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Active Matter on Steam

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Join dangerous raids for loot or intense PvP/PvE battles in this new realistic military shooter set in a fractured multiverse. Fight in quantum-unstable zones for control of active matter - the substance that bends time and space.

Active Matter is a fps, extraction shooter and pve game developed by Matter Team and published by Gaijin Network Ltd.
Released on September 15th 2026 is available on Windows and Linux in 7 languages: English, German, Russian, Simplified Chinese, French, Spanish - Spain and Portuguese - Portugal.

It has received 2,282 reviews of which 1,780 were positive and 502 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 23.99€ on Steam with a 20% discount.


The Steam community has classified Active Matter into these genres:


Here is the detailed breakdown of supported languages for Active Matter:

UI Subtitle Audio
English
German
French
Spanish - Spain
Simplified Chinese
Russian
Portuguese - Portugal

Media & Screenshots

Get an in-depth look at Active Matter through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64bit)
  • Processor: Core i5-6600 / Ryzen 3 1300X
  • Memory: 8 GB RAM
  • Graphics: GTX 1050 Ti / RX 470 / ARC A580
  • Network: Broadband Internet connection
  • Storage: 45 GB available space
  • Additional Notes: SSD required
Linux
  • OS: Most modern 64bit Linux distributions
  • Processor: Core i5-6600 / Ryzen 3 1300X
  • Memory: 8 GB RAM
  • Graphics: GTX 1050 Ti / RX 470 / ARC A580
  • Network: Broadband Internet connection
  • Storage: 45 GB available space
  • Additional Notes: SSD required

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

121 hours played
Oct. 2026
Active Matter Review: A 20-Year Veteran's First Review - And a Plea for Preservation After more than two decades of gaming, I have never once written a review. Not for a single game. I'm not a content creator, I'm not a streamer - I'm just someone who has quietly loved this genre through every high and every devastating low. But Active Matter has changed that. This game has made me want to break a 20-year silence because I see something genuinely special here, and I'm concerned I'll watch it get buried by the same systemic problems that have killed so many of its peers. What Makes Active Matter Different The setting is incredible: a fractured multiverse where realistic military gunplay collides with gravity-defying anomalies, SCP-style objects, and monsters that attack from unexpected angles. The environments - a Soviet restricted island, a Central African quarantine zone, and a ruined American metropolis - feel both familiar and deeply alien. The soundtrack, featuring contributions from legendary composer Akira Yamaoka, is haunting and atmospheric. The risk-versus-reward loop of extraction is intact, and the tension of deciding whether to push deeper or extract early is as addictive as ever. I've played nearly every extraction shooter on the market. I've watched dozens of them die. And I can say with confidence: Active Matter has the foundation to be one of the greats. The Genre's Systemic Problem The extraction shooter genre has a fundamental flaw that no one has solved with the only exception being Hunt: Showdown 1896 . The high-friction "loss of progression" loop triggers a Population Spiral: casual players quit, only the sweatiest veterans remain, they obliterate any new blood, and the queue dies. It happens over and over again. Just look at the graveyard: - The Cycle: Frontier - Sunset September 2023; devs blamed cheaters for "irreparable damage" - Hyenas - Cancelled by Sega after a $100M+ budget; never released - Level Zero: Extraction - Development ended two weeks after launch; peak concurrent under 100 - Starsiege: Deadzone - Shut down due to "declining server population" - Dungeonborne - Dead in under a year - Shrapnel - Developer burned ~$87M; token down 98%; effectively dead before full launch - The Day Before - Servers off 45 days after launch; studio closed in 4 days - Marauders - Silent for 2 years; publisher implied abandonment; now attempting a relaunch - Project L33t - Still in Early Access; mixed reviews; dev team changed and redesigned - Expedition Agartha - No updates in 2 years; community assumes dead - Deceive Inc. - Developer closed 2024; backend being rebuilt for community servers - Battlefield Hazard Zone - Support ended May 2022 - CoD DMZ - Support ended December 2023 - A Twisted Path to Renown - Support ended August 2025; removed from Steam the following month; - SAND: Raiders of Sophie - Peak of 41K players in its first week or so before rapid decline Not every game on that list died solely because of PvPvE - some had mismanagement, crypto ties, or other fatal flaws. But the pattern is unmistakable. Even Arc Raiders , which sold 16 million copies and peaked at 960K concurrent players in January, is now holding around 35 - 50K. That's not a retention problem. That's a genre problem wearing a retention problem's clothes. The PvE Mode Is Great - But It's Not Enough Active Matter already has a dedicated PvE mode, and it's available to everyone. I've been playing it extensively. It's excellent. The cooperative raids are intense, strategic, and genuinely fun. The developers have built something that works, and I applaud them for it. But here's my concern. The PvE mode still requires connection to their servers. It still requires kernel-level anti-cheat. It's still always online. And that means when the servers eventually shut down - and they will, because every extraction shooter's servers eventually shut down - we lose access to this game entirely. All that work, all those memories, all that potential, gone. A Plea to the Devs: An End-of-Life Standalone PvE Edition I'm not asking for a standalone version to fix the live game's population. It won't. The Population Spiral is a live-service problem, and a separate offline mode won't retain PvP players or solve queue health. What I'm asking for is different: a standalone, end-of-life version of Active Matter that preserves the game after the live service eventually sunsets. Think of it as a legacy plan. A version that doesn't require a live service, doesn't require always-online connectivity, and doesn't require an anti-cheat system that can never be perfect. A version that can be played cooperatively with friends via self-hosted servers, modded by the community, and preserved for years to come. Think of what Minecraft became. Think of what Skyrim became. Think of the S.T.A.L.K.E.R. modding community that has kept that game alive for nearly two decades, culminating in massive projects like STALKER G.A.M.M.A. that transform the experience entirely. A standalone PvE edition with mod support would be a lifeline. It would be a statement that Gaijin and Matter Team believe in their product enough to let it live beyond the inevitable server shutdown that claims every extraction shooter eventually. I understand the business concerns - server code leaks, cheat vectors, IP control, monetization (oh god the monetization lol). That's why I'm framing this as an end-of-life option, not a replacement for the live game. When the time comes to move on, let the community keep it alive. Give us the tools to preserve what you built. Final Thoughts Active Matter is a game I want to see succeed. I want to see it grow, I want to see it evolve, and I want to see it avoid the graveyard that has claimed so many of its peers. The developers have built something genuinely special here - a shooter that feels fresh, challenging, and atmospheric in a way that few games in this genre manage to achieve. But I've seen too many games in this genre die. I've watched too many communities get abandoned. I'm writing this review because I care, and because I believe Active Matter deserves a future that isn't just a slow decline into empty servers and forgotten potential. So please, Gaijin. When the live service eventually ends, give us a standalone PvE edition with self-hosted servers and mod support. Let this game live. Let this community thrive.
48 hours played
Sept. 2026
I'm not sure why this game has gone under the radar, however i suspect because the extraction genre is being saturated at the moment and people are generally let down by the developments shenanigans of Arc: Raiders. Mix it with Wardogs being released recently i can see this game not shining properly. Ok, back to the actual game review: Someone here in the reviews section is saying that this game has a PVE-only mode. While that being technically true, it has to be said that certain mission objectives, bonus rewards and specific progress tied to certain unlocks are, in fact, not available during PVE-only raids. I get the enthusiasm of new players being burned out by Tarkov or Arc rats, however it's annoying having to realize your reviews are only half true. It feels like saying "The entrance to this pub has a fee, but it comes with a drink!" Yeah, cool, it's just, the drink being sparkling water. However, the game plays absurdly good even with my "old" MSI laptop with a GTX1070 which i'm forced to use at the moment, has a plethora of blueprints, missions and unlocks to grind so it will surely scratch the itch for an extraction shooter of this sort. Speaking of which, Active Matter blends a genre i personally love with a very much recognized STALKER world building. Gun's customization is good enough while not being convoluted and health system is also pretty forgiving unlike, for example, Gray Zone Warfare where there's a bunch of different medicine for a whole range of conditions. If you crave a long term STALKER Anomaly/GAMMA experience with added online coop/pvp this is the right game for you. Nothing prevents you from playing PVE only, but just so you know, you won't be able to 100% it so you gotta eventually git gud and go risk some. Happy hunting.
289 hours played
Sept. 2026
This is NOT a PVPVE. It's a PVP / PVE. You can choose how to play on pretty much all maps. Speaking of the maps. They are varied and nicely large. Run and gun, and you'll die. Be sneaky and focus on the environment around you. The music ( that you find in the game ) is varied and most excellent. With active development and updates, it is well worth the price. - Update Ok, so I reached the Downtown map . It's spectacular. Creepy as hell. Did I mention you can drive cars, trucks, beach buggies and more. You can also spawn your own quad bike!
6 hours played
Sept. 2026
A new FPS/extraction game that works flawlessly with a native Linux version, and stays above 90fps even on a pretty mid laptop. 10/10 I have to recommend this, ♥♥♥♥'s scary.
28 hours played
Sept. 2026
Ever since ARC Raiders, I’ve been looking for that same semi-casual extraction rush. Mostly I’ve been chasing the dragon. Active Matter might finally be it. The big win for me is the proper PvE-only mode that still lets you progress normally. Being able to opt out of ultra-sweaty PvP without feeling like you’re playing a watered-down side mode is surprisingly rare. I’m only about four hours in, but the gameplay loop has already clicked. It feels a bit like STALKER turned into an extraction shooter, with some great horror thrown in. The levels can get wonderfully weird, with Inception-like spaces bending gravity and reality, and the creature design gives the whole game a genuinely creepy atmosphere. It also runs surprisingly well on my ever-aging potato, which is always a bonus. So far, very impressed. Would recommend.

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Frequently Asked Questions

Active Matter is currently priced at 23.99€ on Steam.

Yes, Active Matter is currently available at a 20% discount. You can purchase it for 23.99€ on Steam.

Yes, Active Matter received 1,780 positive votes out of a total of 2,282 achieving a rating of 7.53.
😊

Active Matter was developed by Matter Team and published by Gaijin Network Ltd.

Yes, Active Matter is playable and fully supported on Windows.

No, Active Matter is not playable on MacOS.

Yes, Active Matter is playable and fully supported on Linux.

This information about Active Matter is not available yet.

This information about Active Matter is not available yet.

No, Active Matter does not support VR.

Active Matter is a multi-player game.

Active Matter features PvP mode where you can test your skills against other players.

Yes, there is a DLC available for Active Matter. Explore additional content available for Active Matter on Steam.

No, Active Matter does not support mods via Steam Workshop.

No, Active Matter does not support Steam Remote Play.

No, Active Matter does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Active Matter.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 October 2026 12:30 UTC
SteamSpy data 28 October 2026 02:11 UTC
Steam price 02 November 2026 04:21 UTC
Steam reviews 21 October 2026 10:08 UTC

If you'd like to dive deeper into the details about Active Matter, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Active Matter
  • SteamCharts - Analysis of Active Matter concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Active Matter compatibility
Active Matter
Rating
7.5
1,780
502
Game modes
Multiplayer
Online players
4,056
Developer
Matter Team
Publisher
Gaijin Network Ltd
Release 15 Sep 2026
Platforms