Actraiser Renaissance on Steam - User reviews, Price & Information

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Heaven, earth and mankind - Create and destroy everything according to your will! Experience the revival of the '90s classic hit "Actraiser"

Actraiser Renaissance is a action, action rpg and city builder game developed by Square Enix and Sonic Powered and published by Square Enix.
Released on September 23rd 2021 is available only on Windows in 4 languages: English, French, German and Japanese.

It has received 689 reviews of which 515 were positive and 174 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for less on Instant Gaming.


The Steam community has classified Actraiser Renaissance into these genres:

Media & Screenshots

Get an in-depth look at Actraiser Renaissance through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 8.1 64-bit / Windows® 10 64-bit
  • Processor: AMD A8-7600, Intel® Core™ i3-3210
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon™ R7 240,NVIDIA® GeForce® GT 730
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes: keyboard, gamepad

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
I enjoyed this remake a lot. I played the original waaaaaaay back around my preteens in the early 2000's or so. I loved the game at the time, and am happy to say that I actually ended up liking the remake more. This isn't a difficult game. It's pretty easy overall, I never got a game over on normal mode and never even lost more than one life per stage, which was rare enough on it's own. Enemy's are pretty easy, and the new crystal buff system can make you pretty overpowered. Magic spells are also very overpowered, mainly because they do massive damage while also making the protagonist fully immune to damage and knock back during the cast animation. If you have the mana for it, you can cheese basically any boss in the game with magic, including the final boss and post game extra boss. I enjoyed everything about the changes, more or less. I like the new artstyle, the added storylines for each region, the hero's, and the tower defense segments. This all, along with the new quest and spawner mini stages add in some nice mix ups between the region management sim elements, making the sim segments feel less repetitive and mix in well to the games already strange mix of genres. If I had to point out anything as a flaw, I can thing of a few things. The game can get repetitive, though less so than the original in my opinion. This didn't bother me, but I know many see that as a flaw, so it's worth pointing out. The game is also very easy. This doesn't bother me but I know some people want games to be hard. I can't judge hard mode sense I didn't play it, but normal was a pushover. I also think defending the settlements from the flying monsters during the sim section of the game is easier than the original. They feel slower than they were in the snes version, and less aggressive. While I enjoyed the tower defense segments of the game, not that like with all the other gameplay segments the game has, it's rather 'simple'. You can build fortifications to help defend points, but outside of a few missions, you almost always want to simply stack forts near the temple, and overlapping if possible. Arrow towers beat out Mage towers because too many enemys eventually have spell shields. Gatehouses seem less useful to me, because lure blockades can be used to drag enemys where you want instead, including into overlapping arrow towers that can be used to mow the units down. Gatehouses only damage things that attack them. Fortifications feel fairly unbalanced in usefulness down the line.
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April 2025
So, it's not the greatest remake ever of the greatest game ever. It's a solid title, though, though it might be a bit over-priced. It's not 1-to-1, so if that's what you're after, this ain't it. It does keep to the spirit of the original, however, with a few interesting additions and some unfortunate removals. You can't naturally regen mana anymore. They added, however, a nifty little RTS/Tower Defence sort-of minigame. I like it. My biggest gripe so far, after clearing the first two settlements are two-fold. The first is that you are *constantly* getting nagged by the Angel and getting hit with cutscene after cutscene. It really detracts from the immersion. At times, you'll get three or four back-to-back with maybe a minute between them. The game would have benefited greatly from some sort of internal clock to just keep those cutscenes spaced apart a little. It would have been less frustrating if they kept them from playing if maybe two to five minutes hadn't passed. The other big complaint I have is that your Angel is perfectly capable of killing monsters during the main gameplay where you're expanding the town, but suddenly can't engage in combat directly for the RTS/Tower Defense portion. Those two gameplay segments just don't flow well into one another. All that said, I like the game. No, it's not exactly like the original. It is, however, a solid spiritual successor. It's not worth full price, though. Get it on sale.
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April 2025
I have a taste for games that combine action segments with settlement building. Games like Cult of the Lamb, The Riftbreaker and for the retro crowd, Dark Cloud 2. So it’s easy to see why I would be interested in ActRaiser Renaissance, a remake of the original 1991 SNES game. However, the lukewarm reviews and pre-rendered graphics convinced me to second guess myself and put buying this game off for years. Only just now did I decide to bite and take a chance on it, and I’m happy to say that I’m glad I did. I ended up having a great time with Renaissance and I now wish I had bought it earlier. There may be better 2D action platformers, city builders and tower defense games out there, but what makes ActRaiser Renaissance special is how it combines all three into its core gameplay loop. As the Lord of Light, you have to reclaim the world from the demonic minions of Tanzra by building cities, defending them from the monsters’ attacks, and growing the people’s faith in you. All before striking down Tanzra’s champion and moving on to a new land to repeat the process again. While Renaissance does add more action beats with clearing out the monster lairs and an additional stage with a new final boss past the credits, the majority of the new content is focused on the tower defense segments, the newly added characters and the greatly expanded story that comes with them. If you want to be cynical about it, these additions were likely made to keep players from downvoting the game over its short length. The original game could be cleared in about five hours, while Renaissance takes closer to 15. Completionists and achievement hunters can expect the game to last even longer. If you’re not into tower defense or all of the extra reading, then you may be put off by this game. If you’re used to playing JRPGs and paying attention to their storylines, then I really don’t think the text here is going to be a problem for you at all. While I understand why ActRaiser Renaissance might be a disappointment for those who were only expecting a new coat of paint over the same old game, that shouldn’t stop anyone who is willing to play and enjoy it on its own terms. Recommended.
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March 2025
lets start this off with this is a remake not a copy of what was on super nes, it does have parts of the older game in it but a few things have been removed. you have to give them ideas to build things like farms and other things that seems to have been 100% taken away, you do get to give a type of item, per zone. i do and don't like it as it makes you feel like you're doing less. to add to that you can must go into lairs to close that are fixed to story, unlike the old game where you could take em out way faster, i don't mind as it's something more to the game play, but they are far too easy to close even on hard mode. combat and game play lets start off with they removed jumping down, but added a dash, when you dash you can't be hit, both a good thing and a bad thing. now when you unlock it you will get more powerful the more you kill, it's cool as it makes you check the map for anythings to boost dmg magic and a pick up. you get a small combo setup to, i do like them, they add something more to the game, you can do use magic in the air. ai in combat now they can be stuned this can make it feel good and bad, bad do to it feeling too easy, good as it helps you speed past things, and ai do feel a bit slow. now lets talk about boss's the only one i found that was fun\hard was one you had to hit it at points it opens up, it's a plant one, it was cool, but going past that some boss's just feel slow and i don't mean the starter zones boss's, i was meaning the end game boss and 2 zones before it, they feel just slow it did disapoint me when i killed the end game boss like he was nothingi don't remember it being that easy. lets talk about the build parts you must distroy your buildings you get the humans to build, so they can build more, so if you can't hit pop you need keep blowing up them house's it'll work sooner or later. now lets talk about the town raids and monster raids tower defence. i both like it and don't what i like about it gives me something to do but normal raids outside of story stuff, done on hard takes way way too long to show up if at all, and some types of ai besides raid boss's only show up in story raids,i feel like it lacks more things to build and do as there are only 2 towers and one gate, you do get bell towers and stoppers for ai that can hold waves back for a bit, but it feels like it, it's lacking. still i didn't mind it. lets talk about the way the maps look and game play, they made most things look really good, but some things just out like they don't fit, like the flying monsters seem like that could be made to look a bit better, some textures really look bad, still it's only some small bits. there is a lot more i can say but if you're a new player the game gets better the more you get into it give or take i'd give it a 6.5 out of 10 mostly do to whats been cut.
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Nov. 2024
A fitting tribute and remake to an amazing classic game. It takes what made the original good, and expanded upon each idea within it. A+ work, highly recommend.
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Frequently Asked Questions

Actraiser Renaissance is currently priced at 29.99€ on Steam.

Actraiser Renaissance is currently not on sale. You can purchase it for 29.99€ on Steam.

Actraiser Renaissance received 515 positive votes out of a total of 689 achieving a rating of 7.13.
😊

Actraiser Renaissance was developed by Square Enix and Sonic Powered and published by Square Enix.

Actraiser Renaissance is playable and fully supported on Windows.

Actraiser Renaissance is not playable on MacOS.

Actraiser Renaissance is not playable on Linux.

Actraiser Renaissance is a single-player game.

Actraiser Renaissance does not currently offer any DLC.

Actraiser Renaissance does not support mods via Steam Workshop.

Actraiser Renaissance does not support Steam Remote Play.

Actraiser Renaissance is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Actraiser Renaissance.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 September 2025 08:25
SteamSpy data 05 September 2025 10:40
Steam price 14 September 2025 20:38
Steam reviews 14 September 2025 07:58

If you'd like to dive deeper into the details about Actraiser Renaissance, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Actraiser Renaissance
  • SteamCharts - Analysis of Actraiser Renaissance concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Actraiser Renaissance compatibility
Actraiser Renaissance PEGI 7
Rating
7.1
515
174
Game modes
Features
Online players
0
Developer
Square Enix, Sonic Powered
Publisher
Square Enix
Release 23 Sep 2021
Platforms
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