Approaching Infinity on Steam - User reviews, Price & Information

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Approaching Infinity is a turn-based space RPG in the spirit of the sci-fi classics, with endless progression and exploration. Fight tactical battles or use diplomacy. Seek powerful artifacts. Quest, mine, trade, and craft. Level up forever or attempt 10 victories in hardcore or adventure mode.

Approaching Infinity is a sci-fi, exploration and open world game developed and published by IBOL.
Released on April 29th 2025 is available in English only on Windows.

It has received 486 reviews of which 462 were positive and 24 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 17.49€ on Steam.


The Steam community has classified Approaching Infinity into these genres:

Media & Screenshots

Get an in-depth look at Approaching Infinity through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 1Ghz
  • Memory: 512 MB RAM
  • Storage: 250 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Fantastic game made by a great developer! You can play it as a roguelike (with permadeath), as an RPG (no death penalty) or anything in between - the difficulty is highly customizable. It's also worth saying that this new 'out of Early Access' release is basically Approaching Infinity 2.0, as the game was already super feature complete before hitting Steam. Live long and prosper!
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May 2025
This Game is Fantastic I love games that are "No Bullshit", this seems to be one of them. I was never a fan of Star Trek, but I came to appreciate the Sci-Fi genre in my later years and this genuinely gives me a "Retro Star Trek Simulator" vibes. Let me tell you the story that caused me to write this review; Hubris Born I start my first brand new game as a Tactician. Simple and to the point - Damage buffs and big guns go shooty bang bang. Can't go wrong there! I read about how.. Shall we say quickly this game can subvert ones expectations. So here I am, brand new in Sector Zero, exploring my first ever planet - Which is a Terran planet, awesome! It goes very well, minimal life forms except for these huge Cyclopes that do massive damage but are super slow, and I just so happened to start with a Sniper Rifle on the Away Team (That's your ground survey team) so they fell like stacks of cards! I was pumped! Blasted some nasty space pirates and robbed them of their ill-gotten gains only to sell it to some weird species of alien merchant freekazoids - More money for me! Outfit with some grabbed loot and new weapons and we're off for more adventure! Just Desserts Land down on a more challenging planet after a few more easy ones - Extreme Cold - No biggie, just gotta be aware of my Damage Reduction, HP and Oxygen drain. Otherwise, on this planet there seems to be two dominant life forms - The Arboleax , a species of timid, small-ish cyclopean planet creatures that scuttle around the brush, and this small patch of Allikudzu , which seemed to be a mostly dormant life form. The Arboleax began to peck at my Away Teams' heels during their exploration, so I focused my "Research" on them specifically, identifying what the insides of their husks look like when painted on the ice in a hail energy from Phazers set to Kill. Eventually, I found myself at almost 100% surveyed on the planet, and I want that survey data for selling so I keep at it, only to find my Away Team now adjacent to a friggen HUGE glob of rapidly forming Allikuzdu, now doing repeat attacks on my team from adjacent tiles. Try as I might, I couldn't burst them down, and even when the game offered me a once-a-day-use "Rescue Token" I opted not to take it, because.. Well.. Gotta get those Achievements amirite? - Plus I wasn't playing on Permadeath mode. We got ate by fleshhungry plants that grew at an exponential rate if not culled regularly. Hilarious. Oh Yeah, It's Rewind Time! So imagine my absolute shock when I realize the game doesn't just allow you to reload a last save (Seems to be a single autosave type deal), It factors them into your next attempt! in a very subtle way! When I re-landed down on the planet from above, My survey data was saved and I saw a corpse surrounded by a pile of Allikudzu plants ! So I burst them down from a distance, looted that dead clone complete stranger, and sent back up to Space.. And then I saw a new weird icon on the Surveyed planet . It had a "Note" on it. For quick reference, you can write custom notes down on the "Captains Log" tab in your menu. It's a neat little addition that I haven't used yet at this point in the game.. So I was like, "What"? I used P to peek over to the planet, and on the info tip it says - "Note: Simulation terminated. Watch out for Allikudzu". Absolute Cinema , 7.8/10 Would sacrifice myself and my crew to flesh eating plants and cause a Time Paradox again. Only thing else this game needs is a Workshop.
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May 2025
Would you like to play Starflight, but with randomized galaxies, more ship options, more gameplay options (ship boarding, for example) and a great sense of humor? GET THIS GAME.
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April 2025
Incredible rougelike. There’s so much content and variety and different skills and ways to play. It’s a lot different from the traditional rougelike loop of survive till you find OP items and then win. It’s a lot more about how you explore and interact with the galaxy in an RPG sense. For instance, I was playing an ecology/scientist type character. I spent all my time running from fights, landing on planets and studying every animal and plant on them. I thought it was odd that I only got XP from killing the animals so I asked the dev if an option to peacefully study the animals as an ecologist would be possible, and the dev agreed and put it in the next update! From then on I kept “peacefully” exploring and selling ecological data and was confused as to why so many factions hated me, only to find I had been selling all my data to the most hated faction just cuz they had paid the most! Plays great on steam deck as well, it’s the perfect type of pick and and play game for it
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Feb. 2025
I liked Approaching Infinity but I think it likely suffers from too great a vision for what was presumably a small or solo dev team. The game is divided into two parts and I'll provide some thoughts on both to help people interested in details assess if it's for them, but the TLDR for people wanting it is that I believe the focus on giving the game an "expansive" feel came at the cost of what's actually there being bland and samey. One can see the effort overall but when you get down to the details it's hard to not notice the lack of resolution and richness. It's therefore worth picking up if you're actively looking for a time sink or just really like the concepts but just bear in mind it's not a game you want to delve to deeply into, the faster you try breeze through the variety of what's on offer the more you'll be playing to its strengths. OK so let's get down to nuts and bolts. The first part of this game is space exploration: you warp your ship between sectors and then navigate around them in a rudimentary sort of tiled TBT battlefield. You can dock in stations to pick up supplies, find quests and engage in basic space commerce. On that note the space commerce was one of the highlights of this game and I was sad to see it also felt the least fleshed out. You outfit your ship with new weapons, armour, shields, utility and officers who provide special abilities, craft any stuff you feel like from your inventory and replenish nondescript "crew" whose purpose I never figured out in 30+ hours of game time beyond occasionally being told they died and needed replacing. The second part are "away team" missions: littered throughout the sectors are planets and shipwrecks that you can dock in or send a landing pod down to have a look around with your team, fulfilling quest requirements from space, finding loot and utilizing a very different set of items and officer abilities. You also find by far the best crafting parts during these missions; that's an incentive that links them to space operations and a nice design touch. As to ship life in space, there is basic combat people will be familiar with from innumerable TBT games, fairly barebones but not bad. There's nothing real time so no aiming or the like, just tab through targets and fire, but personally I quite liked that, games try to be something they're not is annoying and a roguelike exploration game didn't need some hokey half-assed arcade game thrown in, so I approve of the fact that here there is no such thing. Your ship has up to 3 different weapons and you can outfit various devices for capabilities but sadly they are mostly statistical in nature and play fairly similarly. The space combat therefore feels fairly generic, mostly just focused on the use of officer abilities which definitely saved the day in terms of gameplay interest, but otherwise just cycling through the same 2 - 3 weapons. I feel a major missed opportunity here was not allowing ships to outfit many many more weapons but just making each of them less powerful; really when you're limited to 3 weapons max it's pretty hard to pick up utility over a third of your DPS. All in all you have enough buttons to press for it to be pretty fun and I mostly found there was enough danger to keep things interesting. The space part was therefore all good, although the difficulty did have issues of too much unpredictability at times. Let's now talk the second part, the "Away Team" exploration of planets. Here we find the greatest microcosm of Approaching Infinity's strengths and weaknesses. You land your shuttle and explore, this time much closer to a traditional roguelike dungeon crawler feel. You've outfitted your team with weapons boasting different damage types and you learn to make sure you are bringing the right tools for the job and avoid running into immunities you can't deal with. You pick up a bunch of loot and for so long as you care about the overall arch of the wider game and still care about improving your ship, finding new gear and making more money, these missions retain a good level of interest. Your officers again have special abilities and they tend to be powerful enough to be interesting. The only problem, and it's not a small one, is that holy cow are the worlds themselves are very generic and boring. All the classic problems of procedural generation are here to a tee, a huge volume of undifferentiated tiles and mobs, an extremely limited selection of objects and just generally no flair. For so long as you care about the loot for the space side, however, you can overlook the flaws. So all told you're having a good time. The game's individual elements are a bit nondescript but the sheer variety of things to do, from trading to planet exploration to space combat, you haven't really noticed yet that the individual elements are not offering anything other games with clearer focus don't do better individually. The problems only begin to set in once you've mastered the games disparate elements enough that quantity no longer tricks your brain into overriding lack of quality. Space trading becomes boring because it's too simple: the number of commodities is far too low, their price fluctuations too basic, and most importantly pretty rapidly the game hits the classic game economy problem of money becoming worthless. You can before long by far and away make better equipment crafting than what is encountered in shops and at that moment suddenly the entire space commerce element of the game - hitherto its best most fun part - suddenly feels irrelevant because you're drowning in money and don't care about its reward. It's around about this time you also begin to notice the planetary exploration is boring you. You run around collecting loot only to remember that unlike earlier you don't care about the commodities because you have nothing to spend money on because what you can buy is never as useful as what you can craft anyway. So why were you doing this again? Ah yes, that's right, to get those crafting essences! You get dope crafting parts from the exploration, and they're parts you can't really get anywhere else in big numbers. So that sustains you for awhile longer, but before long you've pretty much crafted what you wanted to and it begins to feel there's not much point continuing - it's all just bigger number equivalents of exactly where you're already at, the same gear with bigger numbers to match the same enemies with bigger numbers in faraway sectors that will feel much the same, and it's at this moment that it occurs to you that you might have found yourself on a fairly pointless grind treadmill. You wonder if "Approaching Infinity" was actually a title deliberately chosen to laugh at you as a player for wasting your time. Guess it's time to wrap things up now. OK so now this maybe sounds a tad harsh. Why do I recommend it then? Well because I think the end point of my experience was my own fault. I spent too much time min-maxing, getting ALL the pointless loot and trading to fat cat status without questioning why. Had I done what was required in each zone and moved on, stuck to a clear quest line, I don't doubt I would have had fun to one end or another rather than simply losing interest. Approaching Infinity's main flaw in my mind therefore was that it didn't make sure to light a fire under me to to help me reject my worst instinct to play in such a way as to bore myself. That's on me, sure, but a creeping threat that slowly made earlier sectors unreachable, or perhaps some more to do with big money in game, I think would have gone a long way. I recommend, just bear in mind this is an open game and it's a mistake to not keep things moving. I think if you play this title with this advice in mind, you will avoid the trap that I did.
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Frequently Asked Questions

Approaching Infinity is currently priced at 17.49€ on Steam.

Approaching Infinity is currently not on sale. You can purchase it for 17.49€ on Steam.

Approaching Infinity received 462 positive votes out of a total of 486 achieving a rating of 8.81.
😎

Approaching Infinity was developed and published by IBOL.

Approaching Infinity is playable and fully supported on Windows.

Approaching Infinity is not playable on MacOS.

Approaching Infinity is not playable on Linux.

Approaching Infinity is a single-player game.

There are 2 DLCs available for Approaching Infinity. Explore additional content available for Approaching Infinity on Steam.

Approaching Infinity does not support mods via Steam Workshop.

Approaching Infinity does not support Steam Remote Play.

Approaching Infinity is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Approaching Infinity.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2025 16:31
SteamSpy data 14 June 2025 15:20
Steam price 14 June 2025 12:42
Steam reviews 12 June 2025 15:59

If you'd like to dive deeper into the details about Approaching Infinity, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Approaching Infinity
  • SteamCharts - Analysis of Approaching Infinity concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Approaching Infinity compatibility
Approaching Infinity
8.8
462
24
Game modes
Features
Online players
31
Developer
IBOL
Publisher
IBOL
Release 29 Apr 2025
Platforms