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UnderMine 2 on Steam - User reviews, Price & Information

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Delve into the dangerous, ever-shifting labyrinth that is the Undermine. Discover, craft, and combine hundreds of unique items. Pair them with an ever-expanding roster of distinct playable characters for a new run every time! Grab a partner and uncover UnderMine 2's secrets together in local co-op.

UnderMine 2 is a early access, action roguelike and roguelite game developed and published by Thorium.
Released on July 22nd 2025 is available only on Windows in 11 languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Ukrainian.

It has received 837 reviews of which 624 were positive and 213 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified UnderMine 2 into these genres:

Media & Screenshots

Get an in-depth look at UnderMine 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: Dual Core 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: 2 GB VRAM / DirectX 11+ support
  • Storage: 1 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

135 hours played
April 2026
With how this game has been updated I think it's gotten a lot better than when it first came out in EA. The mana and followers took a little time to get used to. If you haven't played this or the first one it takes several runs and upgrades from the hub before it gets a lot easier like most Roguelikes. The only thing I would change about the relics/spells is I think one or two boots from the first game became a pick up spell you activate with mana. I didn't care for that change. All of the other new spells and relics add something cool and different to the game.
39 hours played
Jan. 2026
Whether you are new to Undermine or coming here for the sequel, this is a solid game choice. I would recommend picking a copy of this game up. Critique: While it's always smart to have a good amount of familiarity between a sequel and its predecessor, I do feel that the amount of item and boss overlap is erroring on too much carry over. At minimum, I would expect all bosses to be fresh. Instead, at least three bosses (Selt, Mortar, and Noori) make their return to this sequel.
128 hours played
Aug. 2025
Edit 1: 100h+ (previously 50h+) Seeing as how people have noticed my review and is now sitting on the first page, I will try to provide more accurate information on the current build. Reason being that as of recent patches, most of the issues I talked about have been fixed and do not reflect the state of the game anymore. I have also realized that most of my points were explained for those who were already familiar with the first game or have already bought the second game and explored it for a while, which might be difficult for completely new players to understand. I am a very straightforward person and I keep things clear and honest. I do not review games, services or products often so maybe I will not explain stuff very well. Please take this review with a grain of salt. I am planning to update this review every 50 or 100 hours that I invest into the game. Going forward, I will list the good and bad aspects of Undermine 2, both in comparison to its predecessor and as a standalone title. Positive: • Improved graphics. From vfx to monster designs, animations and what not, the game improved a lot on the visual aspect compared to the previous game. • More relics. The current build offers around 30 extra relics, bringing it to approximately 196 relics, compared to the first game which had 166. A few (3-4) are not yet obtainable, but will be soon. • Multiple characters. As of now we only have access to 2 characters, one being the Peasant, a dwarf coming from a long legacy which continues with each death, whose playstyle revolves around gold nodes, strength and dexterity, a well rounded character, while Black Rabbit, previously being only an NPC, is now an agile character whose kit focuses on luck (stat) and chests, with lower base damage stats but faster attacks and mobility. Future characters might follow the same pattern, being designed around a specific stat, mechanic or feature. • Modding support. With their new modding tool called Anvil, even non modders which do not have coding experience can create simple mods, as scripting can be done visually more or less similar to UE5 blueprints. Besides the fact that modding support by itself will allow the game's content to run for years even after the development stops, its also simplified to allow anyone to add what they want into the game. • Couch co-op. Although there are big issues with how remote play works on steam and its performance, shared screen co-op is still co-op. Devs have said that online co-op will be looked into and possibly implemented later, as its not a current priority due to its high resource demand. • Intricate stat system. Many complain about it being overly complicated and hard to grasp, yet its a very simple system. Items scale and proc with certain stats. Players are also directly affected by these stats, such as attack range, speed, hp etc. All of these are very easy to understand and their explanations are accessible in the stats menu by hovering over them. These stats were already existent in the previous game, some were just hidden and used simply for calculations. People's complains about them are unreasonable, the ability to view what items scale with and what the stats affect is a simple and very advantageous addition. Negative: • I will start off by bringing to your attention that the game is currently released in Early Access. This means that you are purchasing a product that currently has bugs, unfinished designs, unpolished elements or missing features which will be fixed or added with future updates. Bear this in mind before purchasing the game. • Now, the first issue I want to talk about is balance. The current playable characters, relics (passive items), arcanas (active items) and difficulty levels are not perfectly balanced and might seem a bit harsh or slightly too easy at times, depending on the situation or person, but the game overall is strongly enjoyable and normally you should not have any issue with playing the game. • Salamander tail - an relic which sometimes applies burn to enemies, cooks food and lights braziers - has a small bug which prevents it from melting frozen items under certain circumstances. Will be fixed soon. Regarding previous issues, it now cooks food on the first hit with an ranged or melee attack regardless of luck. • Items can sometimes fall off in a cliff when mining gold nodes, opening chests or killing enemies . This is presumed to have been fixed although its more about improving the code for it. • Pits are fairly easy to fall in, although this is a matter of player dexterity. I have not found falling in pits an issue so far. • Gold is scarce early on . This has been improved in the last patches. It is now possible to afford at least a relic from the shop upon mining all nodes available on the floor. I find the values a bit too high now but this is just a personal opinion. • Meta currency (crown coins and thorium) which are used for character upgrades and unlocking relics are limited to boss chests, random thorium chests and also as a temporary way through the donation box in the shop. The values which were deemed too low by some people have been slightly increased in recent patches making progression a bit faster. • Early game high difficulty . This has been significantly reduced in the recent patches. • Lack of intuitiveness. Some mechanics might feel a bit non-intuitive, such as Rabbit Shop acting as a relic banning system, Forge system of only trading basic items for iron not being clear from the start, or some stat values not clearly indicating how much they actually affect gameplay (e.g. critical chance per luck stat). Overall, the game expands upon most of Undermine 1 aspects as well as improving them, but follows a slightly different approach to its core gameplay since UM2 focuses more on rogue like than rogue lite . Many longtime fans of the series might not feel happy about this, but I believe that the new formula is still as entertaining and satisfying as the old one. There are multiple issues at the moment but this is to be expected, its Early Access, this is the whole point of it, gaining feedback, improving the game and adding more content.. The negative reviews are understandable but its too early to judge the game solely based on its release state. I recommend the game for what its going to be, not only what it is right now. Stay healthy, peace.
41 hours played
Aug. 2025
It's already a big improvement on the first one, which I absolutely loved. Worth it now IMO but I think it'll only get better. Already addicted all over again.
35 hours played
July 2025
Great game so far. At the very start, it is definitely a bit harder than the first one to get everything going as far as meta-progression is concerned. But when you do, the game becomes drastically easier just like you'd expect. It's early access, so game difficulty/balance issues are understandable in my opinion. That being said, I'm having just as much fun as I did in the first one now and I'm looking forward to the future updates/progress on this game.

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Frequently Asked Questions

UnderMine 2 is currently priced at 19.50€ on Steam.

No, UnderMine 2 is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, UnderMine 2 received 624 positive votes out of a total of 837 achieving a rating of 7.13.
😊

UnderMine 2 was developed and published by Thorium.

Yes, UnderMine 2 is playable and fully supported on Windows.

No, UnderMine 2 is not playable on MacOS.

No, UnderMine 2 is not playable on Linux.

UnderMine 2 offers both single-player and multi-player modes.

UnderMine 2 includes Co-op mode where you can team up with friends.

No, UnderMine 2 does not currently offer any DLC.

Yes, UnderMine 2 is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, UnderMine 2 supports Remote Play Together. Discover more about Steam Remote Play.

Yes, UnderMine 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for UnderMine 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 July 2026 05:06 UTC
SteamSpy data 22 July 2026 03:37 UTC
Steam price 28 July 2026 18:49 UTC
Steam reviews 28 July 2026 13:46 UTC

If you'd like to dive deeper into the details about UnderMine 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about UnderMine 2
  • SteamCharts - Analysis of UnderMine 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck UnderMine 2 compatibility
UnderMine 2
Rating
7.1
624
213
Game modes
Multiplayer
Features
Online players
54
Developer
Thorium
Publisher
Thorium
Release 22 Jul 2025
Platforms
Remote Play