Bloodstained: Curse of the Moon on Steam - User reviews, Price & Information

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Battle with swords and whips in this retro-style action game brought to you by game creator Koji Igarashi and Inti Creates! Play as Zangetsu, a demon slayer bearing a deep grudge, who must travel through perilous lands to defeat a powerful demon lurking in a dark castle.

Bloodstained: Curse of the Moon is a action, pixel graphics and retro game developed and published by INTI CREATES CO. and LTD..
Released on May 24th 2018 is available only on Windows in 2 languages: English and Japanese.

It has received 4,263 reviews of which 4,028 were positive and 235 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Bloodstained: Curse of the Moon into these genres:

Media & Screenshots

Get an in-depth look at Bloodstained: Curse of the Moon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, 7, 8.1, 10
  • Processor: 2Ghz or faster processer
  • Memory: 2 GB RAM
  • Graphics: 512MB VRAM (NVIDIA GeForce)
  • DirectX: Version 9.0c
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Curse of the Moon (both games) is peak NES Hard. This genre of game is usually attributed to Classicvania, but was also prevalent in series like Mega Man, Ninja Gaiden, and probably many other one-offs. The gameplay is tight and snappy, the characters and weapons are varied and all situationally viable, the pixel art is sublime, and the music is crunchy in all the right ways - setting a foreboding mood in a faux 8-bit aesthetic. It's also the most accessible Classicvania-style game you will find: - The base character's base weapon has less delay than the classic Belmont whip. This means, even at your least equipped, the combat is more forgiving. - You can freely switch between up to 4 characters, each with their own health bar. There's a generous amount of freeze during this switch that gives you just the right amount of breathing time to quickly process a situation and land on the character you need to overcome the hazard. You can cycle through this as long as you need. - Extra lives are generously given (every 20k points, which you'll get on average 1-2 times each stage) and are only consumed when all your characters have died. This provides a scaling difficulty where all 4 chars together (and their unique tools) can trivialize most hazards, but running with only 1 or 2 will require you to adapt your playstyle and make those lives feel more scarce. - There's a casual mode that eliminates the knockback on hit (and maybe other stuff, I never played this way). I know some players are really hostile to knockback, but I genuinely think you get the most satisfaction by keeping it on. The game wants to challenge you. It wants you to hit walls and stop and think on how to proceed. The level design & difficulty curve is pretty transparent about this. Some people look at these games like twitch precision platformers, which is a little bit true, but rooms are more like condensed puzzles. You have to figure out the right sequence of moves in the right timing to make progress. And you only achieve this by spending time, feeling the weight of the mechanics, and learning what does and doesn't work. You can't just cheese it and avoid encounters, or sponge damage and walk through hazards. Enemies are real obstructions that have real consequences, but they have fixed and predictable spawns and telegraphed behavior. There's no RNG that will make you feel like you were cheated. There's a balanced spread of tight, single screen rooms and long endurance corridors - which challenge you to put those individual skills together. You will hit a fail state and have to start over, sometimes a lot (very bottom of Stage 4 Zangetsu-only springs to mind). But you'll feel when you get better and it's really satisfying when you reach the end of those long screens and can finally tell those frogs to fuck off. You got through not because you turned down the difficulty but because you outsmarted the fucking frogs. One more thing is that you'll get the most enjoyment out of these games if you are open to multiple playthroughs. This does recycle a lot of content, but there are modes where the story beats change, the final stage & boss are completely different, or you'll have characters in earlier stages that open up routes that were previously inaccessible (CotM2 doubles down on this extra content). There's lots of forks that will make levels feel different enough, especially when you limit your number of characters. And even running through the same rooms has an inherent payoff, because you'll notice how you start to sprint through them quicker. Things that used to grind you to a halt will become mere nuisances. You'll start doing full rooms, bosses, or stages without getting hit. You usurp the demons as the unstoppable hazard that barrels through everything in its path. Or, the flow of the level will find you in new predicaments, where Alfred is your only remaining character and you have to solo the blood witch with him. You'll get really close, die anyway, but feel impressed with how well you were able to make do. Most situations are solvable with any kit; there's very few spots where you will feel like it's impossible to proceed without getting hit unless you have a specific character or weapon (fire sword demon is the only standout - I'm still not sure what the intended evasion is outside of Zangetsu doublejump, or killing it before it can attack). It might be harder and require a different strategy, but it's not impossible. Zangetsu only (no soul arts) is my favorite - its like Classicvania zen. Things start familiar enough, but gradually you feel the absence of those crutches as you face all those incrementally difficult rooms, or are forced down entirely new ones that you ignored before, and have to survive with little more than your sword. Powerups are unreachable, and you are forced to grapple with hazards you used to trivialize with a high jump, freeze spell, or bat form. Despite how daunting it feels, it's doable - you know it is because there is no other way forward, and there's a unique ending hidden behind it. The only thing required to reach it is your determination to persevere.
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June 2025
Bloodstained: Curse of the Moon is an homage to the NES Castlevania games, notably Castlevania III: Dracula's Curse. Therefore, it is not a metroidvania game like its spin-off/sequel Bloodstained: Ritual of the Night (another excellent game). Instead, Curse of the Moon presents a classic action-platforming gameplay, with switchable playable characters and different level paths. The game can be beat in about 2-3 hours, especially in Casual mode with unlimited lives.
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May 2025
I liked this one, somewhat. I played through on casual, which made it too easy. Veteran would've been too hard. I feel like there needs to be an in the middle difficulty. I enjoyed the bosses, but definitely was NOT going to beat the last boss, so I just watched someone else do it. It is way short, if you think you'd like it and are a pretty hardcore gamer I recommend getting it on sale to play it on Veteran (you have a certain number of lives). I enjoyed what I played, I don't regret purchasing this on sale. 7/10
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March 2025
Started this game with an attitude of "man, seems a bit frustrating, I'll probably beat it once and move on", ended up beating it six times in a row to get 100% and wanting for more. Amazing gem.
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Oct. 2024
Bloodstained: Curse of the Moon is a well refined modern take on the classic Castlevania titles. It takes everything that made Castlevania 3 so good and expands on those concepts while ironing out all of that old NES jank. The levels are well crafted with fair checkpoints and the enemies/bosses always properly telegraph their attacks. The multiple characters and routes add a lot of replay value, and even in times of frustration that sweet soundtrack will keep pushing you forward. If your a fan of the ClassicVanias, then you owe it to yourself to play this game. I highly recommend this one. 💯
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Frequently Asked Questions

Bloodstained: Curse of the Moon is currently priced at 9.99€ on Steam.

Bloodstained: Curse of the Moon is currently not on sale. You can purchase it for 9.99€ on Steam.

Bloodstained: Curse of the Moon received 4,028 positive votes out of a total of 4,263 achieving an impressive rating of 9.09.
😍

Bloodstained: Curse of the Moon was developed and published by INTI CREATES CO. and LTD..

Bloodstained: Curse of the Moon is playable and fully supported on Windows.

Bloodstained: Curse of the Moon is not playable on MacOS.

Bloodstained: Curse of the Moon is not playable on Linux.

Bloodstained: Curse of the Moon is a single-player game.

Bloodstained: Curse of the Moon does not currently offer any DLC.

Bloodstained: Curse of the Moon does not support mods via Steam Workshop.

Bloodstained: Curse of the Moon does not support Steam Remote Play.

Bloodstained: Curse of the Moon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Bloodstained: Curse of the Moon.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 September 2025 19:27
SteamSpy data 09 September 2025 13:09
Steam price 14 September 2025 04:20
Steam reviews 13 September 2025 14:05

If you'd like to dive deeper into the details about Bloodstained: Curse of the Moon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Bloodstained: Curse of the Moon
  • SteamCharts - Analysis of Bloodstained: Curse of the Moon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Bloodstained: Curse of the Moon compatibility
Bloodstained: Curse of the Moon
Rating
9.1
4,028
235
Game modes
Features
Online players
5
Developer
INTI CREATES CO., LTD.
Publisher
INTI CREATES CO., LTD.
Release 24 May 2018
Platforms