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Order of the Sinking Star on Steam

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From director Jonathan Blow (Braid, The Witness), Order of the Sinking Star is a massive puzzle adventure set in a realm of magic and enigma. Solve over 1000 interconnected, hand-crafted puzzles, discover unique playable heroes, master evolving gameplay mechanics, and decipher a grand mystery.

Order of the Sinking Star is a puzzle, adventure and sokoban game developed by Thekla and Inc. and published by Arc Games and Gamirror Games.
Released on October 08th 2026 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 2,749 reviews of which 2,639 were positive and 110 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 30.49€ on Steam.


The Steam community has classified Order of the Sinking Star into these genres:


Here is the detailed breakdown of supported languages for Order of the Sinking Star:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Order of the Sinking Star through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later 64-bit (latest update)
  • Processor: Intel Core i5-6600K or AMD Ryzen R5 1600 processor
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 580 or Intel Arc A380
  • DirectX: Version 12
  • Storage: 14 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

76 hours played
Oct. 2026
I played the demo to completion and got the first ending, so my total playtime is closer to something like 50 hours. That experience alone was enough to warrant a good review - this first phase of the game thoroughly explores every facet of its "surface level". Then it keeps going. And going. And going... I'll update this when I get further in, but I'm a happy customer already. The design of every puzzle I have played so far has been so meticulous, it actually starts to make sense why this game took 10 years to make. No space is wasted, no tools are given to you that aren't required, there are some misdirections intended to stump you but nothing that feels unfair... it's just an absolute blast to find the "aha" moment in every puzzle. And every single one has a new "aha" that will recontextualize how a mechanic works in your brain, communicated directly to the player without words or explicit direction. You just figure it out through experimentation and the design of the puzzles guiding you into new understandings. Just... chef's kiss game design. Props to the original creators of the four "base games" used to make this one, and the creator of PuzzleScript, increpare, whose efforts paved the way to Order of the Sinking Star. The art is gorgeous, and works in tandem with the design of the game in many clever ways. The music sits in the perfect space between properly conveying the mood of a scene without dominating your mind, so you can still think about the puzzle you're facing - rather than distracting me, I found that I was much more focused on the problem at hand when I closed my eyes and listened to the music while thinking through things. The combination of these elements with some loose mystery-driven narrative threads makes for something that is hard to put down and even harder to get out of your thoughts when you do. If you're struggling with how Jonathan Blow's public opinions make you feel about playing this game, know that there were many, many talented individuals whose collective efforts created something genuinely beautiful and special, and just because you disagree with the most public-facing one doesn't mean you shouldn't try this game. I detest his politics, but I'm comfortable separating the art from one of the artists on this. EDIT 1: I've just completed ending 2. The game, somehow, still has many more tricks up its sleeve after 75 hours of playtime. You are introduced to an incredibly interesting set of tools in the second endgame, and the overworld puzzles get absolutely devious as a result. Figuring out how to get to the third section of the game, being literally dropped into what visually looks like the end of the world(s)... it's not unlike the experience you have taking the elevator down to Siofra River in Elden Ring for the first time, except it's genuinely earned instead of stumbled upon. As for the narrative, the story is still revealing itself in bits and pieces, but there are some heavy-handed parallels that are hinted at between the fiction within the game and the reality of this game's creation. I still haven't determined what the greater lesson trying to be taught here is, and it's honestly starting to get difficult to track the drip-fed information I've been given so far while forging ahead through the remaining puzzles... and there are So. Many. More! It's ♥♥♥♥♥♥♥ absurd. This really is like the Elden Ring of puzzle games. I have really enjoyed the addition of the third dimension to the puzzles and how many neat things can be done with such a simple change. However, there becomes an increased reliance on "gotchas" and extremely long sequences of "correct" inputs that tend to drain your brain, and after a while, I found myself falling into this mode of trying every possible permutation of inputs from the resources given rather than critically thinking my way through each puzzle. This got especially bad during the beginning of the second endgame where you DON'T REVEAL THIS NEXT ONE OR YOU'LL HATE ME create your own puzzles. It hasn't been enough to sour my opinion on anything, and after the introduction of new toys via new puzzle elements, that feeling fades away as you start to consider how you can apply the abilites of these new devices. . The music and art still ♥♥♥♥. I don't know how much the visuals are aided by Jai as a programming language as compared to off-the-shelf solutions, but I cannot deny that this game is beautiful, expansive, and thought-provoking no matter where you are at in its progression. The deeper you go, the harder the developers flex their abilities in every available medium, and that escalation of scale and difficulty harmonizes with your improvement at the game and your understanding of the tools. There is enough optional content to comprise an entire suite of sequels to this game, and they just give it to you for "free". If you've read this far and you still haven't been convinced, try the game. Play the first level(s) of each of the four worlds, and refund it if you don't see yourself playing it any longer than... say, 50 hours. If you want something that will (functionally) endlessly challenge your brain, stick around and see how far you can get. You will not regret it.
157 hours played
Oct. 2026
480 puzzles solved and apparently this is the "midgame" im so scared/excited for the rest of this monster game i haven't had a really good puzzle binge in ages and this is the perfect scratcher for every brain itch
77 hours played
Oct. 2026
Order of the Sinking Star makes sokoban fun again I always disliked sokoban games, so when I heard Jonathan Blow's next game was a sokoban I was initially disappointed as The Witness is one of my favorite games and I was looking forward to what Blow and his team would make next. I'm happy to say that my fears were unfounded and this game has given me newfound respect for the sokoban genre, after the demo I even went back to play other Sokoban like [url=https://store.steampowered.com/app/2770160/]Maxwell's puzzling demon , [url=https://store.steampowered.com/app/2462810/]Ligo and [url=https://store.steampowered.com/app/2121980/]Void Stranger amongst others and enjoyed them a lot more. So what is this game? The main idea of Order of the Sinking Star is: "What if we take 4 unrelated games and combine them together, what interesting new interactions are found in the intersections between these games." Sokoban games are a natural way to do this because they are grid based and the base mechanics are similar enough that they are easy and natural to combine in this way. Four sokoban games were selected and licensed, these appear (revised) in the game so you can play the originals to get an idea of whether or not you enjoy their mechanics. Mirror Isles - Alan Hazelden [url=https://alan.draknek.org/games/puzzlescript/mirrors.php]Mirror Isles Skipping Stones to Lonely Homes - Alan Hazelden [url=https://alan.draknek.org/games/puzzlescript/skipping-stones.php]Skipping Stones to Lonely Homes Heroes of Sokoban series - Jonah Ostroff [url=https://sites.math.washington.edu/~ostroff/puzzles/Heroes_of_Sokoban.html]Heroes of Sokoban [url=https://sites.math.washington.edu/~ostroff/puzzles/Heroes_of_Sokoban_II_Monsters.html]Heroes of Sokoban II: Monsters [url=https://sites.math.washington.edu/~ostroff/puzzles/Heroes_of_Sokoban_III_The_Bard_and_The_Druid.html]Heroes of Sokoban III: The Bard and the Druid Promesst series - Sean Barrett [url=https://silverspaceship.com/promesst/]Promesst [url=https://silverspaceship.com/promesst2/]Promesst 2 The production values of Order of the Sinking Star are incredible and really show where all The Witness money went for the last decade. The game is no-nonsense and doesn't include any hints, trusting the player to figure things out themselves. So there is no Atreus here telling Kratos "Hey you should try placing the mirror in this position!". I like the puzzle difficulty, so far it's hard enough to be challenging but it hasn't veered into "puzzle sicko" territory. You can get real stuck on puzzles for hours, but there hasn't been a puzzle yet I wasn't able to solve. The intent is for each level to show you some kind of interesting application or combination of the mechanics, not to have the hardest levels possible. After 34 hours and 163 puzzles I've barely seen what this game has to offer (on a Stream Blow said something like ~900-1000 individual levels and 1400-1500 puzzles total) and only caught some glimpses at the true breath of what this game has to offer, but so far I highly recommend it to everybody who enjoy puzzle games.
26 hours played
Oct. 2026
I don't think this game will achieve the popularity of The Witness because it's a top-down game about pushing blocks. However it seems to be the definitive top-down game about pushing blocks. If you want something high quality, with a lot of depth, with puzzles that will make you feel stupid. This is the game.
74 hours played
Oct. 2026
30 hours playtime in two days is a good sign for a game. The chief thing I can say is that it's a puzzle game, and the puzzles are great. Really great. I'm normally a fan of puzzle games, but wouldn't usually point at a specific puzzle and say "that's it, I love that one", but this game every dozen puzzles I'm seeing one I want to frame and put on my wall. And the other eleven ain't bad either. And of course there are a thousand of them. I've played games with a thousand puzzles before, but they're usually of the Big Book of Sudokus style where every puzzle is you demonstrating your skills as opposed to being a true act of creative thinking. This game feels as huge as it is. And the sequencing of them is well-designed enough I've never gotten stuck in overall progression due to a single incompatible puzzle, but nor has the sense of progression been lacking. Pretty game, too. Very stylish. All the flaws I can see with the game seem to derive from it being rushed to release — I don't know if it was rushed to release, but that's what it smells like. Some examples: the dialogue for levels feels both disordered (you play the first level where you see characters A and B meet, they don't react; later on you play another level with them and they act like it's the first meeting) and frequently missing (especially later on you'll get several hours with no dialogue at all, except for one random inconsequential level in the middle). While lacking dialogue isn't necessarily a major complaint for a puzzle game, there were also a few areas where the performance tanked. Usually the game performed smoothly at its capped 60fps for me, but there were a few specific effects that would instantly bring it to a struggling 30. Considering how the demo had many more of these it feels like a few performance-eaters were simply missed at launch. Anyway, really good, instant recommend if you like your puzzles.

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Frequently Asked Questions

Order of the Sinking Star is currently priced at 30.49€ on Steam.

No, Order of the Sinking Star is currently not on sale. You can purchase it for 30.49€ on Steam.

Yes, Order of the Sinking Star received 2,639 positive votes out of a total of 2,749 achieving an impressive rating of 9.18.
😍

Order of the Sinking Star was developed by Thekla and Inc. and published by Arc Games and Gamirror Games.

Yes, Order of the Sinking Star is playable and fully supported on Windows.

No, Order of the Sinking Star is not playable on MacOS.

No, Order of the Sinking Star is not playable on Linux.

Yes, Order of the Sinking Star is playable and fully supported on Steam Deck.

Yes, Order of the Sinking Star is playable and fully supported on Steam Machine.

No, Order of the Sinking Star does not support VR.

Order of the Sinking Star is a single-player game.

Yes, there is a DLC available for Order of the Sinking Star. Explore additional content available for Order of the Sinking Star on Steam.

No, Order of the Sinking Star does not support mods via Steam Workshop.

No, Order of the Sinking Star does not support Steam Remote Play.

Yes, Order of the Sinking Star is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Order of the Sinking Star.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 October 2026 07:16 UTC
SteamSpy data 22 October 2026 18:16 UTC
Steam price 22 October 2026 14:38 UTC
Steam reviews 22 October 2026 15:45 UTC

If you'd like to dive deeper into the details about Order of the Sinking Star, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Order of the Sinking Star
  • SteamCharts - Analysis of Order of the Sinking Star concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Order of the Sinking Star compatibility
Order of the Sinking Star
Rating
9.2
2,639
110
Game modes
Features
Online players
2,604
Developer
Thekla, Inc.
Publisher
Arc Games, Gamirror Games
Release 08 Oct 2026
Platforms