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CAPTURED 2 on Steam

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You're trapped in an apartment with ever-changing rooms. Capture anomalies on camera, survive deadly entities and escape an endless nightmare.

CAPTURED 2 is a horror, psychological horror and exploration game developed by Puck Redflix and published by Puck Games.
Released on April 22nd 2026 is available on Windows, Steam Deck and Steam Machine in 14 languages: English, French, Italian, German, Spanish - Spain, Greek, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 589 reviews of which 577 were positive and 12 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 5.70€ on Steam with a 30% discount.


The Steam community has classified CAPTURED 2 into these genres:


Here is the detailed breakdown of supported languages for CAPTURED 2:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Portugal
Portuguese - Brazil
Greek
Spanish - Latin America

Media & Screenshots

Get an in-depth look at CAPTURED 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1070 Ti
  • Storage: 15 GB available space
  • Additional Notes: SSD (Recommended), HDD (Supported)

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
Sept. 2026
Bro this game is a masterpiece genuinely. Worth every penny. buy it. play it. There is genuinely not a single thing I would change about this game I have no complaints there's NOTHING to not like about this game. Very scary, very fun, amazing story, beautiful graphics, amazing atmosphere, this game has everything. I cant glaze this game enough what an amazing experience man.
2 hours played
Aug. 2026
Great little horror game with an excellent story and strong emotional ending. I did not expect it to be this good. Definitely worth the price.
4 hours played
July 2026
While a pretty short horror game, this game for it's price is heavily worth it and hell, I would say it's worth even more in my book. The game has beautiful graphics and for a observation duty style like game I was not expecting an actual good story, but the story is pretty good and it's not really in depth. It might be somewhat basic, but the developer manages to make it seem more than basic based on the events happening around you. Every level/day the main area changes subtlety but manages to keep that lore/plot there to really indicate everything in the world is changing while you are gone. "Captured". Now don't get me started about the monsters. Every monster that I have encountered has genuinely made me jump, just from getting too focused on looking for anomalies. I have never been jump scared the amount of times this game has and that is genuinely impressive as I've have been playing horror games for many years. Lastly, the only complaint I had about the game personally was the lack of battery spawns, you need batteries in order to scan for anomalies, etc, and well if none spawn you're out of luck and have to go next restarting your counter. It may just be a skill issue, which it probably is, but it did bother me nonetheless. Another thing that was an issue was the doors, now I love dragging door mechanics, but in this game the doors are rather scuffy especially while attempting to close them. Thankfully, the developer already thought of that and managed to add a easy door accessibility option so that worry wasn't happening anymore. Anyways, this game is truly a hidden gem I highly recommend!
4 hours played
July 2026
When you think about the concept of a sequel, it's often something of a pipe dream for that sequel to not only recapture the quality of what came before, but for it to improve upon its concepts. Though, not all sequels often have all that much to follow up, which is the case for Captured 2. The first game, suitably titled: Captured, was a simple, but enjoyable Skinamarinkesque spot-the-anomaly game. In fact, the way I've talked about it downplays its qualities as I personally felt it was the best of its type. I appreciated the P.T. style looping hallway and I felt the anomalies were fun to spot, and at times even funny in their own right. I also liked how the game parceled out its story, giving it to you through anomalous TVs and phones that let you hear of the world outside of your hell. In that way, I think the game tries to explore a bit the concept behind Skinamarink rather than just showing off what it'd be like to experience it yourself, which is the final positive quality about the first. Captured 2, in two major ways, improves upon the first. For one, the gameplay loop is just across the board better. There's little bits of improvement in terms of enemy interaction, anomalies generally felt more interesting and impactful due to their relevancy to the plot, and there was a bit more humor in the game on the anomaly front as well. You get this little tale between toilets and chairs, one I mustn't spoil, but it's a great gag that surprisingly does not ruin the atmosphere of the game at all. Secondarily, there's an actual plot now beyond the simple "you're in a loop, your recordings make it out, and your family misses you." Honestly, I was impressed by the game in this respect. As I took note of previously, certain anomalies exist as extensions of the story. Your loops also change throughout the days as a response to the story. As such, you feel a lot more connected to your characters and what is happening, which is a great little touch. I think the tragedy of this character being separated from her family and forgetting even their worst memories associated with her family, namely the loss of her mother, is a well done one. I cannot say it moved me especially, but I felt that it was quite well done for the few hours the game ends up lasting. The closing scene felt like a sweet way to close what ends up being a fairly well-paced, brisk experience. On the other hand, the final message that the developer leaves off with almost made me tear up. It completely recontextualizes the game as being an exploration of the horrors of Alzheimer's and what it could be like to live day by day and begin to lose your memories permanently. I won't get too deep into it because I don't like the idea of talking about something so personal as that in an interview, but I can say it makes the game feel more impactful to me to have that context behind it. I would not say this is a flawless instance of what this series could do, but outside of gameplay I do not know really where they could go next as the game feels pretty final in that regard. Mainly, I think the enemies, just as they were in the first, are somewhat of a disappointment mechanically. The first game was generally fairly simple with its enemies, but they added a nice bit of active horror to the experience that kept' you on your toes. Here, the enemies don't feel significantly different from the experience of the first, and in fact they feel somewhat unbalanced in the normal mode. Mainly, I see no reason for Jestie's existence as it asks for the same response that Ring-A-Ding does. Walk-E was easily the best of the enemies as it actually tangibly affected my gameplay in the long-term (as long as any given loop can be, that is). It was also great fun because I streamed this game to a friend in discord, which added another layer to the whole thing. Nevertheless, this is no great slight against the game. As is, I think the enemies serve as much purpose as they do in the first game, which is to say they act as little more than mood enhancers that sometimes impact your gameplay. For me, that's enough. I'm more than excited to see what the developer goes on to do next after this. Having the willingness to go back and improve on an idea and actually succeed in doing so is an impressive thing to me, and I also love that they took what could have just been a fun idea and nothing more and injected something personal into it, making it feel so much more substantial than it otherwise would feel.
4 hours played
June 2026
amazing game, the story seems really incredible, and the jumpscares are FANTASTIC!!! 10000/10 game

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Frequently Asked Questions

CAPTURED 2 is currently priced at 5.70€ on Steam.

Yes, CAPTURED 2 is currently available at a 30% discount. You can purchase it for 5.70€ on Steam.

Yes, CAPTURED 2 received 577 positive votes out of a total of 589 achieving an impressive rating of 9.09.
😍

CAPTURED 2 was developed by Puck Redflix and published by Puck Games.

Yes, CAPTURED 2 is playable and fully supported on Windows.

No, CAPTURED 2 is not playable on MacOS.

No, CAPTURED 2 is not playable on Linux.

Yes, CAPTURED 2 is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, CAPTURED 2 is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, CAPTURED 2 does not support VR.

CAPTURED 2 is a single-player game.

No, CAPTURED 2 does not currently offer any DLC.

No, CAPTURED 2 does not support mods via Steam Workshop.

No, CAPTURED 2 does not support Steam Remote Play.

Yes, CAPTURED 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CAPTURED 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 October 2026 09:06 UTC
SteamSpy data 31 October 2026 04:09 UTC
Steam price 01 November 2026 04:27 UTC
Steam reviews 18 October 2026 07:53 UTC

If you'd like to dive deeper into the details about CAPTURED 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CAPTURED 2
  • SteamCharts - Analysis of CAPTURED 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CAPTURED 2 compatibility
CAPTURED 2
Rating
9.1
577
12
Game modes
Features
Online players
18
Developer
Puck Redflix
Publisher
Puck Games
Release 22 Apr 2026
Platforms