Another Brick in The Mall on Steam - User reviews, Price & Information

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Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!

Another Brick in The Mall is a management, simulation and building game developed and published by The Quadsphere.
Released on April 30th 2020 is available only on Windows in 13 languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Turkish, Polish, Simplified Chinese, Portuguese - Brazil, Italian and Ukrainian.

It has received 2,292 reviews of which 1,909 were positive and 383 were negative resulting in a rating of 8 out of 10. 😎

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Another Brick in The Mall into these genres:

Media & Screenshots

Get an in-depth look at Another Brick in The Mall through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1/8.1/10
  • Processor: 4 threads capable CPU (Core i3 or equivalent) @ 2.2GHz
  • Memory: 2 GB RAM
  • Graphics: GeForce GT 640, GT 750M or equivalent with 2GB memory
  • DirectX: Version 9.0c
  • Storage: 300 MB available space
  • Additional Notes: 1280x720 display.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Mall Management Fun! Another Brick in the Mall is not just a cute riff on a classic Pink Floyd lyric, it's an accurate description of the game. Not only do you build a mall, you run the entire show, managing all the mall's employees and stores. The game is almost completely sandbox, with a couple scenarios supplied as well as others available in Steam Workshop. Or craft your own from various settings and game modes. In the default scenario, you are given a small maitenance center and a few builders to start, plus a little parking lot for them. First, you'll need to set some buildings and lay out some roads for your customers and staff to travel on. This is done through a fairly intuitive click-drag to draw lines and rectangles. There are also tools to command your builders to remove roads, buildings, and objects. One annoyance here is that the blueprints for pending orders are very light and can easily blend into the objects. Once your builders have laid foundations and placed walls and doors, you can start to designate zones to tell the game what establishment you are building. You can draw lines and blocks of shelves and checkout counters and other placed objects, easing the tedium of placing stuff. After shelving units and tables and other places to display goods are placed, you'll need to designate what items are sold where. This can be accomplished by painting a designation over a block of shelves. Stores need goods in storage for the shelves to be stocked. Stores need a linked storage zone nearby. Multiple stores can share a storage area, making it easier to set up stores in tight places. You can't set prices. Item shelves come with a set range of prices and profit margins. However, you can gain various price points of some goods. Goods sold come in three tiers of price points, but the higher tiers only come if certain requirements are met. Default is tier one. If a store specializes in a certain broad category, such as groceries or hardware, then some items become tier 2 and pricier. If a store is essentially a boutique store, such as for cosmetics or phones or comic books, then the items within become the premium tier 3. Not all items can be elevated this way. Deliveries come not in large semis and huge orders, but in vans and a few crates per van. The storage zone is not an inventory room with large shelving units, but a place to plop down generic crates. These crates fill the zone with a simple typewriter-style algorithm, and your stock clerks ALWAYS pull from the last crate in line, making restocking a bit inefficient at times. You'll then have to hire staff. Most establishments require stock clerks, and all require cashiers. You'll also have restaurants that might need waiters. Applicants have experience ratings for all the possible jobs you can hire. Applicants have ages, and experience does tend to rise with age. Applicants also have ratings in personal traits of speed, patience, and sociability. Speed's relevance is obvious in jobs that require employees to travel large distances. It's less clear how patience and sociability apply. Once at work, your employees also get satisfaction, hunger, and nausea ratings, with the latter being a stand-in for toilet needs. The game defaults to automatically giving raises to employees based on satisfaction and hours worked. In a great QoL feature, you can easily alter staff shifts by sliding their shift time, and you can shrink or expand that shift. You can overlap shifts, too. Each time you return to this screen for a store, staff are then re-sorted by shift start time and color-coded by job. When stores open and customers arrive, they are generated with the same code as your employees, even getting experience ratings in jobs. Satisfaction now applies to their shopping experience. Patience applies to how long they will wait in lines. Customers will eventually want restaurants and public restrooms, regardless of game mode, but Normal mode ignores food and toilet needs of staff. Nausea is a reaction to filth, or squalor, as the game calls it. It's not just trash from fast food restaurants. Items sold have expiration dates. Expired items become trash. If trash lingers for too long, they attract rats. Stinky trash and rats sicken and repel customers. You will have to hire janitors, based in the maintenance centers with your builders, to collect the trash and take them to designated garbage pickup roadwork zones. Your builders, meanwhile, double as exterminators and remove the rats. Theft, in the form of shoplifting, also happens. Employ security guards and set them on patrol to catch thieves. Items are equipped with anti-theft tags by default. Detectors set at exits will alert guards and send them on chase. The game calendar works on the standard seasons of winter, spring, summer, and fall. Each season lasts ten game days. The calendar includes some of the yearly shopping events, such as back to school, Halloween, and Christmas. Each event causes demand for appropriate categories. Sometimes random events happen, such as movie releases or book and video game releases, which cause a sudden surge in demand. The game was released just as COVID lockdowns were starting, and one event is a virus outbreak which causes several people, both staff and customers, to wear masks. Some staff stay home sick, and customers suddenly want to stock up on drugs and non perishable supplies. Events are flagged for you a season in advance, allowing you time to prepare. The game takes a rare pro-union stance. Two random events are one-day strikes by garbage collectors and delivery services. Your own employees will also eventually unionize. They will never strike, but they will vote on a raise on the minimum wage every couple of game years. Strangely, while you are given several warnings of an upcoming vote and a chance to bribe/lobby union leaders to call off the vote, you are never told how the vote went. There's some nice info about the progress of your mall, mostly in the form of graphs. Some graphs appear as tooltips on zones and on the relevant info bar item. At the bottom, various game alerts pop up and linger until dismissed. These include alerts for frustrated customers leaving for various reasons, the increase of squalor, as well as customer hints as for which specialty stores they want that you don't have yet. Much love went into the art for this game. People get these large expressive potato heads that help display their satisfaction or patience, with angry customers turning red and agitated. Or you can grab the official mod that turns peeps into neutral pawns. Either way, you can zoom out and watch everyone scurry about like ants on the fastest speed. Zoom into the shelves, though, and you find some subtle shoutouts to various North American faves. And you can watch the shadows move through the day outside. I tend to turn off the music and sound to games I multitask with, like this game. But there's a few nice instrumental tracks, as well as some great ambiance if you zoom in close enough with traffic and checkout sounds. The game is solid, but pretty much abandoned. Rather than issue further updates, the devs or someone connected to the game merely uploaded some official mods. And there are scores of items and categories that could have been in the game. Toys skew neutral (games) to male (action figures, construction toys), with no dolls or plushies for the girls. There's no sports jerseys and memorabilia. And the restaurants are pretty generic. Fortunately, there are several player mods with new skins, but they don't hook into the object filters. Still, it's a fun game and a nice change of pace. No disasters to deal with, just strikes and rat infestations.
Expand the review
Feb. 2025
idk how to rate this game. it's worthwhile, but not at the current price. mods make it better. but even so, you could make a small barest minimum store in 5 minutes and gain equilibrium then just sit and research everything. there are no incentives to build more or do anything, honestly. 25 of my 30 played hours is because i made a TCG store with the TCG mod and just sat there watching people shop while i slowly make money and research everything for no reason. (i also did other things, leaving the game running in the background) the game maintains equilibrium easily. there is no danger of 'losing' this game - it's basically a layout generator. how would you layout a big store or group of stores? how would you optimize parking? once you set it up, you're done. this 'game' is fun for people who love to watch little guys build things and queue up in lines, but not for the price. it is exactly what it says on the tin, but with a lot less 'stuff' in it than you'd think. get mods.
Expand the review
Sept. 2024
Great game, fun idea, easy to understand, good for relaxing
Expand the review
Sept. 2024
One of the most brutally realistic depictions of American economics. This is a game about building an ugly, unprofitable strip-mall in the middle of nowhere. If you play on easy it's your standard simulation game affair, but that all changes when you set the game to hard mode. Just getting off the ground goes through all of your starting cash, and the amount of money you make in return is too small to expand with. When the banks are finally willing to give you a loan it's barely enough but it also eats into your margins, meaning when you do grow it's never very quickly. Even after establishing yourself your margins stay low, meaning that a measly $1 raise in minimum wage risks your entire business going under. Also your employees get paid more the longer their shifts are, but the UI for balancing hours is so asinine that you can't be bothered a lot of the time, meaning some of your employees work 4 hour shifts while others work 12 hours. You just have to make sure to over-staff during holidays because that's your only window to make a decent return on investment. And you can try all you want to make something that looks nice. You can give people sidewalks, carpet the floors of your stores, add trees and benches, but in the end it's all meaningless - your mall will never be pretty, ever. Thankfully the customers don't care, they all have phones they can play on, so screw it. To be honest, this game kind-of sucks, but I also feel that's what makes it pretty good at the same time. Games like Cities Skylines are naive in comparison, because those games trick you into thinking you can throw up something nice and make a hefty profit in return, but unfortunately the real world doesn't work that way.
Expand the review
Aug. 2024
This game isn't abandoned. It's finished. Are there still things that could be added or fixed? Sure, but I can only think of one bug, and it's far from game breaking. Some more QoL features would be nice, but you know what? The devs can't afford to work on this game forever. Probably every game on Steam still has at least a few bugs and some additions that would be nice to have, but that's not the way life works. Let's say you are known as a handy person in your neighborhood, and one of your neighbors says he'll pay you $500 to build a permanent lemonade stand at the corner of his lot. At that price, the money is going to be tight, but you agree because you could use all the money you can get and you enjoy building things. And if you do a great job, maybe some other people in the neighborhood will want you to build things for them. When you are done with your work, you are pretty pleased with it, but the neighbor gives you a list of things that are wrong. Two of the shelves aren't completely level and the door to the stock closet was supposed to swing closed on its own and it doesn't. You apologize and fix those problems. It takes more time and money, and you've made almost nothing from the job. Then the neighbor says he'd like a small conveyor belt coming from the closet to the counter. He's not willing to pay for it, and says you should have done it that way to begin with. You are trying your best, and you want him to be happy with your work, so you put in a small conveyor belt. You've now lost money on the job, but at least you did great work and maybe someone else will hire you for something bigger. The next day your neighbor presents you with a list of things he'd like modified. You take the list but tell him you don't think you can complete it. He accuses you of abandoning your job. He walks all over the neighborhood and tells everyone that you took his money and then abandoned the lemonade stand before it was finished. Like it or not, we're the neighbor here. We demand the world from small indie developers, but they have to deal with reality. They aren't some megacorp with endless money. They are scraping by trying to make a living. If a game isn't selling anymore, and they have most of the money they are ever going to get from it, they have to stop working on the game after a reasonable amount of time. It can't become an endless time sink and money pit. They've done the best they could. Is it perfect? Nothing ever is. But expecting them to continue working forever is unrealistic. So just enjoy this game for what it is. I'm finding it very fun, and I personally haven't experienced "the bug" (if you do, you just have to fire your builders and hire new ones). There won't be any new updates. That's simply the way it has to be.
Expand the review

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Frequently Asked Questions

Another Brick in The Mall is currently priced at 14.99€ on Steam.

Another Brick in The Mall is currently not on sale. You can purchase it for 14.99€ on Steam.

Another Brick in The Mall received 1,909 positive votes out of a total of 2,292 achieving a rating of 8.00.
😎

Another Brick in The Mall was developed and published by The Quadsphere.

Another Brick in The Mall is playable and fully supported on Windows.

Another Brick in The Mall is not playable on MacOS.

Another Brick in The Mall is not playable on Linux.

Another Brick in The Mall is a single-player game.

There is a DLC available for Another Brick in The Mall. Explore additional content available for Another Brick in The Mall on Steam.

Another Brick in The Mall is fully integrated with Steam Workshop. Visit Steam Workshop.

Another Brick in The Mall does not support Steam Remote Play.

Another Brick in The Mall is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Another Brick in The Mall.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 April 2025 19:08
SteamSpy data 27 April 2025 18:04
Steam price 30 April 2025 04:48
Steam reviews 29 April 2025 05:57

If you'd like to dive deeper into the details about Another Brick in The Mall, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Another Brick in The Mall
  • SteamCharts - Analysis of Another Brick in The Mall concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Another Brick in The Mall compatibility
Another Brick in The Mall
8
1,909
383
Game modes
Features
Online players
7
Developer
The Quadsphere
Publisher
The Quadsphere
Release 30 Apr 2020
Platforms