Angeline Era on Steam - User reviews, Price & Information

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Explore a secret-filled land in this 3D Action-Adventure, where every level is hidden in plain sight! Travel and fight through a vast, unmarked overworld. The next surprise is only a single search away!

Angeline Era is a action-adventure, exploration and nonlinear game developed by Melos Han-Tani, Marina Kittaka and Analgesic Productions and published by Analgesic Productions.
Released on December 08th 2025 is available on Windows and MacOS in 6 languages: English, Japanese, Portuguese - Brazil, Turkish, Spanish - Latin America and Simplified Chinese.

It has received 605 reviews of which 586 were positive and 19 were negative resulting in an impressive rating of 9 out of 10. 😍

The game is currently priced at 23.99€ on Steam.


The Steam community has classified Angeline Era into these genres:

Media & Screenshots

Get an in-depth look at Angeline Era through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (May not work in all cases)
  • Processor: 64-bit Dual-core 2.5 GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce 610M (mid-tier 2012 laptop)
  • Storage: 3 GB available space
  • Additional Notes: No customer support for win7/8.
MacOS
  • OS: Any MacOS in the Past 3 Years
  • Processor: 64-bit + Apple Silicon
  • Memory: 4 GB RAM
  • Graphics: Anything around 2018 Macbook Pro
  • Storage: 4 GB available space
  • Additional Notes: macOS MUST be within past 3 years

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Angeline Era enters the canon of works in my little pad under the So Good It's Funny tier of personal favorites and declarations of greatness. See also Paul Thomas Anderson's There Will Be Blood , William Gibson's Pattern Recognition , Sergio Leone's Once Upon a Time in the West. GOD HAND. Works that, at nearly every turn, are so perfectly attuned to my scale of "greatness," doing things both just as I'd like and subverting expectations and showing me things I didn't know I wanted, to the extent that all I can do is laugh in the face of something that entertaining, endearing, wrenching, etc. Beware the Pussle Master. I'm a longtime Analgesic fan, the second Anodyne being one of the inaugural games christening my shift to PC gaming. That game captivated me in ways few still do, elaborating on its predecessor and cementing my love for Melos and Marina's work. Since then their brand of cerebral genre fare has ~stimulated~ both the craving for ergonomic gaming platforming and distinct visuals as well as filled the void of impersonal works in gaming. Even amongst indie studios composed of single-digit teams, games so often lack the confidence to be presented by the artists behind them; a distinct detachment despite the heaps of work and creativity demanded. You have your "celebrity devs" like Toby Fox and Rami Ismail, and it feels as if we ought to be able to rattle off the names of more the way directors (and ~cinematographers~, if you're really apt; bonus points if you can talk production designers ) and musicians are discussed. For me, Melos and Marina at Analgesic feel so present in Angeline Era due to the consistent threads embedded in their work. The narrative themes of the Asian-American experience, loss and loneliness, and the rally of nature in a world stricken by mankind and its meddling. There are quietly unsettling forces and lucid reflection aplenty in Angeline Era . Only, this time, they're all out of bubble gum. So, having bested Han-Tani's Challenge (see how forward the devs are!) I have spent probably more time on first pass with Angeline Era than your average player. The harder difficulty is brutal on several counts, yet I would have had it no other way. More than past Analgesic games, Angeline Era engages with fine-tuned encounter design and combat mechanics that beg to be pushed to their limits by a stripped-down higher difficulty. It's like playing Super Mario Sunshine without F.L.U.D.D. or something else suitably spartan. And by George it is beautiful. I recommend Han-Tani's Challenge to everyone. I wish Han-Tani's Challenge upon no one. If dying over 200 times to the penultimate boss (PAIN) is really not your idea of fun (give it a try!) that's okay. We got more hits! "So Good It's Funny." Angeline Era's structure, the world on display both aesthetically and narratively--as well as mechanically--is an absolute treat to live in. The world map's "plain-sight levels" are a part of the shtick on the Steam page and are something to which you're likely already privy. However, consider now poking around these levels, the little towns and hovels across Era's verdant Gallic continent, searching about with your literal magnifying glass only to warp elsewhere. Mischief! Magic! Consider the wide variety of endearing and honestly really quite insane denizens, both human and otherwise, you'll encounter. Strange butlers and shopkeepers who love your healthy bones. Deviant miners. Bug bears! Angeline Era boasts a rogues gallery of cute and grotesque critters to chat with and murder (often in the same breath) that immediately recalled the incredible fauna across the Pikmin games. The variety of standard bumpslash-fodder and towering bosses is impressive, many enemies twisting the game's mechanics and tugging your kneejerk reactions in different directions so as to keep you on your toes. And really, that's what Angeline Era does, in the simplest way of expressing it. It keeps you guessing. Very funny that it is so clearly reverent towards From Software games while eschewing the trends in modern action games hammered by Dark Souls , inhabiting an adjacent reality where every Nintendo Zelda is just as radically strange in comparison to its predecessor as Majora's Mask was to Ocarina of Time. The bumpslash, a bloodletting art I think I can say with a shred of immodesty I am now quite the goddarn journeyman in , rewires the fundamentals of action gaming, freeing the player from inputting commands and instead demanding focus on things like spacing and angling relative to enemies. The use of Tets' gun as a purely vertical tool, calling to mind vertical STG's like Ikaruga , again provides the player with a familiar dish, asking them to try it in a new arrangement. Try that pizza with a knife and fork! You might find you enjoy it more..! There are many 2025 releases I enjoyed. There are many more I likely would enjoy. I have a difficult time imagining that there is a video game from two-thousand and twenty-five, quite the year, that I would enjoy anywhere near as much as the time I spent with Angeline Era. Oh! And I didn't even mention the score! The sweet shredding tones to which you may or may not hurl yourself time and again at the scourge of Era to, or the mysterious whimsy of stomping about the countryside. Music in games is very often an easy point to compliment, not least because the medium attracts a wide variety of extremely talented musicians given freedom of expression where films often require more restraint, and popular music more structure. Angeline Era's tunes are off the goddarn charts. I can't elaborate more, so do yourself a favor and pop into your favorite non-warmonger-owned digital music outlet for a sampling of some of those sweet beats. With a little patience, I truly believe this is a game that can speak to such a vast pool of video game players, even outside of the (hopefully growing) niche that identifies as Analgesicheads. Even having just today beat it, my draconian run of the game leaves me ready to start fresh and explore at a more languid pace, sampling all of the cute items and accoutrements that would have literally made me combust had I dare tried to use them during my Challenge playthrough. A brief respite, for a Bumpslasher's work is never done, and remember: To shop, bump something, then bump me.
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Jan. 2026
This game evokes the specific vibe of early 2000s PC gaming in me, a time when consoles and home computers were still practically distinct markets. I'm not sure how to describe it to someone who wasn't there, but it felt like its own space separate from console gaming, with different conventions in convergent evolution. In that way Angeline Era eschews a lot of modern game design wisdom to deliver a sense of surprise and discovery I haven't felt from a game in years.
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Dec. 2025
one of the most glowing recommendations i can possibly give, this game is for everyone who likes stuff that’s a little bit out there (perhaps even so compared to other analgesic games). i’ve waited years for this and it’s everything i imagined it would be and so, so much more. the visual style is so unique yet familiar, so breathtaking, at times even literally stunning. the ost is comfortably melos’ best soundtrack yet, they continuously outdo themself in this game alone. marina’s characters and story telling are as always, cryptic but comfortable, familiar yet fable, warm and welcoming yet so, so very distant. so very cold. everything feels as though something is missing, purposefully of course, to the point that even at its most beautiful you are never quite at ease. you start with the hand of those above guiding your actions until you slowly, horribly realize your actions are your own. this world was made for you to explore until it does everything in its power to push you out. play angeline era. a beloved bible verse passed down through families that now with time seems ominous. heaven is waiting for you. can’t you see it?
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Dec. 2025
Angeline Era is the latest Analgesic Productions game, but if that doesn't mean anything to you that's perfectly okay- I think it might be the most widely accessible game they've made yet. However, if you're a returning fan, fear not; this does not mean the game is any less weird or surreal than their previous titles. For the TL;DR of how I felt, I think this is by far the best game they've created so far, and is absolutely worth picking up for the gameplay alone, even if I still don't know how I felt about the game's story and ending. The graphics and music are all fantastic yet again, like other Analgesic works. More on all that below... I played Ys I & II once for like twenty minutes at my friends house. Despite the short time with it, it still left an impression on me: since then i've occasionally asked myself "why don't more games try bump combat?". It's a fun system where all you need to do is walk into your enemies to attack them. Angeline Era's gameplay revolves around this system, and it is a joy to play. Melos Han-Tani (the game designer) really understands what makes bump combat interesting, from having to mitigate knockback so you don't get slammed into dangerous situations, to needing to plunge yourself headlong into peril and bullets since your "attack" doesn't have any range. The levels are very well designed, with plenty of opportunities to flex your skills both in 3D platforming and massacring the various enemies you'll face along the way. Everything about the design feels like something they added just because they thought it was a fun idea... at one point there is an hour or so long mining minigame where you bump rocks to get ore. The second huge aspect to the gameplay that is a little less advertised is the "Search" system. To find any level on the overworld, you need to hold Triangle (or the equivalent button) to initiate a "search", which will reveal a level if one is hidden on the tile you're on. However, this also can be used inside levels. So if you find a suspicious place while bumping and slashing around, you can once again hold the button and uncover something. Well, maybe "uncover" is the wrong word... sometimes it'll teleport you, spawn things, change the level, it can pretty much do anything. Because of these systems, I can definitively say that if you love secrets and exploration this is the game for you! It feels really rewarding to notice a strange patch on the ground, and having it teleport you to a completely different secret area after searching it. All of Analgesic's games that i've played have exuded this explorative energy (Anodyne 2 has you clipping out of bounds for collectables), and i'm glad the trend continues here. One criticism with this however, is that the secrets go too far sometimes... A lot of the secrets are "secrets for secrets sake", which is totally fine, but when you've been teleported to a secret area from inside a secret area from inside a secret area from inside a secret area, and all there is inside of it is an NPC that says a line about trees, you start pressing the search button on every tile in the room like you're trying to find a hidden door in DOOM. The story is... interesting. I'm pretty used to Analgesic's writing style at this point, so reviewing it is kind of like trying to gauge how spicy a hot sauce is to somebody who has never tried it before... but it feels very tangental and sometimes unfocused despite having enjoyable parts. I really enjoyed Anodyne 2's story and emotional themes, didn't really get anything out of Sephonie's at all, and Angeline Era is smack dab in the middle. Analgesic's storytelling style is very fragmented, with focus on specific interesting worlds rather than the greater picture as a whole- an example of this would be walking into a level and suddenly getting a long backstory about a blacksmith out of nowhere. Both Anodyne and Sephonie do this, but never to the point of muddying what the core story is about. Angeline Era kind of goes all over the place, particularly in the final act, to the point where I didn't really know or understand what was going on by the end of it. When the credits rolled, all I could really say to myself was "sure, OK". I wasn't mad or disappointed, I was just sort of confused and underwhelmed. I don't even remember if I actually got all of the crystal stars Bicones, I just stumbled upon "the point of no return" fight while exploring and suddenly was entrenched in plot development after plot development for two hours. I think the story was maybe just bogged down with too many moving parts and sudden story shifts to stay cohesive. The writing itself is totally fine though and on par with other Analgesic works- funny, surreal, quirky, sometimes scary. A bunch of jokes made me laugh out loud, and there's a lot of them in Angeline Era... so even if you find the writing overly quirky or weird to start I think you'll eventually find something to enjoy here. You can even see the "writing" in the level design too, with lots of pretty good gags in various traps, level names, and secrets (loved the chest guy). All in all, I think this game is a fantastic entry into the Analgesic catalogue, even with my few criticisms. If you've never played one of their games before, this is a fantastic start. It's fun and nonlinear, rewards exploration, has great combat, and is deeply funny at times. High recommend, just prepare yourself to expect the unexpected! This game is extremely confident and never strays away from what it wants to do, even if it's weird or off-beat. For that, I have nothing but respect. PS. Anodyne 2 had a decently large secret postgame, and I guarantee I haven't found everything there is to find in Angeline Era. Just thinking about going back has me excited, it'll be fun to explore what I missed!
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Dec. 2025
Whatever you think this game is, dispel that notion. This game feels like a PSX game that you, in a fever dream, vaguely remember playing as a child but, in the present, realize that you cannot remember its name or find anyone else that knows what you're talking about. It ventured to places that I couldn't have possibly predicted, and then kept going . The gameplay is deceptively simple: bump into things to interact with them. There are a whole host of weapons and artifacts that enhance that basic mechanic, and at the end of my 14 hour playthrough (on Normal; there are several further difficulty levels) I realized I had somehow missed roughly 50% of them . This is a game that is absolutely teeming with secrets that I barely even scraped the surface of, so if you're a true explorer you'll likely be invested in this game's world for many more hours than I was. On its face it may appear deceptively cute, but just as dreams can be whimsical, they can also swiftly become nightmares. There will be moments of that strange, unsettling horror that you can only find in non-horror low-poly games, where the lack of detail lets the mind wander to dark places to fill in the blanks. The soundtrack is phenomenal, and runs the gamut from upbeat and catchy, to exciting thrills, to uneasy atmospheric tension. I struggled on the Normal difficulty, so if you're looking for proper retro challenge, you've come to the right place. What a ride. I could keep going, but I just finished the game and needed to express these feelings while they were hot. This is a game that will stick with me...and maybe years from now I will remember it in fever dream, but this time realize that it did, in fact, exist.
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Frequently Asked Questions

Angeline Era is currently priced at 23.99€ on Steam.

Angeline Era is currently not on sale. You can purchase it for 23.99€ on Steam.

Angeline Era received 586 positive votes out of a total of 605 achieving an impressive rating of 9.00.
😍

Angeline Era was developed by Melos Han-Tani, Marina Kittaka and Analgesic Productions and published by Analgesic Productions.

Angeline Era is playable and fully supported on Windows.

Angeline Era is playable and fully supported on MacOS.

Angeline Era is not playable on Linux.

Angeline Era is a single-player game.

There are 3 DLCs available for Angeline Era. Explore additional content available for Angeline Era on Steam.

Angeline Era does not support mods via Steam Workshop.

Angeline Era does not support Steam Remote Play.

Angeline Era is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Angeline Era.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 February 2026 00:47
SteamSpy data 27 February 2026 17:46
Steam price 28 February 2026 20:15
Steam reviews 28 February 2026 19:47

If you'd like to dive deeper into the details about Angeline Era, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Angeline Era
  • SteamCharts - Analysis of Angeline Era concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Angeline Era compatibility
Angeline Era
Rating
9
586
19
Game modes
Features
Online players
15
Developer
Melos Han-Tani, Marina Kittaka, Analgesic Productions
Publisher
Analgesic Productions
Release 08 Dec 2025
Platforms