Brigand: Oaxaca on Steam - User reviews, Price & Information

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Brigand: Oaxaca is a highly difficult post-apocalyptic RPG/FPS set in Mexico. Emphasis is on challenge, a branching story with multiple endings, and total freedom of action (kill friendly characters, rob stores, jump across roofs, etc.).

Brigand: Oaxaca is a crpg, immersive sim and horror game developed and published by Laughing Coyote Software and Brian J. Lancaster.
Released on July 11th 2017 is available only on Windows in 2 languages: English and Russian.

It has received 507 reviews of which 484 were positive and 23 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 6.59€ on Steam with a 25% discount.


The Steam community has classified Brigand: Oaxaca into these genres:

Media & Screenshots

Get an in-depth look at Brigand: Oaxaca through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8000 or ATI Radeon HD 2000 (or better)
  • DirectX: Version 9.0
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Listen: Don't even get started talking about "jank". This game is not perfect, but every single element of it, whether you label it jank or not, contributes to the experience. Wanna know how? Play on the highest difficulty and make it a survival game. If you keep moving and stay sharp you will have a surplus of food up through the very end, enough to bring full stacks purely for healing to the final boss. The only flaws of this game are technical. I experienced two annoying crashes and exactly one dialogue glitch, both of which just forced a reload. If that literally ruins an entire game for you I don't know what to tell you. This game is made in a version of BASIC. It is a miracle it works so well with so many moving parts and world states dependent on your choices. I feel like a lot of people somehow see this game, see the way it looks, and still buy it even if they haven't played many indie games or older engines. It's a legitimate accessibility point but that's not the responsibility of the dev, especially with a demo and refunds available. Oh, did I mention most of it is a single freaking dev!? This game has no "cheese". This game taught me that "cheese" is an excuse for games that are not as airtight as this. This game doesn't force you to do anything. But that's exactly why you should play with hunger: you always need to keep your belly full which means you need to think outside the box for ways to make money and move forward. The correct solution is always the one you can pull off, no matter how underhanded or unfair. It's crazy what it does for immersion and I'm not talking about role playing. Enemies definitely aren't fair to you and I probably got killed at least once by literally every single enemy type. They are not designed with action game sensibilities, which is why you should play it like a puzzle game. Yes, that means trial and error, but checkpoints are generous enough that I never felt like a big setback wasn't my own fault. This is not the kind of game where your skill can overcome better stats than you, so that's the field you need to meet and beat your enemies on. You need to be crafty and devious... kinda like, oh I don't know, a Brigand !? I know it sounds crazy but trust me, higher difficulty reveals this game's quality. In case its just a strong build on my part though, some tips: In my opinion, Agility and Software are the most versatile skills you can invest in. Whether you're aggressive or passive, movement speed always gives you choices, (which keeps things from going bad to worse) and software eventually lets you really feel like a top class hacker who's one step ahead of everyone. Oh, and you're probably playing on extra extra hard mode if you don't give yourself at least one strong gun skill, but even that would be an awesome run to try. In fact, I think I'm gonna go start one right now.
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Feb. 2025
It's too hard to like this game. But once you start enjoying it, It's gonna be WAY harder to hate it.
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Aug. 2024
A passion project at its core, Brigand: Oaxaca is the product of one man over 12... 13... 14(?) years. It's janky and ugly but it's also probably one of the most interesting and fun experiences I've had in games for quite a while. There's quite a surprising amount of stuff in this game. Most missions can be done in multiple ways and you can basically switch sides at the drop of a hat. The first mission lets you either protect a brewery or destroy it, both with pretty big consequences for the plot. Combat is a bit of a mixed bag. There's a wide variety of weapons to use, ranging from axes to pistols to shotguns to assault rifles to futuristic alien tech, but combat is somewhat based in reality. At the start of the game a bullet or two will result in your death. Upgrading health means that you can take a couple more, but you're still really fragile. You'll be holding onto healing items at pretty much all times. Speaking of holding onto things, you only have 10 inventory slots and you'll be picking up and dropping things a lot. Weapons take up a slot and their ammo also takes up a slot, although ammo (thankfully) stacks. so you'll usually have 2-4, maybe 5 slots dedicated to weapons and ammo. Something as small as a banana takes up the same amount of inventory space as a rocket launcher, so you don't have to worry about larger weapons taking up more space. The world of Brigand is the most interesting part of the game. A lot of games made by AAA companies are set in either big name cities or Generic Middle East Country, so you don't get many games set in places like Oaxaca or Panama. Demons, presumably mutated wildlife, wander the wastelands while bloodthirsty factions with names like Uncle Bob's National Security, Eleggua and the Baroque Tribe fight for territory and basic survival. One character runs a brewery that's the only source of drinkable liquid as the entire ocean is irradiated. A paranoid man who got rich from selling bat feces hides a wanted criminal. A drug addict who can't even spell his own name runs a town's food supply. Each character is incredibly strange in their own unique way and I kept going because I wanted to see who I would meet next and what would happen to them. The graphics are... weird. They're cobbled together out of random asset packs for DarkBasic from god knows how long ago with MS Paint edits done to differentiate characters. The game doesn't have any kind of shading, buildings are made out of cubes with JPEGs of houses stretched on top. It's so strange that it's almost its own unique style. It's like an old mod for Half-Life that a couple of drunk friends made by taking photos of their faces and slapping them onto models. It's kind of charming. Audio wise, it's also a mixed bag. Random sound effects from sites long gone mix with stock Kevin Macloed music to create a strange experience. Walking will result in you hearing the same handful of sound effects as you plod along the wasteland. Voice lines range from professional-sounding recordings and line deliveries to someone who was literally the developer's roommate being recorded on a laptop microphone. I think this is probably one of the worst parts of Brigand as I'm particularly sensitive to bad audio in games. It's late at night and I'm running out of energy, so here's some last thoughts: Gameplay wise, it's also a little janky but I think if you're willing to put up with it, you'll get one hell of an experience. Movement is 0 to 100 in 0.001 seconds, jumping is like moving through molasses vertically before dropping like a brick and enemy AI is little more than "shuffle around a bit and shoot" but it's still fun. I have no idea how to describe it, it just *is* fun somehow. There's also a lot of surprisingly deep features, like all of the unlockable abilities and the different ways you can interact with the world. There are going to be inevitable issues at some point in your playthrough, but the dev is incredibly accommodating and will even play through sections for you if you get stuck. There's also extensive modding tools so you can build your own campaign. The tools are very janky and IMO it's a miracle the game got finished with them. TL;DR: it's like a pug. it's ugly and struggles a lot, but it can surprise you by doing some incredible and unique things.
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Aug. 2024
A looker it most certainly isn't, the game has dirt cheap production values, and it shows. Expect to wrestle with the awful controls, moving around is stiff and bumpy. Besides all that, the game is pretty tough and outright bullshit from time to time. The problem with all of the above is that it will prevent most from discovering this amazing and surprisingly robust first-person RPG. It has replay value with some choices to make and a fair amount of quests, has good and varied character progression, a fully realized world to explore, factions with a reputation system, it even has a day/night cycle and weather that affects gameplay. It's the complete package. 100% recommended... if you are up for the struggle. Edit: While not as good as the main campaign, having now played through Brigand: Panama has only cemented my appreciation for this rough gem. Seriously, you are missing out.
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July 2024
It's janky, it isn't the prettiest and it's difficult. But if you can get over your preconceptions of what a "good" game is, you get one of the deepest, involved, beautiful games I've ever played. Complex, rich and detailed, not only is it highway robbery for only $5, it offers more fun than most games you can get for $60. 9/10, highly recommended.
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Frequently Asked Questions

Brigand: Oaxaca is currently priced at 6.59€ on Steam.

Brigand: Oaxaca is currently available at a 25% discount. You can purchase it for 6.59€ on Steam.

Brigand: Oaxaca received 484 positive votes out of a total of 507 achieving a rating of 8.85.
😎

Brigand: Oaxaca was developed and published by Laughing Coyote Software and Brian J. Lancaster.

Brigand: Oaxaca is playable and fully supported on Windows.

Brigand: Oaxaca is not playable on MacOS.

Brigand: Oaxaca is not playable on Linux.

Brigand: Oaxaca is a single-player game.

There are 4 DLCs available for Brigand: Oaxaca. Explore additional content available for Brigand: Oaxaca on Steam.

Brigand: Oaxaca does not support mods via Steam Workshop.

Brigand: Oaxaca does not support Steam Remote Play.

Brigand: Oaxaca is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Brigand: Oaxaca.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 June 2025 00:31
SteamSpy data 13 June 2025 17:41
Steam price 15 June 2025 04:41
Steam reviews 12 June 2025 16:07

If you'd like to dive deeper into the details about Brigand: Oaxaca, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Brigand: Oaxaca
  • SteamCharts - Analysis of Brigand: Oaxaca concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Brigand: Oaxaca compatibility
Brigand: Oaxaca
8.9
484
23
Game modes
Features
Online players
1
Developer
Laughing Coyote Software, Brian J. Lancaster
Publisher
Laughing Coyote Software, Brian J. Lancaster
Release 11 Jul 2017
Platforms