STAR WARS™ Republic Commando™ on Steam - User reviews, Price & Information

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You are the leader of an elite squad of Republic Commandos, your mission is to infiltrate, dominate, and ultimately, annihilate the enemy. Your squad will follow your orders and your lead, working together as a team - instinctively, intelligently, instantly. You are their leader. They are your weapon.

STAR WARS™ Republic Commando™ is a fps, action and tactical game developed by LucasArts and published by LucasArts, Lucasfilm and Disney.
Released on July 08th 2009 is available only on Windows in 4 languages: English, French, German and Spanish - Spain.

It has received 16,044 reviews of which 15,357 were positive and 687 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 9.75€ on Steam.


The Steam community has classified STAR WARS™ Republic Commando™ into these genres:

Media & Screenshots

Get an in-depth look at STAR WARS™ Republic Commando™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 2000, XP or Vista
  • Processor: Pentium III or Athlon 1.0 GHz or faster CPU
  • Memory: 256MB RAM
  • Graphics: 64MB 3D Graphics card with Vertex Shader and Pixel Shader (VS/PS) capability
  • DirectX®: 9.0b
  • Hard Drive: 2.0GB
  • Sound: 100% Directx 9.0c

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
This game is a masterpiece, especially for its time. The gameplay is very dynamic and very fun. The ost is insanely good. The story is charged with emotion while not overexplaining itself, and let you experience it through the gameplay. It also shows a dark and very mature side of the Clone Wars. Here, you are not the main character, a powerful Jedi, or an important clone commander. You are the elite, yes, but unspoken of. You are replaceable, and you fall into the shadows for the greater good with your brothers, "each a part of a whole person", one among millions, and history will probably not remember you.
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Jan. 2026
A great bit of 2005 gaming nostalgia. Holds up very well, but you'll need some slight modification for 1920x1080 and to remove the messed up texture issues with the engine that adds a screwed-up shine to the models if not patched. (I forget if it's bump-mapping or some other visual effect that breaks it on modern hardware). Oh, and to fix the mouse speed bug tied to I think refresh rate. Thankfully, a simple patch fixes all of that. I recommend SWRCFix2.13 It's a simple copy-paste operation, and then you have the game working proper and looking proper. Haven't attempted the PvP multiplayer in 2026. Doubt you'd get much traction in it even if it is working, but you really buy this title for the fantastic single-player experience. A truly singular Star Wars FPS gaming experience even to this day, Republic Commando puts you in command as a "squad" (really it's a fireteam) of four elite commandos tasked with doing-things-Republic-Commandos-would-do. The game follows a formula the likes of which you just don't see these days anymore. That being, a semi-tactical, or arcade-tactical experience where placement and management of your commandos and co-operation within the squad is key to getting through the stages in one piece. Novel today, and still somewhat novel in its time, the game includes some basic commands for your squad, (Hold/Follow/Assault/Break off), and other actions which are entirely contextual, (highlight a context and the ghost-image of your squad member will appear on it per the action). On the map you'll often find positions where you are able to set up a squad-mate to use a powerful weapon in a stationary mode, sacrificing mobility for high-damage covering fire. This is often just before and during big set-piece fights, and this is where the break-off command comes in handy, as that commando will remain in that spot until manually detached via context command, using the break-off (all) command, or if you move too far away. Character design is highly stylized, with everything from B1 battle droids, B2s, wookiees, and even Geonosians tending to feature larger, more intimidating and grittier aesthetics. It is not 1:1 with Star Wars canon by and large, but the sheer charisma of these commandos has retroactively worked its way back into canon (minus their personal shields). Here is where the notion began though, and we're grateful for it. Your squad is decently competent, and while the standard rapid-firing blaster rifle you all share has a high fire rate and very little recoil, its damage against any heavier types of enemies is relatively low. This is where coordinated fire and sharing enemy aggro comes into play. Each commando is equipped with recharging personal shielding, (the likes of which were popularized by Halo/Mass Effect), and for the most part, outside of boss type enemies, most AI including your commados shoot in bursts, which means in ideal circumstances, any commando that is hit while exposed, can return to cover while another exposes himself to shoot, and can keep their shields up that way. That is ideal circumstances, and more often than not a single commando will tend to remain exposed for longer, whittling their shields down until they are wounded or knocked into a downed state. Against fodder this is rare, but against heavies, unless aggro is very evenly spread, this is likely. This is where it gets interesting. You can order a commando to, or you yourself can, revive a downed commando, but this takes another commando out of the fight for several seconds to get done. There are many instances where every bit of firepower is needed to cull a threat before reviving can get done, and this can even happen to you. In a downed state you can order your men to maintain orders, (and thus keep fighting), call one of them to break off and revive you, or you can load from a save state. (The game also features quicksave/quickload). When fighting is over they will automatically move to revive any downed teammate. While the revives are free, you will not revive with full health. The game is littered with a smattering of bacta stations to account for this, as having a whole team at low health can be dangerous when facing heavy opposition. The shields only account for so much damage mitigation, and enemy melee attacks get through all shielding, so cover and "sharing the hate" are always smart moves. One final feature the game includes is using the interact button to highlight a particular enemy to pick out, after which all of your commandos will attempt to take them down. This highlight outlines the enemy through walls/cover, and also displays their health bar until they are killed. I don't use this quite as often as I'd rather my commandos seek out their own targets, but it's handy for bosses or minimal-opposition encounters to track highly mobile enemies or focus fire. All in all, the gameplay holds up very well in 2026, and with multiple grenade types, strong melee attacks and personal shielding it's fairly akin to halo, with a mix of ADS/down-the-sight aiming for most weapons included. The sound design is handled very well, the acting is superb, and the soundtrack is incredibly evocative. If you're a fan of Star Wars and/or military stuff, or military Star Wars stuff, you shouldn't miss this. This game absolutely deserves a remaster, and this whole genre of tactical, squad-based FPS game is fairly absent in today's market. Co-operative, or even competitive games, where players each command a squad would be fascinating, and it basically untapped today.
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Nov. 2025
Man, this game aged like fine wine. Amazing OST. I think this is the the few media that really show how tough droids can be, especially the Super Battle Droids. We have this game to thank for the term "Clanker." And overall a well crafted experience. They really dont make games like this anymore.
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Sept. 2025
We really need a remaster or a sequel to this game, there is so much potential in this IP. This is one game that makes you "feel" like part of the conflict rather than just a spectator. Hardcore FPS fans will probably have a few complaints about the simplistic squad command system and the short length but there is no doubt that this is an adrenaline rush from beginning to end.
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June 2025
Every part of this game feels like it should combine to create a terrible experience. Minimal story, rushed ending, and only four weapons with the occasional heavy artillery. Yet somehow the devs made the gameplay so fun, so addicting that i blazed through 13 hours without realizing i was near the end of the game. The gunplay never gets old despite how barebones it is and commanding your squadmates to take up special weapons makes you and your teammates actually matter. The lack of options actually adds to the experience in a way, making the gritty tone of the setting sink in. Why the hell does a space laser gun have iron sights? ♥♥♥♥ if i know but it makes me feel a lot cooler than if it had a scope! Your ai buddies actually being competent and not dead weight makes you feel like a team and ♥♥♥♥♥♥♥♥ does it feel good to get out of a fight using good tactics and careful ammo management. Republic Commando shouldn't be good, but it is and kicks ass while doing it.
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Frequently Asked Questions

STAR WARS™ Republic Commando™ is currently priced at 9.75€ on Steam.

STAR WARS™ Republic Commando™ is currently not on sale. You can purchase it for 9.75€ on Steam.

STAR WARS™ Republic Commando™ received 15,357 positive votes out of a total of 16,044 achieving an impressive rating of 9.32.
😍

STAR WARS™ Republic Commando™ was developed by LucasArts and published by LucasArts, Lucasfilm and Disney.

STAR WARS™ Republic Commando™ is playable and fully supported on Windows.

STAR WARS™ Republic Commando™ is not playable on MacOS.

STAR WARS™ Republic Commando™ is not playable on Linux.

STAR WARS™ Republic Commando™ offers both single-player and multi-player modes.

STAR WARS™ Republic Commando™ offers both Co-op and PvP modes.

STAR WARS™ Republic Commando™ does not currently offer any DLC.

STAR WARS™ Republic Commando™ does not support mods via Steam Workshop.

STAR WARS™ Republic Commando™ supports Remote Play Together. Discover more about Steam Remote Play.

STAR WARS™ Republic Commando™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for STAR WARS™ Republic Commando™.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 April 2026 06:29
SteamSpy data 23 April 2026 06:57
Steam price 29 April 2026 04:45
Steam reviews 29 April 2026 02:01

If you'd like to dive deeper into the details about STAR WARS™ Republic Commando™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about STAR WARS™ Republic Commando™
  • SteamCharts - Analysis of STAR WARS™ Republic Commando™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck STAR WARS™ Republic Commando™ compatibility
STAR WARS™ Republic Commando™ PEGI 12
Rating
9.3
15,357
687
Game modes
Multiplayer
Features
Online players
39
Developer
LucasArts
Publisher
LucasArts, Lucasfilm, Disney
Release 08 Jul 2009
Platforms
Remote Play