Avorion on Steam - User reviews, Price & Information

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A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy.

Avorion is a exploration, sandbox and space sim game developed and published by Boxelware.
Released on March 09th 2020 is available on Windows, MacOS and Linux in 9 languages: English, German, Spanish - Spain, Russian, Simplified Chinese, Spanish - Latin America, French, Japanese and Portuguese - Brazil.

It has received 13,614 reviews of which 12,286 were positive and 1,328 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 10.71€ on Gamivo.


The Steam community has classified Avorion into these genres:

Media & Screenshots

Get an in-depth look at Avorion through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or higher
  • Processor: Intel i5 @ 3.0 GHz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Middle mouse button, mouse wheel required. No Internet connection required for Singleplayer.
MacOS
  • OS: OS X 10.11 (El Capitan)
  • Processor: Intel Core i5 2.5 GHz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0: Intel HD 4000 or better
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: MacBook Pro (2012) or better, external mouse with middle mouse button and zoom wheel. No Internet connection required for Singleplayer.
Linux
  • OS: Ubuntu 12.04 or higher
  • Processor: Intel i5 @ 3.0 GHz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Middle mouse button, mouse wheel required. No Internet connection required for Singleplayer.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
This game is truly the hidden gem of space sandbox games. Completely unique ship building, excellent upgrade & loot, and enough systems of progression in the game to keep it interesting. I had several failed attempts at getting into X4, and this game just blows it away both in terms of simplicity AND complexity. Start off in a tiny little ship and no back story. Mine some ores, do some trading, run some missions, fight some bandits, build more and better ships, fight bosses, build space stations, build carriers, establish diplomatic relationships, declare wars. It's got all of the basics to make it a game while still being a sandbox. If you're a little hesitant because it looks like Minecraft in space - the building consists of blocks and a few shapes, all of which can be resized and rotated. Your first ship is going to look silly, but that'll pass as you start getting better at building.
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April 2025
Quite bluntly, an incredible game. There's so much I can say about this title. I'll likely have to come back and edit this later once I'm 300+ hours in. The things that astound me the most are: - You can man more than one ship at once. You can have a flotilla--no--a whole fleet, and to use Todd Howard's words: it just works. - The game scales up. The deeper you go towards the planet's core, the rougher it gets. This is something I dismissed once, then never again after being blown into sub-atomic particles by an alien with a 332 pound cannon. - Ship AI is... great? If you tell three members of your fleet to escort you, they do so without fail. If you tell your miners to mine... they just get to it? I actually prefer setting my ships on auto-pilot for important fights because the auto-pilot is amazing at blowing things out of the sky. - You can play the whole game from the menu/galaxy map. This might sound jarring, and you don't have to, but if you want your ship to dock somewhere whilst you go and get a drink, you can. By the time you get back, it will be perfectly docked at the space port--no questions asked. - The game's scaling is so well done? You start with--I shoot you not--a titanium square BLOCK, then end up with a frigate and a small flotilla of destroyers after 40-50 hours? You literally feel your presence grow within the galaxy. - The game just doesn't get old. Finish one smuggling mission, oh look, a distress call. Finish one expedition, oh I'll explore this asteroid field--and if I use my object finder I can spot a secret stash! OH, airwaves over the scanner; someone's coming! - I don't know what to say, man. This game just seems bottomless and yet isn't in any way overwhelming. If you just patiently take your time exploring the buttons and mechanics, it all clicks together like a well oiled machine. - There's a search function for literally everything too. If you've lost something in your inventory, just do a quick in-game ''Google Search;'' boop, there it is. Same with the guns, the encyclopedia, the building system, everything can be narrowed down and made easy; it's simply a matter of getting used to the menu system. I could go on and on; the quests are atmospheric and well-written, the music is chill ASF and doesn't get old, the ships look insane 24/7. I think if I was to ask for anything, it would be that when you blow up enemy ships you can occasionally gain a blueprint which allows you to rebuild their vessel. I feel like that would be dope. I'm excited to get to the late game too. I haven't even begun making ships which're big enough to deploy their own fighters, mining vessels, etc. It's going to be nuts. Last thing: when you get your first cannon and blow your first spaceship to ribbons, it feels insanely good. They really nailed the upwards trajectory of going from tiny machine guns on your starter ship to plugging things like a 1 million tonne battle-cruiser. I think that when I get done with this playthrough, I'm going to start again on the second to hardest difficulty and just really take my time grinding this game out.
Expand the review
Jan. 2025
Avorion: Build Your Dream Ship, Then Watch It Explode Review: After 800 hours in Avorion, I can say it’s less of a game and more of a galaxy-wide experiment in how much chaos you can manage before something (or everything) explodes. One moment, you’re peacefully building the sleekest ship you’ve ever designed. The next, pirates show up, and your “ masterpiece ” is now a floating pile of debris . This game will test your creativity, your patience, and your ability to laugh at your inevitable disasters. Pros: [*] Shipbuilding: The possibilities are endless. Want a war machine? A flying toaster? Both are valid. Either way, it’ll probably explode. [*] Exploration: A massive galaxy filled with treasures, traps, and factions who seem to hate you for existing. [*] Combat: Space battles that make you feel unstoppable— until an asteroid stops you. [*] Trading: Buy low, sell high, and pray pirates don’t tax you with lasers. Cons: [*] Learning Curve: The tutorial teaches you how to build a ship but doesn’t prepare you for why you’ll need a backup. [*] Crew Management: Your crew will abandon ship if you forget to pay them, making you wonder who’s really in charge. [*] Time Warp: Start playing at 8 p.m., and the next thing you know, it’s sunrise. Final Thoughts: Avorion isn’t just about winning—it’s about failing spectacularly, laughing at your mistakes, and coming back for more. It’s the perfect mix of creativity and chaos, and I wouldn’t have it any other way. Rating: 9/10 – "Exploded twice. Still smiling :)" Note: No spacefaring whales were harmed in the making of this review.
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Aug. 2024
Thoughts from a guy with 2,000+ hours in Elite Dangerous ... 800+ in Empyrion ... 400?+ in Starsector ... loads more in the X series games. Pros: Surprising amount of depth to the systems. Solid UI to navigate that complexity. Felt like a game you could play for hundreds of hours to complete No crashes ... high polish and attention to detail. Unique ship building screen and mechanics. (This is where I probably spent most of my time in-game. But I got off-center accidentally which ruined a lot of X-plane/Y-plane shortcuts and I didn't want to rebuild from scratch) Like in Empyrion ... build decisions affect the performance of the ship. Make you feel a sense of pride about your vessel. Space flight feels good. Docking to stations felt good. Sound felt good. Collision damage (Empyrion hasn't figured that out) Missions didn't seem to penalize you if abandoned. There are some story missions Hyperjumps felt cool Mining was OK but could have been sped up a bit. Cons: The map is insanely big. Hyperjump cooldowns started feeling tedious. The amount of different stations that buy/sell commodities is really overwhelming. Lots of different factions that felt interchangeable ... I feel like I failed or abandoned more missions than I completed due to: - Getting one commodity confused with another - Going to a station that didn't make or sell the thing I assumed it would. - The station not having stock - Finding out that even though I had discovered almost a hundred systems - I hadn't found a station that bought or sold a certain thing. - All the variation among trading station inventory. - I had 20 guns on my ship but none of them felt special. I just kept the most valuable ones. Combat has some snap and fun to it but ... I liked the floating damage numbers. But I never really felt threatened. Or that there was much skill to it. I also got to the point where I was asking myself "Am I playing this game wrong?" ... cause I don't like fleet management games. I like piloting my ship more than spreadsheets (here's looking at you X4). I think you may need to have fleets of ships doing mining, trades and buys/sells to get where you are going in this game a lot faster ... idk ... I didn't get rich enough to build a station. Overall ... I'll give it a thumbs up because I love space games ... especially 3D games where you can fly. That was done well here. had fun figuring this one out ... the developers deserve praise for the polish and stable complexity. But I stopped after 50+ hours because the experience started feeling a little wide but shallow ... not the depth of the mechanics ... Avorion has that ... but I kept jumping and jumping but each system seemed like a slight deviation from the previous. That exploration didn't feel rewarding after awhile. They could take some pointers from Starsector here. Where there are a lot of surprises that fuel desire to explore. In Starsector there is a wider range of potency in weapons, and ships .. that progression feels more tangible. There were very little actual threats/urgency other than the steep learning curve and challenge of juggling inventory and missions. Avorion ultimately wasn't for me ... but it's a deep, meticulously-made, ambitious, voxel game that could give you loads of playtime ...
Expand the review
June 2024
This is a great game for Space Sandbox fans! I've really enjoyed the 250+ hours I've played so far, and will likely play a bit more once I get around to purchasing the paid DLCs. It has a really neat progression system that allows you to progress on your own pace. The spaceship designer is really nice too, with a good compromise between complexity and flexibility - making more creative ship designs viable. Combat is also enjoyable, but don't expect a huge amount of depth in terms of mechanics. It is completely possible to solo entire fleets and bosses, while NPC-controlled ships are probably better left to automated tasks like scouting, mining and patrolling. There's also a wealth of interesting Workshop content, increasing replayability considerably. My only real complaint is some missing QoL on UX and controls - things like cycling through enemies in combat is a bit of a chore, and many endgame features like managing stations could be more streamlined and juicy. Taking over enemy factions and owning territory is also underwhelming, so do not expect Mount&Blade-like strategic warfare. Still, super enjoyable and probably great to play online!
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Frequently Asked Questions

Avorion is currently priced at 24.99€ on Steam.

Avorion is currently not on sale. You can purchase it for 24.99€ on Steam.

Avorion received 12,286 positive votes out of a total of 13,614 achieving a rating of 8.80.
😎

Avorion was developed and published by Boxelware.

Avorion is playable and fully supported on Windows.

Avorion is playable and fully supported on MacOS.

Avorion is playable and fully supported on Linux.

Avorion offers both single-player and multi-player modes.

Avorion offers both Co-op and PvP modes.

There are 4 DLCs available for Avorion. Explore additional content available for Avorion on Steam.

Avorion is fully integrated with Steam Workshop. Visit Steam Workshop.

Avorion does not support Steam Remote Play.

Avorion is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Avorion.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2025 10:04
SteamSpy data 07 June 2025 18:06
Steam price 15 June 2025 04:48
Steam reviews 14 June 2025 03:56

If you'd like to dive deeper into the details about Avorion, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Avorion
  • SteamCharts - Analysis of Avorion concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Avorion compatibility
Avorion
8.8
12,286
1,328
Game modes
Multiplayer
Features
Online players
741
Developer
Boxelware
Publisher
Boxelware
Release 09 Mar 2020
Platforms
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