"It's high time you realize you're a man, not an island. And a man's strength comes not from just brawn and intelligence... but also from his allies." Batman: Arkham Origins is an action-adventure game developed by WB Games Montréal and published by Warner Bros. Interactive Entertainment. Story It's a prequel so hey, no need to play previous games! Arkham Origins is set 8 years before Asylum, with our iconic vigilante being only in second year of his crime stopping career- most of which is focused on beating up ordinary street gangsters and avoiding police. That changes on a snowy Christmas Eve when group of eight professional assassins plans a hunt on the Bat to earn a 50 million bounty placed by Black Mask, with other villains utilizing this moment to launch schemes of their own; Batman has to stop the killers and prevent criminal plans laid out in Old Gotham. Gameplay Arkham Origins follow same formula as previous two entries, providing third person open world venture where you will investigate, explore, sneak and beat up whoever will require a good shakeup with few changes. Step up as Batman to plow through your foes with good ol' Freeflow system returning- many enemies (including few new types) and plenty of brawler action await. Attack, counter, dodge, utilise gadgets to chain moves into combinations to create physics-of-law-defying chaos! Be vary of thugs weapons and/or armor, don't get hit to not lose all the build up momentum. Be last man standing to win! This time system comes with tracking of how your combat went and ranking system post fight. Of course, not everything has to be resolved head on, a good spook will do same work as a fist. In stealth encounters you utilise your arsenal of tools, wits and layout to setup traps, take out enemies one by one and enjoy thrill of the hunt as fear strikes into the hearts of common men fighting unordinary. Detective vision will aid in tracking, but once again Bat-repellents- weapons, jammers or mines- will be around the place to make your fun time tad more difficult. When not dealing with story you can explore snow covered city. Navigate Old Gotham gliding and grappling around to find Riddle collectibles, seek out random activities or tackle side missions ranging from crime scene investigations to fights against stronger villains, including previously mentioned assassins who have a huge hunger for blood money. Another new element here- fast travelling! If you will unlock towers connected to districts that is. Just like before, to reach certain areas you will need a proper gadget you may have not unlocked yet, so be sure to keep "sightseeing-story" ratio fairly balanced. Need a cool down? Batcave is available as a hub where besides plot reasons, you can change outfits or check out training room to tackle on challenges. Right, you can also listen to Alfred's wisdom! Everything you do- fighting, exploring, collecting- grants you experience points. Collect enough to level up and unlock upgrades, from more armor to improved gadgets. The Dark Knight system adds extra challenges in 4 distinct categories for the best vigilantes who seek to test themselves. Playtime, replayability, other modes Story takes 10-15 hours with extra 5 to 10 spend on side tasks depending on your prowess- giving you roughly 20 hours of Gotham in a single playthrough. Like in previous titles you can unlock New Game Plus for increased difficulty and newest addition of permadeath mode called I Am The Night. Additionally you still have Challenge Mode (also available from batcave!) where you can grind medals on various maps in both combat and predator encounters. Extra modes, clean up of open world from collectibles and activites, or simply good combat give a good reason to once again dive into snow buried Gotham if you desire so. Impressions Arkham Origins is good, but doesn't reach level of quality City has going nor is as solid as Asylum. But first things first. Overall changes in Origins don't "evolve" the gameplay like aforementioned previous entry and are of mixed quality. Fast travel locked behind towers is so 2010's it almost made me shed a nostalgic tear but jest aside, it did provide content and nice Qol feature. Maybe too nice. You will feel that when travelling, as map design is so bizzare and almost forcing you into seat of batjet-whatever it is called- there is plenty of areas that prevent you from grappling or gliding through, plus massive bridge cutting down map in two is diabolical choice to slow the pace down for absolutely no reason. Variety of side missions is pretty good and does hook you into exploring Gotham I won't deny that, once again induldging into fighting lesser known villains and aiding ordinary citizens, even Enigma collectibles mess didn't feel as tiresome as before! Combat itself still hits for the most part. Fluid, responsive, brutal! With nice scoring system to pat you in the head and inspire to do better next time. Overall balancing is off unfortunately- not even that late in game you get a single tool that nullifies any challenge or tactics of the fights, while most gadgets actually hinders your cause than aid. At some point one has to ask- how many enemy types is enough? Because there were few sections where I felt like game dropped every single variation into a room with no thought what-so-ever, making sometimes for repetitive and long slog to get through. Stealth encounters were a treat just like before, which makes it an even bigger shame that there were so few in story, and none in free-roam! Another weird, questionable choice. Addition of batcave was nice, outfits look good though none replicate damage our default suit gets throughout the night- and that is the best damn part! Dark Knight system felt just like a cheap reasoning to extend playtime, which with 3 different modes is just unnecessary. Investigations were too simple for my taste and often just a pacing-ruiner, though insight into Batman's thinking process is always appreciated. Similar to City, game looks great even after all these years and sound design is just top notch, editing, voice acting, soundtrack, you name it! Now for the somewhat controversial negative- I didn't like the story. It has moments where it does click and few scenes are fantastic, don't get me wrong. But once again we have a rugpull similar to City- attempt to have two main arcs and tie them somewhat together, yet at the end neither felt really fleshed out nor captivated me fully. Entire bounty plot quickly gets side tracked and forgotten while Black Mask...ehhhh. I won't spoiler but I was very disappointed in the way it went. You could have had something great! But someone did the- in my book- lazy choice and I am so worn out on this move game does. To do a quick summary. Outside of audiovisual side, Origins just doesn't have that something-something fully grasping like previous games had. Combat with new gadgets and enemies is just as enjoyable as before but come with occasional messy bits for no reason. Stealth is great yet there is not enough of encounters to cherish it. Exploration with side content is fun while map layout is annoying. New additions are simply not enough to consider them a change that makes game stand out. At least setting is nice. I mean, I had my fair share of family Christmas Eve's that did make me want to turn into criminal so ya know, I understand. Final words and conclusion! You can take a look at DLC's if you want to further support developers. I can recommend Cold, Cold Heart content that gives you a small post base game campaign focused on Mr. Freeze. Batman: Arkham Origins doesn't strike as high as previous instalments but still provides hours of fun brawler combat and solid open world. Can recommend. Feel free to check out [url=https://store.steampowered.com/curator/31947302/] my curator page for more reviews!