YIIK: A Postmodern RPG on Steam - User reviews, Price & Information

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Experience YIIK: A Postmodern RPG 1.5 (I.V) update with revamped battles and cutscenes. A child relinquishes her name for a birthday invite, hoping to find her brother. Alex's reality unravels, guided by a mysterious cat, witnessing a woman vanish, igniting an obsession that threatens his world.

YIIK: A Postmodern RPG is a psychological horror, jrpg and turn-based game developed by Ackk Studios and published by Ysbryd Games.
Released on January 17th 2019 is available on Windows and MacOS in 2 languages: English and Japanese.

It has received 1,155 reviews of which 904 were positive and 251 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified YIIK: A Postmodern RPG into these genres:

Media & Screenshots

Get an in-depth look at YIIK: A Postmodern RPG through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2.4GHz Intel Core i3
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4400
  • DirectX: Version 11
  • Storage: 4 GB available space
MacOS
  • OS: OS X Yosemite
  • Processor: 2.4 Ghz
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon HD 5870 1024 MB

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Yiik has been a guilty little pleasure of mine for a while now, something I've looked on and laughed about, something that brought me much joy in how bad it was. When I heard they were reworking the game AGAIN I knew that I had to give it a go. the initial trailers for the new update also intrigued me. were they remaking the story? so when the update dropped, I bought the game immediately. and then didn't play it for 6 months I didn't play this game until finally I decided I must see what it had become. I expected to find a slog of game who's only redeeming grace would be how hilariously bad it was. I was wrong, I was oh so wrong. This game is a masterpiece. Conceptually it is brilliant and I feel appeals only to my sensibilities. They built not one, but two games upon the corpse of Yiik, a corpse they were able to breathe some new life into with additional story beats and an entirely new (and admittedly quite fun) battle system, so while the festering carcass of old Yiik dwelled beneath, the new additions were more than enough to entertain and engage me. I found myself enraptured, and with each hour that passed I sunk deeper into the mire. This game is brilliant. Upon completion, I thought "wow, that was excellent, it was still a bit shoddy, and the old story still has many of the same problems, the new additions are clearly a lot better and more interesting, overall, decent game." and then new game plus begun, and that sealed it. This game is a masterpiece and a mastercraft in meta-narrative exploration. I laughed and I cried but most importantly I yiiked out.
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May 2025
YIIK: I.V might be one of my favorite games, and if not one of my favorite games, it's definitely one of the most impactful games I've experienced. I think I had a similar experience as most people with Yiik, where the game was laughed at and ridiculed relentlessly online on it's initial launch, so much so that it wasn't really a game, but more just a meme to laugh at. But I saw my friend streaming the I.V. update and hopped in, and was instantly asking questions, keeping track of what's happening, analyzing our favorite protagonist Alex like a specimen in a lab. I was taken aback at how interesting this story was, and how unique it's presentation was, and even more so when stumbling across [url=https://www.youtube.com/channel/UCe0kXi39k6sw31itwLoNK-w]Hellkrai's analysis videos on the first game, where there's a distinct point made that the analysis was based on the first version of the game. I had no idea that the story always had this much depth to it from the very beginning, and it had gone passed up and laughed at for years until it finally got a second breath with I.V. I.V. improves on many aspects of the original game, one of which is the gameplay itself. I personally haven't played the original version, but I know the combat was rough and slow. That is not true at all with I.V's Karta system. Throughout the multiple breakthroughs I've done and watched of I.V., I feel like I rarely saw the same Karta decks or party layouts. Deciding when to discard your karta for its active effect vs. when to keep it around and try to keep it healed up to get as much out of its passive as you can, there's a lot of depth between cards, and even more-so when incorporating character specific abilities/passives (e.g. Rory being a pacifist who only counter attacks getting multiple attack/crits up to be a strong glass cannon, buffing Michael before blinding the party for his mechanic and turning into a one-shot machine). The edits made to the story and its presentation are astounding. Some of the most cinematic shots I've seen from a game, and they had me and my friends discussing each cutscene to death, and each story beat. There's so much that can be learned from as early as the first alex monologue, and even moreso with what follows. One example that stands out (that will be spoilered, just to be safe, but it's from the cutscenes in the factory hotel section of the story at the beginning), is that during one of Alex's monologues, he ask's Sammy where she's from, and she responds that she's "from here, where else?". Alex takes this to mean that she lives in the factory, but what I think she's actually saying is that she's from Alex's mind, as all of his monologues take place in a place in his own head. I don't want to say too much, but play the demo to see if you vibe with the gameplay and presentation, as it shows the first chapter of the game (including the first of many Nameless Child sections), and lets you play a little bit with the karta system. We love you Alex Yiik, and thank you Allanson's for such a solid game!! https://store.steampowered.com/app/2863840/YIIK_Nameless_Psychosis/
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May 2025
This game's a window to another universe's Evangelion, where it was made by Atlus, directed by Suda51 and its OST made by a bad ending version of Dingaling. It's PIIK.
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Feb. 2025
This game is the biggest waste of time and will actively disappoint you and make you feel dumber the longer you play. If you're thinking of playing it you should
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Feb. 2025
It's genuinely really good once you understand that Alex is a lying dumbass. Seriously though the story is good and fun to piece together
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Frequently Asked Questions

YIIK: A Postmodern RPG is currently priced at 19.99€ on Steam.

YIIK: A Postmodern RPG is currently not on sale. You can purchase it for 19.99€ on Steam.

YIIK: A Postmodern RPG received 904 positive votes out of a total of 1,155 achieving a rating of 7.49.
😊

YIIK: A Postmodern RPG was developed by Ackk Studios and published by Ysbryd Games.

YIIK: A Postmodern RPG is playable and fully supported on Windows.

YIIK: A Postmodern RPG is playable and fully supported on MacOS.

YIIK: A Postmodern RPG is not playable on Linux.

YIIK: A Postmodern RPG is a single-player game.

YIIK: A Postmodern RPG does not currently offer any DLC.

YIIK: A Postmodern RPG does not support mods via Steam Workshop.

YIIK: A Postmodern RPG does not support Steam Remote Play.

YIIK: A Postmodern RPG is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for YIIK: A Postmodern RPG.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 January 2026 19:19
SteamSpy data 28 January 2026 07:23
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 10:07

If you'd like to dive deeper into the details about YIIK: A Postmodern RPG, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about YIIK: A Postmodern RPG
  • SteamCharts - Analysis of YIIK: A Postmodern RPG concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck YIIK: A Postmodern RPG compatibility
YIIK: A Postmodern RPG
Rating
7.5
904
251
Game modes
Features
Online players
2
Developer
Ackk Studios
Publisher
Ysbryd Games
Release 17 Jan 2019
Platforms
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