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Angels Fall First on Steam

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From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!

Angels Fall First is a action, fps and indie game developed and published by Strangely Interactive Ltd.
Released on July 11th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 3,891 reviews of which 3,152 were positive and 739 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 17.99€ on Steam, but you can find it for 13.73€ on Eneba.


The Steam community has classified Angels Fall First into these genres:


Here is the detailed breakdown of supported languages for Angels Fall First:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at Angels Fall First through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or Later
  • Processor: Dual Core 2ghz
  • Memory: 4 GB RAM
  • Graphics: Nvidia 400 series or later
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: A little bit of imagination

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

19 hours played
Aug. 2026
Very fun game reminiscent of early 2000's scifi shooters, however it is not like what you will hear about in the TikToks or Instagram Reels. They flat out lie and say this game has interconnected ground, space, and internal ship combat revolving around fending off boarding parties who are trying to destroy your capital ship's core or sabotage the ship. This game does have these kinds of battles, however, land battles are not connected to space battles. Hear me out though, and don't let these lies from clickbait creators, short-form content creators, and AI-generated articles dissuade you. If you like early 2000's scifi "sandbox" shooters like Star Wars Battlefront or even Battlefield 2142, this game does still scratch a long-forgotten itch. Starting with the ground battles, they are your typical combined arms scifi space shooter battles with a scale of up to 32 vs 32 player battles (depending on settings of the server, or the offline game with bots you can pick. And yes, this game does have a singleplayer mode with bots if multiplayer isn't your thing or the online multiplayer is dead in your area). There are some maps with vehicles, some limited to only certain ones, a couple maps with all vehicles, and then some maps solely focused on infantry combat. The vehicles are a lineup of quick, speedy combat "cars" (like MRAPS or Jeeps), Troop transports/IFVs/LAVs (whatever you want to call them), tanks, gunships, and mechs/exosuits (though not quite like something out of Titanfall, they arent massive behemoths. they're more small, speedy suits of armor with a bit of a janky walk animation at the time if me posting this, and different weapons on each arm like chainguns and autocannons.) All in all this variety keeps things very fun. Infantry does have rocket launchers, shoulder-mounted railgun cannons, ect for anti-vehicle purposes. You get access to different vehicles based on your performance on the scoreboard, at which point the game will notify you that the vehicle is available and you have about a timer that will give you an amount of time available to accept or reject the offer to drive said vehicle. If you choose yes, you will respawn in the vehicle as it is getting dropped off by a dropship at your team's spawn zone The game has a lot of premade loadouts for you to choose from, but you can also make custom loadouts. All gear is automatically unlocked, however you "rank up" in three categories, Command, Support, and Combat. Your loadouts are limited by the amount of command, support, and combat points you have, and your profile seems to level these attributes based on actions attributing to these three things (combat by killing dudes, Command by squad commands and what your squad does under your orders, and support by reviving and resupplying allies, repairing vehicles and friendly ship systems, ect.) Everything you equip takes up these points, and by ranking these attributes up, you can equip more. This is true of all infantry and also all vehicles. Fortunately, it counts your progress in both singleplayer and multiplayer together, so you can grind up rank in single player and still keep the rank in multiplayer. However, this customization doesn't seem to negatively affect you too badly at earlier levels and you can still easily go toe-to-toe with more experienced players. You can attach new weapons to troops and equipment like sentries, mines, ammo and health boxes ect. Weapons can also have attachments, and you can even equip a light, medium, or heavy armor suit to each loadout AND customize the suits with armor plates, ammo pouches, ect. Vehicles have similar customization with different weapons and modules. Now on to the ship combat. This is where I believe the game really shines. You can pilot fighters, heavy fighters, bombers, scout ships, ect that all create dogfights. Then you have capital ships such as Destroyers, Battleships, Corvettes, Frigates, ect. You get access actually driving these in the same way you get vehicles in ground combat. The capital ships are maneuverable, but hulking and slow. If you just drive straight into the battle, you will likely get swarmed by enemy fighters/bombers and die. You have to play strategically with them and use the environment's cover, or even travel as a group of capital ships. The Capital ship combat employs many of the same strategies found in a little known shut down MMO called Dreadnought, at least in where you need to position your ship. I was pleasantly surprised by this. Every capital ship is piloted by a player, and they have AI turrets that will follow basic commands. Every (or most) capital ship has a hangar bay to launch fighters. Then there is also another ship in the game called dropships. This is where the "Star Wars Battlefront space battles you have always wanted" comment on the insta reels and TikToks come in. Dropships are slow and heavily armored. you can use them to ram a boarding pod into the opposing team's capital ships, which creates a spawn zone for the boarding team. The defending team can destroy these pods and stop the enemy from spawning, as well as repair systems the boarding team may have sabotaged and defend the bridge and the core. The boarding team can do anything. They can even kill the player piloting the capital ship from the inside. They can destroy ship systems as well. If they destroy the core, there is about a minute timer that starts to count down, signifying to everyone to get to the hangar and escape via a fighter, or go down with the ship. So this can create some fun little battles within the tight corridors of capital ships and all in all it can be crazy to think a capital ship that you can blow up from the outside can have a whole battle going on inside of it too that can also cause its destruction. Despite all this fun, the game isn't perfect or for everyone. The UI can be a lot to take in. This is probably because the game is trying to squeeze combat and squad commands into one game. Animations (such as the mech walking animation) can be a little janky. The graphics look the game came out in the early 2010's at best, thought this seems to be a stylistic choice to really bring you back to the old days. I'd rate this game 8/10. This game seems to be made for older gamers who want to re-experience the joys of old FPS games from the early 2000's that we grew up with and who want to play a game not to really unlock anything, but to just play a game. It's just up my alley.
12 hours played
July 2026
Playable offline with bots. It's what multiplayer games should be. Thank you Strangely Interactive. I hope you guys are making a new game. EDIT: This game is what Battlefront 3 should have been. Giant space battles and lots of weapons, gadgets, and different ways to play. The gunplay is decent for an indie title, its worth the money if you want to scratch your itch for large scale battles. EDIT: Bots in a multiplayer game keep the community, no matter how small, running. Making players always able to find a server that is just as chaotic as if it was full of real players. How many multiplayer games over the years have died and are now unplayable? Unless you are a streamer/youtuber that can gather people together on a whim, your favorite multiplayer games are dead and gone. Try to find a full Battlefield 3 server with the Armored kill dlc. Not going to happen. Games like Counter-Strike: Source, Tribes 2, Enemy Territory: Quake Wars, and Battlefield 2 are 20 years old and you can boot them up right now and play them because they have bots. Will you be able to do that with Overwatch, Tribes 3, most Gears of War games, most Halo games, War Thunder, Rainbow Six Siege, or Helldivers 2 when the community drops below a few hundred players a day globally? Bots in the servers or in singleplayer let you always play your game, any map, any mode, at any time. Bots are the game preservation tool of multiplayer games. Thank you again Strangely Interactive for having the forethought of realizing an Indie multiplayer game might need help filling their servers as the game grows (and dies) in popularity.
36 hours played
July 2026
heard about it online in a few spaces, figured id give it a go as it sounded and looked pretty neat. it scratches an itch i didnt know i had, or one i forgotten. its like halo, meets battlefront, and half life, with mechs and space battles. you can even breach hulls of larger ships and jump on with your team. no progression necessary, you get it all your equipment from the start like the old days. back when games were fun for the sake of fun. to top it all off you can play entirely offline with bots, another old school edition that i am super happy to have. it has retro style graphics, and done excellently. for those who dont like that, for whatever reason.... you just dont get it, you dont, and thats okay. go play something that costs 5 times as much and performs a fraction as well, with less content. like COD, or battlefront. you can be nincky minjaj or whatever. *suuuuuper* cool. but in my opinion the return of retro graphics in the face of expensive and ever advancing hardware requirements from the AAA AI slop games that are about to be pumped out by people who look at their player base with contempt like they are dumb consuming cattle, rather than beloved customers, is a nice change. a return to normality, and passion for gaming. no loots boxes, no crashes or burnt out GPUs/CPUs, low cost, engaging and varied gameplay, and simply fun. play with friends, or by yourself, or make new ones online. its a great time. and the best part is the fact that its feature complete, not early access. anything we get after this is a gift, honestly. these devs love their game, and games in general, and it shows.
19 hours played
July 2026
Miss Planetside 2? Miss the original Battlefront 2? Well this game is just as good as the original Battlefront 2 while feeling like Planetside, and that is extremely high praise. From tanks blasting a sieged fortress, to an intense space battle as you try to repair critical systems just as the enemy board and fighters shoot past the windows. Don't worry about the low playercount, the bots and maps are incredible and you can enjoy it on your own, with a friend, or with a few friends! Infantry combat, space battles, boarding actions, mechs, tanks, it really has it all and it all flows perfectly. By all means, spread the word and give this game the attention it deserves, send it to Youtubers, make little discord events, just hang out and make some memories, because I promise that this one, will feel just like old times.
5 hours played
July 2026
Being able to play offline with bots in a game like this is great. Feels a lot like playing Battlefront 2.

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Frequently Asked Questions

Angels Fall First is currently priced at 17.99€ on Steam.

No, Angels Fall First is currently not on sale. You can purchase it for 17.99€ on Steam.

Yes, Angels Fall First received 3,152 positive votes out of a total of 3,891 achieving a rating of 7.84.
😊

Angels Fall First was developed and published by Strangely Interactive Ltd.

Yes, Angels Fall First is playable and fully supported on Windows.

No, Angels Fall First is not playable on MacOS.

No, Angels Fall First is not playable on Linux.

Yes, Angels Fall First is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Angels Fall First is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Angels Fall First does not support VR.

Angels Fall First offers both single-player and multi-player modes.

Angels Fall First offers both Co-op and PvP modes.

Yes, there is a DLC available for Angels Fall First. Explore additional content available for Angels Fall First on Steam.

No, Angels Fall First does not support mods via Steam Workshop.

No, Angels Fall First does not support Steam Remote Play.

Yes, Angels Fall First is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Angels Fall First.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2026 21:16 UTC
SteamSpy data 26 October 2026 20:16 UTC
Steam price 28 October 2026 04:06 UTC
Steam reviews 22 October 2026 09:47 UTC

If you'd like to dive deeper into the details about Angels Fall First, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Angels Fall First
  • SteamCharts - Analysis of Angels Fall First concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Angels Fall First compatibility
Angels Fall First
Rating
7.8
3,152
739
Game modes
Multiplayer
Features
Online players
20
Developer
Strangely Interactive Ltd
Publisher
Strangely Interactive Ltd
Release 11 Jul 2026
Platforms
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