DragonLoop on Steam - User reviews, Price & Information

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Dragon Loop is a metroidvania combining time travel and branching map design. Explore the large open world in a five day loop, opening up new worldlines. Explore a 2D, hand-drawn world, engage in fast-paced battles, and retrieve memories to shape the future.

DragonLoop is a time travel, metroidvania and female protagonist game developed and published by 沙因 and 小阮.
Released on June 17th 2025 is available only on Windows.

It has received 304 reviews of which 283 were positive and 21 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 8.79€ on Steam.


The Steam community has classified DragonLoop into these genres:

Media & Screenshots

Get an in-depth look at DragonLoop through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core 2 Duo E5200
  • Memory: 4 GB RAM
  • Graphics: GeForce 9800GTX+ (1GB)
  • Storage: 6 GB available space
  • Additional Notes: 1080p 16:9 resolution

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
i bought because of the cute main character. its hollow knight but cute. the devs are also hard at work and updates the game several times in a day. combat is fun and challenging, the time looping is quite interesting (i am not aware if there is any other metroidvania that does this). despite the looping, you rarely need to backtrack on previously-explored areas. the game tries unique traversal methods instead of the usual double jump and wall jump. based on the inventory, there's 8 of these to be unlocked. no contact damage. i always hated having to constantly keep track of how the boss moves so that i don't bump into them and get hurt. the game is very cheap, but there's way more content than the price suggests. 10 hours in and i believe im only about 30%+ into the game. i do explore, but not to 100% everything. soundtrack and english translation could be improved. but the music does kind of grow on me after awhile. overall, i like this just as much as hollow knight, if not more. i may use HK as comparison, but both games play differently. EDIT: the english translation has improved alot since i first posted this review. there's also been fixes to the soundtrack so that it loops more properly. please do give it a try, it's a really charming game.
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July 2025
Redoing my review after 19 hours played and getting the True Ending. For the price, this is an amazing value experience and while it has a couple of issues, in many ways they are secondary to the core gameplay experience. - I originally had a gripe with the game's English localisation, but that's no longer an issue as I've spent a couple of weeks working with the devs revising their text for them. - The game audio/SFX are a bit lacking in places and could really do with some additional work. But the gameplay and systems, my Lord they just kept on going and opening up and I had so SO much fun with them! I went in with mediocre expectations and, frankly, came out thinking this is one of the best MV experiences I've had even WITH the flaws. It might lack the polish of HK, but in my honest opinion, its gameplay and systems are more fun. No contact damage — well telegraphed enemy and boss attacks instead. No hard checkpointing — a more interesting time corridor/temporary checkpoint system instead. No consumable potions/food for healing — a more thoughtful and tactical healing flower planting system instead. A solid and mechanically deep game with a fun time looping mechanic. Recommended.
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June 2025
Grabbed this game on a WHIM looking for a new Action Platformer / Metroidvania game. At first the game is a bit restrictive and extremely confusing... but that's common for AP/MV games. Typically I give games of this genre 4 hours to start opening up with movement/combat mechanics. By hour 3, EVERYTHING made sense and this game quickly became one of my favorites of 2025! You can see SOO many influences... Notably Majora's Mask and Ender Lilies/Magnolia. MM with the time aspect... Ender with the absorbing an enemy's combat moves after defeating a strong version of it... This game has everything you'd want from a quality AP/MV. Gated progression. Open and rewarding exploration. Quality progression rate. Humorous story. Combined Movement+Combat Mechanics to lead to clever gameplay tech. Opportunity to grind (if that's an interest of yours). There are a few things this game does INCREDIBLY well. First of all, once the map starts filling out, you start to GREATLY appreciate Dragon Loop's FAST TRAVEL SYSTEM. Once you play around a bit, you have the ability to warp to any opened "time room". Next, I have to mention the LEVELING SYSTEM. It has a standard attribute application interface, but there are point recommendations AND the ability to reapply the points on demand. Finally, the way the TIMING SYSTEM affects the environment has such clever implications. It's the idea of reusing the map executed in such a practical way. Areas of a map may seem blocked off or maybe NPCs are missing - then you have to find a way to get to that location in a more direct path to get there quicker ... or find a way to access the location at a later time. I genuinely appreciate this so much more than just flipping the map 180° and using the ceiling as a new floor. Instead, the room may be flooded or a path in a room may be blocked. There is a ton to gush over in this game, but you can tell that this was developed by a small team. The game lacks some polish, but there's a Discord server to communicate with the DEVs (and they are responsive). They have already pushed the first update since release completely redoing the map system making it so much easier to see and use. There are also a handful of other aspects actively being addressed. I would give this team quite a bit of leniency as they start addressing all the little things and apply quality of life fixes. I HIGHLY recommend "Dragon Loop" for anyone who's a fan of Action Platformers / Metroidvania titles along the same lines as Hollow Knight. It is it's own game with it's own mechanics, aesthetics, and identity. I'm always looking for games like this that are fun in their own right, but also play well using a handheld/mobile system/PC (e.g. Steam Deck/Legion Go/ROG Ally/etc). This is a quiet game that I hope gets the appreciation it deserves, especially once all the little nitpicky aspects are addressed!
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June 2025
Honestly im having a good time with this game. its a little on the easier side but im one of those people that likes backtracking to make sure i went through everything before moving on. I would like it if i was able to quickly skip through the soul realm etc. and just jump right to starting from a new time line because ive went to the wrong spot and had too go through all the loadiung screens again just to go to the right timeline start.
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June 2025
WARNING for English players: The translation is serviceable at best; you will find text boxes that haven't been translated, or character names changing because the translator didn't understand it was a name and not a word. An egregious one is when you die you have 2 options "Respawn At:" and "Respawn At:" so even a basic death screen doesn't have translations That said, I'm having fun.
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Frequently Asked Questions

DragonLoop is currently priced at 8.79€ on Steam.

DragonLoop is currently not on sale. You can purchase it for 8.79€ on Steam.

DragonLoop received 283 positive votes out of a total of 304 achieving a rating of 8.54.
😎

DragonLoop was developed and published by 沙因 and 小阮.

DragonLoop is playable and fully supported on Windows.

DragonLoop is not playable on MacOS.

DragonLoop is not playable on Linux.

DragonLoop is a single-player game.

DragonLoop does not currently offer any DLC.

DragonLoop does not support mods via Steam Workshop.

DragonLoop does not support Steam Remote Play.

DragonLoop is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DragonLoop.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 July 2025 00:40
SteamSpy data 25 July 2025 18:41
Steam price 29 July 2025 20:29
Steam reviews 28 July 2025 11:49

If you'd like to dive deeper into the details about DragonLoop, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DragonLoop
  • SteamCharts - Analysis of DragonLoop concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DragonLoop compatibility
DragonLoop
8.5
283
21
Game modes
Features
Online players
8
Developer
沙因, 小阮
Publisher
沙因, 小阮
Release 17 Jun 2025
Platforms