Another Brick in The Mall on Steam - User reviews, Price & Information

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Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!

Another Brick in The Mall is a management, simulation and building game developed and published by The Quadsphere.
Released on April 30th 2020 is available only on Windows in 13 languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Turkish, Polish, Simplified Chinese, Portuguese - Brazil, Italian and Ukrainian.

It has received 2,296 reviews of which 1,910 were positive and 386 were negative resulting in a rating of 8 out of 10. 😎

The game is currently priced at 3.74€ on Steam with a 75% discount.


The Steam community has classified Another Brick in The Mall into these genres:

Media & Screenshots

Get an in-depth look at Another Brick in The Mall through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1/8.1/10
  • Processor: 4 threads capable CPU (Core i3 or equivalent) @ 2.2GHz
  • Memory: 2 GB RAM
  • Graphics: GeForce GT 640, GT 750M or equivalent with 2GB memory
  • DirectX: Version 9.0c
  • Storage: 300 MB available space
  • Additional Notes: 1280x720 display.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
There are two types of people who will play this game. One, people who look at the screenshots on the store page and expect some big, grand simulator game bordering on the 4X genre that will keep them entertained for thousands of hours. At best, they'll play for maybe a dozen hours and say the game is crap because it didn't meet their high expectations. To be fair, the screenshots on the store page and even some of the written descriptions do make this game seem a bit more advanced than it is. The other kind of person is someone who loves the experience of gradually learning how to do things better each time and can see the potential in their builds as they improve and gain a deeper understanding of how the game works. If you're this kind of person, then maybe Another Brick in the Mall is for you. I want to be up front, there's not much to the gameplay except building stores and a few other businesses like restaurants or movie theaters and watching up to several thousand customer NPCs stream through your shopping complex on a daily basis. There are many items in the base game to sell and many possible stores to sell them in, but if you're not hooked by the two hour mark then the game might not be for you, because it won't change much except in terms of scale. There are many mods you can try out, however the vast majority of them simply add new items to sell or change the way the game looks a little. Get a few mods after you've learned how the game works, you'll want the extra stuff to sell and a few of them are really good. There's a particularly funny restaurant mod that parodies a real life chain with a particular uniform that only hires women with certain... assets. You'll know it when you see it. I've put in 53 hours according to steam, and I'd guess the last three of them were idled waiting for the last achievement to pop. I had to idle the game and watch stuff on youtube because if I didn't I was going to go insane, I saw how I could do things more efficiently and was struggling not to restart a new mega structure in sandbox mode, designing a build that could take up to 12 hours real time to assemble. In particular, my roads were still awful and it only really clicked how to make them better on that final run after I'd built everything and couldn't change much. I'm the kind of person this game was made for, I think. The difficulty is a little high, you're going to have a number of runs end with less than ideal results in the normal difficulty, which could result in dozens of hours spent where you ultimately accomplish nothing. I didn't give the higher difficulties a proper try, and the few minutes I spent with a scenario told me they were all the tedious bits of the game with the fun stuff removed, or at least delayed until later in the run. Thankfully there are modded save files you can use to get the related achievements, which I freely admit is the only reason I got them all. The sandbox mode feels too easy in comparison, starting here might make the most sense given what I've said but will also make the game quite a bit shorter and could negatively impact your experience. So, maybe save that for when you're 20-30 hours in and have most of the achievements already. A tip that might help: Don't take out loans unless you're going for the million dollars in debt achievement, and can pay it back right after the achievement pops, or you don't mind simply reloading a save before you took out the loan. I had one run that was fine end because I took out a loan and suddenly my daily customer count took a huge dip. It was just bad luck, but it wasted maybe 15 hours and I would've been fine in the long term if I hadn't taken out the loan. The game is well polished and has some really nice features such as in game achievement progress tracker, something I wish was industry standard. It's simple but functional, and even with a late stage mall that saw 7,000 daily customers I didn't really have any issues running it on my computer, although I do have better than recommended specs by a fair bit. I did have one crash, that was dozens of hours in and I'm not sure what caused it. My only issues were largely a result of my own stupidity, although there are a few real problems the game has. One, and this might apply to most games using the steam workshop feature, when you subscribe to workshop mods you'll likely need to verify your game files in order to get them to download. This caused some frustration for about ten minutes before I thought to google it. Two, you have to manually select an item to sell for every table, shelf, clothing rack, etc. This can really take a while when you're building a mall to last into the late game, and you might have fifteen items in one store, with six shelves per item to fill. That's a lot of clicking all at once. I'd eventually get to a point where I would build three or four shops, let them have a few days worth of business, then save and quit because the thought of doing that another twenty times in a row was too draining. Overall, I highly recommend this game under certain conditions. If it's on sale, and you think you're the type of person to enjoy it based on what I've said, then go for it. There was a really good long edit of Jerma985 playing it which got me interested in the game, maybe go watch that if you're unsure. I got this at a 60% off discount, and I'm very happy with my purchase.
Expand the review
April 2025
Mall Management Fun! Another Brick in the Mall is not just a cute riff on a classic Pink Floyd lyric, it's an accurate description of the game. Not only do you build a mall, you run the entire show, managing all the mall's employees and stores. The game is almost completely sandbox, with a couple scenarios supplied as well as others available in Steam Workshop. Or craft your own from various settings and game modes. In the default scenario, you are given a small maitenance center and a few builders to start, plus a little parking lot for them. First, you'll need to set some buildings and lay out some roads for your customers and staff to travel on. This is done through a fairly intuitive click-drag to draw lines and rectangles. There are also tools to command your builders to remove roads, buildings, and objects. One annoyance here is that the blueprints for pending orders are very light and can easily blend into the objects. Once your builders have laid foundations and placed walls and doors, you can start to designate zones to tell the game what establishment you are building. You can draw lines and blocks of shelves and checkout counters and other placed objects, easing the tedium of placing stuff. After shelving units and tables and other places to display goods are placed, you'll need to designate what items are sold where. This can be accomplished by painting a designation over a block of shelves. Stores need goods in storage for the shelves to be stocked. Stores need a linked storage zone nearby. Multiple stores can share a storage area, making it easier to set up stores in tight places. You can't set prices. Item shelves come with a set range of prices and profit margins. However, you can gain various price points of some goods. Goods sold come in three tiers of price points, but the higher tiers only come if certain requirements are met. Default is tier one. If a store specializes in a certain broad category, such as groceries or hardware, then some items become tier 2 and pricier. If a store is essentially a boutique store, such as for cosmetics or phones or comic books, then the items within become the premium tier 3. Not all items can be elevated this way. Deliveries come not in large semis and huge orders, but in vans and a few crates per van. The storage zone is not an inventory room with large shelving units, but a place to plop down generic crates. These crates fill the zone with a simple typewriter-style algorithm, and your stock clerks ALWAYS pull from the last crate in line, making restocking a bit inefficient at times. You'll then have to hire staff. Most establishments require stock clerks, and all require cashiers. You'll also have restaurants that might need waiters. Applicants have experience ratings for all the possible jobs you can hire. Applicants have ages, and experience does tend to rise with age. Applicants also have ratings in personal traits of speed, patience, and sociability. Speed's relevance is obvious in jobs that require employees to travel large distances. It's less clear how patience and sociability apply. Once at work, your employees also get satisfaction, hunger, and nausea ratings, with the latter being a stand-in for toilet needs. The game defaults to automatically giving raises to employees based on satisfaction and hours worked. In a great QoL feature, you can easily alter staff shifts by sliding their shift time, and you can shrink or expand that shift. You can overlap shifts, too. Each time you return to this screen for a store, staff are then re-sorted by shift start time and color-coded by job. When stores open and customers arrive, they are generated with the same code as your employees, even getting experience ratings in jobs. Satisfaction now applies to their shopping experience. Patience applies to how long they will wait in lines. Customers will eventually want restaurants and public restrooms, regardless of game mode, but Normal mode ignores food and toilet needs of staff. Nausea is a reaction to filth, or squalor, as the game calls it. It's not just trash from fast food restaurants. Items sold have expiration dates. Expired items become trash. If trash lingers for too long, they attract rats. Stinky trash and rats sicken and repel customers. You will have to hire janitors, based in the maintenance centers with your builders, to collect the trash and take them to designated garbage pickup roadwork zones. Your builders, meanwhile, double as exterminators and remove the rats. Theft, in the form of shoplifting, also happens. Employ security guards and set them on patrol to catch thieves. Items are equipped with anti-theft tags by default. Detectors set at exits will alert guards and send them on chase. The game calendar works on the standard seasons of winter, spring, summer, and fall. Each season lasts ten game days. The calendar includes some of the yearly shopping events, such as back to school, Halloween, and Christmas. Each event causes demand for appropriate categories. Sometimes random events happen, such as movie releases or book and video game releases, which cause a sudden surge in demand. The game was released just as COVID lockdowns were starting, and one event is a virus outbreak which causes several people, both staff and customers, to wear masks. Some staff stay home sick, and customers suddenly want to stock up on drugs and non perishable supplies. Events are flagged for you a season in advance, allowing you time to prepare. The game takes a rare pro-union stance. Two random events are one-day strikes by garbage collectors and delivery services. Your own employees will also eventually unionize. They will never strike, but they will vote on a raise on the minimum wage every couple of game years. Strangely, while you are given several warnings of an upcoming vote and a chance to bribe/lobby union leaders to call off the vote, you are never told how the vote went. There's some nice info about the progress of your mall, mostly in the form of graphs. Some graphs appear as tooltips on zones and on the relevant info bar item. At the bottom, various game alerts pop up and linger until dismissed. These include alerts for frustrated customers leaving for various reasons, the increase of squalor, as well as customer hints as for which specialty stores they want that you don't have yet. Much love went into the art for this game. People get these large expressive potato heads that help display their satisfaction or patience, with angry customers turning red and agitated. Or you can grab the official mod that turns peeps into neutral pawns. Either way, you can zoom out and watch everyone scurry about like ants on the fastest speed. Zoom into the shelves, though, and you find some subtle shoutouts to various North American faves. And you can watch the shadows move through the day outside. I tend to turn off the music and sound to games I multitask with, like this game. But there's a few nice instrumental tracks, as well as some great ambiance if you zoom in close enough with traffic and checkout sounds. The game is solid, but pretty much abandoned. Rather than issue further updates, the devs or someone connected to the game merely uploaded some official mods. And there are scores of items and categories that could have been in the game. Toys skew neutral (games) to male (action figures, construction toys), with no dolls or plushies for the girls. There's no sports jerseys and memorabilia. And the restaurants are pretty generic. Fortunately, there are several player mods with new skins, but they don't hook into the object filters. Still, it's a fun game and a nice change of pace. No disasters to deal with, just strikes and rat infestations.
Expand the review
Feb. 2025
idk how to rate this game. it's worthwhile, but not at the current price. mods make it better. but even so, you could make a small barest minimum store in 5 minutes and gain equilibrium then just sit and research everything. there are no incentives to build more or do anything, honestly. 25 of my 30 played hours is because i made a TCG store with the TCG mod and just sat there watching people shop while i slowly make money and research everything for no reason. (i also did other things, leaving the game running in the background) the game maintains equilibrium easily. there is no danger of 'losing' this game - it's basically a layout generator. how would you layout a big store or group of stores? how would you optimize parking? once you set it up, you're done. this 'game' is fun for people who love to watch little guys build things and queue up in lines, but not for the price. it is exactly what it says on the tin, but with a lot less 'stuff' in it than you'd think. get mods.
Expand the review
Dec. 2024
Personally i really enjoy this game, i even bought it for my friend Michael but he said its so bad he would refund it, except he never did. he is a lying italian man
Expand the review
Sept. 2024
Great game, fun idea, easy to understand, good for relaxing
Expand the review

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Frequently Asked Questions

Another Brick in The Mall is currently priced at 3.74€ on Steam.

Another Brick in The Mall is currently available at a 75% discount. You can purchase it for 3.74€ on Steam.

Another Brick in The Mall received 1,910 positive votes out of a total of 2,296 achieving a rating of 8.00.
😎

Another Brick in The Mall was developed and published by The Quadsphere.

Another Brick in The Mall is playable and fully supported on Windows.

Another Brick in The Mall is not playable on MacOS.

Another Brick in The Mall is not playable on Linux.

Another Brick in The Mall is a single-player game.

There is a DLC available for Another Brick in The Mall. Explore additional content available for Another Brick in The Mall on Steam.

Another Brick in The Mall is fully integrated with Steam Workshop. Visit Steam Workshop.

Another Brick in The Mall does not support Steam Remote Play.

Another Brick in The Mall is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Another Brick in The Mall.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 September 2025 00:31
SteamSpy data 08 September 2025 21:22
Steam price 14 September 2025 20:44
Steam reviews 12 September 2025 07:45

If you'd like to dive deeper into the details about Another Brick in The Mall, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Another Brick in The Mall
  • SteamCharts - Analysis of Another Brick in The Mall concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Another Brick in The Mall compatibility
Another Brick in The Mall
Rating
8
1,910
386
Game modes
Features
Online players
439
Developer
The Quadsphere
Publisher
The Quadsphere
Release 30 Apr 2020
Platforms