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Anomaly President on Steam

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In this presidential rogue-like action game, gather votes and run for presidency by day, then transform into a warrior to take down your enemies by night! Master unique skills to become a swordmaster, a cyber mage, or anything in between, and overthrow the ruthless president!

Anomaly President is a early access, singleplayer and action game developed by Phew Phew Games and published by Phew Phew Games, Gamedev.ist and Gamersky Games.
Released on August 03rd 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 1,478 reviews of which 1,350 were positive and 128 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 15.49€ on Steam, but you can find it for 7.31€ on Eneba.


The Steam community has classified Anomaly President into these genres:

Media & Screenshots

Get an in-depth look at Anomaly President through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-3470 / AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660 / Radeon HD 7870
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1 hours played
Aug. 2026
Oh my God, this is a fantastic game. I love Enis Cherryson's games. I really love the Phew Phew game. This game is a masterpiece.
8 hours played
Aug. 2026
[ENGLISH REVIEW] "First of all, it should be remembered that this review was written during Early Access. In this review, I will share all of my opinions without sugarcoating or exaggerating anything. Gameplay Since the game is a Rogue-Lite, I think the most important component is the gameplay, so I will start with this section. First of all, I am personally satisfied with the variety of enemies in the game. Boss fights are quite enjoyable as well. The feeling of hitting and parrying is satisfying, which is a very important aspect for a game of this genre. In addition, the readability of enemy attacks is also very high, which is an incredibly important Quality of Life element. The level designs are quite good. In every chapter, the game does a very good job of making you feel where you are, both in terms of art design, and it keeps adding small new details in each chapter. There are currently 8 weapons in the game. However, the lesson I have taken from playing for 7 hours is this: either break the enemy's posture and perform a finishing move (fists, nunchaku, etc.), or kill them by dealing direct damage (sword, claw, etc.). There is absolutely no appeal in dealing damage to both posture and health at the same time. Because once you break their posture, you already one-shot the enemy, so there is no point in a weapon that deals posture damage also dealing health damage; all you do with such a weapon is wait for it to break the enemy's posture as quickly as possible. And the same is true for weapons with high damage: there is no point in them dealing posture damage either. Therefore, when choosing the two most logical weapons out of the 8, there is no reason not to simply choose the ones with the highest speed*damage and speed*posture damage values. I think this is a drawback. For example, I think the Weapon Range stat is largely irrelevant. Another issue is that posture damage is very ineffective when fighting Bosses. After breaking a Boss's posture, the damage you deal is really low, and on top of that, once you break the Boss's posture once, the Boss gains increasing posture damage resistance while you try to break it a second time. However, you can melt Bosses by simply hitting them repeatedly with Damage weapons. This is yet another drawback that makes the gameplay shallower. The second issue is the Boon system (the upgrades we get in each chapter of the game; for example, Weapon, Supporter Fluffy, Posture, Health). Unfortunately, I was not satisfied with the boons available in Early Access. The biggest problem for me was the Supporter Fluffies. Many of the Supporter Fluffies are essentially the same thing but firing in a different way. Some Fluffies are different, yes, but I think all of them should be completely different from one another. They should not feel the same. The Posture boons should also be more varied, as should the weapon boons. To sum it up, I saw gameplay consisting of simple systems that work, but I did not see any innovation. Now let's move on to the Building section. I really enjoyed this part in terms of content. It is a nice form of variety, and it has also been integrated very well into the story. There is currently only one Quality of Life issue here, and I think this will be fixed in future updates: having to return to the bus after every chapter to collect the produced items and cook food for the Fluffies breaks the flow of the game a little. After killing a Boss, you naturally want to continue quickly, but having to return to the bus and do these things, as I said, somewhat hurts the immersion. Because at that point the Run has not ended yet, so we cannot upgrade anything either. I think either we should be able to upgrade during the Run, or we should not have to return to the bus after every Boss kill. Other than that, however, as I said, the bus building section is a very nice detail. However, in its current state, it ends a little too quickly. If the variety of rooms that can be built also increases, it could become a very nice feature. My score for gameplay is, sadly, 6/10. Story and Dialogues (No Spoilers) The story is quite enjoyable, but I think this review should focus more on how the story is presented rather than the story itself. Because the dialogues between the characters during gameplay are simply phenomenal. Our character's conversations with enemies, the character's conversations with Bosses, and even the conversations between the enemies themselves, and even the stories taking place among the enemies themselves, add an incredible amount of enjoyment to the game. It does a very good job of conveying the feeling of a living universe. It adds a very enjoyable detail to all that action during gameplay. I have only one request regarding this: when we enter Boss fights, the conversations we have with the Bosses end far too early. I would like to see these conversations extended. My score for story and dialogues is 9/10. Visual Design The visual design is absolutely fantastic as well. The color palette, the environments you are in according to the story, and the harmony between the art design of the chapter you are playing and the setting really make you feel that you are progressing through the story. I also want to say that it is a very enjoyable game to look at. The game definitely draws you in with its visuals. My score for visual design is 8/10. Sound and Music The music in the game is also absolutely beautiful. They already did a very good job in this regard in the first game as well. My score for sound and music is 8/10. Technical Performance and Optimization I did not experience any problems. My score for this category is 10/10. Replayability and Amount of Content Due to the reasons I mentioned under the "Gameplay" section and because the amount of content is not yet very extensive, I think this is a game with weak replayability. My score for this category is 3/10. CONCLUSION Overall, although I didn't find the gameplay as good as I had hoped, the game is quite polished as a whole. My score for the game is 7/10. Phew Phew Games'e Not Bu incelememde memnun olduğum ve olmadığım her şeyden hiç yumuşatmadan bahsettim, çünkü sırf destek olmak için sadece oyunun güzel kısımlarını şişirdiğim bir yorum yazsaydım size çok büyük bir kötülük etmiş olurdum. Ama ben ülkemizi böylesine güzel işlerle temsil etmeye başladığınız için, işleri gittikçe büyütmeye çalıştığınız için hem sizlerle gururlanıyorum hem de sizlere tekil bir insan olarak olabildiğince yardımcı olmak istiyorum. Bu oyunda ilk haftadan yurtdışında çok daha fazla satış yapmış olmanız muhteşem bir gelişme. Aslında ilk oyuna göre satışlarınız azalmış değil artmış diyebiliriz çünkü Enis Kirazoğlu'nun videoda da bahsettiği gibi ilk oyunu sırf destek olmak için alan birçok insan vardı. Ama bundan sonra yolumuza o insanlar olmadan devam edeceğiz. Dolayısıyla bu oyunun satışları çok daha gerçekçi bir satış, çünkü gerçekten ülkemizde çok az tutulan bir oyun türü bu. Rogue-Lite olmasını geçtim, ülkemizde PixelArt oyunlara karşı çok büyük bir fobi var. Dolayısıyla bence ilk haftadaki satış rakamı çok tatmin edici. Lütfen oyunlarınızda en önemli kısmın üzerine yoğunlaşınız. Bu oyunda gerçekten oynanışın olması gerekenden çok zayıf kaldığını düşünüyorum. Sizden beklentim büyük olduğu için bu dürüst eleştirileri yazıyorum. Güvenilir bir oyun vizyonunuz olduğunu bildiğim için bu hayal kırıklığına uğradım. Bu uzun incelememin sonuna gelmiş bulunmaktayım. Ortaya çıkardığınız bu iş için hem teşekkür ediyorum hem de sizlerle gurur duyduğumuzu belirtmek istiyorum. "Papa Needs a Headshot"ı çok büyük heyecanla bekliyorum. Lütfen gelecekte hep doğru kararları alınız, kolay olanları değil.
5 hours played
Aug. 2026
Been playing Anomaly President on Steam Deck and I'm really impressed so far. Performance is smooth enough, and it doesn't drain the battery too quickly, so you can easily play for hours. The developers have also been very transparent and supportive, which is really nice to see. Of course, keep in mind that the game is still in Early Access, but even in its current state, I think it's already worth the price.
12 hours played
Aug. 2026
its a great game overall. a minor nitpick i have is the recomended weapon per run that gives bonus xp tends to be always the chained knife thingy. The system is supposed to make you divert you from a certain playstyle but every run i need to use that weapon to get much needed bonus xp. Please refine that system. thank you
20 hours played
Aug. 2026
Compared to the first game, Anomaly Agent, this one is much more complex and successful. Although I'm generally hesitant about action roguelike games, I really enjoyed this one. It's easy to learn, difficult to master, and full of fun side activities; a fantastic game. I recommend it. MUST PLAY!

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Frequently Asked Questions

Anomaly President is currently priced at 15.49€ on Steam.

No, Anomaly President is currently not on sale. You can purchase it for 15.49€ on Steam.

Yes, Anomaly President received 1,350 positive votes out of a total of 1,478 achieving a rating of 8.67.
😎

Anomaly President was developed by Phew Phew Games and published by Phew Phew Games, Gamedev.ist and Gamersky Games.

Yes, Anomaly President is playable and fully supported on Windows.

No, Anomaly President is not playable on MacOS.

No, Anomaly President is not playable on Linux.

Yes, Anomaly President is playable and fully supported on Steam Deck.

Yes, Anomaly President is playable and fully supported on Steam Machine.

No, Anomaly President does not support VR.

Anomaly President is a single-player game.

No, Anomaly President does not currently offer any DLC.

No, Anomaly President does not support mods via Steam Workshop.

No, Anomaly President does not support Steam Remote Play.

Yes, Anomaly President is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Anomaly President.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 October 2026 00:37 UTC
SteamSpy data 24 October 2026 00:14 UTC
Steam price 05 November 2026 15:20 UTC
Steam reviews 19 October 2026 21:48 UTC

If you'd like to dive deeper into the details about Anomaly President, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Anomaly President
  • SteamCharts - Analysis of Anomaly President concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Anomaly President compatibility
Anomaly President
Rating
8.7
1,350
128
Game modes
Features
Online players
2
Developer
Phew Phew Games
Publisher
Phew Phew Games, Gamedev.ist, Gamersky Games
Release 03 Aug 2026
Platforms
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