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Trepang2 on Steam

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Become the ultimate badass in Trepang2: A gory, action-packed FPS set in the near future. Unleash all hell on your enemies, dodge bullets and leave a trail of destruction in this hardcore and frenetic shooter.

Trepang2 is a shooter, singleplayer and fps game developed by Trepang Studios and published by Team17.
Released on June 21st 2023 is available only on Windows.

It has received 13,976 reviews of which 13,059 were positive and 917 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 9.99€ on Steam with a 75% discount, but you can find it for 3.03€ on K4G.


The Steam community has classified Trepang2 into these genres:

Media & Screenshots

Get an in-depth look at Trepang2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: Intel Core i5-2550K or AMD FX-8370
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760, 2 GB or AMD Radeon HD 7870, 2 GB or Intel Arc A380, 6 GB
  • DirectX: Version 11
  • Storage: 35 GB available space
  • Additional Notes: Low 1080p @ 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

5 hours played
Sept. 2026
I liked this game so much I made a short film and the main character is called Subject 106. That film is currently getting me into uni.
47 hours played
Aug. 2026
------------------------------------------------------------------- You know what happens when the devs have fun? A game named literaly after a sea cucumber for no reason other than sounding cool, soundtrack that absolutely slaps and old school fast paced "just point and shoot" gameplay. That is Trepang². If you love Doom Eternal or Ultrakill you will like this one. Only downside (as of 23.08.2026): No Trepang³ (devs pls) ------------------------------------------------------------------- The only real downside I found was that NPC shotguns ignore Damage falloff distance, making NPC shotgunners snipers and Extreme difficulty more frustrating than difficult. This becomes even bigger problem on "Rage mode" difficulty which is as advertised. Be it oversight or intentional game design choice, it is very frustrating and wish the devs adressed this. And if you have problem with there being no ADS (except scoped guns): Skill Issue, go back to COD or just git gud (there's ADS on all guns cheat you can unlock if you really must, monster.) ------------------------------------------------------------------- If you're worried about the horror aspect, honestly it's pretty mild and only present in one and half main missions and one side mission. If you came looking for horror you'll be dissapointed. Oh and one mission has backrooms. Idk why but sure, why not. ------------------------------------------------------------------- In terms of difficulty overall, Trepang² has 6 difficulties: Easy, Normal, Hard, Very Hard, Extreme and Rage mode. If you want to have casual fun and just "f*ck sh*t up" stick to Normal or even Easy as 106 (the player) really feels like the supersoldier he is. If you want a slight challenge, skip Hard and go straight to Very Hard. You will die alot but the dopamine rush you get after clearing room full of enemies is heavily addictive. Extreme I can only recommend after finishing the game on Very Hard as I did. Don't start your first playthrough on Extreme. You will quit the game for few months, don't ask how I know, def. didn't make that mistake, no... The devs even warn you that mastery of mechanics and exploits is needed. Mastery over game mechanics I can confirm though exploits are not necessary for Extreme, or I am abusing them without my knowledge. Now Rage mode- Oh Rage mode... I finished only one side mission on Rage mode and that will stay that way. Unless you love self inflicted pain then don't even bother and if you want 100% achievemets- good luck, and may god have mercy on your soul. Rage mode does not forgive. Rage mode does not forget. ------------------------------------------------------------------- Honestly if you read the whole review just do yourself a favor and buy this piece of peak videogame performance. Thank you for coming to my TED talk. -------------------------------------------------------------------
21 hours played
June 2026
Honestly, I just wanted a stealth action game, but yeah double incendiary shotguns are too fun.
22 hours played
May 2026
When exploring and discussing games, comparison is inevitable. The phrase “Like Skyrim with guns” has done irreparable damage to the lowest common denominator of gaming discourse. That’s not to say that comparison isn’t a useful tool in criticism and conversation about games, just that comparison alone is both a narrow and shallow lens through which to view any work of art. Trepang² is one of the most “compared to” games I’ve ever seen. Its major inspirations are clear as day: 2005’s monolithic FPS F.E.A.R. and the community-driven horror megafiction of the SCP Foundation Archives are two of the most obvious. Now, if you wanted to be reductive on the internet for fun, you could say that Trepang² is “F.E.A.R. meets SCP”, walk away from the game after rolling credits, and never think about it again. 7/10. Nicely done. However… Trepang² is sneaky. Beneath the surface level comparisons to its inspirations, this game is hiding something. From its core combat loop to its most basic storytelling components, Trepang² is begging you to think that it’s mid. I’m here to tell you it’s not. The core combat, when compared to F.E.A.R.’s slow-mo gunkata, is much more frantic and fast-paced. Point Man plays a bit slower, more methodical, with more emphasis placed on quick bursts of slow-mo action. The guy can’t even sprint. In comparison, Trepang²’s Subject 106 explodes with kinetic energy. Sprints into slides into drop kicks. Pinballing down office corridors and turning scores nondescript PMC’s into strawberry pulp connects more closely with the unique power fantasy of Trepang²; Point Man is a professional, Subject 106 is a people blender. Trepang²’s cloak ability completes the game’s core combat loop. When you’re screaming down hallways, you’re prone to leave yourself overexposed. On higher difficulties, even half a second of being vulnerable is more than enough time to die. The cloak gives you that moment to reset; find some cover, an angle they aren’t watching, and get ready for another dive. It’s a “get out of jail free” card if used correctly, which is why enemies come equipped with flares to flush you out of cloak. In contrast, F.E.A.R. is a game of calculated, careful plays in tight spaces meant to expose flanks and punish mistakes. Unlike F.E.A.R., Trepang² wants you to make bold, possibly disastrous plays, which connects nicely to Subject 106 as a character and the overall frenzied tone of the game. Every element of Trepang²’s combat connects neatly to both its power fantasy and its overall vibe. Holding a guy hostage before sending him sailing through the air, live grenade attached, is a little dumb and hokey and explosively violent, but Trepang² is not trying to be the self serious, tacticool Point Man unofficial sequel. It’s trying to be Trepang²: visceral, kinetic, and more than a little unhinged. One of the most underappreciated elements of Trepang² is its worldbuilding and storytelling. For a game that pulls you along from one bloodbath to another at a breakneck pace, its more interesting bits of storytelling are surprisingly understated and easy to miss. If you slow down and actually look at the places you’re exploring, read the intel logs (god forbid gamers read) there’s good stuff in here. The Syndicate, the organization you’ve been fighting for the whole time, has been hunting krakens to extinction since the mid-19th century? Horizon was using The Mothman to make experimental drugs? It’s the kind of lore that sticks in your memory, if only to wonder about the implications. Unanswered mysteries that leave just enough to get you excited. Good stuff. As is often said, comparison is the thief of joy. Games are a hodgepodge of inspiration, creative liberty, and unintended consequences. Trepang² takes heavy inspiration from other games and works of fiction, but that doesn’t mean Trepang² is “F.E.A.R. meets SCP”. From the barest of combat essentials to the minutiae of its story, this game is a great example of innovating on your inspirations rather than being held back by them. Despite what some will say, Trepang² would not be a better game if it was more like F.E.A.R.; we already have that game, and it rocks. Trepang² is a wild animal of its own, unchained and released upon the world, mincing flesh and shredding kevlar into ribbons. It’s the kind of game that gives me hope for the future of videogames, a future where games are made by people who played something that set their souls on fire. Inspiration is a cycle, one that I hope propels this team and others into Trepang³ and beyond.
16 hours played
April 2026
This game is like something you'd see a kid playing in the background of an early 2000's TV show and I mean that in the best way possible.

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Frequently Asked Questions

Trepang2 is currently priced at 9.99€ on Steam.

Yes, Trepang2 is currently available at a 75% discount. You can purchase it for 9.99€ on Steam.

Yes, Trepang2 received 13,059 positive votes out of a total of 13,976 achieving an impressive rating of 9.10.
😍

Trepang2 was developed by Trepang Studios and published by Team17.

Yes, Trepang2 is playable and fully supported on Windows.

No, Trepang2 is not playable on MacOS.

No, Trepang2 is not playable on Linux.

This information about Trepang2 is not available yet.

This information about Trepang2 is not available yet.

No, Trepang2 does not support VR.

Trepang2 is a single-player game.

Yes, there are 4 DLCs available for Trepang2. Explore additional content available for Trepang2 on Steam.

No, Trepang2 does not support mods via Steam Workshop.

No, Trepang2 does not support Steam Remote Play.

Yes, Trepang2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Trepang2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 September 2026 02:09 UTC
SteamSpy data 23 October 2026 23:21 UTC
Steam price 28 October 2026 14:33 UTC
Steam reviews 19 October 2026 07:57 UTC

If you'd like to dive deeper into the details about Trepang2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Trepang2
  • SteamCharts - Analysis of Trepang2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Trepang2 compatibility
Trepang2
Rating
9.1
13,059
917
Game modes
Features
Online players
123
Developer
Trepang Studios
Publisher
Team17
Release 21 Jun 2023
Platforms
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