ASTLIBRA Revision on Steam - User reviews, Price & Information

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Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.

ASTLIBRA Revision is a action rpg, 2d and side scroller game developed by KEIZO and published by WhisperGames.
Released on October 13th 2022 is available only on Windows in 7 languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese and French.

It has received 26,958 reviews of which 25,774 were positive and 1,184 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 20.99€ on Steam.


The Steam community has classified ASTLIBRA Revision into these genres:

Media & Screenshots

Get an in-depth look at ASTLIBRA Revision through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 11/10/8.1/7 64-bit
  • Processor: Core i3-380UM 1.33GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics
  • DirectX: Version 9.0
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2026
This game TOOK OVER my life for an entire couple of months. If you play the demo or only the first two or three hours of it, you might be mistaken into believing this is just a generic 2D action RPG that sort of captures the aesthetics of 90s PC games, especially some PC98 or X68K or FM Towns titles. It is not. It is one of the most satisfying journeys you will experience in gaming. And it is a labour of love, 15 years in the making. Also, it shows that something fantastic can be made out of generic assets and just pure passion - and then just polished with help by the community. The Shigatake art is gorgeous, of course. The music is insanely diverse and shouldn't make sense but it does. The writing is weird but endearing. Karon is the GOAT. Shiro is insane. Nagumo is the man. All the characters, really, have something about them. Buy it. Play it. It will ruin your life, it will frustrate you, it will troll you into believing it's finally over to hit you with 20 more hours of game, and it will give you some of the best suffering you have ever experienced in a 2D game. Also, Kuro is best girl.
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Jan. 2026
A labor of love made over 14 years, and it shows. Absolutely fantastic game. If you like action RPGs at all, or if you've ever found yourself thinking "What if Ys III: Wanderers from Ys was good?", this game is for you. The gameplay is fun, fast, and there's a huge variety of different character builds and ways you can approach combat. The game is constantly throwing new mechanics at you, and it continually evolves over the course of nearly 100 hours; it never feels like you're just doing the exact same thing that you were in the previous chapter. The only caveat here is that it takes a little bit to get going; your abilities right at the beginning of the game feel a little stiff and slow, but just be patient and give it a chapter or two. The story is also absolutely wild. It starts off feeling like a pretty normal fantasy JRPG, but it doesn't take too long for it to begin pulling out crazy plot twists, and it keeps going all the way through the post-game. It takes every JRPG trope you love and cranks them all up to 11. This game knows what you expect from a JRPG, and it's going to both deliver that and give you some really good surprises. I will again give one caveat here, that there's a point in the game around chapter 4 where the writer must have just been really horny because there's some pretty offputting sexual humor; but after you get past that, the rest of the game is a blast. I can't forget to mention that the soundtrack is filled with banger after banger, too. One of the most interesting things here is that it's almost entirely music sourced from royalty-free archives on the internet; you may have even heard some of it before. Even though the dev didn't make it himself, he did a great job at finding appropriate tracks and incorporating them into the game. I don't know what else to say other than this game is a testament to the power of human creativity. I hope I can make something this good someday.
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Jan. 2026
The game was absolutely amazing and beautiful; the best game I played in 2025.
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Nov. 2025
Astlibra Played the game awhile back — 15 year Solo dev, passion project, work of art, top-tier in its class. If I had a list and ASTLIBRA was on it, you would also find: DUST an elysian tale, SOTN, afterimage, Lunacid, valdis story, neir automata, the vagrant, on that same list for various reasons. Pros: Music, story, pacing, gameplay all top tier. Cons: Nothing memorable enough to mention. Recommendation: watch 5 minutes, if you appreciate the genre/music/art direction or if you recognized the other listed games, you will likely enjoy Astlibra.
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Aug. 2025
As a game, Astlibra apparently took 15 years to be made, which included several resets of the project with occasional breaks in between. To start the game, KEIZO, the original creator, even learned to program on his own and worked for years to even start the project. Even then, the initial ideas for the game waited in the mind of KEIZO before he even began, making it possibly a 20-year-old project in the making. This is extremely important to highlight because so much about the actual game can be explained through this—how so many different ideas and themes found their way into the story and why there are so many ways to grow as a player. And all of that could’ve easily backfired, not just because of the time spent on the project but because so many different ideas were mixed into this particular game, which could have potentially ruined the overall fun. But the reason I managed to finish Astlibra is the same reason I decided to write this review: Because in the end, everything worked out despite all the odds. Something which describes Astlibra in multiple ways. Astlibra’s story begins surprisingly simple and basic: A boy on his way to find a girl, ready to face the whole world, with only a crow familiar as his companion. That’s the initial premise of Astlibra, the easiest way to describe it without spoiling anything, because this simple setup gives birth to a fascinatingly weird story, with many twists and turns. Some of them are stupid, but never boring, and always engaging. It is a fun story clearly written over many years, which manages to work because KEIZO clearly thought about how to stitch plot points together while adding new stuff continuously, keeping intrigue for the world and characters alive. It is also a story that takes itself seriously not afraid to show emotions. These can easily be seen as sappy and cheesy, but the heartfelt moments always got me, managing to make me cry again and again. I probably shed tears over six times and laughed several times over the course of my playthrough. It’s a story I won’t deny being silly and weird, but it is also a story that hit me in the heart nonetheless, and I really recommend it wholeheartedly. Astlibra is a 2D sidescrolling action JRPG. Running left to right, jumping while slashing and smashing enemies. It’s easy to get into the gameplay, with layers and depth waiting for the player. What makes it work so well for me, keeping it fun, are the many ways the player keeps growing. Because you’re not just getting exp when beating monsters—you’re also getting materials to additionally grow the character’s stats, gain exp for your weapons, and also let your magic grow. Meaning, when you go out and fight monsters, you’re doing several things at once, giving each fight, each slain enemy meaning, keeping progress as part of your journey. Weapons range from swords to hammers/maces to spears to magic staffs, giving each type its own range and weight, allowing for different playstyles depending on taste. Additionally, you unlock dozens of different abilities to either grow or improve your handling of weapons, your speed and jump skills, or just small things like automatically pulling money to the player instead of collecting each coin yourself. One of the big potential hurdles for players starting Astlibra might be its presentation. Still shots and photos make up the backgrounds and environments, while simple sprites with janky motions are used for characters and monsters. It gives off rather cheap and chunky vibes, especially the early art of places and monsters. It doesn’t help that the earliest monsters are also some of the most basic enemies in fantasy, like slimes, goblins, and big caterpillars. But with the length of the game, you’re able to tell that KEIZO’s skills and imagination grew with the project because the monster and world designs grow in detail and layers, creating some sceneries that actually manage to create atmosphere and awe. And it delivers bosses with grand and imposing looks. But it never abandons its style; therefore, if one cannot gel with that particular style, it might miss its appeal and therefore take the fun out of exploring the world. I must admit, I am shocked about the music of Astlibra. The soundtrack isn’t just fantastic, but also works so well despite its… style. Despite being a fantasy story, it contains electric, pop, and vocaloid tracks and manages to pull them off magnificently. Frankly, the OST is probably one of its greatest strengths, shocking me how early I was hit by some bangers despite the mundane situations inside the game. Therefore, I have to ask anyone to be prepared for a rather unexpected style of music despite its initial impressions and just enjoy the ride because the game does its best to deliver a fantastic soundtrack for that experience. Frankly, I have only two points of criticism towards Astlibra: 1. ) The Lava-Level At one point in the story, you land inside an active volcano, creating an environment that is mostly in caverns with lava floors. The environment is one of the few levels that doesn’t limit itself to the horizontal, but also goes up and down. But all the walls and backgrounds are just rocks, creating a level that looks too similar to orient oneself, despite being probably one of the bigger places in the entire game. Add the aforementioned lava, and the enemies are also on fire. Meaning you’ll lose yourself in a maze with burning grounds and fire raining from above. It’s genuinely not a fun level and the closest I was to abandoning the game because it was just not enjoyable to find my way out of that place. 2.) The puzzles. Astlibra has puzzles, and I do not care for them. They aren’t smartly designed, nor well integrated into the levels. They would genuinely be just forgettable if I weren’t hit every 10 hours by a puzzle that feels like wasting 5 minutes before moving on. They’re not “bad,” but in the entirety of the game, they feel like the most purposeless and without any merit for the overall experience. Which frustrates me so much because I otherwise like Astlibra so much. And I do like Astlibra a lot. It has probably become one of my favorite top 10 games. Maybe even top 5. The gameplay is pure fun, the world enjoyable and entertaining, the story both weird and touching. I had no moment when I had no fun (except maybe the volcano), but it was a fantastic experience, and I feel genuinely happy that I managed to find this game and pushed myself to play it after all. => In the end, I’ll give Astlibra: Revision a 9/10.
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Frequently Asked Questions

ASTLIBRA Revision is currently priced at 20.99€ on Steam.

No, ASTLIBRA Revision is currently not on sale. You can purchase it for 20.99€ on Steam.

Yes, ASTLIBRA Revision received 25,774 positive votes out of a total of 26,958 achieving an impressive rating of 9.35.
😍

ASTLIBRA Revision was developed by KEIZO and published by WhisperGames.

Yes, ASTLIBRA Revision is playable and fully supported on Windows.

No, ASTLIBRA Revision is not playable on MacOS.

No, ASTLIBRA Revision is not playable on Linux.

ASTLIBRA Revision is a single-player game.

Yes, there is a DLC available for ASTLIBRA Revision. Explore additional content available for ASTLIBRA Revision on Steam.

No, ASTLIBRA Revision does not support mods via Steam Workshop.

No, ASTLIBRA Revision does not support Steam Remote Play.

Yes, ASTLIBRA Revision is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ASTLIBRA Revision.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 June 2026 06:14
SteamSpy data 08 June 2026 17:41
Steam price 13 June 2026 12:24
Steam reviews 13 June 2026 07:49

If you'd like to dive deeper into the details about ASTLIBRA Revision, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ASTLIBRA Revision
  • SteamCharts - Analysis of ASTLIBRA Revision concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ASTLIBRA Revision compatibility
ASTLIBRA Revision
Rating
9.4
25,774
1,184
Game modes
Features
Online players
207
Developer
KEIZO
Publisher
WhisperGames
Release 13 Oct 2022
Platforms