Sync your Steam wishlist to find the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to find the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

007 First Light on Steam

Quick menu

Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.

007 First Light is a cinematic, story rich and singleplayer game developed and published by IO Interactive A/S.
Released on May 26th 2026 is available on Windows, Steam Deck and Steam Machine in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil and Turkish.

It has received 32,903 reviews of which 29,613 were positive and 3,290 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 69.99€ on Steam, but you can find it for 43.64€ on Eneba.


The Steam community has classified 007 First Light into these genres:


Here is the detailed breakdown of supported languages for 007 First Light:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at 007 First Light through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: MICROSOFT WINDOWS 10/11, 64-BIT
  • Processor: INTEL CORE i5 9500, AMD RYZEN 5 3500
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GFORCE GTX 1660, AMD RX 5700, INTEL DISCRETE GPU EQUIVALENT
  • Storage: 80 GB available space
  • Additional Notes: SSD required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

66 hours played
Sept. 2026
This game was absolutely incredible for me, and not simply because of its graphics, but for a few different reasons. The story was amazing, not only because of how well it was written and executed, but also because of how much it feels like watching a James Bond movie. The developers did an amazing job with the direction of the entire gameplay experience and the cutscenes, not to mention the opening title sequence. I have watched the Bond movies from Sean Connery's first film all the way to Pierce Brosnan's last, so I am very familiar with the older era of Bond. I must admit, though, that I really like the contemporary touch that First Light brings to the franchise. The way it merges James Bond's legacy with modern standards makes this origin story feel like a unique experience rather than simply another adaptation of what came before. The game gives you a fascinating insight into MI6 and into Bond himself: a young, reckless yet ingenious agent who is still learning how to navigate his first operations. Combined with its exceptional cinematic presentation, it truly feels like experiencing the beginning of a Bond movie - only this time, you get to play it.
23 hours played
Aug. 2026
I had a blast playing this game. The cutscenes and parts of the gameplay are absolute cinema! The game feels super well optimized ( After disabling every post processings in settings the game looked more crisp and I am not a fan of noise or flim grain anyway ). My main issue was the combat since I thought there were more stealth opportunities... The RB button controls were also a bit clunky, making running and taking cover feel confused at times, though I eventually got used to it lol. The physical combat was fantastic, blending mixed martial arts with gunplay seamlessly. Plus, throwing weapons at enemies and pulling off finishers is absurdly satisfying. Graphically, it looks awesome, and Bond's snappy dialogue and short jokles are the cherry on top. Never had a boring moment!
19 hours played
June 2026
Not the Bond Game I Dreamed Of I still remember the first time seeing the teaser for Project 007 back in 2020, just as if it was yesterday. Oh how excited and happy I was to finally see a new Bond game getting developed. Now, we have the game and I had a good time with it, even though it's not my dream Bond game. It's also not without its flaws when looking at it from the developers' perspective. Gameplay and Level Design Bond's training parts in Malta are very well designed. Right from the beginning, the game does a great job teaching its mechanics without feeling like a cliche hollywood cutscene. Designing these parts as playable cutscenes is brilliant. Bond's game feel and controls are top notch. The light platforming sections and the melee combat are all very satisfying. The controls are responsive and everything feels polished. https://steamcommunity.com/sharedfiles/filedetails/?id=3736753413 The stealth sections are very reminiscent of the new Hitman formula. They are fun, but IO should have improved and evolved the formula more. It plays and feels a lot like Hitman. The problem is that the AI is horrible. Guards don't patrol at all, they barely even turn around and look at their surroundings. They are always static looking at one angle waiting for you to get them. The level and game design is built around them being braindead. The action combat AI is quite the contrary though. They try flanking you, destroy your covers, throw explosives and put pressure on the player. The epic set-piece moments, like the airplane sequence, should have been there more. Some of the best moments in the movies are when it fully embraces the Bond fantasy. The Slovakia and Aleph levels were easily the most enjoyable parts of the game. One issue is that the first half of the game is clearly better thought out and designed than the second half. The later chapters become more repetitive and less interesting. Story and Characters - Major Spoilers! I like the cinematics, not the scenario. The production value is very high. The cutscenes are cinematic, the acting is excellent and the characters are performed very well. But when it comes to the writing, I am not so sure. The acting throughout the game is excellent. Characters speak with different volumes and tones depending on the situation, which is something you surprisingly don't see often in games. It's a small detail, but it adds a lot to the narrative. https://steamcommunity.com/sharedfiles/filedetails/?id=3736753539 There are many problems with the scenario, but the Vietnam section is the worst. Bond causes Greenway's death purely because of his desire for revenge, even though they already had enough evidence to bring the villains down. I know this is Bond's first game in the trilogy and he is supposed to be younger, more reckless and inexperienced. But Bond can never be this stupid, especially after everything that happened in Slovakia to his friends and colleagues. I wasn't particularly invested in most of the characters either. Bond and Greenway carry the story as I enjoyed seeing his dynamic with Bond. M feels largely irrelevant to the story, both in appereance and narratively, and doesn't get much screen time. Some characters, especially Cressida, feel undercooked. She is absolutely gorgeous and could have been the perfect Bond girl, but she is horribly wasted at the very beginning after the game strangely makes you spend some substantial time with Monroe and Cressida. The villain is also horrible, which is unusual for the Bond franchise. Bond stories usually live or die by their villains, and this one simply doesn't leave any impression and feels very cringe. Audio, Presentation and Visuals Great intro music, just as the classic Bond style. The instrumental Bond themes also do their job well. The graphics and art direction are cool. Nothing extraordinary, but the game looks good most of the time. The game also runs well. https://steamcommunity.com/sharedfiles/filedetails/?id=3736753887 Final Thoughts The game is about 2-3 hours longer than it should be, clearly to justify the 70 USD price tag. But it harms the overall experience because the last few chapters become repetitive and start dragging. 007 First Light is a good game. I am a little disappointed because I had very high hopes for it, and I think IO could have done more to improve and evolve the formula. Still, I enjoyed my time with it. It's not the Bond game I dreamed of, but it's a solid first entry and definitely worth picking up on a sale. Looking forward to the continuation of this series with a much better experience, I hope. SILVER MEDAL Follow My [URL=https://store.steampowered.com/curator/40523765-Bearsonal/]Curator Page For More Reviews ⚜️[/URL]
201 hours played
May 2026
A very solid James Bond game, something we haven’t really had in a long time. The gameplay doesn’t reinvent the genre, but it is smooth, reliable, and enjoyable to play. Stealth and action sequences are well balanced, making missions fun to go through without feeling repetitive or forced. The story is genuinely engaging, with a good pace and well-directed moments that keep you wanting to see what happens next. It captures the spy atmosphere of the 007 universe quite well, supported by a strong and immersive art direction. The soundtrack is also really well done and adds a lot to the overall mood, especially during key moments. Environments are varied and detailed enough to make exploration enjoyable without being overwhelming. Animations and cutscenes also help enhance the immersion and give the game a more cinematic feel. Overall, a promising and enjoyable game, especially for James Bond fans. It doesn’t try to do too much, but what it does, it does well. 👍
30 hours played
May 2026
The intro to First Light does a decent job of establishing that this isn't just ioi's usual fare in its latest disguise, but the first "real" mission is where they really made sure it was nailed in. Taking place in the "Carpathian Hotel", you move through what is more or less a reimagining of Hitman 2016's Paris location pursuing a suspicious man who goes through outfits like they're going out of style and causes minor nuisances for every guest he encounters. It's hilariously unsubtle, but the whole thing feels like one big mission statement; this is a game that's adjacent enough to Hitman that there's a lot of overlapping DNA, but this time you're not playing as 47. You're playing as the one person who could see that the chef went into the pantry and came out with a barcode on his head. A lot of the differences that entails are obvious as soon as you take control of him. Bond isn't a science project turned walking killing machine, and in this game he's not particularly experienced. He can't tank many gunshots, he can't ferry bodies around like ragdolls, and his throwing arm needs two soda cans to take someone out. Taking an enemy out as 47 is often as easy as walking up to them with a household object in hand, while Bond's melee fights are much more dynamic and often bring the whole room into play. A lot of these differences are meant to highlight the early point in Bond's career, but they also all come together to snap you out of your Hitman habits and force you to play like James Bond. This is not a game about exploring a single intricate location, neatly dispatching your foes and hiding their unconscious bodies in closets; it's about thinking on the fly and generally barreling forward, relying on wits and dexterity instead of careful planning. If you're a stealth purist who hates being spotted, you'll probably get frustrated by a lot of parts of this game unless you learn to just go with the flow. Bond's two strongest weapons are his charm and his gadgets, and those dictate how most of the stealth goes. Your gadgets work like the kind of thing you'd expect from Watch Dogs, letting you manipulate all kinds of things in the environment to cause distractions and general mischief, and depending on which ones you bring you can perform different actions. But in some situations, you don't have to lift a finger; you can use a bluff ability on most enemies to simply convince them that you belong there, like a pentester minus the clipboard. It plays out similarly to the way Hitman Absolution used its instinct meter, but instead of feeling out of place it makes you want to use it whenever you can just to hear the impressive amount of unique dialogue it produces. His third strongest weapon is his gun, obviously, but just because he has a license to kill doesn't mean he has a license to kill indiscriminately. Instead, he's usually restricted to using it until the enemies are also using lethal force, and generally doesn't get the privilege of shooting first. It's similar to how Splinter Cell uses its concept of "Fifth Freedom", something I didn't expect to see here, and I thought it was a fun change of pace and a good excuse to rely on the game's really cool melee combat systems. If anything, I wish they had gone a little further with it. During the training sequence at the start they teach you to emphasize shooting enemies' hands to disarm them or both legs to disable them, rather than killing them, but the game never really grades you on that or forces you to use it the way I expected, at least in the story mode. To some extent, that feeling of "I wish they'd gone a bit deeper" applies to a lot of the gameplay. First Light is never a bad game, but it sometimes feels a little too forgiving, in ways that don't seem entirely natural. The bluff mechanic for example relies on an energy meter system you have to spend per use, and you can earn those points by eavesdropping on conversations and finding hints, and it's clear they want you to go around gathering info and then weaponizing it to your advantage. But in practice, they also made it so that you gain energy every time you perform a stealth takedown, which means you will very rarely not be capped out. And while I love the gadgets, they are very clearly not created equally, and it's very hard to justify switching from the Q-laser and emetic phone. Don't get me wrong, I love the Q-laser and would have picked it every time no matter what, but most of the others feel like you've been given a choice between a fork, tweezers, and a swiss army knife. There's a gadget that uses a flashbang effect to briefly blind enemies, but you can also just Q-laser people in the eyes or zap fire extinguishers. There's a gadget that serves as a smoke grenade, but you can also just use the emetic phone's darts to shoot bags of concrete, or other similar objects. The phone's darts obviously shouldn't be considered completely undetectable physical projectiles, and the Q-laser really shouldn't be giving people makeshift LASIK, and believe me when I say that is just the tip of the iceberg. It's not that the gadgets are bad to use, or that the bluff mechanic ever gets old, but if we get a sequel (please make a sequel) I wouldn't mind them adding a "00 Agent" kind of difficulty that further limits them. This is just nitpicking, though, because none of it comes close to bringing down what is overall a very cool and very fun campaign. Anyone who's played the World of Assassination trilogy should be well aware by now that ioi is a bunch of James Bond superfans, and this game is basically 20 hours of them further proving that. They draw ideas from every era of the movies and even a little from the books, and along the way they pack in so many little references that there's hardly anything left for the next game. But what I really loved about it is how much they understand what makes the series fun. Q Branch's presence in games up to this point has usually just been a bit of exposition, or simple scenes between just Bond and Q himself, and don't even get me started on the recent movies. First Light perfectly replicates the movie scenes where Bond would walk in on a whole room full of scientists testing absurd gadgets that will never come into play at any point, and even just walking around seeing what they're working on each time you stop in is more fun than it needs to be. The story and writing in general is as James Bond as it gets, full of action, intrigue, romance, death traps, and high speed chases, and the worst thing I could say about the actor playing Bond is that I do still wish he were a little older. My list of things I'd like to see improved in a sequel is small, but obvious. But overall, this is exactly as good of a first attempt as I expected from ioi; I would be both shocked and disappointed if it didn't end up getting a sequel, and I really hope it does because it's been way too long since a competent game studio had the Bond license. First Light doesn't necessarily have the kind of deep replay value the Hitman games do, but in exchange you get a very complete 20-ish hour campaign that went on for a lot longer than I expected it to. And depending on your tastes that singular campaign focus might be a harder sell for $70, but the TACSIM mode (which is basically where the Hitman leaks in, with a focus on smaller unique side missions in the same locations) has a lot of promise, and so far ioi has plans to give it the same post-release treatment that the World of Assassination has received over the years. But whether you buy it now or on sale, if you're a Bond fan you owe it to yourself to try this one.

Similar games

View all
METAL GEAR SOLID Δ: SNAKE EATER A remake of the 2004 game METAL GEAR SOLID 3: SNAKE EATER, with the same gripping story and engrossing world, now with all new graphics and 3D audio that enhance the jungle atmosphere. Get ready for the ultimate survival stealth action experience.
Similarity 59%
Price 49.99€
Rating 8.2
Release 28 Aug 2025
UNCHARTED : Legacy of Thieves Collection Play as Nathan Drake and Chloe Frazer in their own standalone adventures as they confront their pasts and forge their own legacies. This game includes the critically acclaimed single-player stories from both UNCHARTED 4: A Thief’s End and UNCHARTED: The Lost Legacy.
Similarity 56%
Price 49.99€
Rating 8.8
Release 19 Oct 2022
METAL GEAR SOLID 2: Sons of Liberty - Master Collection Version The fourth game in the METAL GEAR series: set over two incidents in 2007 and 2009, featuring Solid Snake and Raiden, introducing new stealth gameplay features.
Similarity 55%
Price -27% 14.70€
Rating 8.7
Release 24 Oct 2023
Marvel's Guardians of the Galaxy Fire up a wild ride across the cosmos with a fresh take on Marvel’s Guardians of the Galaxy. In this action-adventure game, you are Star-Lord leading the unpredictable Guardians from one explosion of chaos to the next. You got this. Probably.
Similarity 54%
Price -89% 6.92€
Rating 9.2
Release 26 Oct 2021
Deer & Boy A runaway boy meets a lost fawn, and together they cross a quiet, dangerous world. Solve puzzles, climb, and slip past threats as your companion grows from a fragile newborn into a powerful deer. What you cannot do alone, you learn to do together.
Similarity 53%
Price -67% 6.65€
Rating 8.7
Release 23 Jun 2026
Aphelion Hunted on a frozen planet, astronaut Ariane must brave rugged landscapes and shifting realities to rescue her wounded partner, Thomas. This action-packed sci-fi adventure blends exploration, traversal, and tense stealth gameplay.
Similarity 52%
Price 29.99€
Rating 6.2
Release 28 Apr 2026
The Last of Us Part I Discover the award-winning game that inspired the critically acclaimed television show. Guide Joel and Ellie through a post-apocalyptic America, and encounter unforgettable allies and enemies in The Last of Us™.
Similarity 51%
Price -64% 22.09€
Rating 7.9
Release 28 Mar 2023
METAL GEAR SOLID - Master Collection Version The first 3D title in the METAL GEAR series pioneering a new level of stealth action with live action footage, cinematic cut scenes, and innovative gameplay.
Similarity 50%
Price 19.99€
Rating 7.5
Release 24 Oct 2023
Mafia: The Old Country Uncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive as Enzo Favara and prove your worth to the Family in this immersive third-person action-adventure.
Similarity 50%
Price -48% 26.05€
Rating 7.0
Release 07 Aug 2025
Post Trauma Puzzle Horror game inspired by PS2 era classics. Navigate environments, tackle threats, and meet other lost characters in the depths of the Gloom.
Similarity 50%
Price -78% 3.38€
Rating 7.5
Release 22 Apr 2025

Frequently Asked Questions

007 First Light is currently priced at 69.99€ on Steam.

No, 007 First Light is currently not on sale. You can purchase it for 69.99€ on Steam.

Yes, 007 First Light received 29,613 positive votes out of a total of 32,903 achieving a rating of 8.83.
😎

007 First Light was developed and published by IO Interactive A/S.

Yes, 007 First Light is playable and fully supported on Windows.

No, 007 First Light is not playable on MacOS.

No, 007 First Light is not playable on Linux.

Yes, 007 First Light is playable and fully supported on Steam Deck.

Yes, 007 First Light is playable and fully supported on Steam Machine.

No, 007 First Light does not support VR.

007 First Light is a single-player game.

Yes, there is a DLC available for 007 First Light. Explore additional content available for 007 First Light on Steam.

No, 007 First Light does not support mods via Steam Workshop.

No, 007 First Light does not support Steam Remote Play.

Yes, 007 First Light is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for 007 First Light.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 October 2026 00:39 UTC
SteamSpy data 02 October 2026 19:07 UTC
Steam price 11 October 2026 19:30 UTC
Steam reviews 11 October 2026 18:00 UTC

If you'd like to dive deeper into the details about 007 First Light, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about 007 First Light
  • SteamCharts - Analysis of 007 First Light concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck 007 First Light compatibility
007 First Light PEGI 16
Rating
8.8
29,613
3,290
Game modes
Features
Online players
2,079
Developer
IO Interactive A/S
Publisher
IO Interactive A/S
Release 26 May 2026
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.