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ANTONBLAST on Steam - User reviews, Price & Information

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ANTONBLAST is a fast-paced explosive action platformer that's all about destruction. Play as the enraged Dynamite Anton (or his cranked-out coworker Annie) and use your Mighty F’n Hammer to demolish bizarre worlds, tussle with screen-filling bosses, and steal your Spirits back from Satan!

ANTONBLAST is a 2d platformer, 2d and action game developed by Summitsphere and published by Summitsphere, Joystick Ventures and Beep Japan Inc..
Released on December 03rd 2024 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal and Spanish - Latin America.

It has received 3,588 reviews of which 3,452 were positive and 136 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 14.25€ on Steam, but you can find it for 4.02€ on Gamivo.


The Steam community has classified ANTONBLAST into these genres:

Media & Screenshots

Get an in-depth look at ANTONBLAST through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or later
  • Processor: Requires a 64-bit processor and operating system
  • Memory: 2 GB RAM
  • Graphics: 128 MB
  • DirectX: Version 12
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

26 hours played
June 2026
this game. has some of the most creative levels. that i have seen. in my entire life. for platformers. NOT TO MENTION!! THE SKILL CEILING IS SOO HIGH. THIOS GAME. FEELS SO. GOOD. i did not think id like it as much as i liked pizza tower. i was very wrong.
279 hours played
Jan. 2026
This game has so much potential to be awesome, but it just doesn't cut it for me, ending up being messy overall. I've played for more than 250 hours and throughout my entire playthrough i kept thinking "this would be so much more fun if this section was speed based". I am not kidding when i say that Antonblast works best when it leans into its Wario Land roots and focuses on speedy platforming. No wonder why i love levels like Concrete Jungle, which has some really fun grind rail sections that keep the adrenaline pumping, as well as plenty of open space to commit to plenty speed boosts, but i despise levels like Crimson Factory, which have way too many sections where you have to stop, go, stop, go between annoying hydraulic presses. This game drops in quality the moment it utilizes Crash Bandicoot's core mechanics like box jumping and tight precision platforming. The way Anton (and by extension Annie) controls is...odd. It is not satisfying as i had hoped it would be. The jumping is both floaty and slippery, meaning it is way too easy to bump into obstacles even if you jump with precision in mind. The clutch boost is the best part about the controls, i'll admit. There is something that feels just right whenever i chain boosts together over time and become faster and faster, slingshoting into enemies galore. This is were the game excels always. Where it flaunts and keels over is when the game forces you to stop, think, go, stop, think, go between weirdly timed obstacles. It simply kills the flow of the game. Hard Mode is a useless addition and Super Hard Mode is poorly designed. I already thought that some levels had...err...QUESTIONABLE LEVEL DESIGN. Levels like Crimson Factory and Cinnamon Springs come to mind when i think of ♥♥♥♥ level design. Sometimes the level design reminds me too much of Geometry Dash recent tab levels, and this was more apparent in Super Hard Mode, where random Hate Crates and environmental hazards are scattered around without much thought and purely because they had to make the game "harder"(before you tell me i suck, criticizing a hard mode doesn't means you automatically suck chunks at the game). The bossfights are AMAZING and you can clearly tell the devs took inspiration from games like Cuphead. Seriously, they NAILED bossfights. The OST is OUT OF THIS WORLD GOOD. SERIOUSLY. This game might have my favourite OST out of all the games i have ever played! Yes, even compared to Pizza Tower, the OST of Antonblast SLAPS! I simply wish the level design was more refined and more thought was put into the Super Hard Mode we got. I recommend this game to anyone who is willing to take great characters, phenomenal music and good bossfights and forfeit generally sound level design.
24 hours played
Dec. 2025
I'm somewhere in the middle on this one. I'm keeping this one 'Recommended' because I do think there's a lot of passion put into this project and think the game is great fun casually if ya like Wario Land and Crash! However, I'd take caution if you're playing this game under a completionist mindset or want to see _everything_ the game has to offer... In terms of presentation, ANTONBLAST absolutely exceeds any expectations I had going in. The game has a wonderful jagged art style that's constantly a fun thing to marvel at! Every single animation in the characters is brimming with personality. There's tons of constantly fun graffiti scattered throughout the levels that give relatively simple block formations tons of personality. The music is an absolute highlight and somehow every single track was even more surprising than the one in the last level with how much I enjoyed it. I have no regrets nabbing that soundtrack and might even grab it again on Bandcamp as well. The writing is also good goofy fun with some PG-13 language that's surprising if you're used to yer platformers having some safer scripts, but entertaining to witness thanks to the game's voice acting. The voices do a great job at matching the characters, and I get some nice Beavis & Butt-Head vibes from the main 2 protagonists (with Brulo acting as a McVIcker stand-in). Gameplay-wise, it's a really fun and well-blended mix of Crash Bandicoot and Wario Land. A lot of the destruction the player does is more reminiscent of Crash Bandicoot and your moveset is relatively similar to what Crash can do in Crash Bandicoot 2 onwards, but better suited for a 2D environment. Being able to chain spin attacks is just wicked fun once it all clicks. The Wario Land inspiration comes in the character designs and level layouts having a huge emphasis on exploration. It is considerably less straight forward than Crash! The transformations that Wario Land's sequels established also make an appearance here and aid in the exploration by uncovering alternative routes. I was pleasantly surprised to find the game's equivalent of the 'Fire' transformation was a block that reset the amount of times you could bump into things before the transformation wore off, which is a huge improvement from how Wario Land handled it. Collectibles are plentiful and really darn fun to collect thanks to them either rewarding alternative character palettes or adding to the character of the game through descriptions the characters end up reading off. The game's strengths are also where it's weaknesses lie, however. While the art style is great fun to watch in motion, visual clarity feels like a _huge_ issue when you're actually playing the game. There were often points where I had no idea what was going on screen or couldn't easily read enemy attacks without bumbling around like a bigger buffoon than I am. A lot of the palettes feel too 'bold' and end up blending in with one another while moving at high-speeds. Combo Chain Mode's 'Cracked' ranking and going for 100% showcases a lot of issues with the game's level design wanting to encourage speed but smacking you with stuff you can't really read ahead of time either due to having little reaction time/visual clarity getting in the way. A fun example of this is the Mole Blimp in the game's first level just obstructing the player's view as it passes by while they're in the background. A lot of this would be more forgiveable if Combo Chain didn't...arbitrarily remove healing items. This feels strangely punishing given how long each level can end up being. My personal recommendation is to just go through the levels at your own pace and enjoy the exploration aspect of the title. Go for 100% if you really enjoyed the experience casually, but make a dent in your wall in advance for when that controller inevitably hurls towards it...
41 hours played
Sept. 2025
There's a scream button. Every game needs a scream button. This game has one. Play it.
63 hours played
Aug. 2025
If I had a nickel for every time there was a Wario Land inspired, high-speed action platformer about emotionally unstable man wrecking everything while fighting against a demonic entity, I'd have two nickels... While comparisons are unavoidable, there are enough differences between Antonblast and Pizza Tower to let both games coexist peacefully around each other, especially when both provide premier platforming bliss that I would recommend to every genre enthusiast. ANTONBLAST’s strongest suit is its artstyle. While Pizza Tower looks messy and sometimes off-putting, this game goes for something more deliberate and coherent, yet still insane and radical in its own right. Sharp angles, pop colors and suite of random sound effects on every action… Those refer directly to few specific inspirations that represented the 90s in gaming and television. Thinking newer Crash Bandicoot games were sanitized and lack that certain “unhingedness” that defined them in the past? Anton dove through the dumpster of time, to recover what was undeservedly discarded and I’m very grateful for that effort. Game is overall a great experience that is only sometimes dotted with minor problems. Most of that stuff is more like nitpicks and feedback for the developers for them to apply to any new projects they may go for. While controlling Peppino feels like moving plasticine that hardens when accelerated, Anton moves like a semitruck tossed around by C4 explosions. You destroy absolutely everything on your path with insane satisfaction, but precision platforming might be somewhat difficult due to the hammer swing move being annoyingly uncancellable. Additionally, I think some of the secrets designed don’t follow a good pattern – some require do-or-restart stunts or leaps in logic when it comes to finding hidden path or breakable walls. Lastly, there really is sometimes too much happening on the screen – especially on some bosses – that make action difficult to parse. Aside of those little bits that could use some tune-up, I really cannot complain much. Level design is great, soundtrack and humor work overtime and there are plenty of wacky hijinks to be had. I had a blast time playing ANTONBLAST and I’m now ducking to dodge some tomatoes going towards me.

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Frequently Asked Questions

ANTONBLAST is currently priced at 14.25€ on Steam.

No, ANTONBLAST is currently not on sale. You can purchase it for 14.25€ on Steam.

Yes, ANTONBLAST received 3,452 positive votes out of a total of 3,588 achieving an impressive rating of 9.23.
😍

ANTONBLAST was developed by Summitsphere and published by Summitsphere, Joystick Ventures and Beep Japan Inc..

Yes, ANTONBLAST is playable and fully supported on Windows.

No, ANTONBLAST is not playable on MacOS.

No, ANTONBLAST is not playable on Linux.

ANTONBLAST is a single-player game.

Yes, there is a DLC available for ANTONBLAST. Explore additional content available for ANTONBLAST on Steam.

No, ANTONBLAST does not support mods via Steam Workshop.

No, ANTONBLAST does not support Steam Remote Play.

Yes, ANTONBLAST is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ANTONBLAST.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 August 2026 14:44 UTC
SteamSpy data 31 July 2026 10:17 UTC
Steam price 01 August 2026 10:30 UTC
Steam reviews 30 July 2026 11:51 UTC

If you'd like to dive deeper into the details about ANTONBLAST, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ANTONBLAST
  • SteamCharts - Analysis of ANTONBLAST concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ANTONBLAST compatibility
ANTONBLAST
Rating
9.2
3,452
136
Game modes
Features
Online players
19
Developer
Summitsphere
Publisher
Summitsphere, Joystick Ventures, Beep Japan Inc.
Release 03 Dec 2024
Platforms
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