My friends on steam know that I have to completely love a game, or absolutely hate it, to bother with a review. Unfortunately that surprise is ruined by the thumbs up spoiler they put on these reviews. All I can do to make up for that spoiler, is tell you what you will be getting yourself into with this title. Bear in mind, this game is a trilogy and I have only played this installment (What can I say, I love Chaos on Warhammer, and the succubus looks like that girl all of us took home after drinking a case of beer, but you wake up next to the orc, so.....) What is it? Age of Fear two is an rpg/war strategy hybrid with some micromanagement (of your forces) and turn based gameplay. There are two complete stories with each installment, and each story is long enough to be its own game. There are multiple paths, quite a few secrets, 100s of units and items just as the description says, and every one of them is useful, as are all of the units. There is no filler here, as everything has a purpose and a time when it can be invaluable to you. Right away the game assumes you have experience in the genre, and as such it gets you going with some challenging battles early on, although it does give you a tutorial on how to play in the first couple of missions. There are countless skills to master, and some of your units can actually evolve into elite classes (Fire Emblem/Shining Force fans will be pleased with this feature, as its very well done, I just wish ALL units had an evolution tree, but hey, a good number of them do, so...) Units carry over from battle to battle, and you can select how they grow, from buying stat upgrades for them, to buying skills and spells, no two units are alike. The game uses a rng dice system, based on D6 so it isnt as frustrating as alot of games which use a rng. By keeping the numbers low, it actually FEELS like pen and paper combat that, lets face it, started the genre and is a system that few developers successfully pull off. But THIS game did, with a gold star! The AI is also VERY capable. In over 40 hrs of playing, I had YET to see the AI do something stupid, instead they will advance on you slowing guard each others flanks, rush in to save a comrade, this developer isnt lying when he claimed his AI was excellent in his description! Youll move through the story, mission by mission on a world map, with some non combat related surprises along the way as well that can also benefit you. There are optional battles, and battles that progress the story. I am kind of hoping re-doable skirmish battles are added at some point as well, which would REALLY up the replay value for us grinders, but its a solid game nonetheless. Other then your hero units, your units need to be careful of permenant injuries and perma death, which always adds a bit of tension, especially when some units that you get in some situations are NOT replacable, so if that awesome, 6 headed hydra you got for making a certain choice at a certain time dies, your S.O.L. until the next playthrough. But as long as you use care, such special units dont go down with ease. Units are also limited (they dont cost gold, but items do) unless your playing on easy, so use them wisely. How many you can field, depends on Hero upgrades. You can have 30 in your roster, and so far I have been able to put 15 on the field (I'll be honest that I have only reached about the middle of the campaign so I dont know if thats the limit or not). I LOVE that this developer has faith that his fans are not to stupid to handle a large roster like this. Most games cap you out at 6 to 10 units, and that always disapointed me. The best games, like Fire Emblem, or my favorite classic Dark Wizard, give you large rosters, and I must say this game really has the vibe of the later 2 in gameplay. You can even choose to stay on the field when a battle ends, to search out any secrets, so you dont have to risk your units doing it during the fight. Another GREAT feature, to be sure! The story is tongue in cheek with a serious undertone. There are some great story moments, some moments that made me laugh my ass off due to top quality humor, but there are a couple of cringyworthy moments as well. I read the whole story for both campaigns in the mod files, and I would say its a solid B+ for fantasy fans, maybe a tad higher. The anti-hero in the picture, the succubus Bel Kara, kind of grows on you quickly, with her smug "I can do whatever the hell I want" attitude, and her genuinely slutty aproach to everything, she is a very well done protagonist for the Chaos path, and I hope to see more of her in other stories. All of the characters from all instalments cross paths at different times as well. Im starting to think there is a larger, connected plot to it all, but im not sure yet. As for the music, its a perfect fit. From the inspired war drums, to classic rpg scores, the music never falls short on setting the right atmosphere for every situation. There is only a couple of weak points I can see, and they are by no means game killers. One, I already mentioned, is the need for either a new game plus feature, or redoable skirmish battles. We players who are into this genre are usually grinders and completists as well, and if they were to add those, it would litterally double replayability. The other would be the graphics. This series is NOT made out of the same eye candy that the sucubus is. Its a top down, 2D view, and it works for what it is. So if your the type of gamer I am, you will not mind these graphics at all, in fact by the second or third battle, I actually didnt mind AT ALL. But if your looking for modern, ground breaking graphics, this aint it. As for the voice acting, its decent enough (It would have been MUCH better if a female and others spoke the parts in the narrative for the characters, but is otherwise good to acceptable. Overall I HIGHLY recommend this title to fans turn based srpg/fantasy hybrids. The developer of this game is constantly upgrading it, and when he does, I was told he upgrades the whole series. Once you see the vast number of units, Items, upgrades, maps, and other surprises I wont spoil here (if you wanna know, buy it!) You will know what I knew a few hours in. That this was a labour of love, and created at a standard I really wish more indy games would thrive for. Ive seen people BEGGING in online forums for a game like this, and at least now, I can respond with "Age of Fear is a Masterpiece well worth a look!" T