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Tomb Raider I-III Remastered Starring Lara Croft on Steam

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Discover Lara Croft’s Original Adventures, Lovingly Restored – Now with New Challenge Mode

Tomb Raider I-III Remastered Starring Lara Croft is a action-adventure, female protagonist and action game developed by Aspyr and Crystal Dynamics and published by Aspyr.
Released on February 13th 2024 is available on Windows, Steam Deck and Steam Machine in 19 languages: English, French, German, Russian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Polish, Portuguese - Brazil, Swedish, Turkish, Ukrainian, Japanese, Simplified Chinese, Italian and Spanish - Spain.

It has received 6,903 reviews of which 5,868 were positive and 1,035 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 5.79€ on Steam with a 80% discount, but you can find it for 3.49€ on Instant Gaming.


The Steam community has classified Tomb Raider I-III Remastered Starring Lara Croft into these genres:


Here is the detailed breakdown of supported languages for Tomb Raider I-III Remastered Starring Lara Croft:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Danish
Dutch
Finnish
Swedish
Hungarian
Czech
Turkish
Portuguese - Brazil
Greek
Ukrainian

Media & Screenshots

Get an in-depth look at Tomb Raider I-III Remastered Starring Lara Croft through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: Intel i3 3240 or AMD FX 4100
  • Memory: 4 GB RAM
  • Graphics: NVIDA GT730 or AMD R7 240
  • DirectX: Version 12
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

51 hours played
June 2026
WOW what a ride this has been. Personally this is one hell of a collection and i will say that grinding any game for 50 hours straight nonstop will most likely get you attached to it, and this was absolutely one of those cases for me. After finishing the survivor trilogy i got curious about the classic tomb raider franchise specifically because of its reputation as one of the hardest platformer games of all time and oh my god now i fully understand why. I genuinely had no idea a platformer could go this hard until i actually sat down and experienced it firsthand. Alright lets start with the good stuff and there is plenty to talk about. The challenge and difficulty of tackling every level was honestly a blast for me even though i completely get why a lot of people found it frustrating because these controls are no joke. What really kept me hooked though was the atmosphere, it is an absolute banger and the way the setting constantly shifts felt so refreshing that i just could not stop playing. Another thing worth pointing out is how genuinely unsettling the endings to all three games were, i loved every single one. Each game carries a solid story and the further you get the more the atmosphere starts creeping up on you in the best way possible. Going into classic tomb raider expecting a rainbows and sunshine parkour experience and then getting THIS is honestly part of what makes it so interesting. Lastly the variety in how you can approach levels is great too. You can speedrun it, find shortcuts, pull off one perfectly placed jump that completely bypasses an entire death trap hallway, or just go through the normal path and suffer through said death trap hallway. It all comes down to how comfortable you are with the controls. Now for the negatives, and honestly there are not many for me but a few obvious ones are worth mentioning. First and most obvious are the controls. Certain levels like the Temple of Xian and Floating Islands in Tomb Raider 2, which were easily the hardest parts of the whole collection for me, can get genuinely frustrating because of how perfectly timed every jump and ledge grab needs to be. And sometimes it is not even the jumps, it is the enemy encounters. Tomb Raider 2 in particular was the most brutal in this because getting rushed by six tanky guys all carrying smgs who proceed to absolutely gape you leaving your butt spread wide open is not a fun time, and what makes it even worse is when you forgot to save before all of that and OH MY GOD especially right after nailing a hard jump sequence. Speaking of saves, the game runs on manual saves only which is honestly both a positive and a negative. It is a positive because the original PS1 games did not even let you save whenever you wanted and that sounds like actual hell, so at least we have that here. But it is also a negative because there are zero auto saves, and humans forget things, and the bare minimum any remaster could add. But outside of all that this was a painfully fun experience and yes that absolutely makes sense. CANT WAIT FOR THE LEGACY OF ATLANTIS REMAKE!!
31 hours played
Feb. 2026
AMD/Intel users need not apply, there's a persistent stuttering issue caused by something weird in the rendering pipeline. Might be better under Proton on Linux, but I lack an appropriate card to test with. Nvidia users (so most of the Steam userbase) can fix this in the Nvidia Control Panel by setting "Vulkan/OpenGL present method" to "Prefer Layered on DXGI Swapchain." If you want to play with original graphics at an unlocked framerate, you need to make a one-byte change to the executable. I have no idea why this isn't just how the game works, but alas. Those two issues aside (and they really are issues that really should be addressed), the presentation here is solid. The remastered graphics are tasteful if modest, and as a first-time player I've quite enjoyed myself with the game content. Admittedly, "modern controls" make little sense to me here as they seem to destroy a lot of the challenge. So much of the gameplay is about careful navigation that it doesn't feel right playing with them, but I'm sure others will have a different opinion, and I'm glad they're here. This is a much better package than buying the games individually in DOSBox wrappers as they're otherwise offered on Steam, and I'd recommend it.
89 hours played
Jan. 2026
I recommend but ONLY if you're an old fan or you want to experience a piece of gaming history. They did a good job remastering the original trilogy but the games themselves have many many flaws that a remaster cannot correct. DO NOT GET THIS for your entertainment if you're clueless about what it is. These games commit every sin in game design and more. Your pattern recognition will become useless at many points. The guides will confuse you, the controls will also confuse you (old or new). Save yourself the frustration. The only exception to this insanity is the first game, but it also becomes kind of insane towards the end. So if you still think that's okay, get this for the first game only and try your best without looking up anything online. (Best experience) But don't do that with the other two, you'll go mad! I'm sure even old fans will agree. And just to end on something nice... (I realize I just wrote a lot of warnings and vague complaints) These games have a very unique sense of exploration, even today. They throw you into a cave with a bunch of closed doors, lock the door behind you and let you go "push buttons" and check out all the rooms until you find out how to proceed. Lara controls like a tank because it makes sense (I prefer original controls), you're supposed to find the best route/jump and try it until it works. The story is irrelevant in the end, its all about solving the puzzles. (at least in these 3 games) I both loved and hated this. Will not be trying new game plus any time soon, because I'm not an old fan or mentally ill enough. Going to finish the rest of the franchise now... Kisses and hugs, MuchoLoco
68 hours played
Dec. 2025
It's just nice to play these at 60FPS. I grappled mostly unsuccessfully with this trilogy on the PS1 as a kid before the dawn of online video game walkthroughs, without any money to purchase glossy 1990s print strategy guides. This means that I've been carrying around a score to settle with these three games into adulthood, which has thankfully been recently resolved, but not without struggle. Still yet to play the expansions but I'm not sure my childhood grudge extends to those. The highest praise I can give these games is maybe that they represent this sort of raw, uncompromising capital-G Gameplay that the modern games industry feels like it has become increasingly disinterested in. TR1 drops you in some Peruvian caves, expects that you already tried the Lara's Home tutorial level and that you've sampled the controls, and that's that, and that rules. You begin interfacing with these polygonal ass levels, learning the rules of the level geometry, internalizing exactly which jumps Lara can make, which ones will require a running start, which ledge angles she can hang from, etc. If you do not obey these tightly defined rules as to which polygons Lara can successfully traverse, you will fall to your death or be impaled or whatever. There is a charm to abiding by the laws of the TR engine and for each of the 3 games you are essentially finding your way out of little platforming puzzle boxes borne out of pushing the limits of said engine. The other major strength of these games is that these puzzle boxes access about as much atmosphere as these early 3D graphics could possibly generate. At TR's best, there's a feeling of isolation & discovery akin to something like Metroid or Zelda, and as you're scratching your head ambling around these environments looking for a key or whatever it does a lot to engender immersion. It's not all charming, though. TR II feels about twice as hard as TR I and then III is probably twice as hard again. It feels like as Core Design got better at designing levels over the years, they also became proportionately more cruel & spiteful, meaning that while TR III maybe has the most sprawling levels to explore, and oftentimes the most satisfying puzzle solutions & platforming challenges, it also sometimes just feels like punishment to play. TR II, despite maybe having the middle ground in terms of difficulty, is commonly maligned for having too many humanoid enemies, which is kind of to the detriment of any sort of "tomb raiding" atmosphere that I mentioned above. You could probably compile a "perfect" TR game by taking the best of each game here, but at the same time, it's been interesting to experience the good, the bad & the ugly in the canonical order that the developers originally intended. My last gripe is while the updated graphics are nice, occasionally I would switch to the original visuals and notice that a skybox or wall texture looked unfathomably better than the updated version. The original graphics don't run at 60FPS so I don't find them usable for long stretches, but it's cool to switch back & forth for purposes of comparison. Oftentimes there is more to admire in the 90s visuals than the updates. Anyway these games are cool. They've aged a lot, and they want to kill you, and they don't divulge their secrets readily, and they won't apologize for any of it. Especially not TR III. It was a calling of mine to return to these games & finally conquer them, but maybe even if you don't have that kind of longstanding obligation these are still worth a look.
14 hours played
Dec. 2025
As of a few hours into the first game, its a major improvement over the original because you can actually see ledges and vital characteristics. Using a mouse and keyboard is the largest difference I can feel because it seems so much more precise.. once you rebind all the keys and invert the aim. IF you are struggling with movement, change your binds as follow: WASD for movement of course, Q for the 180 degree roll, F for firearms, Left Click for use, Right click for free look. I saw that online on reddit and it made a world of difference. The largest obstacle to overcome is remembering that SHIFT is to slow walk rather than run like in every other game franchise. Zero hiccups gameplay or visually.

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Frequently Asked Questions

Tomb Raider I-III Remastered Starring Lara Croft is currently priced at 5.79€ on Steam.

Yes, Tomb Raider I-III Remastered Starring Lara Croft is currently available at a 80% discount. You can purchase it for 5.79€ on Steam.

Yes, Tomb Raider I-III Remastered Starring Lara Croft received 5,868 positive votes out of a total of 6,903 achieving a rating of 8.26.
😎

Tomb Raider I-III Remastered Starring Lara Croft was developed by Aspyr and Crystal Dynamics and published by Aspyr.

Yes, Tomb Raider I-III Remastered Starring Lara Croft is playable and fully supported on Windows.

No, Tomb Raider I-III Remastered Starring Lara Croft is not playable on MacOS.

No, Tomb Raider I-III Remastered Starring Lara Croft is not playable on Linux.

Yes, Tomb Raider I-III Remastered Starring Lara Croft is playable and fully supported on Steam Deck.

Yes, Tomb Raider I-III Remastered Starring Lara Croft is playable and fully supported on Steam Machine.

No, Tomb Raider I-III Remastered Starring Lara Croft does not support VR.

Tomb Raider I-III Remastered Starring Lara Croft is a single-player game.

No, Tomb Raider I-III Remastered Starring Lara Croft does not currently offer any DLC.

No, Tomb Raider I-III Remastered Starring Lara Croft does not support mods via Steam Workshop.

No, Tomb Raider I-III Remastered Starring Lara Croft does not support Steam Remote Play.

Yes, Tomb Raider I-III Remastered Starring Lara Croft is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tomb Raider I-III Remastered Starring Lara Croft.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 October 2026 13:21 UTC
SteamSpy data 15 October 2026 20:54 UTC
Steam price 27 October 2026 20:06 UTC
Steam reviews 22 October 2026 15:58 UTC

If you'd like to dive deeper into the details about Tomb Raider I-III Remastered Starring Lara Croft, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tomb Raider I-III Remastered Starring Lara Croft
  • SteamCharts - Analysis of Tomb Raider I-III Remastered Starring Lara Croft concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tomb Raider I-III Remastered Starring Lara Croft compatibility
Tomb Raider I-III Remastered Starring Lara Croft
Rating
8.3
5,868
1,035
Game modes
Features
Online players
252
Developer
Aspyr, Crystal Dynamics
Publisher
Aspyr
Release 13 Feb 2024
Platforms
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