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SHINOBI: Art of Vengeance on Steam

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The iconic SHINOBI returns in an all-new 2D action platformer with a unique hand-drawn look created by the team behind the hit brawler Streets of Rage 4.

SHINOBI: Art of Vengeance is a action, 2d platformer and platformer game developed by SEGA and Lizardcube and published by SEGA.
Released on August 28th 2025 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 3,634 reviews of which 3,016 were positive and 618 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 8.84€ on Eneba.


The Steam community has classified SHINOBI: Art of Vengeance into these genres:


Here is the detailed breakdown of supported languages for SHINOBI: Art of Vengeance:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at SHINOBI: Art of Vengeance through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core 2 Quad Q9400 or AMD Phenom II X3 720
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GT 730, 2 GB or AMD Radeon R7 240, 2 GB Intel Arc A310 LP, 4 GB
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Additional Notes: 1080p @ 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

2 hours played
Oct. 2026
To be honest, I really enjoy 2D action side-scrolling games like this yet, paradoxically, whenever play games in this genre, tend to struggle whether it’s due to a lack of skill, impatience, or other issues. This has been my experience with titles like Hollow Knight, Silksong, and etc. Every animation from the slashes of the Oborozuki katana and the throwing of kunai to the transitions between ninpo techniques is rendered with highly dynamic, hand-drawn artistry. The environments, ranging from modern military bases to classic Japanese-style temples, feel incredibly vibrant and alive. The combat system demands more than just mindless button mashing. It integrates close quarters katana strikes with ranged kunai attacks, fluid movement mechanics like dash and wall jump, and the use of Amulets and ningi gear to unlock a diverse array of abilities. Boss encounters are both deeply satisfying and challenging. The audio and background music perfectly capture the vibe of SEGA’s golden age of arcade gaming the pulse pounding soundtrack keeps the adrenaline flowing through every stage and boss fight.
37 hours played
July 2026
Stellar. A total knockout. Here's what this game is NOT: it's not a next-gen, new school Metroidvania in the mold of Hollow Knight, 9 Souls or Blasphemous. Nowadays, modern entries into the genre prioritize vast, labyrinthine, exploration-driven experiences combined with souls-like combat... and while they're cool (and sometimes downright incredible), they play nothing like the side-scrolling platformers I grew up on in the 80s and 90s. Many modern Metroidvanias feature retro aesthetics, but there's little/nothing about them which play like arcade classics or the NES, SNES and Genesis games I grew up on. That's fine, but I realized a while ago that while games like Hollow Knight are gorgeous achievements, they don't scratch my itches. I'm a busy guy with a career and a family - I don't have the bandwidth to chart my way across massive, borderline open-world platform mazes. I can't spend all night backtracking with various keys and learning the lightning-fast attack patterns of dozens of mini-bosses. I need simpler pleasures. Shinobi 2 is a perfectly-calibrated masterpiece of arcade-style platforming action, straight up. There's exploration, sure, and there are areas to unlock and spaces to revisit, but the game ultimately propels the player through a linear series of levels that play with all the vintage tropes: a moving train; a vast underground lab; a mountain ascent. Enemies are occasionally difficult, but there's nothing souls-like about any of this - instead, the developers prioritized combat that feels explosive, satisfying and fun, just challenging enough to demand your focus but never punishing. In every respect, it feels like a sexy, juiced-up SEGA Genesis title - expansive and updated enough to be worth your time as a modern gamer, but always geared towards a propulsive, arcade-like adventure that's easy to enjoy and never feels like a job. For the right kind of gamer looking for a nostalgic blast, it's a pure 10/10.
36 hours played
April 2026
It's less of a metroidvania than arcade style with separate stages you can return to. + Combat's fun and fluid with lots of options. You can really zip through encounters. The stage and hand-drawn character art are nice, everything really pops. Normal difficulty feels a little easy. The new Hardcore is pleasantly tough with upgraded/harder enemies in every spot and stronger boss moves. DLC bosses were pretty good. - Some of the later less-important cutscene illustrations look unfinished at times, oh well. DLC stages are straight shot combat slogs with no exploration so kinda enh. Joe auto-climbing corners when you're close enough can make a few particular platforming sections pretty frustrating. Very rare glitches with a pushed box getting stuck in geometry or something and having to checkpoint. 8/10 Pretty good ninjaing
28 hours played
April 2026
+Top tier hand drawn art +Terrific music +Variety in stages +Fun combat +Forgiving, frequent checkpoints -Many parts with cheap deaths. Annoying. -Auto-climb makes the platforming in Secret Bunker awful. -Secret Bunker is optional, but soured me so much, I almost want to give a thumbs down. -Achievements, items, and a secret boss require finishing that room. A shame, since 99% of the game is really sweet and I love Lizardcube's art. ********************************************************** 4/4/26 DLC Update DLC is a pass. New stages are mostly left to right, aren't themed to the bosses until the boss, no new enemies, music is not themed, no iconic tunes so far. Backgrounds are bland. The new bosses are the only really new content so far, and they're, okay at best. City boss is meh War boss is drawn well but meh Last one is decent Haven't messed with the new ninpos Costumes are palette swaps I really liked the base game, but the Deluxe/DLC is just not good.
11 hours played
Feb. 2026
Great 2D scroll action game with a few flaws, 7/10 Takes 9-12 hours to complete. Shops and collectable to unlock, simple but branched out combos from heavy and light attack, Art style is great, boss are interesting, main stages are not too hard. Seems like this is an old series getting reboot, so guess it's normal dev know what they're doing, and it's quite good. But game has a quite a few flaw: 1. You character is way too stronger than average mob. It's like a playing a sekiro character in DarkSouls 1. 2. Ankou rift. Yes it's optional, but he main stages are cake walk compare to this. I don't think people buy a 2D scroll action game and expect to play Celeste instead of slashing mobs. 3. Most of the time you get hit just because screen is full of stuff that you can't tell projectile is coming. 4. Most of the Charm, both passive and combo are useless. There's only has a few useful one, other are just placeholder for hidden treasure, doesn't really change play style. Maybe dev expect you to change them in fight, which is annoying. 5. After the first 2 big area, map design quality drop hard. It's still has it's charm but quite far away from a good metrovania. 6. Price. For a game that can be finished in 10 hour the price is quite steep. Still a good game, but would recommend wait for a big discount before picking it up.

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Frequently Asked Questions

SHINOBI: Art of Vengeance is currently priced at 29.99€ on Steam.

No, SHINOBI: Art of Vengeance is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, SHINOBI: Art of Vengeance received 3,016 positive votes out of a total of 3,634 achieving a rating of 8.02.
😎

SHINOBI: Art of Vengeance was developed by SEGA and Lizardcube and published by SEGA.

Yes, SHINOBI: Art of Vengeance is playable and fully supported on Windows.

No, SHINOBI: Art of Vengeance is not playable on MacOS.

No, SHINOBI: Art of Vengeance is not playable on Linux.

Yes, SHINOBI: Art of Vengeance is playable and fully supported on Steam Deck.

Yes, SHINOBI: Art of Vengeance is playable and fully supported on Steam Machine.

No, SHINOBI: Art of Vengeance does not support VR.

SHINOBI: Art of Vengeance is a single-player game.

Yes, there are 3 DLCs available for SHINOBI: Art of Vengeance. Explore additional content available for SHINOBI: Art of Vengeance on Steam.

No, SHINOBI: Art of Vengeance does not support mods via Steam Workshop.

No, SHINOBI: Art of Vengeance does not support Steam Remote Play.

Yes, SHINOBI: Art of Vengeance is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SHINOBI: Art of Vengeance.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 October 2026 17:13 UTC
SteamSpy data 22 October 2026 02:16 UTC
Steam price 27 October 2026 20:24 UTC
Steam reviews 18 October 2026 16:07 UTC

If you'd like to dive deeper into the details about SHINOBI: Art of Vengeance, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SHINOBI: Art of Vengeance
  • SteamCharts - Analysis of SHINOBI: Art of Vengeance concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SHINOBI: Art of Vengeance compatibility
SHINOBI: Art of Vengeance PEGI 12
Rating
8.0
3,016
618
Game modes
Features
Online players
51
Developer
SEGA, Lizardcube
Publisher
SEGA
Release 28 Aug 2025
Platforms
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