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Templar Battleforce on Steam

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An addictive mix of strategic combat and army building, with the precision of an RPG. Design your squad members' exact build of equipment and talents to create unique fireteam combinations. Step into the pilot suit of a Leviathan mech, lead the Templar Knights in turn-based tactical warfare.

Templar Battleforce is a turn-based tactics, tactical rpg and perma death game developed and published by Trese Brothers.
Released on September 21st 2015 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 950 reviews of which 888 were positive and 62 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 2.92€ on Steam with a 70% discount.


The Steam community has classified Templar Battleforce into these genres:

Media & Screenshots

Get an in-depth look at Templar Battleforce through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Windos Vista, or Windows 7 / 8 / 10
  • Memory: 1024 MB RAM
  • Graphics: Requires OpenGL 2.0 or higher
  • Storage: 250 MB available space
MacOS
  • OS: Latest macOS version only
  • Processor: 1.2 Ghz
  • Memory: 1048 MB RAM
  • Graphics: OpenGL 2.0 or higher
  • Storage: 200 MB available space
Linux
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)
  • Memory: 1024 MB RAM
  • Graphics: Requires OpenGL 2.0 or higher
  • Storage: 250 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

27 hours played
Aug. 2026
Don't sleep on this if you're a fan of squad based tactical combat games. Enormous attention to detail was paid when designing the game. It is very challenging deep into the campaign. Early on, Brutal difficulty feels merely challenging but eventually you will be forced to re-read and re-learn the finer points of game rules and tailor your strategy accordingly. Fortunately, the player is never locked into their level-up choices (skills, stats, special abilities) because they can be re-specced at will between missions. This costs nothing and eventually becomes part of the challenge on harder difficulties. The special abilities and equipment tree has to be unlocked progressively. Before higher tier abilities are unlocked, it makes sense to specialize a Templar one way but with better unlocks and more skill points to burn, re-speccing the same Templar using different talents becomes a game within a game. In my experience, this is especially true when abilities become available that can reduce enemy movement or otherwise cause a significant jump in buffs/debuffs. The tree itself is enormous and seems overwhelming but most "nodes" in the tree are quite cheap so it is possible to make progress quickly. Some of the higher tier nodes unlock only moderate gains as well, so diverting attention to cheaper nodes affecting other classes can better strengthen the team as a whole. During missions, the most pressing concern is whether to make progress rapidly and risk overheating in a rough spot, or deliberately adopting a slow pace, letting enemies pile up (and even trip over each other and get in each others way) but keeping overheating at bay while making progress and racking up an impressive kill count. Overheating can affect Templar builds depending on difficulty. Brutal and above (recommended if you are familiar with turn based combat games) and the heat damage can cost you dearly if you let it spiral out of control. The choice of how hard and fast to go also depends on the teams abilities and sometimes my own skills using them. On easier difficulties the game is more approachable for casual players who want to whack and sack hordes of Xenos using different classes and abilities, or haven't got time to get bogged down in tough and dirty trench warfare. If you're put off by complexity and difficulty, rest assured that there is a difficulty level for you. All in all, if you're in the mood for some very well designed turn-based combat, this is one of the best games in the genre. It follows the thread all the way from Laser Squad and it's fascinating to experience the evolution of tactical turn based games. While it lacks the humor or flash of some of the other greats and has no strategy layer or base management, it has enough meat on the bone in the campaign missions to satisfy even the die-hards. Highly recommended, esp. if you want a challenge.
12 hours played
July 2026
Developed and published by Trese Brothers, Templar Battleforce is a tactical turn-based RPG that combines methodical combat, squad customization, and an engaging science fiction narrative into a highly rewarding strategy experience. Set within the expansive Star Traders universe, the game places players in command of the elite Templar Knights, humanity's most formidable warriors, as they defend scattered colonies from overwhelming alien threats and internal conflicts. Rather than focusing on cinematic storytelling, the narrative unfolds through missions, dialogue, and evolving battlefield situations, allowing players to gradually uncover the political struggles and dangers facing civilization. This approach creates a believable setting that complements the game's emphasis on tactical decision-making and strategic leadership. The heart of the experience lies in its carefully designed combat system, where every encounter requires thoughtful planning instead of quick reactions. Each Templar pilot operates a powerful Leviathan battle suit equipped with unique weapons and specialized abilities, turning every battlefield into a strategic puzzle. Positioning, movement, defensive formations, and proper use of skills all play critical roles in determining success. Enemy forces become increasingly varied as the campaign progresses, forcing players to adapt rather than rely on a single winning strategy. Missions remain engaging thanks to changing objectives that include defending key locations, escorting allies, surviving overwhelming attacks, and eliminating dangerous targets. The game's difficulty can be demanding, especially on higher settings, but victories feel genuinely earned because success comes from mastering its mechanics rather than exploiting simple tactics. One of Templar Battleforce's greatest strengths is its extensive character progression and squad-building system. Players can recruit and develop multiple Templar classes, each filling distinct battlefield roles ranging from heavily armored frontline fighters to long-range specialists, engineers, scouts, and support units. Every soldier gains experience, unlocks powerful abilities, and can be customized through equipment and talent choices, creating nearly endless possibilities for squad composition. This flexibility encourages experimentation throughout multiple campaigns, as different team builds can dramatically change how battles are approached. The progression system is satisfying because every upgrade has meaningful tactical value instead of simply increasing numerical statistics, making each new ability feel impactful during combat. Beyond its strategic gameplay, the game offers an impressive amount of content that provides lasting value. The lengthy campaign features dozens of handcrafted missions that steadily introduce new enemies, environments, and gameplay mechanics without becoming repetitive. Players who enjoy replayability will appreciate the numerous difficulty settings and the opportunity to approach each campaign with different squad combinations and tactical philosophies. Despite its relatively modest presentation, the game delivers a surprising amount of depth, with systems that continue revealing new strategic possibilities long after the opening missions. This balance between accessibility and complexity allows newcomers to gradually learn its mechanics while giving experienced strategy fans plenty of opportunities to optimize their tactics. Visually, Templar Battleforce favors practicality over spectacle. Its 2D graphics may not rival modern high-budget strategy games, but the art direction effectively communicates the gritty science fiction atmosphere while keeping battlefields easy to read during intense engagements. Unit designs, weapon effects, and environmental details successfully establish the militaristic tone without distracting from gameplay. The soundtrack and sound effects reinforce the tension of combat, adding weight to every volley of gunfire and every advance across hostile terrain. Although the presentation lacks flashy visual effects, it succeeds in supporting the tactical focus that defines the overall experience. Templar Battleforce is an outstanding example of how strong gameplay systems can outweigh technical limitations. Trese Brothers has crafted a strategy RPG that rewards patience, planning, and experimentation through an excellent blend of tactical combat, meaningful character progression, and rich science fiction world-building. Its deep customization, varied mission design, and satisfying difficulty curve make it a standout title for fans of turn-based strategy games. While players seeking cutting-edge visuals may find the presentation dated, those willing to invest time in mastering its mechanics will discover an exceptionally polished and content-rich tactical experience that remains engaging from beginning to end. Rating: 9/10
8 hours played
June 2026
It's Warhammer 40K! You're Space Marines! The resemblance is uncanny. But.....It's a brilliant game, lots of upgrade options for individual units and highly addictive. I recommend it!
4 hours played
April 2026
The story is weak, but at least is there. Slightly lacking in some visual elements and aids, but nothing major, would not hurt to have some thick lines surrounding the squares. Before playing, take some time to change the controls, especially screen movement keys. Nice level for visual customization for units. Various mechanics and tactics to learn and apply, the in game "library" does a good job explaining them, there are in-game tutorials too. Rich variety of units and possibilities for customization.
122 hours played
Jan. 2026
I really like this game. I's been a lot of fun for me. I also appreciate the quests and dynamics of the game. Sometime you have to make the appropriate and careful choices when deploying your squad. However there is some aspect, which somewhat spoils the fun for me. It is the requisition table. It's OK that it's big and have a lot of selections to choose from. But in my opinion it is way too cumbersome and in some respect even illogical. It's great that the player is given some freedom to choose skills and equipment, which best suit his/hers game style. But on the other hand the tree forces you to spend very few requisition points given after the battle on some useless, in my view, skills or buffs. I, for example, am not too much a fan of numerous buffs this table forces me to get in order to get some equipment I need. It kind of defeats the purpose of "free path". Number of req. points is very small, so now I have a number of my guys having some unused points for equipment, which I can not use due to having to waste my req. points on some buffs, which I personally find wasteful. It is also aggravated by the fact that I have to spend my points on each individual warrior type - silly me getting all the classes instead of two - three, which can only be reasonably equipped. Sometimes, one of a sudden, same equipment can be used on a couple of different troop types. But the req. table is so convoluted and number of points given so small, that it is always some pain in a butt when I have to distribute my points after the battle. Why can't we have some separate table tree for each class and the limited number of req. points available to spend on EACH individual branch w/out depriving one troop type at the expense of the other? That's my 5 cents worth opinion.

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Frequently Asked Questions

Templar Battleforce is currently priced at 2.92€ on Steam.

Yes, Templar Battleforce is currently available at a 70% discount. You can purchase it for 2.92€ on Steam.

Yes, Templar Battleforce received 888 positive votes out of a total of 950 achieving a rating of 8.80.
😎

Templar Battleforce was developed and published by Trese Brothers.

Yes, Templar Battleforce is playable and fully supported on Windows.

Yes, Templar Battleforce is playable and fully supported on MacOS.

Yes, Templar Battleforce is playable and fully supported on Linux.

Yes, Templar Battleforce is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Templar Battleforce is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Templar Battleforce does not support VR.

Templar Battleforce is a single-player game.

No, Templar Battleforce does not currently offer any DLC.

No, Templar Battleforce does not support mods via Steam Workshop.

No, Templar Battleforce does not support Steam Remote Play.

Yes, Templar Battleforce is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Templar Battleforce.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 12:26 UTC
SteamSpy data 15 October 2026 17:13 UTC
Steam price 27 October 2026 04:06 UTC
Steam reviews 22 October 2026 08:12 UTC

If you'd like to dive deeper into the details about Templar Battleforce, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Templar Battleforce
  • SteamCharts - Analysis of Templar Battleforce concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Templar Battleforce compatibility
Templar Battleforce PEGI 12
Rating
8.8
888
62
Game modes
Features
Online players
1
Developer
Trese Brothers
Publisher
Trese Brothers
Release 21 Sep 2015
Platforms