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Morbid Metal on Steam - User reviews, Price & Information

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Morbid Metal is a hack-and-slash action rogue-lite where you shapeshift into powerful characters. Switch in real time to unleash unique combos and slaughter hordes of deadly machines and intense bosses.

Morbid Metal is a early access, action roguelike and hack and slash game developed by SCREEN JUICE and published by Ubisoft.
Released on April 08th 2026 is available only on Windows in 7 languages: English, German, Japanese, Simplified Chinese, Spanish - Spain, Portuguese - Brazil and French.

It has received 1,655 reviews of which 1,364 were positive and 291 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 17.99€ on Steam.


The Steam community has classified Morbid Metal into these genres:

Media & Screenshots

Get an in-depth look at Morbid Metal through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/11
  • Processor: Intel i3-9100F / AMD Ryzen3 3100
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1650 (4GB) / AMD RX 5500 XT (4GB) / Intel ARC A380 (6GB)
  • DirectX: Version 11
  • Storage: 30 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

101 hours played
Aug. 2026
Just platinum"d this game on my 109th iteration. This is the video game version of crack. Can't wait to see what becomes of it in the future of this game I hope these guys really keep up with this one. Grew up playing Devil May Cry 3 and never beat it, found it later in life and finally beat it. The style mechanic in Devil May Cry 3 allows you one style at a time, Morbid Metal allows you all 3 at your disposal at any given time. Very soon after I found Returnal which was my introduction into the roguelite/roguelike genre and it quickly became one of my personal top 10. This game is the combination of the two in all the best ways. This game rewards you the more you learn how to manipulate the reward mechanic itself, on top of becoming one with the regular and special skills between the characters. My advice for those of you that may be having difficulty with the the second boss and its patterns, what I learned was distance is king. Much easier to learn it from a distance, do chip damage with Vekta when you can. I also mainly use flux for dps, Back stab, nano strikes and bladeform are a nasty combo. Excited to see if they are going to add- -4th character -expanded skill tree -new biome or new run entirely -task earned, or in-run hidden cosmetics Update as of 8-20-26 To platinum this game you need to beat the game on expert difficulty which unlocks morbid difficulty. I've just beat the game on morbid difficulty (I gained a few grey hairs in the process but it was worth it). This game just keeps giving and giving the more stubborn you are which is a good problem to have in my case. The folks over at ScreenJuice cannot release updates fast enough, which is a statement of my impatient anticipation and not their development speed. Ubisoft, please give these guys infinite funding immediately. I CANNOT wait for more, I will call out of work to play this game when it fully releases. Buy the damn game and support this studio they 1000% deserve it especially considering the fact that this is their DEBUT TITLE.
3 hours played
July 2026
To start with the most important things: this game is very fun and it runs well. I haven't experienced any issues so far and have enjoyed my time thoroughly. There is one thing that keeps me from playing as much as I might want to and that's not being able to pause, exit the game, and return later where you left off. Unless I'm missing something, each time I have to leave for whatever reason in the middle of an iteration, when I come back I have to start a new one. One thing I love about rougelikes such as deadcells, hades, etc. is that they're the perfect games if you want to have a lot of fun in a short amount of time. Having the option to leave mid game and return right where you left off is like a hook that keeps you coming back. Knowing that every time I have to step away, I will have to start a new run give a little more friction to returning. Add that and I'd have zero complaints.
10 hours played
April 2026
Morbid Metal made a strong first impression on me visually. The graphics are beautiful, and during my first twenty minutes I found myself doing little more than looking around and admiring how the game looks. On a purely aesthetic level, it succeeds immediately. What is harder to define is what the game actually feels like beyond that first impression. It is a hack-and-slash roguelike, almost like a strange mix between Devil May Cry 5 and Hades. At the same time, it does not really capture what made either of those games stand out. Both Hades and DMC5 had strong identities through their storytelling. Hades gave you a clear goal, memorable characters, and a constant sense that you wanted to learn more. DMC5 had a very deliberate story to tell. Morbid Metal, by contrast, feels vague and mysterious to the point where, at least early on, the narrative seems distant and unimportant. It throws you into the action with very little grounding, almost as if the game is saying: I do not know who I am, I do not know why I am here, all I know is that I must kill. Maybe the story develops later, but in the opening hours it lacks the hook that keeps the player emotionally invested. Another issue is the roguelike structure, especially the RNG. In Hades, your choices mattered because you could choose which door to enter, shaping your run in a meaningful way. Here, the system feels much flatter. You get doors marked with an arrow, and that is about it. Instead of adding strategy, it feels like the game is giving you the illusion of choice without much actual control. The enemies also do not leave much of an impression. So far they feel generic and uninspired, more like disposable targets than interesting opponents. They exist to be killed and not much more. There is little personality or creativity in their design, at least from what I have seen early in the game. That said, despite all of these flaws, I still think Morbid Metal is a good game. It has clear shortcomings, but it also has potential. Since it is in early access, a lot of its rough edges are understandable, and the current state of the game definitely reflects that. The positive side of that is that it has room to grow, and every patch or update could genuinely make it better. I am glad I got to play it, and I plan to keep going until I either reach the end or lose interest.
16 hours played
April 2026
TL;DR: If you like DMC/God of War, play this. If you like those and Returnal, play this. If you like Hades, play this. Great combat, good performance, good graphics, fun gameplay and it gets deeper with more playtime. -------------------------------------------------- I don't usually post reviews but many of the negative reviews seem to only have <2 hours of playtime so they were able to refund it.. and honestly, the devs deserve a bit of praise for what they've made. Without getting too deep into it/spoiling too much: - The game does get deeper the more you play and you start figuring out builds you want for each of your characters. - Unlocking the 3rd character adds A LOT of variety to fighting. - The fighting is fluid and feels great, hits feel like they hit hard and once you get into the flow of combat you can really start doing massive damage/linking combos and attacks and clearing rooms without getting hit. - The Skill tree adds more to the game than just +Health or -Cooldown. I'm an idiot and completely forgot about it for a good 6 hours and was hitting my head against the wall trying to beat the first boss with no upgrades (it's definitely doable, so if you want a challenge then try that. After the first boss, I'm not sure how far you'd get without any upgrades). - While the game is room-based progression, there are some pretty hidden pickups around so it's worth checking every little crack. - The 'Trial' rooms only have about 3 types of challenges at the beginning, but as you get stronger more challenges will appear that can & will be harder than the first ones and also depending on what build/buffs/debuffs you're running. EDIT: After playing a bit more, the game is now changing up the first Biome by adding in more hazards (lasers)/even stronger enemies. - Failure never feels bad . Every single time I've died, it's because I messed up by doing something at the wrong time. The game never feels unfair or like it's thrown a bunch of bull**** at you to make you lose. - There are ways to mitigate RNG, start your run with abilities you want or have specific unlocks for you to pull from chests. - Performance is pretty good. Playing in 4K Ultra Settings and I get a pretty solid 90 fps. The more I'm playing this game, the better it's becoming.
6 hours played
April 2026
It's like someone said what if DMC but robots, better camera, and Returnal's movement and progression right out of the gate.... for the price of a Crunchwrap Supreme and a Baja Blast. Welcome back, roguelite fans.

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Frequently Asked Questions

Morbid Metal is currently priced at 17.99€ on Steam.

No, Morbid Metal is currently not on sale. You can purchase it for 17.99€ on Steam.

Yes, Morbid Metal received 1,364 positive votes out of a total of 1,655 achieving a rating of 7.89.
😊

Morbid Metal was developed by SCREEN JUICE and published by Ubisoft.

Yes, Morbid Metal is playable and fully supported on Windows.

No, Morbid Metal is not playable on MacOS.

No, Morbid Metal is not playable on Linux.

Morbid Metal is a single-player game.

No, Morbid Metal does not currently offer any DLC.

No, Morbid Metal does not support mods via Steam Workshop.

No, Morbid Metal does not support Steam Remote Play.

Yes, Morbid Metal is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Morbid Metal.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 August 2026 22:40 UTC
SteamSpy data 17 August 2026 11:21 UTC
Steam price 25 August 2026 10:21 UTC
Steam reviews 23 August 2026 09:54 UTC

If you'd like to dive deeper into the details about Morbid Metal, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Morbid Metal
  • SteamCharts - Analysis of Morbid Metal concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Morbid Metal compatibility
Morbid Metal PEGI 12
Rating
7.9
1,364
291
Game modes
Features
Online players
30
Developer
SCREEN JUICE
Publisher
Ubisoft
Release 08 Apr 2026
Platforms