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Bloomtown: A Different Story on Steam

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Bloomtown: A Different Story is a narrative JRPG mixing turn-based combat, monster taming and social RPG set in a seemingly pleasant 1960s Americana world. Join Emily and her group of friends to save their cozy town from the demonic creatures that live in the hearts of its residents!

Bloomtown: A Different Story is a rpg, adventure and pixel graphics game developed by Lazy Bear Games and Different Sense Games and published by Twin Sails Interactive.
Released on September 24th 2024 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, French, German, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Spain and Korean.

It has received 1,460 reviews of which 1,241 were positive and 219 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 6.20€ on Eneba.


The Steam community has classified Bloomtown: A Different Story into these genres:


Here is the detailed breakdown of supported languages for Bloomtown: A Different Story:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Bloomtown: A Different Story through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Dual Core 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
  • DirectX: Version 11
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

23 hours played
Aug. 2026
BACKGROUND: When I first picked up this game, I felt nostalgic. I was worried; assuming it would be like those other RPG Maker-esque games with an inflated price but I was pleasantly surprised and quickly proven wrong. Bloomtown is refreshing, fun and has so much to offer. If you grab it, I promise you'll be as hooked as I was). APPEALS: Bloomtown appears to be your generic RPG game at first glance, so its easy to worry that it would quickly feel repetitive or unordinary - this is not so! While Bloomtown maintains the traditional RPG pixel gamestyle, the Devs have heightened the game by changing up the battle style, preparation and animation; have made the game mechanics reasonably challenging without being frustating; included some quite challenging puzzles and collectabiles; included a feature where your character develops traits that are constantly and consistently used throughout the game; and mixed in easy mini games/features for variety. While the game mechanics are simple and easy to understand, Bloomtown utilises its different mechanics to ensure that the game is sufficiently challenging without being suffocating or frustrating, but you don't get any hints). I also appreciate that the various mechanics have multiple uses so you'll never be furstrated about learning a mechanic for only one use. The game is very mature (not in a sexual way). The themes addressed in the game are dark but relevant to the overall story. You'll come across broken relationships, strained relationships, trauma, death, forgiveness, suicide, etc. These themes are presented in a beautiful, respectful but realistic manner. There is a fast-forward option for dialogue and a 3-tier battle speed. So, even if you begin to find some feature become boring, repetitive or disinteresting, you can breeze through these easily. You might think, "Well that's great for boring battles but skipping dialogue is absurd" - Well.. the Devs also have a dialogue history tab available for reference if you miss anything. The artwork is bright, colourful and absolutely gorgeous, the background music is so lovely and fun (you wouldn't mind hearing it on repeat). The battle music is infectious. Every character was well written with a short but succinct background so they don't feel like generic NPCs. They have their own lore, quirks, and stories which you'll uncover as you progress through the game and invest in your friendships. Gameplay is seamless - I haven't come across a freeze, stutter, bug or crash. However, there is one issue with quest marking (see Concerns below). The game auto-saves frequently but there is also a manual save function (you won't need it unless you're save scumming and listen.. I don't judge). CONCERNS ABOUT THE GAME: There are several issues a lot of people (including myself) have encountered throughout the game. However, I must preface something: these issues are not game breaking. Are they irritating? Yes. Are they so horrible that you may rage quit this game? Absolutely not. Let me explain! For my fellow achievement hunters - it is possible to get all the achievements in a single playthrough, however, there is a bug that makes it so that certain quests don't get checked off your list even when you successfully complete them. This means that these quests don't count towards your 'Destiny' achievement and will also affect your 'Pride of the Nation' achievement. So like me, its very easy (to no fault of your own) be stuck on 39/41 achievements. It is also possible to completely miss out on certain quests which trigger upon entering an area if you don't enter the area the correct way or distance. Its hard to explain this, so here's an example: For the 'Sweet Life' questline, if you want too far on the left side of the road, the quest will not trigger. Chester must be near the candy store. There are also A LOT of side quests which you can miss solely because you opted to do quests a certain way. For example - For the 'Fight on a Walk' achievement - In the Act 3 dungeon(?) you'll have to choose either to start as a staff or patient. If you start off as a patient, you're likely to miss this Boss battle and/or overlook it even when you switch to staff later on because this area has a lot of minor enemies. This is really frustrating because you need to do all the side quests in a single play file to get the 'Pride of the Nation' achievement - and no, you won't be told in-game about more than half of these side quests. The playerbase has been raising these issues with the Devs since the game was released and to date the Devs have not made any attempt to patch these glitches or to even address/respond to the players on the Discussions pages. Really disappointing everyone here Devs... GAMEPLAY TIP: This is neither a pro nor a con, but something all players should be warned about before going into the game. The game has a traits feature which will impact the outcome of many things. These trait features are used consistently throughout the game so you can't avoid it. However... if you mess up a trait check, you're screwed. You can never] go back and redo most trait checks. So this is what I recommend you do at the start of the game: When you begin the game and start exploring, before you do anything, go to the Library then borrow and read all the books there. This will take a few in-game days (no consequence) but will quickly level up your traits. I recommend only doing trait checks when you have a 80%+ success rate, ESPECIALLY the Museum call one. CONCLUSION: Overall, Bloomtown was a super fun game. It's unique and worth its value. I personally grabbed it while it was on sale, but because of the amount of content, I don't think you'll regret paying full price for it.
20 hours played
July 2026
Bloomtown is a good game that is constantly flirting with being a great game. It's never bad but you'll regularly be thinking to yourself "Man, if only it pushed this a little more it would be amazing." Unfortunately, that's just sometimes the weakness of small indie development. But being a good game with a lot of untapped potential doesn't mean it's not worth a play. Far from it. Emma and her brother Chester are shipped off by their recently divorced mom to Bloomtown for the summer to stay with their curmudgeonly grandfather. While trying to figure out what they're doing for the duration Emma is visited by the demon Lucifer who wishes to form a contract with her that allows her to utilize demons and travel to the Underside of Bloomtown which has become active with three particularly strong demons that Lucifer wants you to get rid of. Seeing as the demons are harming the town itself, Emma agrees and sets off to live out her best summer as well as save some people along the way. The game is very influenced by the Shin Megami Tensei series, Persona in particular. Your party members have social links that develop their sidestories and strengthen them, you can get demons to join your party and fuse them to get them stronger, combat is turn-based with a weakness system and there is even an option to all-out attack when you down every enemy. I'll get into these systems a little later but I liked the little spins on the formula. First, I need to make something abundantly clear; The artwork and music for this game is amazing. Like, impressively so. The spritework is complicated, there are bespoke animations for almost everything, locations with unique work abound, it's kinda wild. You'll regularly see an animation for an activity that you will never see again, or a room with a bunch of items and backgrounds that are only in that room. The artists came into this game to show off and man does it work. There are (I think) five regular battle tracks that rotate and they're all absolute bangers. I never got tired of them. Ambient music or dungeon themes were nice as well but since a lot of the game involves the combat you'll be hearing those songs on repeat. And that's also where some of the cracks start to show. There will be a room with astonishing amounts of unique sprites and items...and no reason to ever be in it. Nothing to interact with, no reason to go in other than to go right back out. Which is much more noticeable when that isn't the case and you get a room with a bunch of things you can interact with even superficially or where you can find treasure. There are lots of great characters...but you have very few actual social links. There are tons of activities to do...but they all involve leveling a stat and little else. What I believe is the main issue that undercuts a lot of the game is an unevenness. You look at the art and see a shocking attention to work and detail that the rest of the game can't live up to. The scope of the art betrays the reality of the gameplay. And like I said above, the rest of the game is good! I enjoyed it thoroughly, I don't regret my time at all. But you also get shown all these options that don't have nearly the variety or granularity that you are expecting. There's nothing wrong with a shorter RPG experience, but it definitely feels like the length was due to constraints and not the original vision. I can think of almost a dozen characters who they probably had as social links that they simply didn't have the time, manpower or money to implement. I can see the massive amount of locations in town that either don't have much to do in them or literally are just pretty things to look at and can't be explored: a burnt down fire station, a rich neighborhood with a huge house behind a gate, a church you can engage with talks of God that...simply don't go anywhere. This is the thread through the gameplay as well. You have social stats; you'll have them maxed well before the end of the game. Each demon design is unique and individual; fusing just gives you a chance for a skill or resistance change with small stat improvements. Combat is fun and engaging; stat effects are rarely worth using as even if a demon is weak to that element damaging them will always end the battle faster and safer. I don't want to harp on this but it's important to put it to words because it's a feeling that you'll have throughout the entire game. If they just pushed this story beat a little farther. If this dungeon puzzle lasted a little longer. If I could just have a social link and story with this character. If there was just more reason to catch and fuse demons. It's an itch you can't scratch, a game that is just so close to being the realization of its promise. The bright side of it is this; the game as it is still works. It's still fun, engaging and a joy to play. And looking to the future, a dev team with this much raw talent on display leaves me very interested in what they have coming next. If they can impress and leave me wanting more well, they have the chance to make something truly awesome.
136 hours played
June 2026
Really loved this game. Cute story and fun easy paced gameplay. If you like Persona games you'll like this. I have only played Persona 5 but very similar gameplay but in a cozy type game. Would absolutely recommend.
30 hours played
May 2026
I played over a half of the game until now and I really enjoyed it. It is cozy and has a nice shallow story in a nice world. There is no pressure, there are no stakes. You can do the crafting and cooking or just skip it by doing your summer job which essentially just gives you money to progress. The battles are nice, but not very complex. The world is beatiful and the monster designs on point. The characters hint on complexity, but dont tell you everything. You see the world through the eyes of the characters, which is quite nice. Its not a masterpiece, but a sight to behold. Something to come down, idle in the city, enjoy the endless summer, and let the story onfold. The battle music is of exceptional quality. I recommend this to a casual player who wants to do something nice for a short time in the evening after a stressful day. There is not much complexity or grandiose storytelling. Its one endless summer that drags as long as you want it. If you want progression, you are not stuck in a grind. You can easily continue after a longer pause. This is not peak gaming, but worth your while. Its relaxing. It has light social commentary, but gets quite dark at times. At times there are visual bugs and the mechanics somtimes feel unfinished. But thats okay. I had my fun with it and recommend it for those who have little time and want a stress free experiance.
21 hours played
April 2026
Although it has been a bit since I've played it, I think about it every so often. I think it's a solid 6.5/10. There is not a lot in this game I was blown away by. I think the battling is serviceable and the story is fine, but the visuals were really the shining part of this game. Very pretty world. I do think that both crafting and farming were essentially shoehorned into this game and do not serve a purpose unique enough to warrant them existing. They could have been removed and I think my enjoyment of this game would have gone up. I think this is a game I would describe as just above the threshold of "good enough to not regret."

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Frequently Asked Questions

Bloomtown: A Different Story is currently priced at 24.99€ on Steam.

No, Bloomtown: A Different Story is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Bloomtown: A Different Story received 1,241 positive votes out of a total of 1,460 achieving a rating of 8.11.
😎

Bloomtown: A Different Story was developed by Lazy Bear Games and Different Sense Games and published by Twin Sails Interactive.

Yes, Bloomtown: A Different Story is playable and fully supported on Windows.

No, Bloomtown: A Different Story is not playable on MacOS.

No, Bloomtown: A Different Story is not playable on Linux.

Yes, Bloomtown: A Different Story is playable and fully supported on Steam Deck.

Yes, Bloomtown: A Different Story is playable and fully supported on Steam Machine.

No, Bloomtown: A Different Story does not support VR.

Bloomtown: A Different Story is a single-player game.

Yes, there is a DLC available for Bloomtown: A Different Story. Explore additional content available for Bloomtown: A Different Story on Steam.

No, Bloomtown: A Different Story does not support mods via Steam Workshop.

No, Bloomtown: A Different Story does not support Steam Remote Play.

Yes, Bloomtown: A Different Story is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Bloomtown: A Different Story.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 October 2026 05:11 UTC
SteamSpy data 17 October 2026 15:43 UTC
Steam price 27 October 2026 03:18 UTC
Steam reviews 18 October 2026 16:07 UTC

If you'd like to dive deeper into the details about Bloomtown: A Different Story, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Bloomtown: A Different Story
  • SteamCharts - Analysis of Bloomtown: A Different Story concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Bloomtown: A Different Story compatibility
Bloomtown: A Different Story
Rating
8.1
1,241
219
Game modes
Features
Online players
14
Developer
Lazy Bear Games, Different Sense Games
Publisher
Twin Sails Interactive
Release 24 Sep 2024
Platforms
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