AI LIMIT on Steam - User reviews, Price & Information

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In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.

AI LIMIT is a souls-like, female protagonist and anime game developed by Sense Games and published by CE-Asia.
Released on March 27th 2025 is available only on Windows in 12 languages: English, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, French, Russian, Italian and Polish.

It has received 22,025 reviews of which 20,512 were positive and 1,513 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 34.99€ on Steam, but you can find it for 12.79€ on Gamivo.


The Steam community has classified AI LIMIT into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 1600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Sound Card: Windows Compatible Audio Device
  • Additional Notes: HDD Supported, SSD Recommended.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

114 hours played
March 2026
Ai Limit is a hidden gem that deserves more attention, I easily and highly recommend this game. Ai Limit takes all the good pieces from Dark Souls, Bloodborne, and Code Vein and blends it together in a really nice highly polished package. If you like any of the games I just mentioned you'll also love Ai Limit. From Bloodborne, the game has quick dashes, no weight system, and a weapon swap attack akin to transformation attacks. From Code Vein, you have a sync meter that you expend to use abilities and you replenish by attacking enemies. From Dark souls, you have the atmosphere and the level design of areas looping back on themselves and unlocking shortcuts. I would say the difficulty of this game is on the same level as Dark Souls 1. It is slower and more methodical compared to modern souls-likes; enemies have telegraphed attacks and are predictable, parrying isn't too hard to master but punishing if you fail, you'll never die to an enemy and think your death was BS nor will you get killed by one-shot attacks (not until NG+, anyway). In the modern souls-like gaming landscape many would call this game easy, but I personally would describe the game as very fair. My first playthough of the game took about 30 hours. I took my time exploring, experimenting, reading item descriptions, and I even missed a few areas. My second playthough I did on NG+ and aimed for 100% completion, which took me about 16 hours. How long this game will take you to beat I think depends on what type of player you are. If you don't dally and keep pushing through you can complete the game in less than 20 hours on a blind first playthrough. While this game is shorter than a traditional souls-like, it is of high quality and when I beat it I still felt like I wanted more so I did a second playthrough right after. This game doesn't have character creation, but the devs make up for it by giving us something even better: The protag has tiddie physics and a really nice butt. If you end up getting the game here's a quick tip: Level your Strength, Technique, and Spirit to 12, then start leveling your health to 50. This will meet the requirements for a lot of the toys, letting you experiment to see what you like best. You can rely on weapon upgrades for increased damage. Eventually you will get an item that allows you to respec freely and as often as you want with no cost at all, allowing you to experiment and specialize as much as you want. My advice will hold you over until you get that item.
66 hours played
March 2026
Story and Design You are a Blader who goes around activating Branches (Bonfire), basically. What that entails, or where Bladers come from, is for you to find out and draw your own conclusions as you progress in the story. The game has no character creation, but you can choose from a not too limited variety of clothes, weapons, and even hairstyles (though her regular hair has an ahoge). Oh, and she talks! It’s hard to say the game has a clear defining theme. If anything, it could be described as a sort of chimera: Sci-fi, Steampunk, Post-Apocalyptic, Fantasy...etc; you name it. I won’t say much to avoid spoilers, since entire genres can also suddenly pop out from a new plotline. Or perhaps there is, in fact, one unifying entity: Mud. Just as Gachiakuta is all about garbage, AI Limit is all about the Mud, even people’s diets consist of eating mud balls, salted or otherwise. And trust me when I say that you will have enough time to let that SINK in. As for the artstyle and animation, I don’t think there is much to be said except that they are both pretty good, though simple, for an anime-style game. There are some cool details to the animation, for instance when you press the button that allows you to choose which ability to use, the playable character’s left arm, which is how she controls such abilities, opens up as a sort of “cocking the hammer” action. One could even say it’s heavily inspired by a certain Shinobi Prosthetic. Gameplay Mechanics Despite being a relatively small, cheap game, AI Limit possesses a reasonable diversity of gameplay mechanics that seem to be a hybrid between Sekiro and Bloodborne, being more inclined towards the latter while also being relatively more complex in a few aspects. Despite the “level up” system being the usual point-to-stat allocation between 5 basic attributes, one’s playstyle is defined mainly by the systems I will describe below. AI Limit has no huge innovations and is certainly not the kind of game that defines or changes a genre, but it does very well within its own scope. Gameplay wise, I think its greatest weakness is that it’s far too easy, with a few rare exceptions (2 o 3 bossfights). Disclaimer: I will talk briefly about the main mechanics, but not all of them. Sync Rate The Sync Rate is the mechanic upon which all other mechanics converge. It is the epicenter of AI Limit’s gameplay, exclusive to Bladers, and the bread and butter of players. Attacking enemies increases your sync rate (values being directly proportional to your conversion), while getting hit reduces it (values being inversely proportional to your stability). Weapon abilities, spells, and frame abilities; all use up some of your sync rate, while fatal strikes (riposte) and some consumables restore it. If it gets totally depleted, the Blader, your character or otherwise, gets in a weakened state, much more vulnerable to damage and practically unable to take action for a few seconds. I would say it’s even more important than Sekiro’s Poise Meter, except for the consequence of having it completely filled. Nucleus The Nucleus is the mechanic in which the player defines the risk/reward of how the game’s currency (crystals) is handled. It determines 3 attributes: Retention Rate % (how many crystals are retained upon death), Absorption Rate (how many crystals are received upon defeating an enemy), and Energy Absorption (how much sync rate is gained upon defeating an enemy). The player can equip nuclei that are balanced, more risky or less risky. A simple but nonetheless good mechanic. Seals Now we get to the most relevant part of the player’s build. Seals do not provide any kind of new move set or ability, but instead they influence quite significantly how most stats are affected. They can also provide entirely new stats, depending on the seal. The Main Seal is what does most of the stat tinkering, while the other seals, that go with the main one, provide far less significant attributes. Additionally, seals can be equipped and switched in the Branch. Frame Abilities Instead of going with the usual block/parry system, often times with its animation relying on the weapon or shield equipped, AI Limit contrived such systems are abilities that cost sync rate. You have to switch between 4 “abilities”, each providing a unique resource for battle and one’s playstyle. In short... Is there anything special about AI Limit? Probably not, but I do consider it the best “anime soulslike” I’ve played. I think it’s better than Code Vein, the most famous and hyped series today, and it is definitely far less cringe. No power of friendship and corny lines, but a world that feels gruesome enough, while still being kinda cute. TL;DR: AI Limit is very good, but not great. Fun, but on the easier side. Should you buy it? Probably. The formula remains unchanged: kill things, light up things, die in stupid ways...
3 hours played
Jan. 2026
This is the true Code Vein II, do not give your money to people who hate you over at Bamco. Support Ai limit and buy it for your friends too.
25 hours played
Nov. 2025
Do you remember when you unlocked that shortcut in Dark Souls from Undead Parish to Firelink Shrine? Now imagine that feeling but as a whole game. That's what this game is. In the sea of Souls games that have tried to replicate the magic that Dark Souls gave us, I think only AI Limit has truly succeeded in its endeavours. Don't get me wrong, we have countless Soulslikes that have given us tough challenges and iconic bosses, but almost none of them have remotely as good level design as Dark Souls. This is something that even FROM's later games have struggled to live up to (I'm looking at you, Dark Souls 2). The level design here is top-notch, dare I say on par with and in some areas even exceeding Dark Souls in quality. The combat is satisfying, and I really enjoy that they didn’t go down the stamina management route. The sync meter is supposed to be your pseudo stamina, but it functions the opposite way. It rewards being aggressive with more damage, and making mistakes will drain your damage dealt. Very reminiscent of Bloodborne's rally mechanic (although not the same), like others here have reviewed. There are plenty of weapons to discover over the course of the game, but I wish the weapons had more variations in movesets. It's very easy for weapons in the same archetype to feel the same during gameplay, even though they have unique skills. While I personally don’t see it as an issue, I think most people nowadays have come to expect really difficult bosses, and for any seasoned Souls player, this is not going to be a challenge. The bosses are a cakewalk, mostly trivialized by how easy it is to parry them. SERIOUSLY, the parry and the piercing claw are literally the only two abilities you will need in the game to destroy all the bosses. The story is actually not as vague and nondescript as in Dark Souls. There are plenty of dialogues, and the main character is voiced as well. The NPC questlines are fairly easy to follow and are honestly great. You don’t have to sit hunched over and read all the item descriptions in order to understand the story, as it’s explained pretty well through conversations and some records scattered in key areas. It’s interesting, that’s what I’ll say. I do think that they dropped the ball on the final boss and the secret boss though. They were meant to be spectacle fights, but even despite that, they don’t really do much and are quite poor in terms of attacks and animations, and even the arena sucks. It really felt like they ran out of steam with the bosses by the end, but I really won’t hold it against them because the rest of the game exceeded my expectations and transported me back to 2010. It is evident with the fact that I spent 25 hours playing this game over the last 3 days. I give this a 9/10. I am really looking forward to what these devs have cooking in terms of DLC as well as their next project.
33 hours played
Aug. 2025
What a great game! Totally recommended. This game has everything: an excellent main character development, great side quest, map design, impeccable lore, graphics are amazing, headwear and armor designs are unbelievably good. In conclusion Ai Limit is a game that will keep you playing and wanting more and more. I had fun since the beginning to the end, always wanting to find more and more about what was going to happen next. I played it in my Steamdeck and the game runs great, I would love some sort of update or a optimization patch just for the Steamdeck so frames would be a little more consistent but overall great experience. P.S. IGN CAN STICK UP THEIR ASS THAT WEAK RATING.

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Frequently Asked Questions

AI LIMIT is currently priced at 34.99€ on Steam.

No, AI LIMIT is currently not on sale. You can purchase it for 34.99€ on Steam.

Yes, AI LIMIT received 20,512 positive votes out of a total of 22,025 achieving an impressive rating of 9.10.
😍

AI LIMIT was developed by Sense Games and published by CE-Asia.

Yes, AI LIMIT is playable and fully supported on Windows.

No, AI LIMIT is not playable on MacOS.

No, AI LIMIT is not playable on Linux.

AI LIMIT is a single-player game.

Yes, there are 2 DLCs available for AI LIMIT. Explore additional content available for AI LIMIT on Steam.

No, AI LIMIT does not support mods via Steam Workshop.

No, AI LIMIT does not support Steam Remote Play.

Yes, AI LIMIT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for AI LIMIT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 June 2026 00:00
SteamSpy data 08 June 2026 21:30
Steam price 13 June 2026 12:49
Steam reviews 11 June 2026 20:03

If you'd like to dive deeper into the details about AI LIMIT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about AI LIMIT
  • SteamCharts - Analysis of AI LIMIT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck AI LIMIT compatibility
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