respawn after doing other stuff. There were some game mechanics that could've been tweaked like training at home, crafting consumables, and, accounting for buffs falling off or being applied (Agi boosters or slows) on the turn order. The turn order list could also be longer if you tend to summon tons of pets (like me) and you can't see when you get to have a turn and when the boss is going to use their heavy hitter so you can defend against it. The gripe i have when you train at home or craft is that it doesn't calculate the fact that you would meet the requirements to get extra rewards. For training, it has a thing where you can increase the difficulty to get a little bit more stats if you succeed 3 times. So if you fill up your training sessions to 5 activities, it only adds 1 succession to the 1 minigame that you play. So if you want to min/max, its better to train doing 1 minigame individually. For crafting consumables, after you craft an item 3 times you master that craft and get +2 every craft after that. So if you craft lets say 10 potions for the first time, you'll only get 10 potions instead of 17 (3 + 7x2). The thing with the buff/debuff turn order is that if you're on your last turn for your agi booster, it'll still say you have a turn before the enemy attacks, but after your turn they'll jump in front of you causing either a death or putting your plans in shambles. One other issue is that there's no indication that you have to use items in your inventory to initiate certain events. Either i missed it or what, but it's never required to beat the game, but some achievements are locked behind this. Other those small things that i over explained, everything else was great. Enough to where I write my 1st review ever. I rate Witchspring R as a 9/10 game. It made me happy :) Here's some small tips if you you're having trouble. - You can swap weapons in fights if you feel the need to. It will reset your weapon ability, but you can use a staff for big magic dmg, and swap to sword to melee for the built up magic buff. - Make use of your free item usage. It can be used as a dps or support through the use of dmg items and stat boosters. It'll be up next turn you have. Healing on the other hand, you'll have to wait 2 turns. - For CC like stuns, it counts more like a sleep than anything, because the next hit will wake them up. So if you need your next turn to not be hit by the stunned enemy, you can recall any pets attacking before the boss and put them back in the next turn. Also fire and ice overwrite each other so if you want more turns from the iced up enemy, you'll have to remove the fire applicator. Which is kind of unfortunate because... - Some bosses attack in a sequence. Take note on which turns you can live without worry. If you made it this far thanks for reading.
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Nov. 2024
I have a lot of respect for all those Turn-based RPGs that really innovate the genre by providing something new or immersive to the table, be it timed hits, or a vast amount of new and unique mechanics to the Turn based genre that, honestly speaking, is really lacking in modern turn based RPGs. In the case of Witchspring R, it plays off as a traditional Turn Based Game, but with a couple of innovative mechanics to keep it fresh without getting old. Early on, the game doesn't show all the cards you can play during a battle, it starts a little slow with only magic and physical attacks, but as you play more, you'll start to see the unique fun mechanics this game offers, which makes it incredibly balanced for a challenging enough experience. From guaranteed crits every 4 turns, gaining Strenght/Magic buffs while defending, using your own MP as a shield, enemies that grow resistant to debuffs each time it gets applied, unique single use skills that could turn the tide of the battle when you less expect it, and much much more. It's incredible how well polished the battle system is, which puts a lot of AAA and AA devs (both RPG and JRPG) to shame. THIS is how you make an enthralling gameplay. Every battle, specially early on, requires your utmost attention and intelligent usage of the tools at your disposal, one bad move can crumble an important fight, but a bold strategy may also hold the key to achieve victory. Something really interesting about some of the coding of the bosses is, that the longer you stay on a fight, the harder it gets, as enemies will eventually grow strong enough to kill you in one hit (on the highest difficulties that is) and while that may sound unbalanced, it's perfectly balanced by the single use skills that can turn a difficult situation into the key to victory, and the more features and skill you unlock, the more chances you have to turn the tide of the battle to your favor, which makes for one of the best Turn Based Combats I've seen for a long while. And if you get entangled by the gameplay loop long enough, you will be rewarded by a lot of knowledge that you will use in defeating stronger foes and earning the power to surpass even stronger foes late in the game, this made the progression of your skills feel very genuine, as you have to earn your powers by pure determination (and some crafting too). Leaving the gameplay aside, the story is solid, with a couple of pacing issues and rushed content, I enjoyed it to some extent, the absurdity of Pieberry's obsession with Pie is truly funny, but also endearing, her objective is simple, to find whoever makes delicious Pie, and during the way, she'll encounter a bunch of obstacles and plot twists that will make this character driven story a meaningful one. The only downside to the content, is that some of the late game content is severely streamlined, to the point late game dungeons are merely hallways for boss rushing without too much stuff going for it, which is a little disappointing, but it's quite understandably so, given that this is a niche indie dev, and even still, it was quite the worthwhile experience. Leaning a little towards a little bit of negative, is the game's OST, the soundtrack is great for the most part, unfortunately, the loops are too short and will get repetitive very quickly, specially as some tracks are heavily overused, which makes them the opposite of being memorable, there are a couple of tracks that lasts for long which makes them really good, but there are others that are really short and overused that I ended up rolling my eyes the moment I heard the same track for the same kind of dungeon over and over again, it kinda breaks the immersion a little, but that's just me. Going towards the art direction, this game opts for a very simplistic design in dungeons and overall world, but it's so warm and full of life that I can forgive it for it, character portraits are really cute (Reina, being my favorite one) but Pieberry's expressions really make her really likable, very expressive... and creepy sometimes with that damned smile of her, you can tell the very moment you're doomed when you see that devilish smile she makes while walking towards you. BWAHAHAHAHA! There's no escape, you got on her field of vision, prepare to PIE! All in All, Witch Spring R is a very charmful game with lots of content filled in a very little world which makes it look even larger than most open world games out there despite being short in lenght, that's just how much content and secrets there is in this game. I totally did not spend 20+ hours wandering around the world slaughtering every single fiend or monster I came across and make them submit to the utmost Pie Authority of the region. Pie/10 Would disband religion and create a new one surrounding Pie.
Expand the review
Sept. 2024
Overall Score: 8/10* WitchSpring R serves as a wonderful introduction to the WitchSpring franchise and at the time of this review, hasn't received the acknowledgement it deserves. If you like anime-style turn-based JRPGs with cute characters and compelling stories, this game is worth your consideration. Highly recommended if you can catch it on sale under $20 or perhaps even full price if the issues below are addressed. -- Overview WitchSpring R (WSR) is a polished remake of the original WitchSpring 1 mobile game with new voice acting, new art, updated game mechanics, and overhauled graphics. Not my usual genre-- I went in completely blind and was delighted. As a side note I tried the mobile version of WS3 and WS4 after completing WSR and found the mobile controls and graphics dated and clunky in comparison to WSR. They could definitely benefit from a full remake. Pros ------------ + Wholesome and compelling story that leaves an emotional impact + Robust and approachable core-gameplay mechanics + Lovable side characters esp. Black Joe + Compelling world-building and lore + Good soundtrack (albeit somewhat limited in variety) + No major issues, well-polished overall experience + Works great on the Steam Deck (60 fps @ 1080p on external display and "Best" graphics setting) + Current DLC offerings are all for optional cosmetic add-ons Cons ------------ - Price is steep for this type of game (estimated 20-30 hours of content more or less, depending on how you play) - No post-game (yet). Devs have shared intention to add a post-game thru content updates - Lack of dialogue choice impact / no multiple endings - Final chapter felt somewhat rushed with a sharp drop in translation quality - Throughout the story, there were moments of missing, incomplete, or inaccurate translations that broke immersion * Overall, the downsides are minor in comparison and can be fixed via content patches. If the devs are reading this, please consider adding the WS2 story as a DLC as well as making a modern remake of the WSR3 and WSR4 games. This is also one of those games where I would love to see a social and cooperative multiplayer element in future games (lone witches in hiding, occasionally working together).
Expand the review

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Frequently Asked Questions

WitchSpring R is currently priced at 33.99€ on Steam.

WitchSpring R is currently not on sale. You can purchase it for 33.99€ on Steam.

WitchSpring R received 6,305 positive votes out of a total of 6,536 achieving an impressive rating of 9.32.
😍

WitchSpring R was developed and published by KIWIWALKS.

WitchSpring R is playable and fully supported on Windows.

WitchSpring R is not playable on MacOS.

WitchSpring R is not playable on Linux.

WitchSpring R is a single-player game.

There are 5 DLCs available for WitchSpring R. Explore additional content available for WitchSpring R on Steam.

WitchSpring R does not support mods via Steam Workshop.

WitchSpring R does not support Steam Remote Play.

WitchSpring R does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for WitchSpring R.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 July 2025 11:14
SteamSpy data 24 July 2025 03:52
Steam price 30 July 2025 20:30
Steam reviews 30 July 2025 12:04

If you'd like to dive deeper into the details about WitchSpring R, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about WitchSpring R
  • SteamCharts - Analysis of WitchSpring R concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck WitchSpring R compatibility
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