Sync your Steam wishlist to find the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to find the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Without a Dawn on Steam

Quick menu

Without a Dawn is a dark, psychological, and philosophical visual horror novel featuring hauntingly beautiful pseudo-ASCII art.

Without a Dawn is a visual novel, psychological horror and philosophical game developed and published by Jesse Makkonen.
Released on May 19th 2025 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, Simplified Chinese, Turkish, Italian, Portuguese - Brazil, Spanish - Latin America, German, Hungarian, Japanese, Russian, Ukrainian and Korean.

It has received 660 reviews of which 614 were positive and 46 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 7.79€ on Steam, but you can find it for 0.27€ on K4G.


The Steam community has classified Without a Dawn into these genres:


Here is the detailed breakdown of supported languages for Without a Dawn:

UI Subtitle Audio
English
German
Italian
Korean
Simplified Chinese
Russian
Japanese
Hungarian
Turkish
Portuguese - Brazil
Ukrainian
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Without a Dawn through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or later
  • Processor: Dual Core 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: 512 MB card capable of shader 3.0
  • DirectX: Version 11
  • Storage: 100 MB available space
  • Sound Card: DirectX 9c Compliant

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1 hours played
Aug. 2026
You can do a lot worse than spend forty minutes playing this beautiful and haunting game. I'd call it therapy but that would be reckless. Catharsis, then, for the anxious, the paranoid, the disturbed, and the sleepless.
1 hours played
April 2026
So, the last few weeks I've been participating in this Bluesky trend where you list one game from you backlog for each like you receive on your skeet. Well, nearly 400 likes later, I've spent the last several days trying to catch up. I've brought up over 250 games on there, but something that has begun to happen quite often is developers of these games finding my posts and replying with words of encouragement and pitches on why I should finally play it. This is, for me at least, more than a little embarrassing. They did their job by making a great game and getting me to buy it, they shouldn't have to sell me on actually booting it up as well! Seeing this just filled me with immense guilt so I decided to try out one of the games that a dev reached out about. That is what brings us to this title: Without a Dawn. I am glad to say, I really enjoyed this one! It's a visual novel with a lot of surreal themes and imagery, and it is way shorter than I expected it'd be (50 minutes vs. 2-4 hours). You play as (or at least see the perspective of) a woman in a cabin who can't sleep. She continuously awakens from increasingly unsettling dreams and they seem to blend more and more into reality. I won't mention much else due to spoilers, but this is the realm the entire story takes place within. You won't know if your character can trust anything they see or even think, and the story will keep you in the dark for much of it, especially if you cling tightly to logic. As someone who never loved horror growing up, but am finding a fondness for it lately, I really enjoyed the ways in which this game creeped me out. The entire game is one hell of a slow burn, but there are sometimes a loud snap or pop of surprise sprinkled in to keep you on your toes. I love this approach because it turns what might have been a tiny scare in more extreme horror stories into something much more intense when contrasted with everything immediately surrounding it. This low hum of permeating dread is also complemented by it's excellent ASCII art style, as it both evokes online creepypastas and enhances the uncanny factor by adding motion to what we know as a static style of art. It's effective in the same way that many indie horror games use PS1 or PS2 era aesthetics to obscure visuals, as that obscurity before a threat is fully made clear is where the enjoyment of horror is most found. I love the game as a mood piece, and I love how it plays with player choice at times, but also, I love how this game is thematically so reflective of the very structure of games (and really all art) as a whole. Without getting too specific, the entire story is about you being indirectly lead somewhere, and as a player, I gleefully followed. Regardless of the dread my player character, or even me at times, felt, I was happy to take every step, experience every shock, and cross every threshold. This feeling of willingly being emotionally manipulated is key to what makes art so moving. I found myself thinking about how, much like this game is leading this woman on a journey, I too was being lead on one, and really any game that makes me feel anything at all does this same. I just think that's really cool. Any way, I recommend the game pretty highly. There is not much in the way of actual gameplay, and the presentation is very sparse, even if intentionally so. But if you are down to experience vibes over all else, and only have an hour to spare, this is a great way to kill that hour. Definitely looking forward to playing other games like this in the future, maybe even Distraint, which is also in my backlog!
1 hours played
March 2026
I see a lot of reviews pointing to how the visuals really push this game--and I do think they are exceptional--but there's a lot here for a very particular kind of person. The horror isn't really in just the atmosphere--it's in the connection to the themes. If you have ever suffered from GAD, OCD, autism, or anything that can really, truly amplify intrusive thoughts into obsessions and terrors, then this experience WILL connect. I'm thankful to say that I have healed since the worst of it, but I have struggled deeply with intrusive thoughts and compulsions in the past. They are rooted deep into you--almost as if they are a parasite sucking away at your energy directly from the brainstem. When you're spiraling and at some kind of emotional nadir, they are the only thing you are for that time. The waves ripple and crash, and you eventually see that you are EVERYTHING you are and have been. But in those moments (those nights in the cabin), you cannot see that. Without a Dawn brought me back to that horrid, HORRID time in my life, but I still felt safe and in control. I felt seen and--despite how painful that time was--comfortable knowing that I was falling into a series of symptoms. The horror of this game, to me, above everything else, was looking into the mirror of time and seeing a young, terrified little boy seeking relief from the unending anxiety and stress. This game was me at one point, and for many, it will be who they are now. Had Without a Dawn released years ago, during the worst of my struggles, then I can see how challenging and scary it might be to even engage. But, in a way, I think it could've been just the slightest bit therapeutic. Even as a natural loner, the first time you discover that what ails, haunts you is experienced by a vast ocean of others brings relief. You have symptoms--you are not broken and hidden from the vast network of human experience. What this game is, above all, is a moment that many like myself have had. It is a sleepless night, fueled by terror, stress, and anxiety, brought about by a tireless mind looking for patterns and pathways of logic to rationalize away the otherwise irrational, intrusive thoughts. This game hit, and it hit HARD. However, it probably won't for most people. I get that. But, I still implore you to support a solo-developer like this and give it a chance. If the themes and story don't connect, I imagine the visuals, soundtrack, and atmosphere still will. What's here is clearly made with passion and effort, and in an age of slop and corporate horsesh*t, that's well worth the attention and at least $8.
2 hours played
Feb. 2026
First of all, the style of this game is hauntingly heautiful! I also liked that I could change the colors/background/style of the symbols that made up the Images to my own liking. It's a short, yet well-written story, that made me feel realy uneasy by the end, yet I enjoyed playing and interacting with it a lot. I'm really looking forward to the devs next project, as I enjoyed the last game, Afterdream, a lot too. ^.^
1 hours played
Feb. 2026
The author gets that to make a truly great horror game it can’t be just about something bad and ugly trying to kill you. It should primarily explore some motif and negative emotions related to it. And oh boy, this game does. It has truly delicious darkness of the inner psyche turmoil in spades. The truly scary stuff, the stuff you can’t escape from. A personal hell.

Similar games

View all
Banebush Banebush is a nonlinear and very red visual novel in the horror genre. Do you dare to step into a fairy tale if it turns out to be reality? 💀
Similarity 74%
Price 2.99€
Rating 9.0
Release 25 Dec 2024
Z.A.T.O. // I Love the World and Everything In It USSR, 1986. A girl goes missing in the closed city of Vorkuta-5, yet not a soul seems to be concerned. Uncover the mystery behind her disappearance and transmit your signal to the universe.
Community pick
Similarity 73%
Price Free to play
Rating 9.5
Release 10 Nov 2025
MOOD MOOD is a short visual novel combining horror, dark humor, and dialogues on a wide variety of topics, from old movies to ancient wars. You were the one who summoned your new companion, there is no backing out now!
Similarity 66%
Price 6.15€
Rating 8.0
Release 23 Mar 2025
Wonderful Everyday Down the Rabbit-Hole Wonderful Everyday is a visual novel with multiple routes which develops a story based on a few concepts: "the sky and the world", "the beginning and the end", "literature and science", "savior and hero", "brother and sister".
Similarity 64%
Price 27.99€
Rating 8.8
Release 30 Aug 2017
52 / 0 = ∞ This is a story with illustrations. You have to choose your destiny. You are obsessed with the idea of creating an ideal society. One day you come up with a genius idea, and you create a society that could live forever, BUT HOW IS THIS POSSIBLE!!?
Similarity 64%
Price Free to play
Rating 8.2
Release 03 Jul 2025
Tiny Bunny Tiny Bunny is a non-linear horror visual novel. Those, who have heard the voice of the forest, are beyond help.
Masterpiece
Similarity 62%
Price 10.79€
Rating 9.4
Release 05 Dec 2025
ghostpia Season One "In my dreams, I can get out. In my dreams, I can fit in." 'ghostpia' mixes the adorable art style of an illustrated book with glitches-and-noise effects. There are no choices to be made. There's only a lonely girl in a ghost town and her story full of mystery, friendhood...and a bit of violence.
Similarity 62%
Price 19.50€
Rating 8.7
Release 22 Aug 2023
TELEFORUM TELEFORUM is a found-footage-styled horror game exploring the unknown side of media. You’re visiting a widow’s apartment to conduct an interview about her husband's death. But that’s not the main reason why you’re here. It’s all about the tape, isn’t it?
Similarity 60%
Price Free to play
Rating 8.8
Release 19 Oct 2023
Higurashi When They Cry Hou - Ch.2 Watanagashi Higurashi When They Cry is a sound novel. The music, backgrounds and characters work together to create a world that is the stage of a novel for the user to read. They laugh and cry and get angry. The user takes the point of view of the protagonist to experience the story.
Similarity 59%
Price -40% 4.82€
Rating 9.2
Release 13 Nov 2015
OPUS: The Day We Found Earth Dive into the boundless galaxy and embark on an emotional adventure! Help little robot Emeth to fulfill a century-old promise by finding Earth in order to save Mankind—so step into the spaceship, operate a deep space telescope, and find out what’s out there in the unknown.
Similarity 58%
Price 14.79€
Rating 8.3
Release 22 Apr 2016
Zero Escape: Zero Time Dilemma Nine participants awaken, trapped in an underground facility. To escape, they must play a game with deadly consequences. Who will live, and who will die? The choice is yours. Let the Decision Game begin…
Similarity 57%
Price -80% 3.35€
Rating 7.9
Release 29 Jun 2016
Raging Loop The feast has begun, can you escape the village alive?
Similarity 57%
Price 29.99€
Rating 9.2
Release 23 Aug 2017

Frequently Asked Questions

Without a Dawn is currently priced at 7.79€ on Steam.

No, Without a Dawn is currently not on sale. You can purchase it for 7.79€ on Steam.

Yes, Without a Dawn received 614 positive votes out of a total of 660 achieving a rating of 8.69.
😎

Without a Dawn was developed and published by Jesse Makkonen.

Yes, Without a Dawn is playable and fully supported on Windows.

No, Without a Dawn is not playable on MacOS.

No, Without a Dawn is not playable on Linux.

Yes, Without a Dawn is playable and fully supported on Steam Deck.

Yes, Without a Dawn is playable and fully supported on Steam Machine.

No, Without a Dawn does not support VR.

Without a Dawn is a single-player game.

No, Without a Dawn does not currently offer any DLC.

No, Without a Dawn does not support mods via Steam Workshop.

No, Without a Dawn does not support Steam Remote Play.

Yes, Without a Dawn is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Without a Dawn.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 September 2026 21:05 UTC
SteamSpy data 04 November 2026 14:03 UTC
Steam price 14 November 2026 20:25 UTC
Steam reviews 21 October 2026 10:03 UTC

If you'd like to dive deeper into the details about Without a Dawn, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Without a Dawn
  • SteamCharts - Analysis of Without a Dawn concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Without a Dawn compatibility
Without a Dawn
Rating
8.7
614
46
Game modes
Features
Online players
1
Developer
Jesse Makkonen
Publisher
Jesse Makkonen
Release 19 May 2025
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.