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YIIK: A Postmodern RPG on Steam - User reviews, Price & Information

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Experience YIIK: A Postmodern RPG 1.5 (I.V) update with revamped battles and cutscenes. A child relinquishes her name for a birthday invite, hoping to find her brother. Alex's reality unravels, guided by a mysterious cat, witnessing a woman vanish, igniting an obsession that threatens his world.

YIIK: A Postmodern RPG is a psychological horror, jrpg and turn-based game developed by Ackk Studios and published by Ysbryd Games.
Released on January 17th 2019 is available on Windows and MacOS in 2 languages: English and Japanese.

It has received 1,155 reviews of which 904 were positive and 251 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 13.99€ on Eneba.


The Steam community has classified YIIK: A Postmodern RPG into these genres:

Media & Screenshots

Get an in-depth look at YIIK: A Postmodern RPG through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2.4GHz Intel Core i3
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4400
  • DirectX: Version 11
  • Storage: 4 GB available space
MacOS
  • OS: OS X Yosemite
  • Processor: 2.4 Ghz
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon HD 5870 1024 MB

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

35 hours played
May 2026
Several years after hearing all of the criticisms surrounding this game and discovering later that it got a big combat overhaul, I decided to buy the game as an experiment. First and foremost, the combat for the game has improved dramatically from what I had seen initially; It is rather snappy, intuitive, and visually exciting. It is definitely much faster than it was before. With that being said, the combat system -- although it has breadth in terms of having many collectible Karta (cards that act as shields around your party members with unique passives and actives), Pokemon-style elements, equipment, field skills, and stats -- still lacks depth and customization in some areas, and is generally easy: - Enemies don't have skills unique to them. Although they can use Karta, those effects are predictable, as in, some instant damage or a stat boost. The enemies in this game behave in fundamentally the same way, so there is less incentive to diversify your party to withstand different enemy archetypes-- Instead, raw damage and speed is the winner. - Characters are mostly locked to their element types. There is a Karta that changes their element to water, and an ability exclusive to a few characters which copies an enemy's element type, but I think that's it. - Gear, for the most part, follows a linear upgrade path and is just numeric stat boosts. There isn't much of it to begin with, and it doesn't branch far into different regions of stats, so building a specialized kit for a party member is not doable. Additionally, there is essentially only one "best X in the game" for each equipment slot. - Stat distributions while leveling up only apply to Alex's character, which is mirrored for other characters I believe, making the diversification of stats across different part members harder to do. - Items are limited and not very exciting: A big chunk of them are healing items, eye drops -- which you only end up using on the eyeball enemies, gauze, which is great during boss fights but is pretty banal, smoke bombs to escape combat, which is almost never necessary, since after TPKs, you can simply choose to re-try the fight from the very beginning without any consequences, re-try with a booster pack, or simply revert to the previous save. - Save spots are all over the place, making TPK's far less of a concern. - You do not need to stock up on healing in some areas. You get them from vending machines, but, in some parts of the game, there are sinks that fully heal your entire party -- making the use of healing items outside of combat wasteful. If you get hurt, you could technically run to the sink and back instead of spending your food items. - Rarely will you ever need to use the active abilities on the Karta, as the circumstances for needing to activate them can be quite niche, and the trade offs of losing a chunk of your defense, the stat boosts that come with the card, and the card's passive typically outweigh the benefits provided to you by that card's active ability. - Some Karta are far more powerful than others: Seamstress doubles the holder's HP even after depletion, and for instance, when combining Poisoned Apple + Sorrowful Maiden, I was able to bypass the shielding provided by the enemy's karta, destroy all of them in one hit, and in a few cases, kill the enemy in one hit as opposed to having to make it through their karta first (which takes many hits to do). - Bleed/fire does not seem to scale with health, so, in late game, it becomes a poor source of damage and is not that threatening to your party. Although I've listed some pain points regarding the combat, I think it is still competent overall and is made more immersive with the music and visuals. The cutscenes are really cool: Think Microsoft 3D Movie Maker but if it were more cinematic and done in an avant-garde way. The visuals are fantastic as well -- certain areas of the game are stunning to look at and the variety in the environments in this game is enormous. The intentionally-reduced-framerate animation, low poly graphics, and pixel-art textures mesh well with the game's theme and in my mind were, although not initially liked, a bit ahead of its time on release in terms of aesthetic, and more relevant now since there has been a renewed interest in Y2K, PS1 style Demake games and music, low poly modelling, etc. The story is bizarre and incoherent. The dialogue is heavy-handed, abstract, or plain cringeworthy at times, bolstered by the fact that Alex, the main character, is intended to be as unlikeable as possible. Throughout the game, various world-building details, characters, and quirks regarding the 'other world' are shotgunned at the player without too much of a deep dive into them, the game is interleaved with a story arc that is entirely removed from the main story, cutscenes are introduced that appear to jump forward and backward in time, and monologues from Alex frequently interrupt the flow of the story, intentionally fragmenting it. The trick is to not take the story at face value but instead to 'experience' it and come up with your own interpretations for aspects of the world that are left ambiguous. However, having to do it this way is not necessarily a boon: Players expecting the truss work of a strong storyline, in the side stories most notably, are left instead with vague and oftentimes flowery storytelling that leaves mounting, unanswered questions about the circumstances of the world and the characters. It isn't for everybody; however, those for whom it is will find it intriguing, but not without its flaws. Overall, YIIK was certainly not what I expected, and the comeback was monumental, although it is a rough gem. I think the most straightforward way to describe it is that it's a rough-around-the-edges cult-classic labor of love project that redeemed itself with the 1.5 update, bolstered especially with two new side stories to supplement its complicated universe and cast of characters -- and give the player a break from Alex's shenanigans. 8/10.
77 hours played
May 2026
one of the craziest glowups for a game i've ever seen, genuinely. if you have any preconceived negative biases for whatever reason, put them aside. lots of people look at things at a surface level and just take it as pretentious garbage or a weird drug trip courtesy of wacky developers or trying to express the exact opposite of its actual theming. but if you go into the game with an open mind and a willingness to try and dissect the meaning of things or the validity of what's being offered to you by an unreliable narrator in a (literally) unstable reality, it becomes such an interesting experience that i'm not sure you can really get anywhere else. i have so many thoughts on what yiik tries to say but i wouldn't be able to put them succinctly in a million years. the nature of this game means i can't recommend it to absolutely everyone. the 'postmodern' in the title isn't to be taken lightly. but if anything at all looks interesting, there's a demo to try. not on this page, for whatever reason, but listed as a separate game on steam. i like to think it's a good hook for everything else. genuinely love this game more than i could ever express, and i know i sound crazy for saying that. you could say i'm yiiking out.
42 hours played
March 2026
do not listen to the years of unproductive discourse surrounding this game. do not listen to all of the misinformation that has been spread about its creators, characters and story. do not try to judge this game on a surface level analysis of its themes and characters without even having played it. even if you know any number of these things, forget about them. forget about this game's significance to gaming discourse, internet drama and meme culture and simply try to take it in for yourself. try to make sense of it, try to take it apart and find some sort of meaning in its long, winding narrative. this game is not meant to be taken at face value. not much of it is literal. games, as an art form, do not need to make themselves immediately obvious, nor do they always need to bend over backwards for the player to understand every single little thing. YIIK is a game that will test your patience but that will absolutely reward you with a compelling story, intricate themes and a pretty incredible message about self respect, the horrors of narcissism, living in an echo chamber and why we need to strive to grow as people. give YIIK a fair chance, that is all i ask. you might just find something worth talking about here.
43 hours played
March 2026
Overall I think I like it. If they killed Alex off in the first 2 minutes it would be a really good game. What I.V. added is neat but keeping in most of 1.0's content is ♥♥♥♥♥♥♥ weird it feels like such a band-aid fix but a really good band-aid. Didn't really like the ending. Sound track is nice, art style is nice even if it leans into Problem Solvers territory a bit. Really hard to recommend this game because the majority of it is Alex & Alex is extremely unlikable, but at the very least he's fun to laugh at & throw rocks at.
41 hours played
Nov. 2025
Floored. Absolutely floored. This game is genuinely a piece of art. Had me charmed at the beginning, hooked two chapters in, and just wouldn't let go until I finished the entire thing. It's the kind of game where once you reach the end, you sit back in your chair, silent, staring into nothing, until you finally mutter "...wow". The game tricks you with a seemingly pretentious main character and his eh-to-iffy squad, and then keeps peeling back the layers more and more and more, until it is a sincere, genuine, heartfelt adoration of these characters. I didn't like Alex at first, I've come around to both forgive and love him. I thought Michael was suspicious as all hell, then I've come to understand him and feel empathy towards him. I honestly just didn't vibe with Chondra at first, but I couldn't help but salute her by the end. And I gotta reiterate how surprisingly sincere and hopeful this game is. The entire idea of Original Wins, and specifically the idea of a Benevolent Psychosis, is just... wow. And I'm aware how goofy that sounds, this game made me not react that it's trying to sell me "Original Win" as a genuine philosophical concept -- the sincerity it sold it to me with, I couldn't help but genuflect in response. That is not to say that the game is lacking in the, well, game department, oh no no no. The Dark Game, the combat system introduced in the I.V update, is both snappy and tactical. Karta being your "shields", and stat boosts, and having extra passive benefits, and also having effects when you use them makes for a surprisingly strategic game of how and when you need your Karta broken. Despite what you might expect though, the game never becomes too complex to be fun, nor too difficult. I think I only had a few segments where I was vastly overpowered compared to the enemies, and when died, it was honestly my fault. Finally, let me leave you with a quote from the game: My faith in nihilism is broken. Life has played a terrible trick and revealed itself to be meaningful.

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Frequently Asked Questions

YIIK: A Postmodern RPG is currently priced at 19.99€ on Steam.

No, YIIK: A Postmodern RPG is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, YIIK: A Postmodern RPG received 904 positive votes out of a total of 1,155 achieving a rating of 7.49.
😊

YIIK: A Postmodern RPG was developed by Ackk Studios and published by Ysbryd Games.

Yes, YIIK: A Postmodern RPG is playable and fully supported on Windows.

Yes, YIIK: A Postmodern RPG is playable and fully supported on MacOS.

No, YIIK: A Postmodern RPG is not playable on Linux.

YIIK: A Postmodern RPG is a single-player game.

No, YIIK: A Postmodern RPG does not currently offer any DLC.

No, YIIK: A Postmodern RPG does not support mods via Steam Workshop.

No, YIIK: A Postmodern RPG does not support Steam Remote Play.

Yes, YIIK: A Postmodern RPG is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for YIIK: A Postmodern RPG.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 July 2026 21:15 UTC
SteamSpy data 22 July 2026 20:39 UTC
Steam price 29 July 2026 02:49 UTC
Steam reviews 26 July 2026 09:59 UTC

If you'd like to dive deeper into the details about YIIK: A Postmodern RPG, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about YIIK: A Postmodern RPG
  • SteamCharts - Analysis of YIIK: A Postmodern RPG concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck YIIK: A Postmodern RPG compatibility
YIIK: A Postmodern RPG
Rating
7.5
904
251
Game modes
Features
Online players
4
Developer
Ackk Studios
Publisher
Ysbryd Games
Release 17 Jan 2019
Platforms
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